Final Fantasy IX WALKTHROUGH
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This Walkthrough is for an expert player. 

I will use the default names of the characters in this walkthrough.

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Table of Contents:

I. Configuration of FF8
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II. Disc One
    1) The Introduction
    2) The Evil Forest
    3) The Ice Cavern
    4) Village of Dali
    5) Journey to Lindblum
    6) Lindblum
    7) Gizamaluke's Grotto/South Gate
    8) Burmecia
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III. Disc Two
    1) Cable Car Station
    2) Treno
    3) Gargan Roo
    4) Cleyra
    5) On the Airship
    6) Rescue at Alexandria Castle/Gargan Roo (Visit 2)
    7) Pinnacle Rocks
    8) Lindblum (Visit 2)
    9) Qu's Marsh
    10) Fossil Roo
    11) Conde Petie
    12) Southeast Forest/Black Mage Village
    13) Conde Petie (Visit 2)/Mountain Pass
    14) Madain Sari
    15) Lifa Tree
    16) Madain Sari (Visit 2)
    17) Lifa Tree (Visit 2)
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IV. Disc Three
    1) The Crowning of a Queen
    2) Treno/Alexandria Invaded
    3) Alexandria Saved/Lindblum
    4) Black Mage Village
    5) Kuja's Palace
    6) Oeilvert/Escape the Palace
    7) Esto Gaza
    8) Mount Gulug
    9) Back in Lindblum/Search for the Princess
    10) Ipsen's Castle
    11) The Four Shrines/Shimmering Island
    12) Terra
    13) Bran Bal/Pandemonium
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V. Disc Four
    1) Memoria
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VI. Side Quests
    1) Jump Rope
    2) Mognet Central
    3) Stellazzio Coins
    4) Quina and Quan's Dwelling
    5) Catching Frogs
    6) Racing Hippaul
    7) Mr. Morrid's Coffee 
    8) Namingway Card
    9) Treasure Hunter "S"
    10) Excalibur
    11) Excalibur 2
    12) Garnet's Name
    13) Hades
    14) Friendly Monsters
    15) Ragtime Mouse's Trivia
    16) Ozma
    17) Playing Blackjack
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VII. Items & Abilities
    1) Weapons
    2) Helmets
    3) Arm Pieces
    4) Armor
    5) Accessories
    6) Ability Descriptions
    7) Character Abilities
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VIII. Chocobos
    1) Getting a Chocobo
    2) 'Chocobo Hot & Cold'
    3) Finding Chocographs/Locations
    4) How to Play 'Chocobo Hot & Cold'
    5) Beak Levels & Abilities
    6) Chocographs
    7) Dead Pepper Treasures
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IX. Tetra Master Card List
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If you find a mistake, please tell me.

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Section I: Play Control
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There's not much different here than in other Final Fantasy games. Basically 
you have control of your character in Towns, in the Field (Overworld), and in 
Airships most of the game.  

Towns

Direction Pad- Moves character

X button- Talks to people, confirms
Square button- Offers to play cards, talks to people if they don't want play cards.  
Circle button- Cancels, hold down to run
Triangle button- Brings up status screen

L1 button- Rotates screen 1.
R1 button- Rotates screen 2.
L2 button- Locks position so screen won't rotate
R2 button- Switches between side view and overhead view

Town Notes- When you see a "!" appear above Zidane's head, press "X."  You will 
find a treasure.  This is a great feature, since it cuts down the time spent 
searching towns for items like in other FF games.  

Field

Direction Pad- Moves character

X button- Enters location, get on a chocobo
Square button- Calls a Mog
Circle button- Cancels selection, get off a chocobo
Triangle button- Brings up status screen, brings up chocobo menu

L1 button- Rotates screen 1.
R1 button- Rotates screen 2.
L2 button- Locks position so screen won't rotate
R2 button- Switches between side view and overhead view

Ship/Airships

Direction Pad- Orients ship

X button- Boards ship, moves ship forward
Square button- Moves ship backwards
Circle button- Land ship
Triangle button- Brings up ship's stern where you can change characters and 
access stat screen

L1 button- Rotates screen 1.
R1 button- Rotates screen 2.
L2 button- Locks position so screen won't rotate
R2 button- Switches between side view and overhead view

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Section II: Disc One
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This section contains instructions on how to get through disc one.

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    Segment 1: The Introduction
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You start on a ship, where you find out about a plan to kidnap the princess of 
Alexandria.  After a few movies and dialogue, you are no longer Zidane any more.  
You find yourself as a little black mage named Vivi.

   Goals:
   1. Show the ticket to the man at the ticket booth.
   2. Find out how to play 'The Card Game.'
   3. Go with the rat kid to see the theater.

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    Segment 2: The Evil Forest
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You find your ship, the Prima Vista, crashed in a forest.  To make things worse, 
Princess Garnet is missing.  After watching some scenes, the true part of Final 
Fantasy IX begins.

    Goals:
    1. Find Princess Garnet.
    2. Defeat the Prison Cage twice.
    3. Talk to Vivi and see Zidane's flashback.
    4. Get Baku's permission to look for Garnet.
    5. Leave the ship after Steiner and Vivi join.
    6. Defeat Plant Brain.
    7. Escape the Evil Forest.

Start out by going towards the bottom of the screen and through part of the 
forest. After that, you will encounter the monster that has Garnet entrapped.  
Steiner is there, waiting to help you.

