Rules

 1. You must take Josef Bugmen to take any of the following troops. He may lead or leave them at any point, but must start with them.
 2. Only Josef Bugmen and Snorri Highelm my lead these dwarfs. No one else may.
 3. You may not take any more than 1 champion, 1 unit (other than bugmens) or 2 carts. You may not take them againest the Empire or Brettonians as Josef does good buisness with them. They can not be taken by any other army apart from Dwarfs and Empire.
4. You can find the rules for Josef Bugmen in the Dwarf book.

0-1 Bugmens Cart

Bugmen never travels with a dwarf army and have no beer, let alone go into battle without beer. However seeing the barrel destoyed is devestating for the dwarf army.
 

 
M
WS
BS
S
T
W
I
A
LD
Bugmen's Cart
3
5
3
4
4
1
2
1
10
Trooper
3
5
3
4
4
1
2
1
10
Pony
7
4
0
4
4
2
2
2
10

Points: 100
Trooper equipment: Heavy Armor, Shield, Hand weapon,Crossbow
Options: Cart may have large spikes on the side of wheels(20pts). It may also have a RUNIC banner.

Special Rules:
1. Treat as Chariot
2. The cart is wooden and has a wooden barrel which is vunerabeleto fire. Like all flammable objects it will suffer double wounds if hit by fire.
3. If the barrel explodes all hell breaks loose.
        A) Place a large stone thrower template over the wagonand treat any one underneath as a flame thrower.
        The driver may jumpfree on a 6!!
        B) The barrel can not be damaged in combat, and will be lost ifthe cart is destroyed.
        C) The barrel may be exploded by the driver at any point but noneof the following rules will then apply.
        D) Should the cart be destroyed then the Dwarf Army goes wild atthe sight of the lost beer.
        All dwarf troopers suffer hatred towards the unit/model which destoyed the barrel. Any Bugmen Troops automatically
        suffer from frenzy againest ALL enemy troops until theunit/model which destoyed the barrel has been destoyed.
 

Snorri has a way with luck. As a child he lost his eye afterfalling off a wall while sword fighting and puncturing his eye on ametal spike and then later that year got his leg trapped in a woodsaw. Although battered Snorri has sharpened his wits and skill to kill a foe before he loses anymore of his body. Snorri had lived withother expatriot dwarfs until Josef Bugmen party rested in hisvilliage. Wanting to return to the dwarf ways, Snorri joined asBugmens right hand dwarf and has never left his side since....

0-1 Snorri Highelm
 

 
M
WS
BS
S
T
W
I
A
LD
Snorri Highelm
3
5
3
4
4
1
3
*
10

Points: 61
Equipment: Heavy Armor, Shield, Hand weapon, Crossbow
Options: Extra handweapon (+1pts), Double handed weapon(+2pts). May have one magic item choosen from anywhere.
Special Rule: After many years off sword fighting, Snorri has beenable to match blow for blow, this means that for every attack against him, he may fight back with the same number off attacks. All Dice rolls take place at the same time. Also should anyone challenge Josef Bugmen, then Snorri will take the challenge instead

Bugmen's Troops
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