What is slparser?
slparser is code to parse and execute RenderMan Shading Language shaders compiled with
Blue Moon Rendering Tools. The compiled shaders are used to adjust many parameters associated
with image generation. My hope for this code is to make it easier to add functionality to
a pre-existing application by making it capable of executing compiled shaders. This code
is very early in development, so it is unstable. Use at your own risk.
Where can I get the source?
slparser is currently available as a tarball:
For any comments, suggestions, or dating invitations (female only please), send to: ophiuchus
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