          BOSS: Prison Cage (1st time)
At the beginning of the battle, you go into a trance.  Your power will be 
increased while you have the purple glow around you.  Steiner and Zidane tell 
you a bit about trances.  
When attacking the Prison Cage, be sure you attack the bottom of the creature, 
not the top.  Attacking the bottom hurts the monster, while attacking the top 
hurts Garnet.  You can't take your time defeating the Prison Cage, because he 
uses his spell 'Absorb' to take HP away from Garnet.  When Garnet dies, you lose 
the fight.  After the Prison Cage casts the first 'Absorb,' you are advised to 
heal Garnet.  Using a potion on Garnet will be fine.  If you've taken the time 
to get your character to level 3, this battle will be a breeze.  Otherwise, you 
might have to use a few more potions on Garnet before the battle is over.

After the battle and some dialogue, the Prison Cage strikes again.

          BOSS: Prison Cage (2nd time)
This time it's Vivi that got trapped.  At the beginning of the fight, he casts a 
spell on the Prison Cage.
Use about the same strategies as described in the battle for the first time 
beating the Prison Cage.  This time it's easier since Vivi is casting spells at 
the Prison Cage.

After the battle, a scene occurs, then the screen appears on Vivi lying in a 
bed, with Blank watching over him.  You'll also see Steiner's henchman pushing 
him around.  Next, you'll see Zidane talking to his boss, who refuses to let 
anyone search for Garnet.
    When you leave the room that the boss is in, you will be able to see three 
ATEs (Active Time Events).  One shows what Steiner is doing in his room.  
Another shows Ruby left in the bar in Alexandria.  The third can only occur 
after the one with Steiner.  It shows Cinna frantically trying to find his 
Garnet doll.
    Go down to the room where Vivi is sleeping.  Talk to him.  After the 
dialogue is finished, walk out of the room to see Zidane's flashback.  
Afterwards, choose to go find Garnet.  Afterwards, Blank talks to Zidane and 
tells him to go talk to the boss.  However, the boss isn't in the room he used 
to be in.  He's in a room that is across the hall from the bottom of the 
stairway.  Talk to him in his room, and he will grant you permission to go look 
for Garnet.  First though, the boss, Baku, challenges you to a fight.

          BOSS: Baku
Steal a Hi-Potion from Baku at the beginning of the battle.  It will be a treat 
to get a hi-potion this early in the game.  Although Baku taunts you throughout 
the battle, he's more bark then he is bite.  You should beat him easily.

    After the battle, talk to Blank.  He will say that he'll unlock the door to 
the storage room so you can get Steiner to come with you.  Go to the room where 
Steiner is, and he will join you.  Steiner also suggests that you go visit Vivi. 
Go talk to Vivi in his room.  Vivi joins you, and you are ready to go look for 
Garnet.  Before you leave the ship, Blank talks to you for a while.  He also 
gives you a message from Baku about abilities.  After asking Blank how to equip 
abilities, you leave the ship.
    Make your way to where you found the Prison Cage.  When you enter this area, 
there will be another ATE (Active Time Event) to see.  In this ATE, Baku tells 
his orchestra that they are a good job, and that they will be leaving soon.
    Continue beyond the area where you fought the Prison Cage.  After another 
area, you'll see a moogle that hides in a tree stump when he sees you.  After 
Zidane examines the spring, you automatically view an ATE (Active Time Event).  
In this ATE, you see a quick dialogue between Blank and Baku.
    Despite the fact that it's in the tree stump, the moogle still is just like 
a normal moogle.  Go past the spring to the next area.  At the end of that area, 
you will see a quick scene.  Proceed through the next area.  Upon entering the 
next area, you'll run into a plant monster that is keeping Princess Garnet 
captive.

          BOSS: Plant Brain
Fire attacks, like Vivi's 'Fire' black magic or Steiner's 'Fire' sword magic, 
work very well on this boss.  A while into the combat, Blank arrives to help.  
After Blank arrives, the Plant Brain might use it's devastating attack called 
'Thunder.'  Don't be surprised if this attack wipes out part of your party.  
Blank, the most likely to survive this attack, can deal big damage to the Plant 
Brain.

    After some dialogue, more problems arise, as small plant monsters start 
chasing after Zidane and his group.  Outrun the monsters as they try to chase 
you out.  After a few leaps of faith, you'll become surrounded, and go into 
battle with four Plant Spiders.  The Plant Spiders are weak, Blank or Steiner 
could knock them out in one blow.  Proceed to the next area after you kill the 
Plant Spiders, where Zidane stops and converses with Blank.  Then, watch a movie 
that explains what Zidane meant by "the entire forest is coming after us."  
Blank throws a letter as he is destroyed by a Plant Spider, and you witness the 
entire forest turn into stone.
    Steiner accuses Zidane that it's all his fault at their camp just outside 
the forest, and Garnet comes into consciousness again.  After some more 
dialogue, Vivi and Zidane take a rest.  After that, Zidane states that sometime 
he might come back and be able to save Blank.  Zidane then sets off for a cavern 
south of their camp.  Before you leave though, Monty the moogle has to teach you 
some basics.  And, he teaches them to you in the form of an ATE (Active Time 
Event).  After the lesson, Monty gives you the Moogle's Flute.  This allows you 
to call a Save Moogle on the world map.

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    Segment 3: The Ice Cavern
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   You now are on the world map.  Proceed south to get to the cave you're
supposed to go to.  Slightly south on the mountain you will find the Ice Cavern.

      Goals:
      1. Destroy the strange wall.
      2. Rescue the frozen moogle.
      3. Defeat Black Waltz 1 and Sealion.
      4. Get out of the cave.

