This is Pre-Advanced.  There is no such thing as advanced in role-playing since it is constantly changing.  There was a time that "Oooo... yeah" was one of the most over catch phrases.  Look at it now, If You Smell what the Rock Is cookin', Can You Dig it!  So I decided to name it, "Pre-Advanced" instead!

Table Of Contents

Wins Declaration

Managers and Valets

Over Exaggeration

Travel

State the Style

Talk Show Interview

Everyone Needs a Gimmick

Stable Assault

Fan Support

It Doesn't Matter

Bizzareness

Never Ever

Fan Support (addition to old one)

Know Your Role

Don't Over Do The Entrance

International Humour

Wins Declaration

There are mathematical ways of making role-plays.  Always!  One is known as win declaration.  Not a single wrestler does it in real life, because well it doesn't get the pop, but it is exciting.   The first man to use it was Papa Shongo, who said, "since I beat the Big Bossman, and the Big Bossman beat Jake Roberts, I must be able to beat Jake Roberts" of course he lost but that's aside the point.  So what's the first formula you can make, well if you want me to give it to you it's:

Wrestler A > Wrestler B

Wrestler C > Wrestler A

There forth Wrestler C > Wrestler B

This isn't the other way you can use it.  You can use formulas such as

Since A > Wrestler B + C

A > Must be greater than Wrestler D

Of course if you put in funny values it doesn't work out right, but we're not looking at numbers, you can't rate wrestlers out of numbers (except out of a fraction).  If I can beat two people by myself, of course I can beat one person by myself.  The fastest way I got over ever in an e-fed was by challenging two people for my debut.  I remember when I was Squash, I came out 7 foot tall, took on two people.  I won.  I than took the world title, Hardcore title, and half tag titles, I retired each and every one of them, why, because they had no rule against multiple titles, that's why.  And it's not only that, Royal Rumbles are usually the best, "since I beat all 29 men it is no problem for me to beat one."  So if you beat a guy and that guy beats another guy, make sure they know that, there is no possible way (other than to make yourself look like a fool) to battle back from such a broad statement.

Managers and Valets

To have a manager or valet you really need to be skilled.  Why?  Well sure you'll use your valet at the start, but notice how the valet will slowly die down and you just won't use them at all.  That's usually the case.  So what must you do?  You need to pick an interesting manager or valet.  It's the most basic way I can put it.  So you ask yourself, what is interesting.  I'm not asking what is bizarre.  I'm not asking what is weird.   I'm asking what is interesting.  I'll tell you right now the most interesting WWF valet I ever saw was the Genius, since then they re-made him three times in "Mr. Know It All", Jackyl", and currently "William Regal."  No I don't want you all to go out and make a Genius valet.  Interesting valets or managers depend on your character.  You don't want them to fit too heavily into your character but at the same time have some similar functions.  For someone like Maniac, I would expect a manager full of life and full of emotion, as towards the no emotion and boring life of Maniac.  It is funny, and sometimes is good.  How much more do debating people talk than agreeing people.  I can thoroughly discuss things if I have an opposing side.  So when making a manager or valet think two things, will it last, and is it interesting.

Over Exaggeration

When you over exaggerate something it is to say you're putting extreme emphasise on it.  So why not do it in role playing.   If I were to defeat a wrestler, than why not use this against another wrestler?   It's near common sense but many people will refrain from doing so.  What we the higher ups will do to look more professional is to over exaggerate a win.  If we win a match we will speak about it as if we were gods.  To say, "since I beat Wrestler A, I will beat you, I didn't beat him I killed him."  You put extra emphasis on the person you beat.  It's also very useful when you lose.  You can over exaggerate the lose.  "I may have lose but I gave you one hell of a beating."  It's a known fact 70% of role players won't even read the results, just look at winners.  You can say basically what ever the hell you want and say it happened.  What can he say in his defense "no, that's not what happened."   The only thing he can say is an over exaggeration back.

