SESSION
#1
ASTEROID BLUES
Small-time hoodlum
Asimov Solenson and his girlfriend Catalina are on the run from the mob with a
priceless shipment of the illegal drug “Bloody Eye.” There’s also a bounty
on their heads, and freelancer Spike Spiegel is determined to get it. The couple
twice elude Spike in a chase across the surface of Mars, but his Swordfish II
speedster is a tough craft to outrun. A tough, uncompromising opening,
considered “too hot” for Japanese terrestrial TV, and only shown on the
serial’s satellite run.
Session #2
STRAY DOG STRUT
Notorious
pet-thief Abdul Hakim is on the run with a stolen experimental creature, but
Spike and Jet have a lead. Thanks to a tip-off from a disgruntled plastic
surgeon, the boys are the only ones who know Hakim’s new face, and plan on
bringing him in before anyone else finds out. Except Hakim’s lost his pet to
another thief, and the super-intelligent creature has given them both the slip.
Session #3
HONKY TONK
WOMEN
Legendary gambler
Faye Valentine is on the run with a six million woolong price on her head.
Casino-owner Gordon makes her an offer she can’t refuse – “help” a
special client to lose all his money, and he’ll pay off her stupendous debts.
The prize: the best code-breaking program in the history of mankind, hidden
inside a special casino chip… a chip that falls into the unsuspecting hands of
Spike Spiegel…
Session #4
GATEWAY SHUFFLE
Ever since escaped
convict Twinkle Maria Murdock took over, the Space Warriors ecological group
have become increasingly militant. They’ve moved on from merely saving the
Ganymede sea rat – now they’re holding eight million people to ransom with
the deadly simian-rabies virus “Monkey Business.” The government is ready to
admit defeat, until Faye takes a package from a dying astronaut in a drifting
wreck… (Not shown on the original broadcast run).
Session #5
BALLAD OF
FALLEN ANGELS
The Red Dragon
syndicate is trying to go legit, but mid-ranking mobster Vicious is killing off
all the moderates. Nobody can stop him – the one man who could have, is
missing, presumed dead. His name was Spike Spiegel, whose former gangster past
is something of a surprise to his current associate, former cop Jet Black…
(Not shown on the original broadcast run).
Session #6
SYMPATHY FOR
THE DEVIL
Supplies are
running out, and Faye is even reduced to eating Ein’s dog food. The boys are
chasing a hoodlum who turns up mortally wounded, pressing a strange gemstone
into Spike’s hand. The key to the mystery lies in the terrible gateway
incident that wiped out so much of the world’s population fifty years
earlier… though in the case of one individual, it had an entirely different
effect… (Not shown on the original broadcast run).
Session #7
HEAVY METAL
QUEEN
There seem to be
more cowboys than civilians hanging around – everybody wants a piece of the
reward on explosives expert Decker... everybody, that is, except no-nonsense
lady space trucker V.T., who hates bounty hunters. But Spike thinks that V.T.
protests a little too much, and offers her the hand of friendship. When another
trucker gets hurt, it’s V.T. and Spike who join forces, before Decker and his
cargo of solid nitro blow everything sky-high.
Session #8
WALTZ FOR VENUS
It’s open season
on bad-guys in the beautiful cities of Venus, and the crew of the Bebop have had
a run of good luck. After he thwarts a hijacking attempt on a Venus-bound liner,
Spike even gains an apprentice – would-be martial artist Roco. But Roco has
stolen a priceless sample of the Grey Ash plant – the only cure for an
allergic reaction to genetically-engineered Venusian flora that has left his
sister completely blind. Does Spike have the heart to turn him in? Or will
Roco’s former buddies get to him first…?
Session #9
JAMMING WITH
EDWARD
A world-class
graffiti artist is drawing on entire continents, etching patterns on the Earth
with orbital lasers. Suspecting a computer hacker, the police put out an 8
million woolong reward on the culprit, and the Bebop crew leap into action.
Except the culprit is an artificial intelligence, and the “hacker” is its
only friend, a child prodigy who insists on calling herself Edward Wong Hai
Pepelu Tivrusky IV, or Radical Edward.
