Dreams are Forever offers 12 different classes for your enjoyment:
Mage: Powerful offensive spellcasters. Weak in hand to hand combat.
Cleric: Holy/Unholy priests who invoke the power of the gods.
Thief: Sneaky fighters. Love to catch their victims offguard.
Necromancer: Unholy spellcasters with powers over death and decay.
Warrior: The big tanks. Supporting force behind any powerful group.
Psionicist: Masters of the Mind and Psychic attacks.
Druid: Controller of the four elements and forces of nature.
Ninja: Quick, effective and cunning assassins.
Ranger: Guardians of the forest and animals.
Monk: Masters of hand to hand combat. Shunning weapons altogether.
Barbarian: Powerful but savage fighters who depend on brute force alone.
Warlock: Evil warriors who become proficient in magicks.
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Mages are the propper incarnation of the concept of "spellcasters". They see the universe as an endless resource of energy. Though they can easily
control most of the elements, they usually turn towards universal energy and the destructive powers of fire. Though a newbie mage has much to fear
in combat, an experienced mage is probably one of the most powerfull foes one can find.
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Clerics are 'spellcasters', mainly devoted towards defense. Their Deity grants them spells in the divinities of healing and warding. Only
when they are experienced enough, can they unleash the full power of their faith. A common error is thinking that Clerics, being of a defensive nature
fare poorly in the art of mortal combat. Only when one sees the gleam of their eyes in battle does one really understand.
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Thieves can easily be described as Warriors who dropped out as fighters in order to pursue more "profitable" means of living. These wiry persons
have physical endurance slightly less than that of a Warrior but are much more agile. Whereas a Warrior uses well placed weapon slashes, a Thief is
more likely to try and disarm his opponent. Thieves also excel in the art of stealth. An unwary opponent might not detect a Thief until he feels
the cold steel of his blade through the ribs, in a backstab. Thieves are able to apply certain poisons to their blades, to achieve a much greater
degree of effectivness.
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Necromancers are spell casters of dark and unholy magicks. Their fascination with death has led them to develop some truly dark spells which
affect the human body, draining life and warping flesh. Formidable spellcasters, their presence is feared by many as their preoccupation with
death is hardly a common distraction.
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Warriors train in the art of hand-to-hand combat. They often possess a great deal of strength and vitality. Along with their training in the art
of multiple attacks, they train in making each hit count. In combat, they have learned techiques which allow them to hit with rather potent blows.
Warriors are honored fighters, and their strict training gives them the cool they need to stand against so many fights. It is often common for
these persons to be challenged for battles, as battle is their life, by those seeking to gain fame.
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A Psionicist is a 'spellcaster', but their "magic" is very different from any type of magic known by Mages, Druids or Clerics. A Psionicist's power
comes from within his own mind, rather then from external sources. They harness, shape, and use the natural forces that infuse their own beings.
As a result, many of the devotions that a Psionicist can practice are strictly personal in effect, and cannot be used on others.
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Druids masters of the powers of Nature. Their magic grants them a great deal of control over the elements, but their main powers come from Earth
itself. Druids, like Rangers, prefer the forest to the city streets, but that's where the similarities end. Druids are a class with strict rules,
worshiping Nature and Gaia itself, using their powers for their very own dwellings. For all this Druids are often called Priests of Nature, though
that name can be deceiving, as they share nothing with clerics except a great deal of devotion to Life.
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Ninjas are skilled assassins. They prefer to hide in the shadows and take their victims off guard, rather then fighting in the open field. Most of
their combat abilities and tactics are turned towards fast fights. If a Ninja feels he can't win a battle, he'll just escape, then return when he
feels ready. Though there are tales of Ninja clans, Ninjas are usually loners, as they think large groups call too much attention upon them, and
if there's one thing a Ninja loves, besides the kill, is walking around unnoticed. That is probably why Ninjas are so often called masters of the
shadows.
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Rangers are a class of hunters, trappers and woodsmen who usually strive to help others. They are fairly well skilled in the art of combat and are
able to invoke the spirits of nature to heal and strengthen them. Rangers have learned to build a tight relationship with nature based on respect.
They are above all, children of the wilderness.
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Monks are a class of fighters who despise weapons. Their training leads them through spiritual paths which increase their fighting abilities and
grants them a great deal of control over their body and mind. They are very weak in lower levels but that and the humilliation they suffer is
part of the preparation for the powerfull Fists of Fury technique. Only those who are foolish enough to challenge a fully trained monk can fully
comprehend their power.
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Barbarians are a class of fighter known for their savage power and battle rage. What they lack in finese they make up for in brute strength.
They are not the most likeable characters around, often little more than savages. They shun magic, and as a result are only barely affected by
helpful spells such as bless or sanctuary. Woe to those who stand in their way however, especially when an experienced Barbarian unleashes his
ravage attack!
WARLOCK
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Warlocks are evil warriors whose fascination with the arts has led them to learn all they can about magic, dark magic. Only after very long study
and hard work can these evil warriors can become spell casters, and learn to become anyone, and their fellow Black Masks - assassins that protect
dark mages.
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