End of Eternity Basic Rules Set: Ability Traits & Specializations





Abilities Sanctioned for Play
NOTE:  Abilities listed with "ST" require an ST to approve it, for type or justification.
(1 = Novice; 2 = Practiced; 3 = Competent; 4 = Expert; 5 = Master; 6+ = Grand Master)

Academics [Specific or General - arts / humanities skills, such as History, Economics, Theology, etc.]
Animal Ken
Archery
Area Knowledge
Athletics [Specific or General]
Awareness
Blind Fighting [primarily Sabbat; ST approval]
Brawl
Bribery [Ghoul]
Boat Handling [Specific or General]
Bureaucracy
Computer
Crafts [Specify type; ST - includes most varieties of artisan / trade skills]
Diplomacy [see the Diplomacy Ability page]
Dodge
Drive [specify if other than Class 5 vehicles]
Empathy
Enigmas
Etiquette
Expression [specify type - expressive fine arts, like painting, writing, etc.]
Finance
Firearms
Fire Dancing [primarily Sabbat ST approval]
Haven Scouting [Ghoul]
Heraldry
Hobby / Professional / Expert Ability * (see footnote)[Specify type; ST approval - any ability not yet covered]
Hunting [Survival can be used instead]
Instruction [This ability is required to be able to teach Disciplines or Abilities.]
Intimidation
Investigation
Larceny [see the Larceny Ability page]
Law
Leadership
Linguistics [Special progression / Specify languages]
Lip Reading
Lore [Specific Types; ST approval - Anarch, Blood [Ghoul], Bloodline (5), Camarilla, Cathayan, Clan (13), City, Demon, Faerie, Hunter, Kindred, Lupine, Sabbat, Sewer, Sorcery, Spirit, Umbral, Wraith, Wyrm - Be careful to note whether this is "insider" or "outsider" knowledge]
Masquerade [see the Masquerade Ability page]
Meditation
Medicine [Specific or General; ST - such as Haematology, Neurology, Pathology, Surgery, etc.]
Melee
Occult
Panhandling
Performance [Specify Type - performance fine art skills such as acting, singing, dancing, musical instruments etc.]
Politics [Note: includes Kindred status mechanics]
Repair
Rituals [Thaumaturgical or otherwise]
Science [Specify type - Biology, Chemistry, Geology, Physics, Psychology, etc.]
Scrounge
Security
Seduction
Sniping [Ghouls]
Stealth
Streetwise
Steward [Ghoul]
Subterfuge
Survival
Throwing [thrown weapons, sometimes included in "Athletics"]
Vamp [Primarily Sabbat, combines "Seduction" and "Psychology"- may require "Masquerade"]

* Includes Demolitions, Disguise, Escapology, Forgery, Fortune Telling, Gambling, Infernal Wisdom, Slight-of-Hand, Thanotology, Torture, Ventriloquism, etc.

Specialized Abilities


Examples of Specializations

Art Criticism- (Academics)
Animal Training - (Animal Ken)
Falconry - (Animal Ken)
Kung Fu - (Brawl)
Hacking - (Computer)
Debate - (Diplomacy)
Haggling - (Diplomacy)
Cover/Side-Step - (Dodge)
Shake a Tail - (Drive)
Quick Draw (Fire Arms)
Interrogation - (Intimidation)
Stare Down - (Intimidation)
Scan - (Investigation)
Search - (Investigation/Scrounge)
Break & Entry - (Larceny)
Camarilla - (Law)
Public Speaking - (Leadership)
Carousing - (Masquerade)
Fencing - (Melee)
Charity Case - (Panhandling)
Artifice - (Rituals)
Haven Defence - (Security)
Street Rat - (Streetwise)
Player’s Club - (Streetwise)
Camouflage - (Stealth)
Fast-Talk - (Subterfuge)
Mimicry - (Subterfuge)
Skid Row/The Barrens - (Survival)
Boreal Woodland - (Survival)

Crafts/Expression/Performance Abilities
These Abilities reflect artistic expression and skill. When you go to use one of these Abilities, you begin as a default level one. If you have more than one level of the skill then you continue to make tests until you loose, or you have a success for each level after the first. If at any point you fail one of your tests, you stop testing and the level of your work is ONE (1) plus the number of tests you won. You may choose to retest by expending the ability you are testing for like normal. These are static physical challenges with a difficulty of TEN (10) minus your ability level.
 

Hobby/Expert/Professional Abilities
Hobby/Expert/Professional abilities serve as categories for abilities not normally listed in MET sources. These are abilities that may be more focused to your character concept but are not shown in the normal list of abilities. Hobby abilities are usually casual abilities that your character may have. These abilities represent just what the term means, a "Hobby." Expert abilities are defined as abilities that are represented as something you could make a living with. These abilities should relay a formal study and education when creating. Professional abilities always display a great form of education and study. These are abilities that you can make a living with. The Storyteller Staff must approve all Hobby/Expert/Professional abilities in order to define the ability for game play purposes.

Hobby Abilities may include (but are not limited to):
• Hobby - Antiques. As per PG. This ability allows you knowledge in the fine art of antiquing.
• Hobby - Cooking. As per PG. This ability allows you the possibility to cook like an Iron Chef.
• Hobby - Game Playing. As per PG. You can play tabletop games and so forth with the best of them.
• Hobby - Movies. As per PG. You know that Freddy vs. Jason is an awesome movie and that Crawlers is crap.
 

Expert Abilities may include (but are not limited to):
• Expert - Forgery. As per PG. This ability shows expertise in the area of creating forged documentation.
• Expert - Thanatology. As per M:tR. This ability shows expertise in the study of the dead. Looking in a mirror doesn't count.
• Expert - Tracking. As per PG. You have the advantage of seeking those who have eluded you.
• Expert - Ventriloquism. As per PG. You can make a dummy talk without moving your lips. No comments please.
• Expert - Gambling. As per PG. Twenty Grand is on the line and you have the stone cold poker face and three aces in your hand.
• Expert - Disguise. As per PG. This ability shows expertise in disguise through makeup, latex, etc.

Professional Abilities may include (but are not limited to):
• Professional - Cryptography. As per PG. This ability shows professionalism in deciphering electronic codes.
• Professional - Escapology. As per PG. Harry Houdini who? You know your way around intricate contraptions of holding.
• Professional - Photography. As per PG. You have a truly gifted eye and can gain notice from the scenery you capture through lens.
• Professional - Hypnotism. As per PG. Look deep into my eyes. You're feeling sleepy.
• Professional - Piloting. As per PG. This ability shows professionalism in flying aircrafts.
• Professional - Stocks. As per PG. You're middle name is probably "Wall Street". You know when to sale and when to buy.
 

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