Session #10
GANYMEDE ELEGY
It
should have been a routine trip to drop off a captured felon, but this latest
mission finds the Bebop landing on Ganymede, for the first time since Jet left
his past behind eight years before. He tries to patch things up with Alisa, the
girl who broke his heart, but instead walks into a crisis of loyalties, when her
new boyfriend turns out to be a man wanted for murder. Does Jet help out the
woman he once loved, take his revenge for a broken heart, or stay true to his
cop’s code of honor…?
Session #11
TOYS IN THE
ATTIC
With no criminals
to hunt, the crew of the Bebop have nothing to do. Jet loses his shirt at dice
with Faye, Spike tries some blowtorch cookery, and Ed tries to convince them all
there’s an alien intruder wandering the ship. One by one, the crew fall prey
to a critter in the ventilation system, and Spike is forced to do the
unthinkable…. clean out the fridge. The episode was originally planned as a
soliloquy by Ein the dog.
Session #12
JUPITER JAZZ
(PART ONE)
Jet is hunting an
escaped convict – a wartime spy on the run on Callisto. But Faye cleans out
the safe and goes AWOL, hiding out in the men-only Callistan town of Blue
Crow… which just happens to be the place where the Red Dragon syndicate are
planning the system’s biggest Red-Eye drug-deal, and where Vicious’ old war
buddy Gren is going to double-cross him.3
Session #13
JUPITER JAZZ
(PART TWO)
Spike thought he
was a dead man, but it would seem his former Red Dragon buddy Lin is not as
loyal to Vicious as he pretends. In the sleet-driven streets of Blue Crow, Jet
is chasing Faye, Faye is hunting Gren, Gren is gunning for Vicious, Vicious is
after Spike, and Spike just wants to find his lost-love Julia. Spike discovers
that he and Gren have a lot in common – they both loved Julia, and were both
betrayed by Vicious.
Session #14
BOHEMIAN
RHAPSODY
Someone is
committing debit-card fraud on an interplanetary scale, cleaning out the bank
accounts of all the pilots who pass through the automated toll booths on the
interplanetary gateways. When all the suspects culprits turn out to be pawns in
a bigger game, the Bebop crew track down the real mastermind – Chessmaster
Hex.
Session #15
MY FUNNY
VALENTINE
The Bebop is
running low on supplies, tempers are getting frayed, and Jet is reduced to
hunting down a small-time criminal who specializes in matrimonial fraud. All of
which prompts Faye to think back on what few memories she has… retelling the
story of when she was first woken from Cold Sleep, to discover that she had
complete amnesia, that she’d been frozen for 54 years, and that she now owed
300 million woolongs in medical bills and interest. Only her lawyer, Whitney
Hagas Matsumoto, showed her any kindness, but Faye seems doomed to a run of bad
luck…
Session #16
BLACK DOG
SERENADE
When criminals
commandeer the prison ship that is supposed to be taking them to Pluto,
there’s nothing the Inter Solar System Police can do… or is there? Jet’s
old partner Fad comes to him for help, pointing out that a bounty hunter can go
where officers of the law fear to tread. But Jet’s adversary is Udai Taxim,
the former hit-man who cost him his arm… can Jet bear to dredge up memories of
his former life? (Not shown on the original broadcast run).
Session #17
MUSHROOM SAMBA
Out of fuel, out
of food, and sideswiped in a spaceborne hit-and-run incident, the Bebop crew are
stranded in the wilds of Europa. A haul of suspect mushrooms causes trouble
among the crew, with Spike accosted by a talking frog, Faye swimming in the
toilet, and Jet trying to teach his bonsai trees the meaning of life. It’s up
to Ed and Ein to save the day, and that entails catching fugitive pusher Domino
Walker, unless rival bounty-hunter Coffee or avenging bad-mother brother Shaft
catch him first. (Not shown on the original broadcast run).
Session #18
SPEAK LIKE A
CHILD
Faye goes AWOL
after a tough day at the races, and the last thing she wants to hear is that a
package has arrived for her, cash-on-delivery. Spike and Jet let their curiosity
get the better of them, and discover the package contains one of the last
remaining examples of the antique video format known as “Beta.” Their quest
to watch it takes them all the way to the ruins of old Earth, and leads them all
back to the past that Faye herself can no longer remember. (This was the last
episode shown in the original run on terrestrial television).