    As you enter the Ice Cavern, your party members will discuss myths and 
legends about the Ice Cavern.  Go to the second area of the Ice Cavern, jumping 
up ledges when you need to.  GO to the right of the second area, and have Zidane 
examine the strange wall.  Vivi will break down the wall with his magic.
    Continue through the cave until you come to a fork in the road.  Take a 
left.  Step up to the strange frozen figure and press confirm.  Vivi will melt 
the ice surrounding the Save Moogle, and you will go into another ATE (Active 
Time Event), where you learn more about the game.
    Now go back to the fork and take the right path.  All of your characters 
will, for some reason, fall asleep.  Later, you Zidane waking up.  Go to the
upper-right of the screen and into the next area.  This is where Zidane finds 
who is causing the blizzard...

          BOSS: Black Waltz 1 and Sealion
    At the beginning of the battle, Black Waltz 1 calls the Sealion to help him.  
In this battle, you're going alone against these guys.  As you attack the 
Sealion, Black Waltz 1 heals him with blizzard and taunts you.  Keep attacking, 
using potions when necessary.  If you need extra potions, just steal from 
enemies a little more often.  Since Black Waltz 1 keeps healing Sealion, focus 
all of your attacks on Black Waltz 1 until he dies.  As you attack the Sealion, 
keep yourself healed, because he can attack multiple times occasionally.  
Slowly, the Sealion's heart changes color.  It goes to yellow, then to purple.  
When the Sealion's heart turns purple, it means that he is very close to death.  
But, it also means that he will probably cast 'Tsunami' as soon as possible.  
Survive 'Tsunami,' and you can beat the Sealion with about three more attacks.

    After the battle, Zidane goes back to check on his group.  They're just 
getting up as Zidane greets them.  You probably go back to the Save Moogle and 
save right now.  Go up the cliff where you fought Black Waltz 1.  At the top, 
you finally leave the Mist.
    Before you go down to the village, Garnet needs a new identity.  You choose 
a name for her.  Then you go down into the village.  You then are back on the 
world map.


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    Segment 4: Village of Dali
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    Go southeast on the world map, to a village called Dali.  Everyone goes into 
the inn and rests after a conversation, where Zidane promises to get Garnet, or 
Dagger, as she's called now, to Lindblum.
    When you wake up, there are two ATEs (Active Time Events) you can see.  One 
shows what Vivi is doing.  The other shows what Dagger is doing.  When you walk 
out of the inn, there's another ATE (Active Time Event) to see.  This shows what 
is happening in the inn.

      Goals:
      1. Talk to Vivi.
      2. Find Dagger in the equipment store.
      3. Get Dagger to join you.
      4. Find the underground passageway.
      5. Hide in the machine.
      6. Defeat Black Waltz 2.
      7. Board the cargo ship.

    Since this is the first town you are able to visit, you'll probably want to 
go in the shop right across the street and buy some new equipment.  You'll also 
want to visit the other shop up the road and stock up on potions and other 
stuff.  
    After entering some buildings, another ATE (Active Time Event) will be 
available.  This shows what Dagger is doing.  
    You can go talk to Vivi by the windmill now.  He says that he will go back 
to the inn.
    Now another ATE (Active Time Event) can be seen.  It shows what is happening 
in the inn.
    If you go look through the window of the inn, you'll see that Vivi is not in 
the inn.  Forget Vivi for now.  Go into the equipment shop to find Dagger.  
Dagger then returns to the room in the inn.
    If you get bored, you can always challenge some residents to a game of 
cards, or "Tetra Master."  The equipment shop owner will play with you.
    You won't be able to find Steiner yet, but go talk to the person working at 
the medicine shop.  Then go back to the inn and talk to Dagger.  You'll see an 
ATE (Active Time Event) that shows what Steiner is doing at the moment.  After 
the ATE, Zidane suggests you go look for Vivi.
    Walk up to where the windmill is.  Zidane will stop when you're halfway 
there.  Go up and examine the place where Vivi was standing.  After some 
conversation, you'll find a place where you can talk to Vivi.
    Walk inside the mayor's house (the one with the sun over it) and examine the 
well.  Then go to the house left of the windmill.  There's a metal dome on the 
ground.  Examine it and go down.  You'll be underground now.  Go to the next 
area, where you'll hear a dialogue between two men.  They'll be pushing around 
poor Vivi.
    After a conversation with Dagger, go further into the tunnel.  You'll find a 
moogle inside the barrel in the area after the area that had the chocobo in it.  
Go further, and you'll come to a room where you hear Vivi crying.  He's caged up 
in a box, and Zidane will get him out of the box.  Vivi now joins.
    There's a door in the room that has mist coming through it.  If you open it, 
three ghosts will attack you.  Through the door are a few treasure chests, and a 
machine.
    Examine the machine in the main room.  Press X (confirm) when you go through 
the door that mist is coming out of.  You've now examined both of the machines.
    In the main room, go to the bottom of the screen.  On the right, there will 
be another place you can go to.  In this room, you'll see a poor chocobo being 
tortured.  You also can examine another machine in the back of the room.  Walk 
down the hall and Zidane will stop to examine something.  Continue down the hall 
when he's done.
    In the next room, you see what the true purpose of this machine is.  As you 
hide, you're put into crates.  You then see what old Rusty is up to.  You'll be 
controlling Steiner now.  Go down from the observatory and follow the man into 
his house.  Talk to him inside his house.  Go down from the area outside of the 
house and you'll see the cargo ship.  As Steiner examines the barrel, choose 
either option.  Zidane will come out of it.  After some dialogue, a monster that 
looks like an adult flying Vivi approaches you.  This person is Black Waltz 2.

