new media centers:


mit media lab

MISSION:

Focussing on how bits meet atoms: how electronic information overlaps with the everyday physical world. The Laboratory has been a pioneer in the collaboration between academia and industry, and provides a unique environment to explore basic research and applications, without regard to traditional divisions among disciplines. Experimenting on new ways of joining the physical environment and cyberspace by making "tangible bits" accessible through everyday physical surfaces like walls or desktops, (and eventually through household surfaces like refrigerator doors)

RESEARCH:

Much of the Laboratory's work today is organized into three main consortia, which are funded by corporate sponsors.

DIGITAL LIFE (DL) addresses the interconnection between bits, people, and things in an online world. Research focuses on four areas: Media/Performance defines structured representations of sound and pictures, merging networks with entertainment. Actions/Interfaces explores speech, gestures, and motions, as well as immersive communications environments. Kids/Culture includes learning, construction, design, and cooperation by kids and adults of all ages and for all reasons. Connections/ Community builds environments for collaboration; discovery; design; and casual, global interactions.

The NEWS IN THE FUTURE (NIF) research consortium provides a forum for the MIT Media Laboratory and member companies to explore and exploit technologies that will improve the collection and dissemination of news. NIF focuses on four areas: description of news by and for computers; observation and modeling of consumer behavior; presentation and interface design; and application. The consortium develops technologies for managing data, building linkages between news providers and consumers, and enabling new approaches to the look and feel of news content.

THINGS THAT THINK (TTT) explores ways of moving computation beyond conventional sites, such as PCs or laptops, and adding intelligence to objects that are first and foremost something else. By sensing the movements or feelings of their owners-or by learning their owners' habits-common devices such as toasters, doorknobs, or shoes will be able, in their own right and through communication with one another, to solve meaningful problems. By becoming truly responsive and unobtrusive, the information technology in the inanimate things around us will enhance the quality of daily living.

FACILITIES: The Media Laboratory is one of the few places in the world where computers outnumber people by a significant margin. An experimental, gigabit fiber-optic plant connects a heterogeneous network of computers, ranging from fine-grained, embedded processors to supercomputers, and includes products developed by most major manufacturers. The rapid prototyping resources include 3-D printing, injection molding, and PC board fabrication. There are studios for audio and video, and laboratories for DNA labeling, new sensors, micro-encapsulation and perceptual studies.


links:

http://www.media.mit.edu/Information/