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								| 2002-02-20 | 
							
								| Finally I updated my page
									again. My new job consumed all my time and
									laziness forbid me to do anything recently.
									Thanks for GameOver Online for their review
									of DeepDownRace, at last I added the link to
									the page. In addition, for DDR high score
									section is added. What about the emus? I've
									tried to update AppleCE and discard gapi
									altogether but failed. I found no way of
									capturing those buttons without gapi. And
									now I'm working on a common code libraries
									such that all emus can work on mono, palette
									(HP525) and 12/16-bit color devices. Hope to
									bring you good news soon. | 
							
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								| 2001-12-13 | 
							
								| A Deep Down Race related problem about the volume control
									bar works strangely on iPaq H3800 devices. The control cannot update volume level
									correctly except muting it. Though it only affects
									H3800 devices but I found it very
									frustrating. The volume control problem
									haunted me since AppleCE. As a
									miscellaneous function, it hurts too much.
									So Volume control is now totally removed. If
									you need the updated version, please jot me
									a email and I can deliver the updated
									version to you. | 
							
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								| 2001-12-07 | 
							
								| Sorry for the problem in
									visiting this site today as too many people
									are downloading DDR evaluation version and
									used up my allocated bandwidth. Now the file
									is linked to gameloftpocket.com for
									downloading. For the emulators, I think I
									will also move them to separate sites to
									reduce loading. | 
							
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								| 2001-12-07 | 
							
								| After 3 months effort, I completed the first game I ever 
									made: Deep Down Race! Its a action-puzzle 
									game which features simple game play but
									difficult to play good.
 
									Unlike the emulators I
									published, 
									this game is NOT freeware. I am looking for job for quite some time and
									I've to support my family. However the price
									is feeble and please support if you think it
									worth. In addition, if anyone have job 
									opportunity to offer, you can consider me. | 
							
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								| 2001-10-12 | 
							
								| Button remapping logic used 
									in CEgg is now updated in BFE. Jornada 568 
									users can download ARM release. However, 
									remember to remap the buttons. In addition 
									SH3 version is now compiled for Jornada 548 
									users. | 
							
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								| 2001-10-10 | 
							
								| After long time without 
									updating the emus, some minor updates are 
									mainly to cater for the Jornada devices. In 
									addition to update button remapping to read 
									568's button codes, 548 do not have enough 
									buttons to map and now you can tap the 
									screen to skip a particular button mapping. 
									In addition a 150% zoom mode is finally 
									added, finally because original 133% zoom is 
									more difficult to do but I was lazy to redo 
									the panel to cater for the change. Also you 
									can now choose 44.1khz sound sampling in 
									addition to 22.05khz though I can't notice 
									much difference between. See if I can update 
									bfe for 568 device within days. | 
							
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								| 2001-8-27 | 
							
								| I think there's more I can do 
									to improve the PCE emulator being giving up. 
									So I spent time in rewriting graphic portion 
									for the sixth time, plus hacking into the 
									CPU core. It works better this time and is 
									quite playable on my EM500 under 12 fps (4 
									frame skip). | 
							
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								| 2001-8-21 | 
							
								| As I want to play Nectaris on 
									my EM500, I tried to emulate PC Engine in 
									dirty way such that it can play at 
									reasonable speed. However, its really slow 
									and I think the project is a failure. 
									However I posted the emulator online anyway, 
									in case any one of you are curious and want 
									to have a look. | 
							
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								| 2001-6-8 | 
							
								| CE/gg version 0.4 final released! From the feedback I received so far, more 
								features and bug-fix can be implemented to make 
								it better. So here it is, 0.4 final release. 
								Sorry for the confusion lately on withdrawing 
								the release. As there're handful of bugs and 
								compatibility problem on some machines. So I 
								withdrawn and investigate on the issue a bit, at 
								the sametime added more features and fixed more 
								bugs. So if you have the old 0.4 release, please 
								download the new one.
 | 
							
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								| 2001-5-31 | 
							
								| CE/gg version 0.3 released! This should be final              
								release. Video                   
								rendering is rewritten for faster speed                   
								and smaller memory. However, these                   
								improvements are spent by double buffering                   
								codes that solve sprite flickering problem. As a               
								result, you will see the difference except               
								sprites flicker become more solid than before.
 Sound support is improved also. I give up my homebrew               
								sound emulation and use sn76496 module as in smsplus.               
								The result? Good!
 | 
							
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								| 2001-5-31 | 
							
								| New web site  
									design. Though simple but I think its  
									better to have a front page for all 
									projects. | 
							
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								| 2001-5-10 | 
							
								| CE/gg version  
									0.1a first released. | 
							
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								| 2001-2-14 | 
							
								| AppleCE  
									version 0.1a first released. | 
							
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