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Rules
1. You must take Josef
Bugmen to take any of the following troops. He may lead or leave them at
any point, but must start with them.
2. Only Josef Bugmen and Snorri Highelm
my lead these dwarfs. No one else may.
3. You may not take any more than 1 champion,
1 unit (other than bugmens) or 2 carts. You may not take them againest
the Empire or Brettonians as Josef does good buisness with them. They can
not be taken by any other army apart from Dwarfs and Empire.
4. You can find the rules for Josef Bugmen in
the Dwarf book.
Bugmen’s Troopers
0-1 Unit of Troopers
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Points:16
Equipment: Heavy Armor, Shield, Hand weapon
Options: Crossbow (+3pts), Extra handweapon (+1pts),
Doublehanded weapon (+2pts).
They may take a magical standard
Bugmen’s Scouts
When Josef Bugmen was hunting his kinsmen, Many dwarfs volentered to act as scouts. Some never came back, but those which did came back had shooting skills not seen before.
0-1 Unit of BugmenScouts
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Points:20
Equipment: Heavy Armor, Shield, Hand weapon,
Crossbow (Longrange has no modifiers)
Options: Extra handweapon (+1pts), Double handed
weapon(+2pts). They may take a magical standard.
Scout Rules: They may also skirmish and be deployed
like normal scouts. If taken with Bugmen troopers, then the all other Bugmen
units may be deloyed LAST after all scouts etc. but still in your deployment
zone. This is due to the excellent communication between Bugmen and his
troops.