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Misc: Rambles: Comparisons

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Unreal Tournament vs Quake III
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Unreal Tournament rules and Quake III sucks.


Why UT rules and QIII sucks:


(1): While I believe the majority are not always correct, the majority of people do believe that UT is better. (See a poll on www.dailyradar.com)


(2): The UT bots are clever. They appear cunning, they work as a team. On harder difficulties they perform more intelligent manouvers. Quake bots on high skill level become inhumanly accurate with weapons.


(3): UT has 12 weapons with two fire modes each. Whats more, the weapons are all interesting and balanced. Personally, I found QIII weapons very boring after a short while. UT has things like the guided redeemer, the translocator (an interesting teleporting device unlike QIII's teleporter), ripper blades which bounce around...


(4): I admit it. QIII has a better engine. I think the QIII engine is awesome. The walls are curvy! The characters all have glowing stuff and one is on a hover board! BUT the actual game is what I hate.


(5): Game types. QIII: CTF, DM, um... team deathmatch... UT: Last man standing, DM, Team DM, CTF, Domination, Assault.  (Assault involves completing objectives like a single player game.)


(6): Levels: QIII: Space platforms, gothic castles... different kinds of gothic castles... lava... UT: A frigate, a WWII beach landing (overlord), An underwater base, a high speed train, city slums, gothic castles (gotta have some of them), space ships, a sailing ship, two towers on an asteroid floating in orbit...


(6): Because it is more popular, there are more UT severs. (I found this out at gamespy)


(7): UT may have an inferior engine, but the artwork is better. In particular, the  weapon effects and respawn effects are, IMHO, much better than the QIII ones. I believe that the plasma rifle beam is drawn from two long sprites shaped like a cross (+), but because of the way the texture is drawn you would never notice this.


(8): Unrealed - a great level editor. No leaks.


Consoles vs Computers:
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Consoles suck and computers rule.


Why consoles suck and computers rule: (I know nothing about consoles so I may be wrong about a few little tiny things.)

(1): Computers: The boxed game  is only the beginning. Countless bonus packs, patches and thousands of user mods (which are sometimes as good or better than the original game) can be downloaded for free. There are more levels, weapons and mods than you can ever experience. 
Consoles:  If the game has a bug, you're stuck with that bug for the rest of your life. There is no solution and no user modification. It's like buying a car which comes with a tank full of petrol, but which dosen't have any hole to refil it. In these new fangled "next gen": consoles, you might be able to download patches, but you definitly are not able to make user modifications, which means you don't get those thousands of free things which computer gamers get.

(2): A console is brought, then ages for five years until the next generation is brought out. Your computer will never have to be five years behind the latest technology, but with a console it's inevitable. I'll say that differently: In the year 2003, you will not own a high tech console because they won't exist. And even if they do bring out a new version every two years to keep up to date, you will have to buy them! On your computer, you can upgrade bit by bit instead of throwing the whole system away and getting a new one.

(3): Computers have more stuff. For example, the mouse. The mouse is the most powerful interface tool ever invented. It has uses both in gaming and in GUI. A gamer using a mouse in Unreal Tournament will always beat an equally skilled gamer using binary buttons. Without the mouse, any 3D up/down/left/right movement is slow and difficult. I have never seen a console mouse (may be wrong). Computers have far more (good) hardware bits than all the different consoles put together.

(4): Console gamers accept fighting games as norm, where computer gamers would quickly find the lack of variety boring. We expect full voice acting, and 800x600 graphics are pretty average. Consoles can't even get graphics like that unless you have a superTV. We expect 25 hours of single player gameplay (not including bits we do twice due to death, and anyway those bits are small as we have been able to save whenever we want since before the playstation was invented),  these days we usually get 30+. We expect most games to be fun for another 20 - 50 hours in multiplayer.  We are getting revolutionary AI. While the new consoles are getting the power to do some of this stuff, they are still behind the PC.
When Unreal Tournament was ported from the PC to the Play Station 1 they had to remove the larger levels because the console couldn't handle them.

(5): You can do much more on a computer. A geat scientist told us that once computers reach a sufficient level, any computer will be able to simulate any other computer. PCs have reached that point. You can emulate any form of software that exists. A playstation 2 can emulate a play station 1. Joy.

(6): "Consoles don't crash." Yes, they sometimes do, and when they do you cannot ever get a bug fix.

(7): Wow, your console can play DVDs? So can my computer. My computer can also burn CDs, play mp3s, make 3D videos, publish web pages, print documents, read e-mail, create games, record sounds...

(8): A console cannot be as good as a computer, because a console is essentially a computer with bits pulled out.

That'll do for now.

 

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