Dreams are Forever offers 12 different classes for your enjoyment:

 

Mage:        Powerful offensive spellcasters. Weak in hand to hand combat.

Cleric:      Holy/Unholy priests who invoke the power of the gods.

Thief:       Sneaky fighters. Love to catch their victims offguard.

Necromancer: Unholy spellcasters with powers over death and decay.

Warrior:     The big tanks. Supporting force behind any powerful group.

Psionicist:  Masters of the Mind and Psychic attacks.

Druid:       Controller of the four elements and forces of nature.

Ninja:       Quick, effective and cunning assassins.

Ranger:      Guardians of the forest and animals.

Monk:        Masters of hand to hand combat. Shunning weapons altogether.

Barbarian:   Powerful but savage fighters who depend on brute force alone.

Warlock:    Evil warriors who become proficient in magicks.

 

MAGE

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Mages are the propper incarnation of  the concept of "spellcasters". They see the universe as an endless resource of energy. Though they can easily

control most of the elements, they usually turn towards  universal energy and the destructive powers of fire. Though a newbie mage has much to fear

in combat, an experienced mage is probably one of the most powerfull foes one can find.

 

CLERIC

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 Clerics are 'spellcasters', mainly devoted towards defense.  Their Deity grants them spells in the divinities of healing and warding.  Only

when they are experienced enough, can they unleash the full power of their faith.  A common error is thinking that Clerics, being of a defensive nature

fare poorly in the art of mortal combat.  Only when one sees the gleam of their eyes in battle does one really understand.  

 

THIEF

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Thieves can easily be described as Warriors who dropped out as fighters in  order to pursue more "profitable" means of living. These wiry persons

have physical endurance slightly less than that of a Warrior but are much more agile. Whereas a Warrior uses well placed weapon slashes, a Thief is

more likely to try and disarm his opponent. Thieves also excel in the art of stealth. An  unwary opponent might  not  detect a Thief until he feels

the cold steel of his blade through the ribs, in a backstab. Thieves  are able to  apply certain poisons to their blades, to achieve a much greater

degree of effectivness.

 

NECROMANCER

-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-

Necromancers are spell casters of dark and unholy magicks.  Their fascination with death has led them to develop some truly dark spells which

affect the human body, draining life and warping flesh.  Formidable spellcasters, their presence is feared by many as their preoccupation with

death is hardly a common distraction.

 

WARRIOR

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Warriors train in the art of hand-to-hand  combat. They  often  possess a great deal of strength and vitality. Along with their training in the art

of multiple attacks, they train in making each hit count. In combat, they have learned techiques which allow them to hit with rather potent blows.

Warriors are honored fighters, and  their strict  training gives them the cool  they  need to stand  against so many fights. It is often common for

these persons  to be  challenged for battles, as battle is their life, by those seeking to gain fame.

 

PSIONICIST

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A Psionicist is a 'spellcaster', but their "magic" is very different from any type of magic known by Mages, Druids or Clerics. A Psionicist's power

comes from  within  his own mind, rather then from external sources. They harness, shape, and use the natural forces that infuse their own beings.

As a result, many of the  devotions that  a  Psionicist  can practice are strictly personal in effect, and cannot be used on others.

 

DRUID

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 

Druids masters of the powers of  Nature. Their magic  grants them a great deal of control over the elements, but their main powers come  from Earth

itself. Druids, like Rangers, prefer the forest to the city streets,  but that's where the similarities end. Druids are a class  with strict rules,

worshiping Nature and Gaia itself, using their  powers for their very own dwellings. For all this Druids are often called Priests of Nature, though

that name can be  deceiving, as they share  nothing with clerics except a great deal of devotion to Life.

 

NINJA

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Ninjas are skilled assassins. They prefer to hide in the shadows and take their victims off guard, rather then  fighting in the open field. Most of

their combat abilities and tactics are  turned towards fast fights.  If a Ninja feels he can't win a battle, he'll just escape, then return when he

feels ready. Though there  are tales of Ninja clans,  Ninjas  are usually loners, as they think large groups call too much attention upon them, and

if there's  one thing a Ninja loves, besides the kill, is  walking around unnoticed. That is probably why Ninjas are so often called masters of the

shadows.

 

RANGER

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Rangers are a class  of hunters, trappers and woodsmen who usually strive to help others. They are fairly well skilled in the art of combat and are

able to invoke the spirits of nature to heal and strengthen them. Rangers have learned to build a tight relationship with nature based on respect.

They are above all, children of the wilderness.

 

MONK

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Monks are a class of fighters who despise weapons. Their  training  leads them through spiritual paths which  increase their fighting abilities and

grants them a great deal  of control over  their body  and mind. They are very weak in lower levels  but that and the  humilliation they  suffer is

part of the preparation for the powerfull  Fists of Fury  technique. Only those who are foolish enough to challenge a fully trained monk can  fully

comprehend their power.

 

BARBARIAN

-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-

Barbarians are a class of fighter known for their savage power and battle rage.  What they lack in finese they make up for in brute strength.

They are not the most likeable characters around, often little more than savages.  They shun magic, and as a result are only barely affected by

helpful spells such as bless or sanctuary.  Woe to those who stand in their way however, especially when an experienced Barbarian unleashes his

 ravage attack!

 

WARLOCK
-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-
Warlocks are evil warriors whose fascination with the arts has led them to learn all they can about magic, dark magic. Only after very long study
and hard work can these evil warriors can become spell casters, and learn to become anyone, and their fellow Black Masks - assassins that protect
dark mages.

 

 

Home  Race  Clans  Newbies  Rules  Links and Stuff