Spell duration and effects

(As noted by a level 201 War/Cle/Thi/Mage/Psi)


Defensive spells

Augmentation spells

Spell: detect hidden : sets affect detect_hidden for 201 hours Spell: detect invis : sets affect detect_invisible for 201 hours Spell: detect evil : sets affect detect_evil for 201 hours Spell: detect good : sets affect detect_good for 201 hours Spell: hide : ? Spell: sneak : sets affect sneak for 201 hours Spell: invisibility : ? Spell: pass door : sets affect pass_door for 50 hours Spell: underwater breathing: sets affect underwater_breathing for 50 hours Spell: fly : set affect fly for 201 hours

Enhancement spells

Spell: giant strength : modifies strength by 6 for 201 hours Spell: enhanced strength: modifies strength by 6 for 201 hours Spell: adrenaline control: modifies constitution by 10 for 33 hours : modifies dexterity by 10 for 33 hours Spell: bless : modifies save vs spell by -25 for 40 hours : modifies hit roll by 25 for 40 hours Spell: haste : modifies dexterity by 4 : sets affect haste for 67 hours Spell: lightspeed : modifies dexterity by 2 : sets affect lightspeed for 40 hours Spell: frenzy : modifies armor class by 160 for 67 hours : modifies damage roll by 33 for 67 hours : modifies hit roll by 33 for 66 hours Spell: berserk : modifies armor class by 400 for 25 hours : modifies damage roll by 40 for 25 hours : modifies hit roll by 40 : sets affect berserk for 25 hours Spell: combat mind : modifies armor class by -55 for 201 hours : modifies hit roll by 33 for 201 hours

AC spells

Spell: line of protection: modifies armor class by -201 for 10 hours Spell: avoidance : modifies armor class by -50 for 50 hours Spell: darkness : modifies armor class by -50 for 50 hours Spell: shield : modifies armor class by -20 for 101 hours Spell: blur : modifies armor class by -20 for 50 hours Spell: barkskin : modifies armor class by -20 for 50 hours Spell: armor : modifies armor class by -20 for 50 hours Spell: stone skin : modifies armor class by -40 for 50 hours Spell: intellect fortress: modifies armor class by -50 for 24 hours Spell: displacement : modifies armor class by -96 for 40 hours Spell: thought shield : modifies armor class by -20 for 50 hours Spell: flesh armor : modifies armor class by -40 for 54 hours Spell: mental barrier : modifies armor class by -20 for 54 hours

Protection spells

Spell: protection evil: modifies save vs spell by -1 : sets affect prot_evil for 24 hours Spell: protection good: modifies save vs spell by -1 : sets affect prot_good for 24 hours Spell: inertial barrier: sets affect prot_evil for 24 hours Spell: indestructible aura: modifies save vs rod by -20 for 20 hours : modifies saves by -20 for 20 hours : modifies save vs breath by -20 for 20 hours : modifies save vs petrification by -20 for 20 hours : modifies save vs spell by -20 for 20 hours : modifies armor class by -50 for 20 hours Spell: absorb : will last for 28 hours Spell: sanctuary : sets affect sanctuary for 24 hours Spell: antimagic shell: sets imm none for 6 hours

Specific protection spells

Spell: warmth : sets resist cold for 33 hours Spell: shockproof : sets resist lightning for 33 hours Spell: acidproof : sets resist acid for ?? hours Spell: vaccinate : sets resist disease for 40 hours Spell: holy mirror : sets resist holy for 50 hours : sets resist light for 50 hours Spell: Globe : sets imm weapon for 2 hours

Combination spells

Spell: wraith form : sets affect haste for 20 hours (> #161) : sets affect sneak for 20 hours (< #162) : sets affect sanctuary for 20 hours (< #150) : sets affect pass door for 20 hours (< #141) : sets affect invisible for 20 hours (#141) : sets affect hide for 20 hours (#?) : sets affect fly for 20 hours (#?) : set affect detect_good for 20 hours (#127) : set affect detect_evil for 20 hours (#127) : ?set affect detect_hidden for 20 hours (#127) : ?set affect detect_invis for 20 hours (?) : sets affect detect_magic for 20 hours (#127) : modifies armor class by -100 for 20 hours(#97)




Offensive effects at 201
   

Spell effects at other levels
   

Casting costs at 201


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