          BOSS: Black Waltz 2
    This boss battle will be the hardest yet.  Use magic and ethers.  The 
advantage you have is that Black Waltz 2 does not attack Dagger.  Have Dagger 
heal your party and use items on them while your other members attack Black 
Waltz 2.  Even the spells Black Waltz 2 casts that would normally affect all 
party members don't touch Dagger.  Cure the entire party with Dagger (use R1 to 
select all party members while choosing a target) and you should be able to 
defeat Black Waltz 2.

    After the battle and some dialogue, you can either leave now or wait to 
leave.  If you choose to wait to leave, go to the right side of the small garden 
when you're ready to leave.
    Before you leave, there's a bit of dialogue.  There's also some dialogue 
when you get on the airship.

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    Segment 5: Journey to Lindblum
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    Now you're on the cargo ship, flying through the air.

      Goals:
      1. Defeat Black Waltz 3.
      2. Get to Lindblum.

    As you walk through the corridor, you can look at several things along the 
way.  Make your way to the ladder.  Climb up it and you'll see Steiner lying on 
deck at the top.  Go talk to Steiner.  Don't worry about his threats.  Walk into 
the room on the left.  Watch a movie, and then see Zidane steering the cargo 
ship.
    You now see Dagger and Vivi coming up onto the deck, but you see a figure 
fly onto the boat and stop Vivi.  He's who you expected: Black Waltz 3.  After a 
bit of dialogue, you'll watch another movie.  Then, after some dialogue, you 
fight the third Black Waltz.

          BOSS: Black Waltz 3
    At the beginning of the battle, Vivi automatically goes into a trance.  In 
his trance, Vivi can cast two spells at a time.  Use Vivi's magic at the 
beginning of the battle, when he's in his trance.  Actually, use all magic at 
the beginning of the battle.  By the time Vivi's trance wears off, Black Waltz 3 
should be dead.

    After the battle, you see a scene involving Zorn and Thorn.  You then see 
some dialogue, watch a movie, listen to some more dialogue, and see yet another 
movie.  You then arrive in Lindblum.

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    Segment 6: Lindblum
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    After the second movie ends, you arrive in Lindblum.

      Goals:
      1. Get to the elevator.
      2. Meet with Regent Cid.
      3. Get to Tantalus's hideout.
      4. Find Dagger at the top of Lindblum Castle.
      5. Participate in the festival.

    After some dialogue, you can walk around freely.  It's a big place, so feel 
free to explore.
    To continue, go across the hallway from the room you arrived in.  You'll be 
on an elevator.  Minister Artania will be waiting for you.  He will talk to you 
as you ride the elevator up.  When you arrive at the top floor, you will find 
that Regent Cid has been transformed into an oglop.  The minister will explain 
to you.
    After that, you go have lunch at a local restaurant.  You meet two old 
friends, Freya and Bobo, while you're there.  You then rest at the inn.
    The game shows Dagger's conversation with her Uncle Cid.  It includes about 
why Tantalus kidnapped her and more on why he turned into an oglop.
    You wake up in the inn as Zidane.  Vivi greets you.  After Vivi leaves, 
another ATE (Active Time Event) initiates.  This ATE is another lesson from 
Mogster.
    You now are free to move around the town.  When you walk out of the inn, 
you'll be able to see an ATE (Active Time Event) about what Steiner is doing.  
If you walk in the building across the street, you'll see another ATE (Active 
Time Event) on how Vivi is doing.  While you're in the town, you can find out 
about the Festival of the Hunt, play a game or two of Tetra Master, or gain 
levels outside of town.
    Eventually, you'll want to get take the air cab to the theatre division.  
When you leave the air cab station in the theatre division, you'll be able to 
see an ATE (Active Time Event) of how Steiner is doing.  Go down the stairs to 
the left, and go into the first building you come to.  This is Zidane's hideout.
    In his hideout, Zidane wonders about how Dagger is doing.  You then see an 
ATE (Active Time Event) of what Dagger is doing.  When the ATE ends, two kids 
run into your hideout.  They tell you that you should go see Dagger.
    As you walk outside, you can view another ATE (Active Time Event).  This 
shows how your boss Baku and his group are doing.  Yes, the people you abandoned 
at the beginning of the game escaped from the Evil Forest.
    Go back to the air cab station.  Take the air cab to Lindblum Castle.  Make 
your way to the guest room, where Dagger was.  Instead, you'll find Steiner 
there, grouchy, as usual.  Walk out of the guest room.  Walk into the room to 
the left of the screen.
    If you try to go to the elevator, you'll be stopped.  Go to the room on the 
right and talk to the sleeping soldier on the couch on the level below.  You'll 
wake him up, then steal his uniform.  You now can get on the elevator.
    You'll automatically go to the top floor.  When you arrive on the top floor, 
you'll be Zidane again.  Turn left around the corner and go up the stairs.  Keep 
going up stairs until you get to the top of the castle, where you'll watch a 
movie.  After the movie, you'll look through the telescope.  Press X (confirm) 
whenever you see a question mark on the screen.  Once Zidane gives you his 
thoughts on everything, Dagger will want a look.
    After some dialogue, you'll see what old Steiner is up to.  You'll also see 
how Vivi's doing.  You'll also see what Freya is doing.  Finally, you'll see 
what Cid's doing.  Then the screen goes back to Dagger and Zidane.
    You'll see some preparations for the Festival of the Hunt.  Then you see 
Zidane getting ready for the festival.  Go up to Mogki the moogle and save your 
game.  Go to the air cab station and head over to the theatre district.
    After Dagger and Steiner cheer and finish their talking, you'll arrive at 
the theatre district.  Now you start the game, as was described to you in the 
rules you learned in the guest room at Lindblum Castle.  Fight as many monsters 
as you can, remembering the 12 minute time limit.  If you gained levels outside 
of the town, they'll pay off now.  Go to the air cab station and fly to another 
district after you beat a few enemies in the theatre district.  Whatever 
district you fly to will probably run out of monsters too, so you'll have to go 
to the last district.
    If you're leading, eventually you just might run into that rare monster.  
Freya will offer her help.

