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Spell duration and effects
(At the punier levels of a War/Cle/Thi/Mage/Psi)
By Level: |
20 |
32 |
55 |
65 |
80 |
90 |
100 |
By spell: |
Use your browser's 'find' function. |
Spell: sneak : sets affect sneak for 20 hours
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Spell: adrenaline control: modifies constitution by 2 for 1 hours
: modifies dexterity by 2 for 1 hours
Spell: bless : modifies save vs spell by -2 for 14 hours
: modifies hit roll by 2 for 14 hours
Spell: enhanced strength: modifies strength by 2 for 18 hours
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Spell: thought shield : modifies armor class by -20 for 3 hours
Spell: flesh armor : modifies armor class by -40 for 7 hours
Spell: mental barrier : modifies armor class by -20 for 7 hours
Spell: avoidance : modifies armor class by -10 for 3 hours
Spell: blur : modifies armor class by -20 for 3 hours
Spell: armor : modifies armor class by -20 for 3 hours
Spell: shield : modifies armor class by -20 for 9 hours
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Spell: protection good: modifies save vs spell by -1
: sets affect prot_good for 22 hours
#32
Spell: sneak : sets affect sneak for 32 hours
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Spell: bless : modifies save vs spell by -4 for 22 hours
: modifies hit roll by 4 for 22 hours
Spell: giant strength : modifies strength by 2 for 32 hours
Spell: enhanced strength: modifies strength by 2 for 32 hours
Spell: adrenaline control: modifies constitution by 2 for 5 hours
: modifies dexterity by 2 for 5 hours
---
Spell: thought shield : modifies armor class by -20 for 8 hours
Spell: flesh armor : modifies armor class by -40 for 12 hours
Spell: avoidance : modifies armor class by -16 for 8 hours
Spell: blur : modifies armor class by -20 for 8 hours
Spell: displacement : modifies armor class by -12 for 6 hours
Spell: mental barrier : modifies armor class by -20 for 12 hours
Spell: armor : modifies armor class by -20 for 8 hours
Spell: shield : modifies armor class by -20 for 17 hours
---
Spell: inertial barrier: sets affect prot_evil for 24 hours
Spell: protection good: modifies save vs spell by -1
: sets affect prot_good for 24 hours
Spell: sneak : sets affect sneak for 55 hour
---
Spell: adrenaline control: modifies constitution by 2 for 9 hours
: modifies dexterity by 2 for 9 hours
Spell: giant strength : modifies strength by 3 for 55 hours
Spell: enhanced strength: modifies strength by 3 for 55 hours
Spell: combat mind : modifies armor class by -18 for 55 hours
: modifies hit roll by 9 for 55 hours
Spell: bless : modifies save vs spell by -6 for 33 hours
: modifies hit roll by 6 for 33 hours
---
Spell: displacement : modifies armor class by -23 for 12 hours
Spell: thought shield : modifies armor class by -20 for 12 hours
Spell: flesh armor : modifies armor class by -40 for 16 hours
Spell: mental barrier : modifies armor class by -20 for 16 hours
Spell: avoidance : modifies armor class by -27 for 12 hours
Spell: blur : modifies armor class by -20 for 12 hours
Spell: armor : modifies armor class by -20 for 12 hours
Spell: shield : modifies armor class by -20 for 27 hours
---
Spell: inertial barrier: sets affect prot_evil for 24 hours
Spell: protection good: modifies save vs spell by -1
: sets affect prot_good for 24 hours
Spell: indestructible aura: modifies save vs rod by -5 for 4 hours
: modifies saves by -5 for 4 hours
: modifies save vs breath by -5 for 4 hours
: modifies save vs petrification by -5 for 4 hours
: modifies save vs spell by -5 for 4 hours
: modifies armor class by -50 for 4 hours
Spell: sneak : sets affect sneak for 65 hours
Spell: pass door : sets affect pass_door for 17 hours
---
Spell: adrenaline control: modifies constitution by 3 for 10 hours
: modifies dexterity by 3 for 10 hours
Spell: frenzy : modifies armor class by 50 for 21 hours
: modifies damage roll by 10 for 21 hours
: modifies hit roll by 10 for 21 hours
Spell: giant strength : modifies strength by 3 for 65 hours
Spell: enhanced strength: modifies strength by 3 for 65 hours
Spell: combat mind : modifies armor class by -21 for 65 hours
: modifies hit roll by 10 for 65 hours
Spell: bless : modifies save vs spell by -8 for 38 hours
: modifies hit roll by 8 for 38 hours
---
Spell: thought shield : modifies armor class by -20 for 16 hours
Spell: flesh armor : modifies armor class by -40 for 20 hours
Spell: stone skin : modifies armor class by -40 for 16 hours
Spell: intellect fortress: modifies armor class by -50 for 24 hours
Spell: displacement : modifies armor class by -28 for 13 hours
Spell: mental barrier : modifies armor class by -20 for 20 hours
Spell: avoidance : modifies armor class by -32 for 16 hours
Spell: blur : modifies armor class by -20 for 16 hours
Spell: armor : modifies armor class by -20 for 16 hours
Spell: shield : modifies armor class by -20 for 33 hours
---
Spell: inertial barrier: sets affect prot_evil for 24 hours
Spell: protection good: modifies save vs spell by -1
: sets affect prot_good for 24 hours
Spell: pass door : sets affect pass_door for 20 hours
Spell: sneak : sets affect sneak for 80 hours
---
Spell: enhanced strength: modifies strength by 4 for 80 hours
Spell: adrenaline control: modifies constitution by 4 for 12 hours
