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The
ranks in the schools are Apprentice, Journeyman, Pathmaster and
Schoolmaster. Apprentice and Journeyman are levels of progression. The
Pathmaster is a spellcaster who has gotten the 4th level spell in a
path. A Schoolmaster is a spellcaster who has gotten all 1st, 2nd, and
3rd level spells in the entire school.
Dedicated
spellcasters (Wizards et al.) as heroes are considered to have
Journeyman status in their given school. Minor spellcasters (Elf et
al.) are considered to have Apprentice status in their given school.
To get a second level spell, Mike the Magician must first have 2 first level spells in that path. To get a 2 second level spells, he must have 4 first level spells. If Mike wants a third level spell, he must first have 2 second level spells. This being said, in order to have the fourth level spell, Mike must have 8 first level spells, 4 second level spells, and 2 third level spells. |
Costs of
Spells - Dedicated Spellcaster (Wizard)
|
|||
Within Path | Within
School (but different path) |
Different School | |
First Level |
300
|
500
|
600
|
Second Level |
400
|
600
|
700
|
Third Level |
500
|
700
|
-----
|
Fourth Level |
1000
|
-----
|
-----
|
Costs of
Spells - Minor Spellcaster (Elf)
|
|||
Within Path | Within
School (but different path) |
Different School | |
First Level |
250
|
400
|
500
|
Second Level |
400
|
600
|
-----
|
Third Level |
700
|
-----
|
-----
|
Fourth Level |
-----
|
-----
|
-----
|
Fire
(Rival: Water; Ally: Wind)
The
School of Fire is located in the region of Algrois far to the north and
west where the climate is much cooler that it is here. The School
evolved from the primal need for heat and shelter where there was none
before. Because of this, the School of Fire is an essential part of the
welfare of a large portion of this mountainous area. The people who
live under the influence of the School of Fire view their benefactors
with appreciation. They know that if the school were not there, the way
of life that they enjoy would be impossible. The mountain lakes and
rivers where they fish (the primary source of food for much of the
area) would freeze and the exotic flora and fauna that have been
transplanted in these mountains and valleys would surly die in the
cold. Students in the School of Fire (they prefer to be called "Pyris"
or "Pyri") are usually not locals and come from far kingdoms to study
under some of the greatest warlocks in elementism. The destructive
nature of this magic has forced the powerful leaders of this school to
screen and monitor the fledglings closely. There have been many
unfortunate occasions where a Pyris has succumbed to the powers of
Chaos and now serves Zargon. The School often places a bounty on the
heads of any Fallen Pyris (any creature that uses any Chaos Fire
spells) to the sum of 400 gold coins.
Recently the School has been made aware of a human warlord named Hark who is rumored to possess unique spells related to those taught in the School. Hark has been commanding a small garrison of human and dwarf warriors (7 humans, 4 dwarfs) for hire. The popularity of this leader has grown in the past few years and the School would like to meet him and study his abilities. They are unsure as to his resistances to the powers of Chaos and have been unable to contact Hark as of yet.
Earth
(Rival: Water; Ally: none)
Not
to the surprise of anyone, Dwarven Shaman founded the School of Earth
long ago. One of the first pupils to be admitted to the School of Earth
was a member of the extinct race of Rock Gnomes known as Kazak'Dul. Kazak'Dul
was a clever student who experimented on the properties of his
environment. The limestone caverns that served as the original location
of the School of Earth inspired him to explore and push his knowledge
to its limits. His now famous "Pass Through Rock" was instrumental in
the establishment of many dwarven and gnomish cities under the
mountains in the Worlds Edge range. Soon after the establishment of one
of these cities, Kazak'Dul
sought to
leave the School and live in peace. Sadly, this was not to be so. Soon
after settling down in the lost city of Hova’Lem, Kazak'Dul
was murdered as he slept and his spell book and journal notes were
stolen. It was never discovered whom the murderer was but it is
believed to have been another student named Densort who was later
expelled from the school for experiments that were found to be
“unsavory”. After his expulsion from the school, Densort
fell to Chaos and is known to be the creator of a type of hybrid golem
that appears to be a Chaos Warrior but is made of stone and in some
cases can pass through and reside completely within stone.
Today, the School is almost totally dwarf and elf populated. The elves that live on the surface exclusively follow the Path of the Lifestone while the dwarf students practice the magic of Path of the Stonewalker and the golem magic of the Path of the Rockman. It is currently impossible for a Spellcaster to learn both the elven and dwarven magics in this school. Perhaps when the death of Kazak'Dul is avenged, the School will reunite.
Water
(Rival: Fire, Earth; Ally: Wind)
Scholars at the School of Water claim that it is the oldest elemental
school in existence but the sages of the School of Wind often dispute
this. What no one can dispute is that their members are some of the
most famous. The students of the school of water range from the healers
of the Path of Healing Waters to the fierce battle mages of the Path of
Frost. Though the paths are varied, they all work in total harmony with
the exception of the Path of Gardeners. The paths in the school of
water, as in all of the other schools, are the primary divisions
between students but unlike the other Schools, it is also the basis for
a stringent caste system of sorts. The Healers, the Fighters and the
Vaporists all serve a distinct purpose within the School. The place of
the Vaporists is well known, as they are some of the most renowned
mage-spies in the Empire. The skills of the Healers of the School of
Water are second only to those of the Clerics who serve the many gods
of light. The Fighters are often recruited from the ice plains that the
race of barbarians inhabits. The barbarians that are too physically
weak to adventure as a true barbarian make excellent fighters when they
are trained in the skills of the Path of Frost.
The fourth path in the School of Water was once known as the Path of Gardeners. While you may laugh at their name, these mages are the very ones who first established alchemy among the race of humans. The progenitor of the Gardeners was a female elf by the name of Felilia. Felilia was the mage who created a potion that later came to be known as “The Elixir of Life”. Felilia died a natural death some 75 years ago but in her arrogance, she wrote her own eulogy. This eulogy was actually a spell of regrowth that reunited her drifting spirit with the body that it had left shortly before. The awakened body of Felilia rose from the grave but the forces of Chaos had sensed the darkness in her soul and she was twisted into a monster of terrible power. In her undead madness, Felilia cursed her own children to Chaos. Since her death and reanimation, the Gardeners have been falling from creators and alchemists to Chaos driven cursed warlocks.
Wind
(Rival: none; Ally: Water, Fire)
The School of Wind (also known as Zyphrus) has co-existed with both the
Schools of Water and Fire for eons. Unfortunately, the rivalry between
those two schools has taken its toll on Zephrus and many of its sages
wish for isolation and neutrality. More than any other school, Zyphrus
values knowledge above all else. Only the most brilliant are granted
permission to follow Wings of the Zephyr. Any other path is acceptable
though most choose to follow the Path of Storms because this path is viewed
more highly than the rage driven path Path of the Ragewinds.
The fledglings of Path of the Ragewinds resent being considered less intelligent and will often forgo their own antiquated elders to follow Path of the Firesword in the School of Fire or sometimes Path of Frost in the School of Water. Upon doing so these students will not only be banned from their own School of Wind but they will be viewed with suspicion by their adoptive School. These mages are known as the "Storm Crows" to the School of Wind and any other Student of Wind never utters their names. These "Storm Crows" almost always will be able to learn just a few spells in their new house before disappearing into obscurity. Rumors say that a powerful Chaos Warlock is gathering these fallen mages and twisting their minds to form an army of powerful elementists to serve the will of Zargon.