Character Analysis
Car Type: Junk Car
Driver Name: Marcus Kane
Special Weapon: Boomerang Blast
Handling: Intermediate
Armor: 2
Specialty: 3
Speed: 3
My personal favorite, Roadkill is the most all-around solid
character in the game. While he's not particularly dominant in any
one area, he also lacks any real weakness and is therefore adaptable
to any style of play. Find yourself matched up against Mr. Grimm or
Spectre? Play freeze-and-ram. Staring down Warthog or Hammerhead? Play
hit-and-run. Plus, he's a small target, and can often dodge straight-
line weapons like power missiles and ricochet bombs. His special, a
boomerang missile, does only moderate damage on a normal shot. However,
if you can get it to hit someone on it's way back to you, it does
triple damage. This takes a lot of practice, and is almost
impossible in the more confined levels like Hong Kong or Paris. But
even if you don't hit anyone, the missile will come back to you and
go back into your weapons storage to be used again. Very handy.
When playing against him: Don't let the boomerang smack you in the
back. If it gets by you, throw up a quick force field and absorb the
blast. If he's on the verge of death, it might be worth it to take a
straight shot from it rather than let it loop back and really whomp
you.
Car Type: Race Car
Driver Name: Amanda Watts
Special Weapon: Tornado Spin
Handling: Ultra Tight
Armor: 1
Specialty: 4
Speed: 5
Did somebody say speed? Twister is far and away the fastest car in
the game, and has the best handling too. But in my mind, she has a
fatal flaw: she's got very low armor, and a close contact special. Her
special, a tornado attack, hits all cars in the area, and can be
very effective in the streets of Paris or Hong Kong. But even if she
hits five or six enemies with it (which I've seen her do) she then
finds herself staring down each and every enemy she just nailed, and
they are all very mad at her. And while she's spinning around bouncing
people off buildings, she's wide open to attack by anyone not sucked
into the vortex. Further more, it's a close range special, which means
you'll have to be more careful to pick up missiles for long range
combat. Still, if speed is your thing, than Twister's the car for
you.
When playing against her: Try to keep your distance. With her speed,
that can be hard to do, so be prepared to throw up a quick force field
if you have to. If you see her spinning, freeze her immediately, then
have your way with her. With her light armor, it shouldn't take much
to get her out of the way.
Driver Name: Axel
Car Type: Daddy's Revenge 209
Special Weapon: Supernova Shockwave
Handling: Intermediate
Armor: 3
Specialty: 3
Speed: 2
This guy gives me the willies. I mean...what the hell happened to him?
How much does it hurt to wear nothing but a pair of Levi's when you
get hit with a burst of napalm? How does he go to the bathroom?
Whatever the case, Axel's a very dangerous character, especially in
tight quarters. His special is an omni-directional blast; the closer
you are to him, the more damage it does. When playing him, I try to
find crowds of people, bring up a force field, charge into the fray,
firing off the special as I go. The great thing about it is, anyone
who gets hit by it is launched into the air, and he can zip right
underneath them. He's also got decent armor and (as you would expect
from a guy who's just two big wheels) great handling. On the
downside, he's fairly slow, and a big target. Also, his special is a
short-range weapon; towards the end of a level, if you're matched up
with Spectre and the like, you're going to have a hard time getting
close enough to kill them without the additional long range
weapons.
When playing against him: Remember how to beat Twister? Same idea here.
If you keep your distance, he won't be able to touch you. He is slower
than Twister, so he'll be easier to hit, but he's got more armor, so
you'll have to be more patient. Still, if you've got a decent supply
of weapons, you should be able to wear him down without much difficulty.
