Okay, before I begin I'd like to get some credentials done.  I have nearly 6 years worth of e-wrestling experience in more than 70 different e-feds so when I say things it has gone a long way.  Keep in mind it was 5 yers before I actually started running an e-fed.  The following is for beginner's, that's people who are within 1 day to one year of role playing experience, some catch on faster than others but try to integrate the following in your role playing
Table of Contents
E-Wrestling Q & A
Introduction
How To Write An Opening
How To Speak
How To Do "Stuff"
How To Alter Color, Size, and Font-Face of Text
Conclusion

 

The Q & A

On Any guide I make a always have a Question and Answer form for those who are truly interested in e-wrestling

Q:  What is E-wrestling?

A:  E-wrestling, also referred to as fantasy wrestling, is an imaginary federation with imaginary wrestlers, the concept is based around scripted text to declare winners.

Q:  What is a role play

A:  A role play is a script that a wrestler is to read.  It contains the setting, atmosphere, dialogue, and conclusion

Q:  What are role play boards for?

A:  Role play boards are set up for you to post your role play, there are other ways to post role plays but the most common and unoriginal is via a role play board

Q:  What is an e-wrestler?

A:  An e-wrestler is a character you will protray through role playing

Q:  What is an e-fed?

A:  An e-fed is the area or group which all e-wrestling activity takes place

Q:  How do you win and lose matches?

A:  You win or lose matches by role playing better than your opponent

Q:  What is a card?

A:  Card is a wrestling term that refers to the list of matches before it happens

Q:  Who decides the results on this card?

A:  The person who decides the results it either the organizations President or another hired hand

Q:  What is an OOC comment?

A:  OOC stands for "Out Of Character."  This is when you step out of your wrestler's character and be yourself

Q:  So where do I post these OOC comments?

A:  Most e-feds will supply a special board for these comments, some call them test boards, or others call them OOC board, if they do not supply you simply write OOC in brackets next to your name

 

