Rules

 1. You must take Josef Bugmen to take any of the following troops. He may lead or leave them at any point, but must start with them.
 2. Only Josef Bugmen and Snorri Highelm my lead these dwarfs. No one else may.
 3. You may not take any more than 1 champion, 1 unit (other than bugmens) or 2 carts. You may not take them againest the Empire or Brettonians as Josef does good buisness with them. They can not be taken by any other army apart from Dwarfs and Empire.
4. You can find the rules for Josef Bugmen in the Dwarf book.

Bugmen’s Troopers

0-1 Unit of Troopers
 
 

 
M
WS
BS
S
T
W
I
A
LD
Bugmen Troopers
3
5
3
4
4
1
2
1
10

Points:16
Equipment: Heavy Armor, Shield, Hand weapon
Options: Crossbow (+3pts), Extra handweapon (+1pts), Doublehanded weapon (+2pts).
They may take a magical standard
 

 Bugmen’s Scouts

 When Josef Bugmen was hunting his kinsmen, Many dwarfs volentered to act as scouts. Some never came back, but those which did came back had shooting skills not seen before.

0-1 Unit of BugmenScouts
 

 
M
WS
BS
S
T
W
I
A
LD
Bugmen Scouts
3
5
4
4
4
1
2
1
10

Points:20
Equipment: Heavy Armor, Shield, Hand weapon, Crossbow (Longrange has no modifiers)
Options: Extra handweapon (+1pts), Double handed weapon(+2pts). They may take a magical standard.
Scout Rules: They may also skirmish and be deployed like normal scouts. If taken with Bugmen troopers, then the all other Bugmen units may be deloyed LAST after all scouts etc. but still in your deployment zone. This is due to the excellent communication between Bugmen and his troops.

Bugmens Cart
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