Spell duration and effects

(At the punier levels of a War/Cle/Thi/Mage/Psi)



By Level:   20 32 55 65 80 90 100
By spell:   Use your browser's 'find' function.

At level 20
Spell: sneak : sets affect sneak for 20 hours --- Spell: adrenaline control: modifies constitution by 2 for 1 hours : modifies dexterity by 2 for 1 hours Spell: bless : modifies save vs spell by -2 for 14 hours : modifies hit roll by 2 for 14 hours Spell: enhanced strength: modifies strength by 2 for 18 hours --- Spell: thought shield : modifies armor class by -20 for 3 hours Spell: flesh armor : modifies armor class by -40 for 7 hours Spell: mental barrier : modifies armor class by -20 for 7 hours Spell: avoidance : modifies armor class by -10 for 3 hours Spell: blur : modifies armor class by -20 for 3 hours Spell: armor : modifies armor class by -20 for 3 hours Spell: shield : modifies armor class by -20 for 9 hours --- Spell: protection good: modifies save vs spell by -1 : sets affect prot_good for 22 hours
At level 32
#32 Spell: sneak : sets affect sneak for 32 hours --- Spell: bless : modifies save vs spell by -4 for 22 hours : modifies hit roll by 4 for 22 hours Spell: giant strength : modifies strength by 2 for 32 hours Spell: enhanced strength: modifies strength by 2 for 32 hours Spell: adrenaline control: modifies constitution by 2 for 5 hours : modifies dexterity by 2 for 5 hours --- Spell: thought shield : modifies armor class by -20 for 8 hours Spell: flesh armor : modifies armor class by -40 for 12 hours Spell: avoidance : modifies armor class by -16 for 8 hours Spell: blur : modifies armor class by -20 for 8 hours Spell: displacement : modifies armor class by -12 for 6 hours Spell: mental barrier : modifies armor class by -20 for 12 hours Spell: armor : modifies armor class by -20 for 8 hours Spell: shield : modifies armor class by -20 for 17 hours --- Spell: inertial barrier: sets affect prot_evil for 24 hours Spell: protection good: modifies save vs spell by -1 : sets affect prot_good for 24 hours
At level 55
Spell: sneak : sets affect sneak for 55 hour --- Spell: adrenaline control: modifies constitution by 2 for 9 hours : modifies dexterity by 2 for 9 hours Spell: giant strength : modifies strength by 3 for 55 hours Spell: enhanced strength: modifies strength by 3 for 55 hours Spell: combat mind : modifies armor class by -18 for 55 hours : modifies hit roll by 9 for 55 hours Spell: bless : modifies save vs spell by -6 for 33 hours : modifies hit roll by 6 for 33 hours --- Spell: displacement : modifies armor class by -23 for 12 hours Spell: thought shield : modifies armor class by -20 for 12 hours Spell: flesh armor : modifies armor class by -40 for 16 hours Spell: mental barrier : modifies armor class by -20 for 16 hours Spell: avoidance : modifies armor class by -27 for 12 hours Spell: blur : modifies armor class by -20 for 12 hours Spell: armor : modifies armor class by -20 for 12 hours Spell: shield : modifies armor class by -20 for 27 hours --- Spell: inertial barrier: sets affect prot_evil for 24 hours Spell: protection good: modifies save vs spell by -1 : sets affect prot_good for 24 hours Spell: indestructible aura: modifies save vs rod by -5 for 4 hours : modifies saves by -5 for 4 hours : modifies save vs breath by -5 for 4 hours : modifies save vs petrification by -5 for 4 hours : modifies save vs spell by -5 for 4 hours : modifies armor class by -50 for 4 hours
At level 65
Spell: sneak : sets affect sneak for 65 hours Spell: pass door : sets affect pass_door for 17 hours --- Spell: adrenaline control: modifies constitution by 3 for 10 hours : modifies dexterity by 3 for 10 hours Spell: frenzy : modifies armor class by 50 for 21 hours : modifies damage roll by 10 for 21 hours : modifies hit roll by 10 for 21 hours Spell: giant strength : modifies strength by 3 for 65 hours Spell: enhanced strength: modifies strength by 3 for 65 hours Spell: combat mind : modifies armor class by -21 for 65 hours : modifies hit roll by 10 for 65 hours Spell: bless : modifies save vs spell by -8 for 38 hours : modifies hit roll by 8 for 38 hours --- Spell: thought shield : modifies armor class by -20 for 16 hours Spell: flesh armor : modifies armor class by -40 for 20 hours Spell: stone skin : modifies armor class by -40 for 16 hours Spell: intellect fortress: modifies armor class by -50 for 24 hours Spell: displacement : modifies armor class by -28 for 13 hours Spell: mental barrier : modifies armor class by -20 for 20 hours Spell: avoidance : modifies armor class by -32 for 16 hours Spell: blur : modifies armor class by -20 for 16 hours Spell: armor : modifies armor class by -20 for 16 hours Spell: shield : modifies armor class by -20 for 33 hours --- Spell: inertial barrier: sets affect prot_evil for 24 hours Spell: protection good: modifies save vs spell by -1 : sets affect prot_good for 24 hours
At level 80