Tutorial Begins

From here on will be the tutorial bit on how to role play and how to improve from novice to competable
Role-playing can be easy and hard.  Some people find it easy.  I know a man by the name of Chris Pustelnik.  He's a writer at spacemountain.net who also is a role player.  He finds it easy to write role plays, all because he has an English major.
When writing a role-play think about if an actor/actress was to read this role-play on stage. Now if it seems unclear to this actor/actress, it will not be a good roleplay.  So if this actor cannot understand what you want him to do, than how will a President know what you are trying to say?  Everything you write in as a role-play must be made so that an actor/actress
What you want to try and prove me wrong?   Surely you could bring up the fact that Stone Cold Steve Austin doesn't go by any script and makes things up as he goes along.  Austin has one of the most over rated characters in the game and gets so much credit for it.  In the modern world Austin doesn't fit in with Wrestlin Drama.  Yes I said it "wrestling drama."   All e-wrestling presidents sincerely hate it when an e-wrestler says I'm going to kick your ass.  We decided to name this the "Williams complex" in the name of the great Steve Austin (real name Steve Williams).  In todays world we look up to stars like Christopher Irvine, Dwayne Johnson, Chris Benoit, and Jean Paul Levesque.   Of course you know them as Y2J Chris Jericho, The Rock, Crippler Chris Benoit, and Triple H.  These guys are performers, Austin was a wrestler.  So when you watch these four guys on TV, what is the best part about it?  Them wrestling, I'd hardly think so they have less talent than a bag of potatoes.  Most people will look at how they know how to handle the mic so well.
So we've clarified that much.  You must script it like a play, and the "Austin complex" is dead, and the "Vince Russo complex" is in (as Vince Russo created all of the wrestler's we called stars).   Another added bit of proof is that WCW is hiring Hollywood writers to write their program.
Now we've told you what we do not want in a role play, now I'll clarify what I want in it.
First your "opening brackets."   First you'll need to use some way to seperate your opening brackets and actions from your role playing.  The most common ways are colors, and key board modules such as ( ), [ ], { }, < >, / \. :: ::, there are many ways to seperate your opening brackets from your text but those are just some.
Now to write an opening bracket you need to go back to the English books.  Everyone will need a setting.  I need to visualize where your wrestler is.  Saying simply he is in a gym, won't help me as there are over 50 million gyms in this world and I can gurantee you they all don't look the same.   So you must be more descriptive.  Second you need atmosphere.  It's not neccesary, but it helps build on the role play.  Finally you'll need to say what your wrestler is or is not doing.  Some examples would be him stop punching at a punch bag or beat up some one (although beating up some up is the lowsest form).
Example of Opening Bracket:
(Camera turns on, President Paul Vincent is seen in his office, in his office books are properly placed on all shelves in alphabetical order, he has very few things on his desk, but has large desk calender and a standard pen on stand.  President Paul Vincent is sitting down at his desk with arms folded looking at the camera, he has somewhat of a frown on his face)
Any good role-player will tell you that the dialogue is they key to a good role play.  To write a good role-play, you simply must act in character.  If I were "American Badass" The Undertaker, and I helped a bunch of poor children in a hospital, would I be aiding my "American Badass" gimmick.  The casual answer is no.  Keeping in character is oh so important and the hardest part about the game.
Another one is content.   Before you even think about making a lengthy role-play make sure it all makes sense.  Go back up to my first comment to the "Austin complex" understand that this type of ridicule is no longer accepted in wrestling or any other e-wrestling industry.  Many people have come up with clever ways to re-phrase "I'm going to kick your ass."  The Rock said I'm going to take my foot turn it side ways and shove it up your ass" Rikishi Fatu of the Head Shrinkers said "Before the night is out my foot will be stuck where the son don't shine" anmd than there was Shawn Michaels "not only will I beat you, but I'll be given' you some sweet chin music."  Most of the dialogue should nearly come natural.  On impulse.   Some people have to think there's through and pick the proper words, which is okay, but the best way is on impulse.  If you feel you have a better way to re-phrase it sure go ahead, no one is stopping you.  Just remember quality over quantity and quality quantity over everything else
Quotes are one of the less needed parts of dialogue.  But since wrestling is the way that it is, quotes exist.  Quotes need to be intelligent.  But they can't be too intelligent.  Quotes will depend on your character.  Quotes shouldn't make someone think too much.  This is why Tazz's quote "I'm Thug Lke Born, I'm Thug Like Bred, It Don't Be Long Til' I'm Thug Life Dead" has never taken off.  If I'm Robocop, my quote would be something like "Justice Will be Served", want another quote that hasn't taken off, look at Booker T "Don't Hate The Playa, Hate The Jame",. it's supposed to be game of course, but than people would think jane, as in Mary Jane (slang for marijuana).  Prototype has one of those illusive quotes that I like "50 Percent Man, 50 Percent Machine, but anyway you look at it I'm still 100 Percent Destruction."  When thinking up a quote try to keep in simplistic and something that applies to your character.
No one likes reading the same old stuff over and over, it just gets boring.  As a President I want to enjoy reading your role-play.  Think about it, if I enjoy reading you role-plays wouldn't I read them more?  I've role-played with a guy named Mike Zapp who handles two characters Arkaine X and Satan Clause (by the way no one steal those names).  Arkaine X is enjoyable to read because he's constantly exploiting things, and it's different every time.  Satan Clause runs a group call the Unstables, him and this group always get into mischief and it's always extremely funny to read.  A combination of joking and offense to the other wrestler can be good.  The best one at this is Chris Jericho, and I'd say Kurt Angle is moving up on it.  Insulting the other opponent with out the use of cussing.  They use intelligence to insult their opponents.
A combination of quality quantity, quotes and enjoyable reading will help you a lot in role-playing, most President's will no longer read your role-plays last and will work up you better in cards.
Example of Dialogue:
President Paul Vincent:  I sit down at my desk, I have this imbisile Jarred Irons sitting across me and I realize as he is talking he has but the intelligence of a door knob and the personality of a cue ball.  Thinking he's the big shot around here, well he can have his way for now, but it will all come down to my champion, against him.  It will all come down to who is the better man.  And as my employees bow down to me we all know who has the stroke around here, and who is the man.  You think that you are a big shot around here, keep in mind I made you and I can destroy you!  You had your chance but unlike my other faithful employees, you're not, Living The High Liph
Final part of role-playing, actions.  There are usually always actions in role-playing.  Some have acceptions to this rule but for the most there is always actions.
Now I'm really going to scare you, there are heel and face actions.  I'll start with heel.  We've recognized heels as the guys who have knocked grandmothers out of chairs and ripped up autographs from children.  Well at least that's what the braintrust at NBC has lead us to believe what you didn't see these ones happen, according to NBC they happen every night, it's all on tape too, Harley Race decided to reveal all the "secrets of wrestling" that even the densest of marks would know.  A heel is the bad guy.  There are many ways to get people to hate you.  Usually by doing "bad things."   That's a tricky one too, Austin does a million bad things and he always gets good fan reaction.  Well Austin is a heel, but he's a fan favorite, two different concepts all together.  You have your fan favorite, who are the good guys, than you have your rule breakers, who are your bad guys.  Easiest way to make yourself a heel is to make a funny joke about the city that you are to wrestle in.  Everyone loves when you make fun of the Dodgers or the Braves.  Once you get over as a heel you just act normal and be against your opponent.  Here's where the actions come into play.  How many times have we seen the heels bring their parents to events and kiss them on the cheek before an event, doesn't happen.  Bad guys do bad things.  Bad guys run people down, hit people with powerbombs.  Show mock symbols of cities.  Edge and Christian are artists at this.  They act in a way that is offensive to the town.
Than we always have face actions.   Faces are always, always, always more deciant guys.  They will always show emotion, they'll always give guys a break.  Ric Flair made himself a face out of this.  He gave a break to Dean Malenko and immediately he was over with the fans.   JUst remembers todays lesson, good guys do good things, bad guys do bad things.
Example of Heel and Face Actions:
(President Paul Vincent is being booed like hell, he steps into the ring and hits Jarred Irons over the head, the fans boo, President Paul Vincent slides out of the ring, as the evil Jarred Irons covers the unbeatable Prototype)
(President Paul Vincent slides into the ring and talks to the official.  The official is restarting the match because Jarred Irons hit Prototype with a chair)
I'm soon going to get away from the base of role-playing, so I'm going to say a few more pointers.  Always be the face.  You'll notice about 50 heels and 20 faces.   Most President's want a face vs. heel battle for titles, and with those few numbers they might as well not even try.  Also use simile and metaphors as much as posible, a simile is like "he's as dense as a cue ball" or "he has no heart and no skills."  Exactly how can you reply to those two, you thing is you can't, you look like an idiot if you even try to do so.  Also try not to brag too much about accomplishments in other federations.  On your opening role play sure go ahead, name a few e-feds and titles and use them as a comparison to ECWF, but don't be constantly doing so, or you'll be jobbed, since you look so stupid (think of Jeff Jarrett going to WCW and bragging about being a former WWF Intercontinental champion)
 