Driver Name: Simon Whittlebone
Car Type: Front Loader
Special Weapon: Grab and Slam
Handling: Sluggish
Armor: 4
Specialty: 5
Speed: 1
"Mr. Slam, that's his name, that name again is Mr. Slam." If you're
not fan of obscure episodes of "The Simpsons," you won't get that
joke. But it applies, because Mr. Slam is a lot like Homer Simpson: big,
slow, and not too bright. When the computer is playing him, he'll
often hit you a freeze blast (on the higher levels, seven or eight
freeze blasts) and creep toward you, raise his jaws in the air... and
then harmlessly turn away. It's odd. The advantages of Mr. Slam are
obvious: he's got a ton of armor and an ass-whuppin' special attack.
Y'see, he's a car smasher, and his special attack is... well... he
smashes you. He lifts you into the air with his big metal jaws and
slams you repeatedly to the ground. This, obviously, is a short range
weapon, and it will take a little time to execute, so make sure you
freeze your target before advancing. Also, while your bouncing your
opponent like a basketball, you are susceptible to attack from
meddling third parties. Also, you are friggin' huge and bright yellow.
Pretty much everything that gets shot at you will hit.
When playing against him: I know it's getting old, but keep your distance.
Wait for him to show his face, then zip up beside him. It'll take him
about a half-hour to turn and face you; in the meantime, hit him with
everything you've got, then freeze him and hit him some more. If you
find yourself being lifted in his jaws, you can put up a force field and
get away with minimal damage. Because of his huge size, Mr. Slam is
particularly vulnerable to close range napalm blasts.
Driver Name: Mortimer
Car Type: Hearse
Special Weapon: Soul Shadow
Handling: Intermediate
Armor: 2
Specialty: 4
Speed: 3
*UPDATE* Originally, I wasn't a big Shadow fan. I thought the car was slow, (which it is) handled like crap, (which it does) and was generally a waste of time. Then I found out that the problem wasn't with the car, it was with the view! Only by playing in helicopter view do you realise how powerful Shadow can be.
To review: Shadow is slow, can't handle, and is a huge target. The good news? His special weapon. The Soul Shadow launches out in front of your car, and doesn't explode until you hit the button. In close-up view, it's very inaccurate. But in helicopter view, you can see the Shadow go almost all the way across a level, and not fire it off until it gets right underneath a foe (or foes). And when it goes off, it releases a very powerful explosion. Shadow is on the short list of characters who can hit multiple opponents with one special. (The others being Axel, Twister, and Thumper.) also, it reloads almost immediately; in Hong Kong and Paris, you can shoot three or four into a crowd and score several direct hits.
Although not a good car for beginners, advanced players can use Shadow very effectively. One of the better cars in the game.
When playing against him: He's a mile long. Get to one side of him and write
your name in his side with machine guns (and missiles, bombs, etc.).
Remember that his spirit blast goes only in a straight line, so if
he's pursuing you, it helps to take a bunch of sharp turns.
Driver Name: Mike 'n' Stu
Car Type: Monster Truck
Special Weapon: Monster Crush
Handling: Sluggish
Armor: 3
Specialty: 3
Speed: 1
He's a monster truck. If you can't figure out what to do with him,
then you're playing the wrong game. Run people over. That's his special:
He runs people over. It's automatic, and never runs out. If they try to
run, freeze them. If they charge you, take a quick tight turn backwards,
wait for them to cross your field of view. Then run them over. I guess
the strategy could get a little deeper. I guess I could point out that
if you pin a weenie like Twister against a wall, you can actually
climb on top of them and watch their health disappear. Or I could
point out that if you ram someone from the side, they will roll over
and be in perfect position to be rammed again. But really, if you
want to play Hammerhead, you shouldn't be reading this; you should be
running people over.
When playing against him: First and foremost, don't let him run you over. He's
slow, but he turns quick for a big guy, and out maneuvering him can
be tough. Better just to hit him and run. His armor's surprisingly
low, so if you're health's at a high level, you may just want to
exchange weaponry with him, realizing that with his special, he's got
to touch you to hurt you.
Driver Name: Capt. Jamie Robers
Car Type: Police Car
Special Weapon: Omni Taser
Handling: Intermediate
Armor: 2
Specialty: 3
Speed: 4
Ready for a little police brutality? Outlaw is a good solid
character, a little on the weak side, but a little on the fast
side. She's fast enough to run down most any criminal, and quick
enough to make the big boys look silly. Her special weapon is an
omnidirectional lightning bolt that strikes the nearest opponent.