Travel

It's a well known fact, no one just appears some where.  It's true, try to appear in front of me, it won't work.  So why do people do it in role-playing?  A person just doesn't move from an arena to a restaurant in a split second, so why not make a role-play out of it?  If you are traveling from point A to point B there's usually a million things you can talk about.   It makes mroe sense too.  I mean how many people can tell me they've teleported from a hockey arena to Arbys in a split second.  It's not going to happen.   Make it look more realistic and tell how your wrestler came to a place and not focus as much on that he's there.

State the Style

It's true, wrestlers have put an emphasis on their style of wrestling.  Chris Benoit is known as the greatest techician in the WWF.  Mick Foley is known as the king of hardcore.  Steve Corino is known as the King of Old School.  Sandman is known as the original hardcore icon.  The list continues on.  If you want a qoute or something to say, tell people what your style of wrestling is, and promote it.  Make sure people know you are hardcore or high flying or mat technical, make sure people know what your positive side is so you have something as an automatic defense against anything they say to you!

The Talk Show Interview

Talk show interviews are usually the best ones.  With interviewers it is usually made rules that interviewers are to be bias and not take one side over the other.  Talk Shows have no rules.  I could go to a talk show, make a fool of another guy with Jay Leno, and when this other guy tries the same he looks like a fool.  Once he tries this, you can just stab him with the fork he's basically an easy target all of a sudden.  In a talk show conduct it like as if it was normal talk show, and not as if you were promoting a match or feud.  Once you've done the normal bit than move on, after all no one who watches Leno wants to see Hogan and Bichoff taking over, it just looks stupid.  The other thing is, there is always other guests on late shows.  The last time I remember it wasn't was when Bill Clinton came on the Show nearly four years ago promoting his Presidency.  So guests just don't seem to sit there like idiots, they usually get involved as well.  Usually you don't sell the secrets of the business and create a kay fabe but instead you promote the industry, the federation, and feuds.

Everyone Needs a Gimmick

This is one of those Vince McMahon theories that stick in my head.  Why am I acrediting Vince McMahon?  Well he had everything.  From a evil clown, to a race car driver, to an evil dentist.  Some gimmicks seem corny others good.  Shane Douglas at one time was known to us all as Mr. No-Gimmick.  He refused to have a dumb gimmick like other ECW stars.  I mean how exactly can you market guys with names such as The Raven, The Sandman, Tazmanian Devil (currently Tazz), and the Dudley Clan?  All gimmicks are good so get that idea out of your head that they're not.  I've just bad mouthed gimmick being applied.  When you have a gimmick you stick with it.  You don't just change against your gimmick.   Triple H has always been a prick, as has Rock, it's their gimmick.  DDP has always been "Feel the Bang" wrestler.  When I have characters you must learn how it applies.  Gimmick can be used as a form of humour.  Funny gimmicks are funny gimmicks.  People with funny gimmicks should be funny wrestlers.   Develop your wrestler into something slowly, just don't jump into it and say he's this and he's that, trust me it looks dumb.

Stable Assault

Stable assaulting requires a lot of skill.   Well nothing requires skill, it's just you would want to do it well.  It's also known as Mass-Assaulting.  It's when an entire stable does an interview assault on a single wrestler.  The approach is in two forms, Stable vs. Stable and man vs. man.  Stable vs. Stable is where only one person is in that match (usually the person writing the role-play) and they assault the entire stable and in that way assault this one person.  The other type is man vs. man.  This is an entire stable vs. one person.  Usually the mic is passed around to every member and usually equally.   Each member gets their turn at taking shots at the one person.  In this it must be funny, it's just a bore to read a stable assault that is pure trash talk.  If you're not going to be funny, you're not going to be anything

The Fan Support

Where ever you go there are always fans.   I took this bit out of an old guide I wrote when we just began and modified it a bit.