Sharpening Up Role-Plays

Sharpening up role-plays are not neccesary at all.  Actually you don't even need to use it.  When you sharpen up your role plays they look better.  I like to read a role play with colors than just one plain color.  So I'm going to show you all the possible ways to sharpen a role play.

Colors

Ode, to colors.  You can use them as seperaters, speech for different people and actions.  Very useful little tool, the code is <font color="">, there are common colors than there is your DiDue color system (DDS).  You can use literally trillions of colors withthis by putting in <font color="#xxxxxx"> and filling in the x's with any letter or number you wish, keep in mind each 6 digit code represents a unique color
<font color="red"></font color> Red
<font color="blue"></font color> Blue
<font color="teal"></font color> Teal
<font color="green"></font color> Green
<font color="maroon"></font color> Maroon
<font color="olive"></font color> Olive
<font color="aqua"></font color> Aqua
<font color="lime"></font color> Lime
<font color="yellow"></font color> Yellow
<font color="fuchsia"></font color> Fuchsia
<font color="purple"></font color> Purple
<font color="silver"></font color> Silver
<font color="gray"></font color> Gray
<font color="navy"></font color> Navy
<font color="white"></font color> White
<font color="black"></font color> Black

Size

Sizing text can be important, you don't want it so big that I won't be able to read it, and you don't want it so small that it cannot be seen.  The code for font sizing is simply <font size=""></font size>
<font size="2"></font size> Font Size
<font size="4"></font size> Font Size
<big></big> (increasing text size from default, add  more <big> tags infront of the </big> command to make it bigger) Font Size
<small></small> (decreasing text size from default, add  more <small> tags infront of the </small> command to make it smaller) Font Size

Font Type

There are million font types out there, there only about 255 recognizable ones on the browser though, I've made a complete list of these, so if you want to check them out go ahead click here to change the font type you must use <font face=""></font face>.  Note, try not to use any picture text's and make sure they are ones that are easily visable, following the suggestions above

In Final

You can utlize all of these together in one simply tag, see any common word, if you're unable to find it it's font so an example of them all put together would be <font color="blue" size"2" face="Technical"></font> It looks like this
Well that's the beginner's guide, if you want to know more about role-playing skip on to the moderate role player guide, and check out the concepts of e-wrestling that make you that much better!

 

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