This is great, because it saves you the trouble of aiming. Just
get close to them and fire. Also, the taser blast lifts it's
target off the ground; use it to keep your opponents away from
valuable icons. Be careful, though; even though she has a short
range special, Outlaw doesn't have the armor to get stuck in
small places with the bigger characters. Don't worry, though.
If someone's got you pinned, zap 'em with the taser and zip
underneath 'em. As long as you can keep up a good supply of
missiles and other distance attacks, you should do okay.
When playing against her: Outlaw has an annoying habit of being
the last character alive almost every time, so get used to
playing her. She likes to run and hide, and with her speed it's
hard to track her down. It's a tough situation, because you've
got to get close enough to aim at her, but if you get to close,
she'll zap you. Load up on homing missiles and freeze blasts,
and try to draw her into the open.
Driver Name: Capt. Roberts
Car Type: Army Vehicle
Special Weapon: Patriot Missile
Handling: Sluggish
Armor: 4
Specialty: 3
Speed: 2
Warthog rocks. He's got armor for days, but unlike most of the
armored division, he's not a particularly large target, and
he's also relatively fast. If it came down to it, he could
probably go an entire game without weapons, relying on machine
guns and his shell to survive. Of course, he doesn't have to do
that; he's got access to all the power-up weapons the other
characters do, plus an absolutely bad-ass special: He fires off
red, white, and blue homing missiles that do greater damage at greater distances. So if one of those smaller
gits tries to outrun him, let him go. Then just launch the missiles and let
them do the work.
When playing against him: Get ready for a long fight. Here's the
deal: If you stay too far away from him, he'll rain his Patriot
Missiles on you. So you've got to get him in close range
combat. At the same time, he's burly enough to just smash into
people, so don't let him get you in confined areas. Your best
bet is to take one of the faster cars, like Mr. Grimm, and
literally run circles around him. Keep him in the wide open
spaces, and don't let him pick you off from a distance. If
you're stuck playing one of the big boys, load up on extra
missiles. Then freeze him, and unload.
Driver Name: Mr. Grimm
Car Type: Motorcycle
Special Weapon: Screaming Soul
Handling: Tight
Armor: 1
Specialty: 5
Speed: 4
Imagine a house fly armed with a bazooka. That's Mr. Grimm. He's
the smallest character in the game, but one of the fastest, and
he's got one of the most powerful specials in the game. With the small
size comes weak armor, but he's got the speed and quickness to
evade most damage anyway. The best thing you can do is to keep
moving, trying to stay out of danger, waiting until you get at
least two Specials to use. Then freeze someone, hit 'em with
the Specials, and throw in a missile or two for a quick and easy
kill. I usually don't recommend targetting specific opponents,
but with Grimm I make an exception. I target the first person I
see. Freeze blast, Special, freeze, special, fire missile. That
usually kills them. Then I go hide. It's not necessarily worth it
to pick up extra weapons, because his special is so burly. There's
just one other thing to mention: his special goes in a straight
line, and doesn't home at all. DON'T FIRE IF YOU DON'T HAVE AN
EASY SHOT. It can take all day for another Special to load up, so
make 'em count.
When playing against him: Proceed with caution. Killing Grimm
isn't necessarily difficult, but it can be very risky. He's too
small and fast to be hit with most weaponry, so find every single
homing missile you can. If there aren't any available, then
make sure your freeze meter is fully charged. Try to get him into
the open, where he can't hide, then freeze him. Hit him with
everything you've got, but be ready to freeze him again almost
immediately. If you can get him trapped, he can't take much of a
beating.