To be a good heel you must take a lot of heat.   Examples of heel fan support are belittling chants, boos, cheers for faces, and viewing of signs.  As a heel you are never the good guy so no one will ever like you.

(Fans boo)

(Fans are seen letting out a giant boo, a chant circulates around the arena, the fans are now chanting "ECWF" in unison camera pans around to read sign that say "President you suck" and "ECWF is going to hell")

To be a good face you must take the fan support and be thankful for it.  Faces will get big pops and cheers.  Examples of face fan support are positive chants, cheers, boos for heels, and viewing of signs.

(Fans cheer)

(Fans are going crazy they are cheering like nuts, a chant is beginning to fluctuate around the arena, the fans are chanting "President President" signs are seen up front saying "We love you President" and "ECWF is Godly")

For the most part this seems obvious.  The good guy gets cheered the bad guy gets booed.  But the thing is people don't do it.   The value of fan support is extremely high on the market these days.  Most people will just put down, fans cheer, fans boo.  That tells me little of nothing.   How many fans are booing or cheering all of them or a group of them?  Signs is a big thing because with the exception to ECW all federations have people with signs.  

It Doesn't Matter

No matter how much talent you get in a federation no one seems to understand that, it doesn't matter.  Rambling on is not role playing.  That's Brooklyn Brawler style, and we know where Brookyln Brawler went.  When I say you must integrate bits of this guide into your role playing I mean all your role playing.  You do not do a role play for each concept.  If you ramble on about how much you're going to beat your opponent you're getting nothing.   If you talk about how you're going to beat him and talk about his intelligence, you're half way.  You have to decide for yourself, what does matter.  If you say you're going to beat a person over and over again than it's not even worth role playing.   This is here quality over quantity would come in as a factor.  Quality is not saying the same thing over and over until you realize he said it, quality is tied in with, uniqueness, cleverness, and creativity.  Uniqueness?  A definition?  If you say the same thing over and over you're not unique.  If you are constantly being unique you're probably going to be ranked over all others.  Cleverness is how smart are your insults.  No one likes "you suck" or lowering yourself to descrimination.     Creativity shows how creative are you.  Are you doing the same role play over and over and changing a few words or are you actually being creative.   Creative would show forms such as "field trips", "funny situations", and "stable assaulting."  If you understand what does matter than you'll know what doesn't matter.

Bizarreness

Being bizarre gets attention.  No one cared about Dennis Rodman until he dyed his hair and pierced his body.  If you want attention you create the most bizarre realistic role play you can think of.  If you're already in the main event do not do this.  You need to get a President's attention.  You need to make him laugh and get him interested all at the same time.   That's where a bizarre role-play comes in.  The most interesting things to read are things that are unique and bizarre things always seem to be unique.  A lot of President's won't even read role-plays.  I read all of them but a lot just refuse to do so because they're really boring.  If you want to get in the good range with the President make a bizarre role play, want an example, I'll give you something short:

(President Paul Vincent is in his office eating chopped sushi holding the eating sticks in his nose and trying to pick it up.  He picks up a bottle of Mountain Dew [I did say interesting] and drinks it, he notices the camera is in front of him and pulls up his pants, takes the sticks out of his nose, drops the bottle of Mountain Dew and clears off his desk)

Never Ever

Never ever mention that your opponent hasn't role played yet, done an interview, etc.  Of course he hasn't done one yet, we know that.  Think about this, how many times has the Brookyln Brawler had interviews, not much right?  Well think of your non-role-playing friend as the Brookyln Brawler, and realize wrestlers don't come out and say "well he hasn't done an interview yet."  Never do that, or you'll be jobbed for life!