          BOSS: Zaghnol
    Just have Freya heal you with potions and just have Zidane attack.  It's 
more of a mini-boss then a boss.

    Usually, you only win if you ran into Zaghnol.  No matter who wins, Regent 
Cid congratulates you.  As everyone is about to leave, a Burmecian Soldier comes 
with urgent news.
    You find out that Burmecia is being invaded by the golems that were being 
made in Dali.  After the soldier dies, Regent Cid makes a desperate attempt to 
aid Burmecia, since most of the guards were injured in the festival.
    Before you leave, you have a feast where you find out that Dagger put 
sleeping medicine in everyone but her and Steiner's dish.  After a discussion, 
Dagger and Steiner leave.
    As you wake up, Freya suggests that you go to Gizamaluke's Grotto.  Cid 
thinks that you will still be able to catch up with Dagger.

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    Segment 7: Gizamaluke's Grotto/South Gate
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    The guard by the exit to the castle will tell you that the best way to 
Gizamaluke's Grotto is by following the roots popping out of the ground.  Follow 
the brown mounds on the ground to make your way to the grotto.

      Goals:
      1. Obtain the Gizamaluke Bells.
      2. Save the moogles in distress.
      3. Obtain the Holy Bell.
      4. Defeat Gizamaluke.

    As you enter the grotto, you see two dead soldiers lying by the entrance.  
Go in, and take a right.  A near-dead guard there gives you the Gizamaluke Bell.  
Ring the bell to get in the door to the left.  As you enter the next room, 
you'll see Zorn and Thorn.  The black mage golems will come after you.
    After defeating the golems, proceed and defeat the next golem to get another 
Gizamaluke Bell.  Use the bell to open the big door.  Behind that door is a 
giant bell.  In front of the bell: A poor moogle whose husband got trapped under 
the bell.  Have Vivi give them his Kupo Nut to save the couple in distress.  
There's also a Gizamaluke Bell in a chest under the big bell.
    Behind the bell are two rooms.  In the right one are the two moogles.  If 
you go into the room with the two moogles, you'll get the holy bell as you leave 
the room.  This bell is the same as the Gizamaluke Bell, except it can open the 
door on the left side of the bell.
    As you walk through the door on the left, a dying guard tells you that 
Master Gizamaluke has gone crazy.  After that, you fight Gizamaluke.

          BOSS: Gizamaluke
    This will be a hard battle.  Early in the battle, steal an elixir from 
Gizamaluke.  Heal frequently with potions that you should have stocked up on by 
now.  Vivi's 'Slow' spell will work well against the beast.  Use Freya's 'Jump' 
command frequently to do lots of damage to Gizamaluke.  Have Zidane use normal 
attacks.  Watch out for Gizamaluke's 'Crash' attack, it deals big damage.

    Once you defeat Gizamaluke, you see a scene of Steiner going through the 
South Gate.  Now you're controlling Steiner.

      Goals:
      1. Get rid of the short lady.
      2. Get rid of the short man.
      3. Get the Gate Pass.
      4. Depart on the cable car.

    Go talk to the short lady by the ally.  Choose to console her.  Now the 
short lady is no longer by the alley.
    Now talk to the short man and answer him.  After he's done talking, go talk 
to his worker.  Now go talk to the short man again.  The short man will go away 
from the alley now.
    A short guard comes into town.  Just when it looks like you've been caught, 
all he's doing is giving you a Gate Pass.  Now just go back to the alley.
    Now you have Dagger in your party.  Go to the top of the stairway and get on 
the cable car.

    You now see Zidane and friends back at Gizamaluke's Grotto.  They depart the 
grotto, promising to protect Burmecia.

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    Segment 8: Burmecia
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    You now are wandering on the world map.  Wander for a while, and you'll find 
a large, walled city by a mountain.  This is where you want to go.

      Goals:
      1. Find Zorn and Thorn.
      2. Collapse the catwalk.
      3. Get the Protection Bell.
      4. Open the locked door.
      5. Help Kal get out of the castle.
      6. Find Queen Brahne.

    As you enter Burmecia, it is raining as the characters have a conversation.  
Once in the town, go to the third area (the first was where the conversation 
took place).  You'll see Zorn and Thorn again.  They send two black mages after 
you.
    Walk to the right stairway.  Go to the last area you can get to.  Walk 
toward the treasure chest.  Before you get there, the catwalk underneath you 
collapses.
    Now go back to outside the house.  Go in the left door.  You now can walk 
across the area you previously were not able to.  Now, go through the archway.  
Go out to the balcony, where you will jump across to the other balcony.  Inside, 
a wounded soldier asks you to get the bell under his bed.
    Go back outside, up the stairway, and through the door.  Go up the stairway 
inside and through the archway.  You are now in the area with the locked door.  
Ring the bell at the locked door.  Go inside the locked door.  The characters 
start automatically walking up a stairway, when they start a conversation.
    When you can move around, go up the stairway and strait into the opening in 
the wall.  Inside the room, you see Wei and Kal talking to each other.  Zidane 
comes in and saves the day as the structure Kal is sitting under collapses.
    Go up the left stairway and cross over to the left opening in the wall.  
You'll come to a room with two doors and a stairway.  In the right door is a 
Save Moogle, in the left door Freya will get a Mythril Spear.  Equip it on her.  
Now go up the stairway.
    You'll jump up the statue.  Then Freya will have a flashback.  Queen Brahne 
and her company will have a conversation.  Then, you go into battle with 
Beatrix.

