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Transformations

Saiya-jins – Half Saiya-jins



Oozaru – An ability of the Saiya-jin race which transforms them into a 50 foot ape with red eyes. When a Saiya-jin with a tail stares at a full moon, they uncontrollably transform. Full blooded Saiya-jins are born with their tail, as are half Saiya-jins. The only difference is that half Saiya-jins are not born with the knowledge of how to control themselves in Oozaru form, whereas full bloods have very basic control. Multiplier is x10 for Saiya-jins with Oozaru Manipulation. Multiplier is x11 for Saiya-jins without Oozaru Manipulation, but they cannot control themselves at all, loosing themselves in rage.



Oozaru Manipulation – The mental flexability which allows a Saiya-jin to fully control his/her actions in Oozaru state. This ability is a priviledged Saiya-jin army secret, so King Vegeta would be the one to consult about it.



SSJ (Super Saiya-jin) – The legendary form of the Saiya-jin race. During an intense emotional moment, a Saiya-jin can ascend into this powerful level. Their hair sticks up and turns gold, aura turns gold, the eyes lose their pupils and the iris’ turn green, and the muscle density increases. Needs a power level of 500,000 and an emotional scene to transform. Multiplier is x 25.



USSJ (Ultra Super Saiya-jin) – With intensive training as a Super Saiya-jin, it is possible to bolster one’s power level and strength, but sacrificing this increase with speed and mobility. Strength doubles but speed is cut by 1/3. Needs a power level of 800,000 and mental energy of 150. Multiplier is x 30.



SSJ2 (Super Saiya-jin 2) – The seemingly impossible addition to the Saiya-jin myth, SSJ2 is the level beyond Super Saiya-jin. After intense training as a Super Saiya-jin, and a powerful emotional event, a Saiya-jin can break the barriers of logical power and ascend to this level. Hair becomes spiky and longer than SSJ, eyes turn green, muscle density and size increases and jolts of lightning periodically snap in the gold aura. Power level required is 1 million with a mental energy of 300. Multiplier is x 50.

Nameks



Regeneration- A natural Namekian ability which allows a member of the race to regrow any part of their body lost in battle, as long as the head is not badly damaged. All Nameks start with this ability.



Limb Stretch – With some training, it is possible for Nameks to stretch their arms and legs to ridiculous lengths by loosening the muscle density in their limbs. The Namek can stretch their limbs as far as they can see, but because of the weaker fibres of their limbs, they are easily breakable while stretched. Guru might know a thing or two about this.



Body Enlargement – After even more training, a Namekian warrior can expand the size of their bodies, growing to a size relative to that of an Oozaru. Their already excellent hearing abilities are increased five fold, and their power level gets a boost also. The only downfall in this ability is that speed is reduced by one third, and Limb Stretch cannot be used. The Head Elder of the biggest Namekian village on Namek is the one to see about this, after 2 weeks. Multiplier is x10.



SN (Super Namek) – Akin to the Super Saiya-jin transformation, the Nameks can awaken their dormant spiritual energies and intertwine them with their accessible powers. No physical changes are apparent, but the Namek exudes an intimidating feel. This requires a great deal of heavy training, both mental and physical. No emotional event is needed. Needs an energy level of 570,000 and wisdom of 50. Multiplier is x 25.



ASN (Ascended Super Namek) – With even greater training, a Super Namek can transfer a surge of energy into their reflexes, speed and ki. This ability increases speed by two, but lowers defence by 1/3. Needs a mental energy of 150. Multiplier is x30.



MN (Mega Namek) – Almost unthinkable for such a peaceful race to achieve, a Super Namek can ascend to an even higher plateau of power. With incredible training and knowledge of one’s boundaries, a Namek can rise to these astounding heights. An added bonus is that a Mega Namek can regenerate limbs at more than triple the normal speed, with half of the loss of energy. Needs a power level of 960,000 and mental energy of 290. Multiplier x 50.

Changelings



Lung Capacity – All changelings have the ability to survive anywhere. Every creature classified as a changeling can breathe in any atmosphere, regardless if oxygen is present. Starter ability.

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Transformation – As the name implies, changelings can alter their physical appearance to suit an increased flow of energy under their control. This may mean growing or losing horns, shaping body parts or simply a reduction or enlargement of size. Regardless, changelings have only one transformation, but can be induced much easier than other races. A changeling needs a power level of 380,000 and mental energy of 70 to unlock their transformation. Multiplier is x 25.



Mastered Transformation – With mental energy of 150, a changeling can finally understand the true power of his transformation and utilise otherwise unused energies to bolster their power even higher. Along with a multiplier of x30, the changeling increases one of the three basic physical strengths (attack, defence, speed) but losing one third in another. A power level of 500,000 along with a mental energy of 170 is needed.



Artificial Ascension – Since changelings can only transform themselves to a certain level of power, bio-engineering themselves is the only way to grow in power and satisfy their energy cravings. With a power level of 900,000 and fortitude of 250, a changeling can undergo a daunting operation which replaces at least one limb or body part with cybersteel technology, with a ki generator implanted in their chest. Multiplier is x50.

Humans/Non Transformers



Honed Ki Sense – Although any being can learn Ki Sense, humans have a naturally heightened form of the ability, allowing to sense power more accurately, over longer distances, and more effective against surpressed powers. Starter ability.



Potential – Every human has unlocked potential within themselves that is not evident or accessible to them. With knowledge of this underlying power, coupled with physical and mental training, a human can unlock this strength and directly utilise it. Master Roshi knows the secret to this. Multiplier is x10.



Kaioken – A fabled technique said to be learnt from the gods themselves, Kaioken donates energy from the Kai and is sent to the user of the ability. Because of the high potency of a Kai’s energy, Kaioken cannot be sustained for long periods of time. The upside is that this technique does not wear down the user, unlike all other transformations. The technique just needs to cool down every so often. No power level or mental energy is required. Max multiplier is x25.



Mastered Kaioken – With intense training with the donating Kai, a warrior can learn to channel their potent energies of the god with more efficiency, yet at the same time enduring the transformation for longer. Speed is increased by two, but attack is reduced by 1/3. Multiplier is x30, with mental energy required of 300.



Max Kaioken – A potentially deadly form of Kaioken, which feeds upon extreme emotional stress. With a power level of 930,000 and fortitude of 400, Kaioken can be flared into Max Kaioken, sucking the Kai’s energies at a faster rate. However, the increased amount of energy flowing through the user’s body requires a great deal of rest after the technique is ended. Multiplier is x51.

Androids



Undetectable – Androids run off a different source of energy than ki, however close the two may be. This energy is undetectable by any means of ki scanning, and keeps androids’ opponents guessing their strength. Starter ability.



Energy Absorption – An android can get small energy receivers built into their palms, which has the ability to absorb small energy blasts. Absorbing these small blasts allow the android to collect and store energy for larger attacks, or to activate their first bolster in power. The Yardrayins are experts in bio-robotic technology, perhaps someone there could help an android out with installation.



Energy Boost – Working with the Energy Absorption system, once enough energy is collected an android can boost their energy level, increasing their energy level for a limited time. Multiplier is x10.



PCU (Power Core Upgrade) – A special ki generation unit that is implanted into the power core of an android. This small device greatly increases the amount of energy they are able to produce. Multiplier is x25.



PCF (Power Core Fusion) – Through an intense emotional event, it is possible for an android to physically fuse their power core with the ki generation unit that activates their PCU. This integration eliminates the PCU ability, but opens up a whole new level in power. Needs a ki level of 950,000 with wisdom of 270. Multiplier is x50.