GRASSHOPPER
Driver Name: Krista Sparks
Car Type: Dune Buggy
Special Weapon: Leap 'n' Slam
Handling: Tight
Armor: 1
Specialty: 2
Speed: 3
Hoo-boy. Grasshopper has the lowest armor rating possible. Well,
she must be particular fast then right? Wrong. She's only got
mediocre speed. Well, I bet her special kicks butt. Wrong again,
junior. She jumps in the air and lands on people. Which would be
great if she were a suburban or a bus or something, but she's a
puny little dune buggy, and the damage it registers is minimal.
You're best bet is to load up on any weapon you can find, throw
up a force field, and charge into the fray. And remember: there's
nothing wrong with running for your life, except that she's
usually not fast enough to get away with it. So be aware that
playing Grasshopper may be the ultimate challenge of this game.
But I assure she's worth it, because she has far and away the
coolest ending of the game.
When playing against her: Be warned: When played by the CPU,
Grasshopper never, ever, ever runs out of specials. She'll just
pounce on you over and over, and there's nothing more
humiliating then when The Bug kills you. Fortunately, her
Special is easily defended, so long as you keep her in your
field of vision. If she launches from too far away, you can
actually see her come towards you. Hit her with a ricochet
bomb, power missile, or some Specials, and she'll be knocked
back, her Special wasted. Even better, you can launch a freeze
blast at her. It will home in on her in the sky, and she will
drop to the ground in a big ice block. Then, you squish
her.
Driver Name: Bruce Cochrane
Car Type: Luxury Car
Special Weapon: Ultra Flame Thrower
Handling: Intermediate
Armor: 2
Specialty: 4
Speed: 3
Thumper's another good all-around character. He is easily adapted
to counter whatever opponent you face. Fast enough to run, but
big enough to slam dance. The best general strategy is to pick
out the weaknesses of your opponent. That, and to load up on
distance attacks, because he's got a short-range Special. Speaking
of which, Thumper has, unquestionably, THE most powerful special
in the game. I know, Thumper's Specialty is rated at 4, and
Grimm's is at 5, but that assumes Thumper hits someone in passing.
Y'see, Thumper's special is a jet of fire that shoots out the
front of his car. But it doesn't just launch out there, it fires
off for a couple of seconds. Try this sometime: freeze Mr. Grimm,
pull up right next to him, then freeze him again so he can't run
away. Then, make him toast. If you fire immediately after you
freeze, you can kill him in ONE Special. Even most of the
armored boys will go down in two. So it's not an awful idea to
hide somewhere and build up Specials. Then unleash them on an
unsuspecting world.
When playing against him: If he's coming your way, RUN. Do NOT
let him get close enough to burn you. Stay to his sides or behind
him, and pick him apart with long, long range attacks.
Driver Name: Ken
Car Type: Sports Car
Special Weapon: Ghost Missiles
Handling: Tight
Armor: 1
Specialty: 4
Speed: 4
Spectre is in that upper stratosphere of speed merchants. Don't
worry if somebody's too close to you, you can easily escape.
Zip into the scene, launch a couple of missiles, and zip back
to safety. Speaking of missiles, don't worry about picking up
power-up weapons, because Spectre's Ghost missiles are the best
Special in the game. I know I just got done praising Grimm and
Thumper, but I described them as having the most POWERFUL
Specials in the game. Spectre's Specials do less damage, but
they're better. First of all, they home in their target, and
are far more accurate than even homing missiles. Second, and
more importantly, Ghost Missiles go THROUGH WALLS. This means
that in levels with well-shielded areas, like the swimming pool
in New York, or the caves of Amazonia, and remain literally
untouchable as he fires Ghost Missile after Ghost Missile at
his opponents. A wise man summed it up best when he said: "If
you're playing Spectre, you should never even see your
opponents."
When playing against him: Don't let him get out of sight. If he
tries to run away, freeze or follow him. Given his speed, that's
not an easy thing to do. But no matter who you're playing, or
what kind of strategy you're using, you have no choice but to
follow him wherever he leads you. He has very low armor, so if
you get a chance to freeze him and unload, by all means, drop
the bomb on him.
Quick, boy, back to the Temple of Vin!
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