          BOSS: Beatrix
    Heal frequently.  Use Freya's 'Jump' command as often as possible.  Have 
Vivi cast slow, and have Zidane attack.  Stay alive long enough, and you'll exit 
out of the battle.

    After the battle, Queen Brahne and her group leaves, and you see one, last 
movie.  Then, it's the end of disc one.

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Section III: Disc Two
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This section contains instructions on how to get through disc two.

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    Segment 1: Cable Car Station
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    You start disc two seeing two guards talking to each other in front of South 
Gate.  Then you see Steiner and Dagger on the cable car.  As they step out of 
the cable car, they realize they are in Alexandria.

      Goals:
      1. Get to the rest area.
      2. Talk to the guard at the counter.
      3. Meet Cinna and Marcus.
      4. Depart in the cable car.
      5. Fight Black Waltz 3.

    You can talk to the guard to see how the cable car works if you want to.  
Otherwise, just go up the path to the rest area, where Steiner says that you 
should gather information.  Talk to the guard at the counter.  The cable car to 
Lindblum will depart, and you'll hear a familiar voice yell that they missed 
their ride.
    Go to where you heard the voice from, and you'll see none other than Cinna 
and Marcus from Tantalus.  Go back into the rest area, and you'll see Cinna 
arguing with Steiner.  Talk to Marcus and Cinna, then talk to Steiner.  Then, 
the cable car to Alexandria will arrive.  Before you leave, make sure you 
deliver any letters you have to Nanza the Save Moogle in the lower left corner 
of the rest area.
    Go out to where Steiner and Marcus are.  Talk to everyone, then go into the 
cable car.  In the cable car, Marcus will announce that he's finding a cure for 
Blank's petrifaction.  Talk to Marcus.  The cable car comes to stop and the 
conductor goes to see what's wrong.  Marcus, Steiner, and Dagger all run outside 
to see Black Waltz 3 stumbling around.  He won't stop until he completes his 
mission, so he fights you to the death.

          BOSS: Black Waltz 3
    Use Dagger to heal the group.  Always wait for Dagger to select an action 
until the group needs healing.  Have Steiner and Marcus attack.  Since he's 
weak, he will die quickly.

    After Black Waltz 3 dies, the characters talk a little bit.  Then they go 
back on the cable car and talk for a while.  The cable car arrives at the 
Alexandria station.
    At the fork, take a right.  Try walking ahead, and the guard stops you to 
see your Gate Pass.  Walk ahead, and you'll be on the world map.

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    Segment 2: Treno
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    As you walk to the walled city of Treno (it's by a mountain), it slowly 
becomes nighttime.  As Steiner, Dagger, and Marcus enter Treno, they talk about 
how they plan to get the Supersoft.

      Goals:
      1. Find Dagger.
      2. Find Marcus.
      3. Find Baku.
      4. Go to Doctor Tot's tower.

    As Dagger and Marcus walk away, you are now controlling Steiner.  A series 
of ATEs (Active Time Events) can be seen now.  They show what Dagger and Marcus 
are doing.  You can only see an ATE when you go into an area you're supposed to 
go into.  If you're bored, you can play a card game tournament in the stadium.
    Eventually, you'll join back up with your group.  You'll find Dagger in the 
auction house.  You'll find Marcus in the inn.  Once you get Dagger, go talk to 
Marcus.  Then, go out to the docks, where you'll find Baku.
    You view a scene that shows a conversation between the auctioneer and Kuja, 
one of the two who were with Brahne in Burmecia.
    Then you see your group on the boat, sailing down a river.  You hear a lot 
of what Steiner is thinking.  You also hear Dagger's thoughts.  Then, you arrive 
in a house, where you are supposed to find Supersoft.
    A person comes down the stairs, and you hide.  Suddenly, Dagger leaps out, 
and starts a friendly conversation with her old tutor, Doctor Tot.  Then, Baku 
talks to you as you are about to leave the inn.
    Go to the tower that Doctor Tot told you about.  At the top of the tower, 
Marcus takes the Supersoft.  After he takes it and you can move Dagger around, 
talk to Doctor Tot.  After you can move around, go up to the hatch that Doctor 
Tot opened.

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    Segment 3: Gargan Roo
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    When you go down the ladder, you find yourself in an underground tunnel 
built by ancient people.

      Goals:
      1. Pull the lever to move the spider.
      2. Pull the lever to stop the spider.
      3. Defeat the Ralvurahva.

    The monsters in this tunnel are very hard, so you may want to take some time 
to gain levels.  Go to the right path and then walk up.  Doctor Tot will stop 
you and tell you to pull a lever.  Pull it, and a spider starts circling the 
area.
    Go to the lower left of the area where Doctor Tot is standing now.  Press X 
(confirm) in front of the object on the wall.  The spider will stop.  Now you 
can get in the trolley.
    After you get in the trolley, you see Doctor Tot go and pull one of the 
levers.  Then, you see Dagger and her group on the trolley, when the trolley 
comes to a sudden stop.  Dagger leaps out of the trolley and on to the ground to 
find a large monster blocking the path of the spider.

          BOSS: Ralvurahva
    Hold Dagger's attacks until the party needs healing.  Have Marcus and 
Steiner attack.  If you gained levels when you entered the Gargan Roo, the 
Ralvurahva will be fairly easy to beat.  Otherwise, phoenix downs and potions 
might be very useful in this battle.