Session #19
WILD HORSES
Spike goes to see
Doohan, the ace mechanic who built his trademark Swordfish speedster. Meanwhile,
the rest of the Bebop crew go in search of the Space Pirates, a group of cosmic
truckers who have been robbing from the rich and giving to… themselves. But
the truckers’ powerful anti-MONO computer virus is more than a match, even for
computer-whizz Ed. It’s up to Spike to save the day, and up to his old friends
to save him from a fiery death, with the aid of a 100-year-old spaceship. (Not
shown on the original broadcast run).
Session #20
PIERROT LE FOU
After a night on
the town, Spike stumbles into the middle of a firefight. The assassin known only
as “Mad Pierrot” has just claimed his seventh high-ranking victim in the
Inter-Solar System Police, but when Spike intervenes, he barely escapes with his
life. A psychopath with superhuman abilities and a child’s mind, Pierrot hunts
down anyone who sees his face, and that means Spike must fight for his life in a
fairground – dodging bullets, ducking ice-skating penguins, and running from
giant collapsing pigs. (Not shown on the original broadcast run).
Session #21
BOOGIE WOOGIE
FENG SHUI
Jet gets a cryptic
message from a former associate, Pao the feng shui master. The mystery deepens
when he finds Pao’s gravestone – how can someone send mail from beyond the
grave? Teaming up with Pao’s daughter Meifa, he searches for the legendary Sun
Stone, hoping this ancient rock can help him solve the puzzle, before hoodlums
from the Blue Snake gang get to him, too. (Not shown on the original broadcast
run).
Session #22
COWBOY FUNK
The Teddy Bomber,
a terrorist with a fluffy-toy fetish, has been planting explosives in tall
buildings all over town. Just as Spike catches up with him, the two are
interrupted by Andy the cowboy. A rich kid with nothing to do but play at bounty
hunting, Andy causes trouble for Spike and the gang, be they undercover at a
fancy dress party, or pursuing a giant teddy bear through the streets of
Tharsis. (Not shown on the original broadcast run).
Session #23
BRAIN SCRATCH
After days without
a word, Faye suddenly turns up on a chat show, singing the praises of Brain
Scratch, a religious cult that promises its followers digital immortality. But
word on the street is that Brain Scratch is a sham, and its leader Dr. Londo is
wanted by the police after several members rush into “paradise” by
committing suicide. The Bebop crew must find the elusive Londo before it’s too
late – both for him and his new acolyte Faye Valentine. (Not shown on the
original broadcast run).
Session #24
HARD LUCK WOMAN
Still haunted by
her missing past, Faye searches for more clues to her identity. But it’s Ed
who turns up the crucial pieces of the puzzle. The crew reluctantly return to
the crater-strewn Earth, where Faye finally comes face-to-face with a figure
from her past. Meanwhile Ed gets a surprise of her own when she drops in on her
former home – she is reunited with her father, but there’s the annoying
little problem of a bounty that needs to be settled. Of course, the identity of
this strange man is suspect, but if he really is Ed’s father, what will she
do? (Not shown on the original broadcast run).
Session #25
THE REAL
FOLKBLUES (PART ONE)
Not even the cops
can control the violence erupting on the streets of the Martian capital Tharsis.
The Red Dragon crime syndicate is in the middle of a succession war, and many
old scores are being settled. Vicious is sentenced to death for disobeying the
elders, while his former rival, one Spike Spiegel, finds there’s a price on
his own head. Reunited at long last with his true love Julia, he is forced to
confront more ghosts from his own past, while Jet tries to talk him out of it by
quoting Ernest Hemingway – always a sign of trouble on the horizon. (Not shown
on the original broadcast run).
Session #26
THE REAL
FOLKBLUES (PART TWO)
When Vicious
seizes control of the Red Dragon syndicate, Spike gets his chance to disappear
with Julia. But the desire for revenge still burns inside him – and he plots a
one-man mission into the heart of Vicious’ gangland headquarters. Remembering
his own words to her, Faye muses that it is better to have faith in a better
future than cling to a tragic past, but will her warning be enough…? (Not
shown on the original broadcast run).
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