Spell duration and effects
(As noted by a level 201 War/Cle/Thi/Mage/Psi)
Augmentation spells
Spell: detect hidden : sets affect detect_hidden for 201 hours
Spell: detect invis : sets affect detect_invisible for 201 hours
Spell: detect evil : sets affect detect_evil for 201 hours
Spell: detect good : sets affect detect_good for 201 hours
Spell: hide : ?
Spell: sneak : sets affect sneak for 201 hours
Spell: invisibility : ?
Spell: pass door : sets affect pass_door for 50 hours
Spell: underwater breathing: sets affect underwater_breathing for 50 hours
Spell: fly : set affect fly for 201 hours
Enhancement spells
Spell: giant strength : modifies strength by 6 for 201 hours
Spell: enhanced strength: modifies strength by 6 for 201 hours
Spell: adrenaline control: modifies constitution by 10 for 33 hours
: modifies dexterity by 10 for 33 hours
Spell: bless : modifies save vs spell by -25 for 40 hours
: modifies hit roll by 25 for 40 hours
Spell: haste : modifies dexterity by 4
: sets affect haste for 67 hours
Spell: lightspeed : modifies dexterity by 2
: sets affect lightspeed for 40 hours
Spell: frenzy : modifies armor class by 160 for 67 hours
: modifies damage roll by 33 for 67 hours
: modifies hit roll by 33 for 66 hours
Spell: berserk : modifies armor class by 400 for 25 hours
: modifies damage roll by 40 for 25 hours
: modifies hit roll by 40
: sets affect berserk for 25 hours
Spell: combat mind : modifies armor class by -55 for 201 hours
: modifies hit roll by 33 for 201 hours
AC spells
Spell: line of protection: modifies armor class by -201 for 10 hours
Spell: avoidance : modifies armor class by -50 for 50 hours
Spell: darkness : modifies armor class by -50 for 50 hours
Spell: shield : modifies armor class by -20 for 101 hours
Spell: blur : modifies armor class by -20 for 50 hours
Spell: barkskin : modifies armor class by -20 for 50 hours
Spell: armor : modifies armor class by -20 for 50 hours
Spell: stone skin : modifies armor class by -40 for 50 hours
Spell: intellect fortress: modifies armor class by -50 for 24 hours
Spell: displacement : modifies armor class by -96 for 40 hours
Spell: thought shield : modifies armor class by -20 for 50 hours
Spell: flesh armor : modifies armor class by -40 for 54 hours
Spell: mental barrier : modifies armor class by -20 for 54 hours
Protection spells
Spell: protection evil: modifies save vs spell by -1
: sets affect prot_evil for 24 hours
Spell: protection good: modifies save vs spell by -1
: sets affect prot_good for 24 hours
Spell: inertial barrier: sets affect prot_evil for 24 hours
Spell: indestructible aura: modifies save vs rod by -20 for 20 hours
: modifies saves by -20 for 20 hours
: modifies save vs breath by -20 for 20 hours
: modifies save vs petrification by -20 for 20 hours
: modifies save vs spell by -20 for 20 hours
: modifies armor class by -50 for 20 hours
Spell: absorb : will last for 28 hours
Spell: sanctuary : sets affect sanctuary for 24 hours
Spell: antimagic shell: sets imm none for 6 hours
Specific protection spells
Spell: warmth : sets resist cold for 33 hours
Spell: shockproof : sets resist lightning for 33 hours
Spell: acidproof : sets resist acid for ?? hours
Spell: vaccinate : sets resist disease for 40 hours
Spell: holy mirror : sets resist holy for 50 hours
: sets resist light for 50 hours
Spell: Globe : sets imm weapon for 2 hours
Combination spells
Spell: wraith form : sets affect haste for 20 hours (> #161)
: sets affect sneak for 20 hours (< #162)
: sets affect sanctuary for 20 hours (< #150)
: sets affect pass door for 20 hours (< #141)
: sets affect invisible for 20 hours (#141)
: sets affect hide for 20 hours (#?)
: sets affect fly for 20 hours (#?)
: set affect detect_good for 20 hours (#127)
: set affect detect_evil for 20 hours (#127)
: ?set affect detect_hidden for 20 hours (#127)
: ?set affect detect_invis for 20 hours (?)
: sets affect detect_magic for 20 hours (#127)
: modifies armor class by -100 for 20 hours(#97)
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