    Once you defeat Ralvurahva, you arrive at what the characters think is 
Alexandria.  Dagger knows exactly where they are, but Steiner and Marcus insist 
they hurry.  Sure enough, it's a trap as two gates go up around them.  Then Zorn 
and Thorn come and take you to Queen Brahne.

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    Segment 4: Cleyra
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    You now see Zidane and his friends in Burmecia.  They say that they should 
go to Cleyra.  Wander on the world map until you see a big sandstorm.  Walk up 
to the sandstorm and enter.

      Goals:
      1. Open the sealed door.
      2. Fill the room with sand.
      3. Make your way to the Cleyra Settlement.
      4. Defeat the Antlion.
      5. Help the townspeople.

    You enter into the sandstorm as the characters have a short conversation.  
Then, you now can move Zidane around.  Move forward to the next area.  Go to the 
top of all the stairs and pull the lever.  The door below will open.  Go through 
the opened door.
    In the 4th area from the room with the door, you'll find a hole in the wall. 
Put your hand in the hole.  In the area before the area with the hole, the 
entrance you came from before is gone.  Climb the chains up to the opening in 
the big stone.  Now go to the left and through the log in the area you just came
into.
    Go up the log into the next area.  In this area, there's a fork.  Go left 
for a Flame Staff.  Going right brings you to another area.  This area contains 
a bridge.  Just go across it to get to the next area.  In the next area, there's 
a fork.  Take the right or center path and you'll come to a lever that you 
should pull.  Now go back and take the left path.  Since the sand isn't flowing, 
you can go wherever you want.  You should wind up in a room with quicksand.  
Avoid the quicksand, pressing X rapidly if you fall in.  Once you get across, 
you'll go to the next area.  At the end of the third area, you'll go into the 
Cleyra Settlement.
    As you come into the settlement, two people greet Freya.  They will take 
Freya to where the king of Burmecia is residing.  One of the people will offer 
to show Zidane and Vivi the town.
    Whether you accept the person's offer or not, an ATE (Active Time Event) 
will be available soon.  It shows what Vivi is doing.
    Later more ATEs (Active Time Events) may become available to see as you 
wander through the village.  They will just show what other people in your group 
are doing.
    If you visit the cathedral, you find that Freya has left a message for you 
to wait at the inn.  So, go to the inn.  As you're about to enter the inn, you 
find out that an antlion is hurting a child from a panicked Burmecian soldier.  
Follow the soldier to the antlion, where your other party members will join you 
in fighting the antlion.

          BOSS: Antlion
    This boss is very cruel.  Always have at least one person stay ready to heal 
with whatever potions you have. Use Freya's 'Jump' command and Vivi's spells.  
Use Zidane to heal.  If Freya has the Mythril Staff equipped, have her cast 
'Reis's Wind' to make all characters be regenerating HP.  It Vivi has the Fire 
Staff equipped, his 'Fira' spell will be your best bet since it does massive 
damage to the Antlion.  The 'Sandstorm' attack that the Antlion uses will 
devastate your party, since it puts everyone down to less than 10 HP.  But, if 
Freya is in the middle of her 'Jump' when 'Sandstorm' is used, she won't be 
affected by it since she will be in the air.  When you do beat this monster, 
you'll probably be near dead.

    After the battle, Freya talks with Prince Puck, the person who helped Vivi 
get into 'I Want To Be Your Canary' at the beginning of the game.  Freya returns 
to the cathedral to talk to the king.  After the conversation, a ceremony is 
performed to strengthen the sandstorm.  Instead, the sandstorm dissolves and 
disappears.
    After the sandstorm, people are afraid that someone is invading.

    As the screen fades, leaving Cleyra with fear of being invaded, you now see 
how Dagger and friends are doing.  Steiner and Marcus are in a cage hovering 
over two guards.
    You see Dagger in her bedroom, thinking about her mother.  Then, Zorn and 
Thorn come in and take Dagger to see Queen Brahne.  Whether you believe Queen 
Brahne or not, Kuja comes in and puts Dagger under a spell.
    Next you see Zorn and Thorn performing a ceremony.  Then, you see Zidane and 
Freya again.

    After some dialogue, you control Freya.  Just go to the entrance of the 
town.  Now, make your way down the tree.
    You'll meet Alexandrian soldiers as you make your way down.  As you cross 
the bridge, Freya stops you and Puck comes to warn you that the village is under 
attack.  As usual, there are those little golems there.
    First, you battle an upgraded golem: Type B.  Then you fight three 
Alexandrian soldiers.  Then, two more Type B's come.  Then you go throughout the 
town, hoping to save it from invasion, more importantly, the king and high 
priest from death.
    Eventually, you run to the cathedral, hoping to be safe inside.  But, Type 
B's surround you.  Suddenly, you hear a voice.  A figure leaps down from the 
cathedral, and wipes out the Type B's, giving you time to hide inside the 
cathedral.
    Inside the cathedral, Freya is talking to her old friend, Sir Fratley.  But, 
Fratley does not remember who Freya is.  Fratley does not even remember the king 
of Burmecia.  Puck comes into the cathedral, telling everyone that he found 
Fratley and brought in to Cleyra.
    After some dialogue, the game remembers that there's an invasion going on.  
You find Beatrix, sitting by the harp, and the high priest on the ground.  She 
takes the magic stone, then runs away.
    Chase after Beatrix.  Outside the cathedral, she will stop.  Again, you'll 
fight a battle at a severe disadvantage.

