Abilities
Sanctioned for Play
NOTE:
Abilities listed with "ST" require an ST to approve it, for type or justification.
(1 = Novice;
2 = Practiced; 3 = Competent; 4 = Expert; 5 = Master; 6+ = Grand Master)
Academics [Specific
or General - arts / humanities skills, such as History, Economics, Theology,
etc.]
Animal Ken
Archery
Area Knowledge
Athletics [Specific
or General]
Awareness
Blind Fighting [primarily
Sabbat; ST approval]
Brawl
Bribery [Ghoul]
Boat Handling [Specific
or General]
Bureaucracy
Computer
Crafts [Specify
type; ST - includes most varieties of artisan / trade skills]
Diplomacy
[see the Diplomacy Ability page]
Dodge
Drive [specify
if other than Class 5 vehicles]
Empathy
Enigmas
Etiquette
Expression [specify
type - expressive fine arts, like painting, writing, etc.]
Finance
Firearms
Fire Dancing [primarily
Sabbat ST approval]
Haven Scouting [Ghoul]
Heraldry
Hobby / Professional / Expert
Ability * (see footnote)[Specify type; ST
approval - any ability not yet covered]
Hunting [Survival
can be used instead]
Instruction [This
ability is required to be able to teach Disciplines or Abilities.]
Intimidation
Investigation
Larceny [see
the Larceny Ability page]
Law
Leadership
Linguistics [Special
progression / Specify languages]
Lip Reading
Lore [Specific
Types; ST approval - Anarch, Blood [Ghoul], Bloodline (5), Camarilla, Cathayan,
Clan (13), City, Demon, Faerie, Hunter, Kindred, Lupine, Sabbat, Sewer,
Sorcery, Spirit, Umbral, Wraith, Wyrm - Be careful to note whether this
is "insider" or "outsider" knowledge]
Masquerade [see
the Masquerade Ability page]
Meditation
Medicine [Specific
or General; ST - such as Haematology, Neurology, Pathology, Surgery, etc.]
Melee
Occult
Panhandling
Performance [Specify
Type - performance fine art skills such as acting, singing, dancing, musical
instruments etc.]
Politics [Note:
includes Kindred status mechanics]
Repair
Rituals [Thaumaturgical
or otherwise]
Science [Specify
type - Biology, Chemistry, Geology, Physics, Psychology, etc.]
Scrounge
Security
Seduction
Sniping [Ghouls]
Stealth
Streetwise
Steward [Ghoul]
Subterfuge
Survival
Throwing [thrown
weapons, sometimes included in "Athletics"]
Vamp [Primarily
Sabbat, combines "Seduction" and "Psychology"- may require "Masquerade"]
* Includes Demolitions, Disguise, Escapology, Forgery, Fortune Telling, Gambling, Infernal Wisdom, Slight-of-Hand, Thanotology, Torture, Ventriloquism, etc.
Specialized Abilities
Examples
of Specializations
Art Criticism- (Academics)
Animal Training - (Animal
Ken)
Falconry - (Animal
Ken)
Kung Fu - (Brawl)
Hacking - (Computer)
Debate - (Diplomacy)
Haggling - (Diplomacy)
Cover/Side-Step - (Dodge)
Shake a Tail - (Drive)
Quick Draw (Fire
Arms)
Interrogation - (Intimidation)
Stare Down - (Intimidation)
Scan - (Investigation)
Search - (Investigation/Scrounge)
Break & Entry - (Larceny)
Camarilla - (Law)
Public Speaking - (Leadership)
Carousing - (Masquerade)
Fencing - (Melee)
Charity Case - (Panhandling)
Artifice - (Rituals)
Haven Defence - (Security)
Street Rat - (Streetwise)
Players Club - (Streetwise)
Camouflage - (Stealth)
Fast-Talk - (Subterfuge)
Mimicry - (Subterfuge)
Skid Row/The Barrens - (Survival)
Boreal Woodland - (Survival)
Crafts/Expression/Performance
Abilities
These Abilities reflect artistic
expression and skill. When you go to use one of these Abilities, you begin
as a default level one. If you have more than one level of the skill then
you continue to make tests until you loose, or you have a success for each
level after the first. If at any point you fail one of your tests, you
stop testing and the level of your work is ONE (1) plus the number of tests
you won. You may choose to retest by expending the ability you are testing
for like normal. These are static physical challenges with a difficulty
of TEN (10) minus your ability level.
Hobby/Expert/Professional
Abilities
Hobby/Expert/Professional abilities
serve as categories for abilities not normally listed in MET sources. These
are abilities that may be more focused to your character concept but are
not shown in the normal list of abilities. Hobby abilities are usually
casual abilities that your character may have. These abilities represent
just what the term means, a "Hobby." Expert abilities are defined as abilities
that are represented as something you could make a living with. These abilities
should relay a formal study and education when creating. Professional abilities
always display a great form of education and study. These are abilities
that you can make a living with. The Storyteller Staff must approve all
Hobby/Expert/Professional abilities in order to define the ability for
game play purposes.
Hobby Abilities
may include (but are not limited to):
Hobby - Antiques.
As per PG. This ability allows you knowledge in the fine art of antiquing.
Hobby - Cooking.
As per PG. This ability allows you the possibility to cook like an Iron
Chef.
Hobby - Game
Playing. As per PG. You can play tabletop games and so forth with
the best of them.
Hobby - Movies.
As per PG. You know that Freddy vs. Jason is an awesome movie and that
Crawlers is crap.
Expert Abilities
may include (but are not limited to):
Expert - Forgery.
As per PG. This ability shows expertise in the area of creating forged
documentation.
Expert - Thanatology.
As per M:tR. This ability shows expertise in the study of the dead. Looking
in a mirror doesn't count.
Expert - Tracking.
As per PG. You have the advantage of seeking those who have eluded you.
Expert - Ventriloquism.
As per PG. You can make a dummy talk without moving your lips. No comments
please.
Expert - Gambling.
As per PG. Twenty Grand is on the line and you have the stone cold poker
face and three aces in your hand.
Expert - Disguise.
As per PG. This ability shows expertise in disguise through makeup, latex,
etc.
Professional
Abilities may include (but are not limited to):
Professional - Cryptography.
As per PG. This ability shows professionalism in deciphering electronic
codes.
Professional - Escapology.
As per PG. Harry Houdini who? You know your way around intricate contraptions
of holding.
Professional - Photography.
As per PG. You have a truly gifted eye and can gain notice from the scenery
you capture through lens.
Professional - Hypnotism.
As per PG. Look deep into my eyes. You're feeling sleepy.
Professional - Piloting.
As per PG. This ability shows professionalism in flying aircrafts.
Professional - Stocks.
As per PG. You're middle name is probably "Wall Street". You know when
to sale and when to buy.
Back to the General
Character Creation page
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