Fan Support

One of the many funny things about wrestling is fan support.  As dumb and idiotic as it always get you'll always have a heel (bad guy) or face (good guy) chant.  It could be booing, or it could be cheering.  Here's the thing, most role players do not accept the fact that fans actually do this.  The common role player will just keep on talking and not even mention the fans.  The fact is the fans count.  But here's another thing, a chant just doesn't suddenly appear.  First you'll hear a small chant, than it erupts.   Sometimes their's a mixed chant.  Chants do not always go one way.   Sometimes half the crowd is chanting "Rocky" and the other "A$$hole."  It's a fact that people don't act the same way so thereforth they both maybe chanting something different, the conclusion is that everyone by popularity is always chanting one thing.  The following example should clearly describe it

(President Paul Vincent is making his way to ring side, fans are abrupt, some are chanting "High Liph" other are chanting "Paul Vincent sucks" a slow mixed reaction)

President Paul Vincent:  You people all suck!

(The fans erupt, they all change to a "Paul Vincent sucks" chant, it is difficult to hear Paul Vincent on the mic due to the size of the chant)

Know Your Role

Truly the best way to come up in an e-fed is to latch on to someone who has a higher ranking than you.  It's not often you see someone new to a federation just come in and take the world title, it just doesn't happen (with the exception to indys).  The fact of the matter is people rely on people.   The Rock first latched on to Faaroq, and is now who he is now.  The thing is when you're new to a federation you make good note of this fact.  You latch on to someone else.  But these facts have a base.  A President tends to like the role player who knows his role and climbs the ladder than those that don't.  So what's the advantage to latching on to someone?  The first one is, if he wins a higher title, 9 chances out of 10 when that title is vacated who will get the first shot?  I'll tell you what, it's not going to be Mr. Newbie who didn't latch on to someone.  Respect the veterans is what it is called in real life.  Knowing Your Role helps you develop.   How you ask?  Simple, when you join with this higher up, you tend to adapt and change to this higher up, not your gimmick, but your style and wording.  This is a game of imagination, when I read the text I like a visual picture in my mind.  Had Gunn never acted like Road Dogg years ago he would never be the wrestler he is today.

Don't Over Do the Entrance

Big entrances have always gone to big wrestlers.  In 1999 Chris Jericho was given one of the most expensive debuts and entrances in wrestling history.  Tazz was given an equally expensive one, as was Undertaker.  So what is the different between Undertaker, Tazz and Chris Jericho?   Chris Jericho supplied the fans with amazing mic skills, he had a great entrance and could get the fans going with the blink of an eye, he could use clever insults and jokes to get the people at home liking him.  Tazz on the other hand couldn't offer any mic skills until it was too late.  His big entrance was worthless because the little he said just didn't cut the size of his entrance, so he was dropped to the bottom of the roster.  Undertaker is in between, he has equally of match as an entrance as mic skills.  Undertaker floundered down though when an imbalance was formed that lead to him having less mic time.  What I'm trying to say is don't over do your entrance or you'll be like Tazz and Undertaker.  Surely both Undertaker and Tazz are great in the ring and have a nice edge but they can't tell people about it.  If you're going to have a big entrance, make sure your mic work is equally as impressive.  It's no good to have a 10 page entrance and follow it up with a short one paragraph speech, you might as well just keep copying and pasting that entrance if you think it's going to get you a win.  Impressive entrances are good, but they're not the fundamentals of the industry.

International Humour

This is one of the newer concepts made up.   Why?  Local humour and international humour are two different things.   For it to be international everyone must find it funny, or at least the majority.   Sometimes people have "inside jokes" that they tell.  What's the point in telling the joke if the punch line never gets through to anyone.  A lot of the times what you see on US-Pro wrestling isn't very international.  For example in November 2000 Misfits In Action did a skit in which they mocked Canada and it's values.   This was found funnt by many Americans, but Canadians, and as well many others just didn't get why this was funny.  Some of the funnier skits was the Nation Impersonation, Stevie Richards as Faaroq, Chris Jericho's interpretation of Chris Benoit.   They were funny simply because it was clean humour that didn't localized on a persons race, gender, or nationality.  So when making a joke at a person make sure it's international
 

This is the ending point of this guide, it will be updated every now and than but for the most it's finished!

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