Spell: pass door : sets affect pass_door for 20 hours Spell: sneak : sets affect sneak for 80 hours --- Spell: enhanced strength: modifies strength by 4 for 80 hours Spell: adrenaline control: modifies constitution by 4 for 12 hours : modifies dexterity by 4 for 12 hours Spell: frenzy : modifies armor class by 60 for 26 hours : modifies damage roll by 13 for 26 hours : modifies hit roll by 13 for 26 hours Spell: giant strength : modifies strength by 4 for 79 hours Spell: combat mind : modifies armor class by -25 for 79 hours : modifies hit roll by 13 for 79 hours Spell: bless : modifies save vs spell by -10 for 39 hours : modifies hit roll by 10 for 39 hours --- Spell: stone skin : modifies armor class by -40 for 20 hours Spell: intellect fortress: modifies armor class by -50 for 24 hours Spell: displacement : modifies armor class by -36 for 16 hours Spell: thought shield : modifies armor class by -20 for 20 hours Spell: flesh armor : modifies armor class by -40 for 24 hours Spell: mental barrier : modifies armor class by -20 for 24 hours Spell: avoidance : modifies armor class by -40 for 20 hours Spell: blur : modifies armor class by -20 for 20 hours Spell: armor : modifies armor class by -20 for 20 hours Spell: shield : modifies armor class by -20 for 41 hours --- Spell: inertial barrier: sets affect prot_evil for 22 hours Spell: protection good: modifies save vs spell by -1 : sets affect prot_good for 22 hours Spell: indestructible aura: modifies save vs rod by -8 for 7 hours : modifies saves by -8 for 7 hours : modifies save vs breath by -8 for 7 hours : modifies save vs petrification by -8 for 7 hours : modifies save vs spell by -8 for 7 hours : modifies armor class by -50 for 7 hours Spell: absorb : will last for 12 hours
At level 90
Spell: pass door : sets affect pass_door for 23 hours Spell: sneak : sets affect sneak for 90 hours --- Spell: enhanced strength: modifies strength by 4 for 90 hours Spell: giant strength : modifies strength by 4 for 90 hours Spell: combat mind : modifies armor class by -27 for 90 hours : modifies hit roll by 15 for 90 hoursc enhanced Spell: bless : modifies save vs spell by -11 for 40 hours : modifies hit roll by 11 for 40 hours Spell: adrenaline control: modifies constitution by 4 for 15 hours : modifies dexterity by 4 for 15 hours Spell: frenzy : modifies armor class by 70 for 30 hours : modifies damage roll by 15 for 30 hours : modifies hit roll by 15 for 30 hours --- Spell: stone skin : modifies armor class by -40 for 22 hours Spell: intellect fortress: modifies armor class by -50 for 24 hours Spell: displacement : modifies armor class by -41 for 18 hours Spell: thought shield : modifies armor class by -20 for 22 hours Spell: flesh armor : modifies armor class by -40 for 26 hours Spell: mental barrier : modifies armor class by -20 for 25 hours Spell: avoidance : modifies armor class by -45 for 21 hours Spell: blur : modifies armor class by -20 for 21 hours Spell: armor : modifies armor class by -20 for 21 hours Spell: shield : modifies armor class by -20 for 45 hours ---Spell: inertial barrier: sets affect prot_evil for 24 hours Spell: protection good: modifies save vs spell by -1 : sets affect prot_good for 24 hours Spell: absorb : will last for 14 hours Spell: indestructible aura: modifies save vs rod by -9 for 9 hours : modifies saves by -9 for 9 hours : modifies save vs breath by -9 for 9 hours : modifies save vs petrification by -9 for 9 hours : modifies save vs spell by -9 for 9 hours : modifies armor class by -50 for 9 hours
At level 100
Spell: sneak : sets affect sneak for 100 hours Spell: pass door : sets affect pass_door for 24 hours --- Spell: giant strength : modifies strength by 5 for 100 hours Spell: combat mind : modifies armor class by -30 for 100 hours : modifies hit roll by 16 for 100 hours Spell: enhanced strength: modifies strength by 4 for 100 hours Spell: bless : modifies save vs spell by -12 for 40 hours : modifies hit roll by 12 for 40 hours Spell: adrenaline control: modifies constitution by 5 for 16 hours : modifies dexterity by 5 for 16 hours Spell: frenzy : modifies armor class by 80 for 33 hours : modifies damage roll by 16 for 33 hours : modifies hit roll by 16 for 33 hours Spell: berserk : modifies armor class by 200 for 13 hours : modifies damage roll by 20 for 13 hours : modifies hit roll by 20 : sets affect berserk for 13 hours --- Spell: stone skin : modifies armor class by -40 for 25 hours Spell: displacement : modifies armor class by -46 for 20 hours Spell: thought shield : modifies armor class by -20 for 25 hours Spell: flesh armor : modifies armor class by -40 for 29 hours Spell: mental barrier : modifies armor class by -20 for 29 hours Spell: avoidance : modifies armor class by -50 for 25 hours Spell: blur : modifies armor class by -20 for 25 hours Spell: armor : modifies armor class by -20 for 25 hours Spell: shield : modifies armor class by -20 for 51 hours --- Spell: inertial barrier: sets affect prot_evil for 24 hours Spell: protection good: modifies save vs spell by -1 : sets affect prot_good for 24 hours Spell: absorb : will last for 15 hours Spell: indestructible aura: modifies save vs rod by -10 for 10 hours : modifies saves by -10 for 10 hours : modifies save vs breath by -10 for 10 hours : modifies save vs petrification by -10 for 10 hours : modifies save vs spell by -10 for 10 hours : modifies armor class by -50 for 10 hours --- Spell: wraith form : modifies armor class by -50 for 10 hours NB:Pooh automatically has sanc,fly,infravision,haste,detect invis.




Back to the defensive spells
  

Offensive effects at 201
  

Casting costs at 201


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