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Create, Gain, Train, Practice, and Remort in 5 easy steps!
SKILLS/SPELLS
Skills and spells are the essence of your character.
Examples of skills are: Kick, Dodge
Examples of spells are: Gas breath, Create food, Teleport
Different classes and races get different skills & spells.
"Skills" and "Spells" are used loosely. Take "skills" to mean both.
Main difference is that spells are "casted" with mana("cast teleport").
"Groups" (eg. Weaponsmaster) are collections of skills (eg. axe, dagger, sword)
GAIN
When you CREATE, you start with certain skills and spells depending on your class.
The more skills you start with, the higher the EXPERIENCE to next level(tnl).
You can also GAIN these skills later with TRAINS.
TRAIN & PRACTICE
As you level, you get TRAINS(1 per level) and PRACTICES(depend on WIS).
You can train Stats(str,dex,wis,con,int) and HP/Mana/Moves.
Trains are also used for (1)Gaining new skills (2)Lowering exp tnl. (min 1000)
You can practice Skills/Spells. This makes you better at using them.
Trains and Practices are interconvertable (10 pracs = 1 train)
This section assumes you have created with the DEFAULT groups. (Creation tips later)
Find out which the useful skills are(ask on class channel, or see class pages later)
Use the "GAIN LIST" and "GROUPS " command to determine the Trains needed.
In general, gain entire groups, rather than individual skills.
Firstly, it is almost always cheaper (in terms of trains)
Secondly, you need to gain spells by groups- you can't gain them individually.
Use levelling eq (esp. max. Wis) to get more pracs. Wear this just before levelling.
Maximize your Int before practicising, to get a greater % improvement.
Gain early groups (eg. weaponsmaster) before later ones (eg. noble thief, superhero)
Keep your exp tnl below 1500, and get it down to 1000 ASAP with "GAIN POINTS"
How to get more Trains/Pracs.
You occasionally get trains/pracs upon completion of Quests/Global Quests.
Don't waste your QPs or TPs buying trains/practices.
Wear that levelling eq! 1 prac more per level = 200 pracs over 200 levels!
How to save your trains/pracs!
If you've practiced the skill to 73%, save that last prac, 2% ain't worth it. :P
Don't practice racial or aardeq skills. They're 100%, even if it says 1%.
Certain skills improve VERY fast. Practice them by using them, and get exp too!
(esp. Exotic - its CPs are sky-high, and it improves like a jet plane :)
Know your plan: Supernewbies, powerlevellers, and SH-sitters all differ:
Normal:Minimize starting TNL. Train Stats 1st, then Gain skills & Train hp/mana.
Supernewbies:Create with all groups. Train Stats & hp. Gain points, then level.
Powerlevellers:Like normal, but emphasize on gaining groups before remort.
SH-sitters:For remorts. Emphasize hp. Gain unecessary skills just before remort.
Fine-tune your levelling and practices - see the specifics on:
1)
Levelling: Adjusting your WIS to maximise pracs
2)
Practicing: The relationship between Creation Points and Int
The time when you most need that extra boost is between lvl 1 and 20
This is especially so if you haven't got low lvl aardeq
One way is to find better (but hard to get) eq (Eg Lvl 10 Holy Staff (Wis+2))
The other is to get a "levelling" spellup, eg from war, or recited from a scroll.
The third is to borrow a supernewbie's low-than-normal-level eq
As a guide, you can max WIS/CON/INT by lvl 10-15 with aardeq, or 20-30 without.
Gain, Train, Practice, Groups, Wis
Recreate, Custom create, Remort
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