: modifies dexterity by 4 for 12 hours
Spell: frenzy : modifies armor class by 60 for 26 hours
: modifies damage roll by 13 for 26 hours
: modifies hit roll by 13 for 26 hours
Spell: giant strength : modifies strength by 4 for 79 hours
Spell: combat mind : modifies armor class by -25 for 79 hours
: modifies hit roll by 13 for 79 hours
Spell: bless : modifies save vs spell by -10 for 39 hours
: modifies hit roll by 10 for 39 hours
---
Spell: stone skin : modifies armor class by -40 for 20 hours
Spell: intellect fortress: modifies armor class by -50 for 24 hours
Spell: displacement : modifies armor class by -36 for 16 hours
Spell: thought shield : modifies armor class by -20 for 20 hours
Spell: flesh armor : modifies armor class by -40 for 24 hours
Spell: mental barrier : modifies armor class by -20 for 24 hours
Spell: avoidance : modifies armor class by -40 for 20 hours
Spell: blur : modifies armor class by -20 for 20 hours
Spell: armor : modifies armor class by -20 for 20 hours
Spell: shield : modifies armor class by -20 for 41 hours
---
Spell: inertial barrier: sets affect prot_evil for 22 hours
Spell: protection good: modifies save vs spell by -1
: sets affect prot_good for 22 hours
Spell: indestructible aura: modifies save vs rod by -8 for 7 hours
: modifies saves by -8 for 7 hours
: modifies save vs breath by -8 for 7 hours
: modifies save vs petrification by -8 for 7 hours
: modifies save vs spell by -8 for 7 hours
: modifies armor class by -50 for 7 hours
Spell: absorb : will last for 12 hours
Spell: pass door : sets affect pass_door for 23 hours
Spell: sneak : sets affect sneak for 90 hours
---
Spell: enhanced strength: modifies strength by 4 for 90 hours
Spell: giant strength : modifies strength by 4 for 90 hours
Spell: combat mind : modifies armor class by -27 for 90 hours
: modifies hit roll by 15 for 90 hoursc enhanced
Spell: bless : modifies save vs spell by -11 for 40 hours
: modifies hit roll by 11 for 40 hours
Spell: adrenaline control: modifies constitution by 4 for 15 hours
: modifies dexterity by 4 for 15 hours
Spell: frenzy : modifies armor class by 70 for 30 hours
: modifies damage roll by 15 for 30 hours
: modifies hit roll by 15 for 30 hours
---
Spell: stone skin : modifies armor class by -40 for 22 hours
Spell: intellect fortress: modifies armor class by -50 for 24 hours
Spell: displacement : modifies armor class by -41 for 18 hours
Spell: thought shield : modifies armor class by -20 for 22 hours
Spell: flesh armor : modifies armor class by -40 for 26 hours
Spell: mental barrier : modifies armor class by -20 for 25 hours
Spell: avoidance : modifies armor class by -45 for 21 hours
Spell: blur : modifies armor class by -20 for 21 hours
Spell: armor : modifies armor class by -20 for 21 hours
Spell: shield : modifies armor class by -20 for 45 hours
---Spell: inertial barrier: sets affect prot_evil for 24 hours
Spell: protection good: modifies save vs spell by -1
: sets affect prot_good for 24 hours
Spell: absorb : will last for 14 hours
Spell: indestructible aura: modifies save vs rod by -9 for 9 hours
: modifies saves by -9 for 9 hours
: modifies save vs breath by -9 for 9 hours
: modifies save vs petrification by -9 for 9 hours
: modifies save vs spell by -9 for 9 hours
: modifies armor class by -50 for 9 hours
Spell: sneak : sets affect sneak for 100 hours
Spell: pass door : sets affect pass_door for 24 hours
---
Spell: giant strength : modifies strength by 5 for 100 hours
Spell: combat mind : modifies armor class by -30 for 100 hours
: modifies hit roll by 16 for 100 hours
Spell: enhanced strength: modifies strength by 4 for 100 hours
Spell: bless : modifies save vs spell by -12 for 40 hours
: modifies hit roll by 12 for 40 hours
Spell: adrenaline control: modifies constitution by 5 for 16 hours
: modifies dexterity by 5 for 16 hours
Spell: frenzy : modifies armor class by 80 for 33 hours
: modifies damage roll by 16 for 33 hours
: modifies hit roll by 16 for 33 hours
Spell: berserk : modifies armor class by 200 for 13 hours
: modifies damage roll by 20 for 13 hours
: modifies hit roll by 20
: sets affect berserk for 13 hours
---
Spell: stone skin : modifies armor class by -40 for 25 hours
Spell: displacement : modifies armor class by -46 for 20 hours
Spell: thought shield : modifies armor class by -20 for 25 hours
Spell: flesh armor : modifies armor class by -40 for 29 hours
Spell: mental barrier : modifies armor class by -20 for 29 hours
Spell: avoidance : modifies armor class by -50 for 25 hours
Spell: blur : modifies armor class by -20 for 25 hours
Spell: armor : modifies armor class by -20 for 25 hours
Spell: shield : modifies armor class by -20 for 51 hours
---
Spell: inertial barrier: sets affect prot_evil for 24 hours
Spell: protection good: modifies save vs spell by -1
: sets affect prot_good for 24 hours
Spell: absorb : will last for 15 hours
Spell: indestructible aura: modifies save vs rod by -10 for 10 hours
: modifies saves by -10 for 10 hours
: modifies save vs breath by -10 for 10 hours
: modifies save vs petrification by -10 for 10 hours
: modifies save vs spell by -10 for 10 hours
: modifies armor class by -50 for 10 hours
---
Spell: wraith form : modifies armor class by -50 for 10 hours
NB:Pooh automatically has sanc,fly,infravision,haste,detect invis.
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