Cost to Masquerade - One Ability
Trait and one Social Trait (Appearance)
Masquerade
Talents
NOTE:
A Vampire with eight (8) or more Masquerade traits cannot easily be recognized
as a vampire. In fact, so good is the deception, that mundane methods of
Investigation, Medicine and Sniping will not break through the illusion
of life. Only high levels of medical technology, the most adept of Hunters
or supernatural means can reveal the truth of her being. Lupines can still
sniff out the “wyrm” in those Kindred with low morality traits though.
Cost to
Masquerade per scene
NOTE:
Blood expenditures in order to Masquerade are still subject to Generational
limits.
Merits
Baby Face
- 3pts.
Humanity
Level and Interaction with Mortals
Vampires at Humanity Level
5 no modifiers to social interactions
The loss of any level in Virtue Trait
of Conscience results in the acquisition of the Negative Social Trait-
Callous. Although this negative trait may not be readily noticeable to
one’s Kindred peers at Elysium, any Mortal or Ghoul with a Humanity
of three or higher can and may bid it against the vampire in an appropriate
Social Challenge.
Some Beast Traits and Derangements
make interactions with Mortals difficult and mechanical at best, others
make it impossible. Remember that the Beast is instinctual and base at
all times ever pulling the Vampire towards madness and destruction. Mortals
recognize these eerie manifestation of dark energies around such twisted
souls, even if only on an instinctual level themselves. As such an Kinded
with a Monsterous or Diabloic Beast Trait is considered to be down another
-2 social traits when interacting with Morttals, this includes Ghouls (any),
and Retainers.
Go back to the Abilities
Traits and Specializations page
May make use of three (3) Masquerade
talents + one (1) per ability trait
***** Master
- Masquerade as if three Humanity levels hiigher
**** Expert
- Masquerade as if two Humanity levels highher
*** Competent
- Masquerade as if one Humanity level higheer
** Practiced
- Masquerade for an evening (six hours)
* Novice
- Masquerade for an hour
Those vampires on Humanity or
one of the appropriate Paths of Enlightenment may still use up to three
(3) Masquerade traits with their expendatures of blood when they Masquerade.
Vampires at Humanity Level
5 - 0 blood traits
Vampires at Humanity Level
4 - 1 blood traits
Vampires at Humanity Level
3 - 2 blood traits
Vampires at Humanity Level
2 - 3 blood traits
Vampires at Humanity Level
1 - 4 blood traits
This Ability is only available to Vampires on the Paths of Humanity, Harmony
& Heaven
Elder Vampires on the Road of Chivalry may Masquerade with HST approval.
These merits act as Masquerade Talents
over and beyond the caps for talents granted by the Masquerade Ability
traits
Blush of Health
- 2pts.
Eat Food
- 1pts.
Inoffensive
to Animals - 1pt.
Sanctity
- 2pts.
Specific Clan
Based Merits (HST Approval) - cost varies
Vampires at Humanity
Level 4 no modifiers to social interactions
Vampires at Humanity Level
3 - 1 social trait (except for Intimidation)
Vampires at Humanity Level
2 - 2 social traits (except for Intimidation)
Vampires at Humanity Level
1 - 3 social traits (except for Intimidation)
Page name, content and "End of Eternity" are (c)
2007 unless otherwise credited. Any problems
with posting content, technological glitches,
etc, should be forwarded to the Webmaster. All content is the opinion and
creative property of the author unless otherwise noted. Feedback becomes
the property of the author and
may be reused
in any medium. Original texts and excerpts are (c) White Wolf Publishing.