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Gamma World

Gamma World was one of the first non-AD&D games that I ever purchased (the other was Traveller); I bought a copy of it in 1984 shortly after I finished Coast Guard Basic Training. I've always liked post-holocaust settings, and games set in them have a special appeal to me. Gamma World has become a favorite of mine practically since the moment I bought it, and I have run several campaigns over the years. (For the most recent one, which actually ran only a couple of sessions before dying in early 2004, click here.)

That first boxed set was the 2nd Edition version of the game. Years later TSR released a 3rd Edition (which I didn't like very much) and then a 4th Edition. The latter is my favorite, in part because it is compatable with AD&D 2nd Edition (my favorite version of D&D). There were a couple of subsequent editions of Gamma World, including a couple for the current d20 system, but I don't have much experience with them.

(Actually, I don't use the game "as-is" much anymore anyway; a couple of years ago, I started converting my Gamma World material into GURPS, which is my current game system of choice.)

MODULES

There have been several modules published for the Gamma World game, all of varying quality. Some are really good; others are just downright silly and/or don't make any sense to me. The ones that I have copies of are listed below, with my comments on them.