| About This Project Most people won't care why this project exists. However I would like to make  
						something clear.   
						Like AppleCE, CE/gg is programmed from scratch based on   
						technical information I gathered from internet. As a   
						result (honestly) compatibility will not be as good as 
						emulators like SMSPlus. Why  
						not porting those successful emulators onto PPC? Firstly that's the way I do  
						things. In addition my C programming is too poor to understand or   
						recompile existing source codes. CE/gg is my first project in console emulation.   
						Honestly I've not play GG/SMS games much. Just think   
						that it will be an easier exercise for beginner like me.  
						But it turns out that complexity is not proportional to  
						size. When I can make this emulator reasonably good, I  
						will move on to a greater goal of mine. Features Here's a list of current release (0.5) features : 
							GameGear / Sega Master System emulationButtons remapsOptional throttling controlManual frame skip setting from 6 frame per sec 
								to 60 frame per sec.Optional video zoom133% and 150% for GameGear emulationOptional enforce limitation on 8 sprites per 
								line (a GG/SMS hardware limit)Optional sprite buffering to reduce sprite 
								flickering in some GG/SMS gamesSound emulation at 22.05khz or 44.1khzSound volume level controlAutomatic save/load emulation settingCompressed game state save/load Acknowledgements This emulator is developed base on: 
							Super Majik Spiral Crew's Guide to the Sega Master System (0.02)Sega Master System Technical Information, by                 Richard Talbot-WatkinsSMS/GG VDP documentation, by Charles MacDonaldFor Z80 emulation, I used cpu core developed by Marat  
								Fayzullin.SN76496 sound emulation module from MAME 
								project. Disclaimer This emulator is a freeware and you can distribute it             
						free, except either modification or commerical use is not             
						allowed. I does not  hold any             
						responsibility in damage, direct or indirect, incurred.            
						Try at your own risk. If the emulator offends any copyright, trademark or             
						anyone's benefit, please inform me asap through email at             
						bonelyfish@yahoo.com.
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