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Monks
Monks are proficient with club,light or heavy crossbow, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, shuriken, siangham and sling. Monks arent proficient with armor, but they get to add their wisdom bonus to AC in addition to their dexterity bonus. Monks gain 8 hp at level up.
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Level |
Base Attack Bonus |
Ability |
Unarmed attack Bonus |
Unarmed Damage |
AC bonus* |
1 |
+0 |
Unarmed Strike, Stunning attack |
+0 |
1d6 |
+0 |
2 |
+1 |
Deflect arrows |
+1 |
1d6 |
+0 |
3 |
+2 |
Still Mind |
+2 |
1d6 |
+0 |
4 |
+3 |
None |
+3 |
1d8 |
+0 |
5 |
+3 |
Purity of Body |
+3 |
1d8 |
+1 |
6 |
+4 |
None |
+4/+1 |
1d8 |
+1 |
7 |
+5 |
Wholeness of Body, Leap of Clouds |
+5/+2 |
1d8 |
+1 |
8 |
+6/+1 |
None |
+6/+3 |
1d10 |
+1 |
9 |
+6/+1 |
Defensive roll |
+6/+3 |
1d10 |
+1 |
10 |
+7/+2 |
Ki Strike (+1) |
+7/+4/+1 |
1d10 |
+2 |
11 |
+8/+3 |
Diamond Body |
+8/+5/+2 |
1d10 |
+2 |
12 |
+9/+4 |
Abundent step |
+9/+6/+3 |
1d12 |
+2 |
13 |
+9/+4 |
Diamond Soul, Ki strike (+2) |
+10/+7/+4/+1 |
1d12 |
+2 |
14 |
+10/+5 |
None |
+11/+8/+5/+2 |
1d12 |
+2 |
15 |
+11/+6/+1 |
Quivering Palm |
+12/+9/+5/+2 |
1d12 |
+3 |
16 |
+12/+7/+2 |
Ki Strike (+3) |
+12/+9/+5/+2 |
1d20 |
+3 |
17 |
+12/+7/+2 |
Timeless Body |
+12/+9/+5/+2 |
1d20 |
+3 |
18 |
+13/+8/+3 |
None |
+13/+10/+6/+3 |
1d20 |
+3 |
19 |
+14/+9/+4 |
Empty Body |
+14/+11/+7/+4/+1 |
1d20 |
+3 |
20 |
+15/+10/+5 |
Perfect Self |
+15/+12/+8/+5/+2 |
1d20 |
+4 |
Class Features
Unarmed Strike- A monk has been trained in fighting unarmed, this gives them considerable advantages when doing so, they deal more damage then other people when using unarmed attacks as shown by the unarmed attack bonus, this damage is the same whether using hands or feet
Flurry of Blow A monk may strike with a flurry of blows at the expense of accuracy. When doing so she may make one extra attack in a round with her highest base attack, but this attack and each other attack this round suffer a -2 penalty, three times per combat
Stunning Attack- A monk has the ability to stun a creature by her unarmed attacks. The monk can use this ability twice per battle. the monk must declare they are using this before they roll to hit. A foe struck by the monk is forced to make a constitution check with a difficulty equal to 10+the monks level+the monks wisdom modifier
Evasion- see Rogues
Deflect arrows- See Abilitys
Still Mind- +2 to Ac vs. spells
Purity of Body- Immune to all poisons and diseases
Wholness of body- Once per battle a monk may heal up to 2x her wisdom of hp on all allys present
Leap of Clouds- Three times per battle may focus for 2 rounds, then add dexterity to next attack roll
Defensive roll- See Rogue
Ki Strike- A monks unarmed attack are considered to have a magical bonus equal to the level shown +1-+3, add this bonus to attack and damage rolls when attacking unarmed
Diamond Body- a monk becomes immune to all effects that would lower any of his stats
Abundent Step- A monk adds 3 to all of her initiative rolls
Diamond Soul- A monk gains spell resistance equal to 5+ his level, whenever a spell is cast on a monk roll 1d100 if under resistance number the spell fails, cannot be turned off and works on ALL spells
Quivering Palm- Once per Month, a monk may attempt this deadly attack, the monk makes a standard attack roll, with a -4 penalty, if succesfull his foe makes a constitution check with a difficulty equal to 10 + the 1/2 the monks level + the monks wisdom modifier if he fails he dies.
Timeless Body- The monks spars per week limit is now 10
Empty Body- A monks abilitys are no longer limited by what armor he is wearing
Perfect Self- A monk becomes an outsider, he is no longer considered human and the first 10 damage dealt to him is ignored unless it is dealt by a +1 or better weapon
Starting Gold 13 gp
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