          BOSS: Beatrix
    Fight Beatrix similar to how you did the first time, except this time, 
expect much more of a challenge.  Immediately use Vivi's 'Slow' spell and you 
should be fine.

    After the battle, the characters teleport with the black mages to see who, 
or what, is behind all of this...

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 5: On the Airship
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    You'll see a scene with Queen Brahne in it.  You'll also see a movie.  After 
the movie, your characters arrive on Queen Brahne's airship.  When you hear 
someone coming, you hide behind the stairs.  An Alexandrian Soldier and Beatrix 
have a quick talk, then you are able to control your character.

      Goals:
      1. Try looking through the door on the deck.
      2. Use the pods to get to Alexandria.

    Walk up the stairs to the door on the deck.  Zidane will try to look through 
it, but will have no luck.  You then see Brahne talking to Beatrix.  Brahne 
announces that she needs one more jewel.  She also says that she will execute 
Dagger when she returns to Alexandria.
    After a bit of discussion, Vivi tells everyone to follow him.  Follow Vivi 
to where the large pots are.  Try using the pods, and you're on your way to 
Alexandria.
    After the characters teleport away, you see how Marcus and Steiner are doing 
in their cage.  They have finally come up with a plan to get them out of the 
cage.  Just do as Marcus tells you to do and you'll bust out of the cage.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 6: Rescue at Alexandria Castle/Gargan Roo (Visit 2)
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    After you break out of the cage, you now must find Dagger.

      Goals:
      1. Get Zidane and his group to help you.
      2. Defeat Zorn and Thorn.
      3. Get Dagger.
      4. Defeat Beatrix.
      5. Have Beatrix and Freya distract Zorn and Thorn.
      6. Fall for Zorn and Thorn's trap.
      7. Defeat the Ralvuimago.

    An Alexandrian guard comes storming at you.  Expect more to be chasing after 
you.  It's pretty easy to know where to go: The path has no forks that you can 
go to.  Once you get on the stairway, Marcus decides that he's waited long 
enough.  He goes away to save Blank.  Right after he leaves, Vivi, Zidane, and 
Freya arrive to help Steiner.  Then, a 30 minute timer pops up.  You have to act 
fast, because what you can do is limited by time.
    Move forward to go on to the next area once Marcus closes the gate on the 
Alexandrian guards.  Follow the path in the ground to the next area after that.  
Then, follow the path to the top of the screen to get to the next area.  Go in 
the castle and leave the guards in the next area confused.
    Once in the castle, go up the main stairway and take a left.  Go through the 
opening in the wall that's right above where you entered from.  Go up the 
stairway to the left and through the door that Dagger came out of at the 
beginning of the game.  Go up the stairway in the center and open the door at 
the top of it.  Try moving the candle emitting purple light in the upper left 
corner of the room you just came into.
    Go down the stairs in the room you arrive in, remembering that it mike take 
some time.  Ignore all the doors in the next area.  Go down to the next area, 
where you'll see a door.  Go through this door.  You'll see Zorn and Thorn with 
Dagger lying in between them.  You'll finally get a chance to beat up on those 
pests.

          BOSS: Zorn and Thorn
    Focus your attacks on one of the two.  I focused my attacks on Thorn.  
Having Freya cast 'Reis's Wind' is vital to your survival.  Although Zorn and 
Thorn may not seem that tough, their 'Meteorite' spell hurts!  Use items 
frequently, as usual.  Have Steiner and Zidane beat up on whoever you are 
focusing your attacks on.  Vivi's 'Slow' on either enemy will be useful.  Use 
Freya's 'Jump' command right before you think they might cast 'Meteorite.'  Once 
you hurt them enough, they'll give up and leave.

    Run up to Dagger.  As soon as you reach her, your time limit ends.  
Finishing in time shouldn't be a problem.  (I ended my first try with 22 minutes 
left on the clock!)
    After the characters discus Dagger's condition, you'll automatically see an 
ATE (Active Time Event).  The ATE just shows how Marcus is doing on his dash to 
Blank.
    You're Zidane again, and you have to carry Dagger out of there!  There's no 
time limit though, so it shouldn't be much of a problem.  Be sure to stop by the 
Save Moogle that just moved into the room you're in!
    Go back the same way you came in.  Once you get to the room where the secret 
passage was, the characters pause and close the secret passage.  Then, Zidane 
insists on staying there to let Dagger rest.  After a while, Zorn and Thorn walk 
in, followed by Beatrix.  Then, you have another fight with Beatrix.

          BOSS: Beatrix
    Have Vivi start the battle by casting 'Slow' on Beatrix.  Also, have Freya 
cast Reis's Wind.  Heal frequently with what items you have left from the recent 
boss battles.  Don't bother stealing from Beatrix since she only gives you a 
Phoenix Down.  At the end of the battle, Beatrix decides that she is just 
wasting her time on you.

    After Beatrix stops fighting, she assists in reviving Dagger.  After Dagger 
is revived, Queen Brahne comes into the room.  Freya and Beatrix offer to stay 
and distract Brahne while you escape.  Zorn and Thorn send a monster to do the 
job instead.  Just use a few of Beatrix's attacks and the monster will be dead.
    You now are controlling Zidane.  Get down the stairs as fast as you can, 
there's a monster chasing after you.  Once you get to the second area of the 
stairs, those annoying black mages will be after you again.  This time, there 
Type C's.
    Hurry down the stairs, but the Bandersnatch will leap down and fight you 
eventually.  You go into combat with two of them.  They're pretty easy.  
Continue down to the next area, where the characters will automatically run.  
Then, Steiner decides to leave.  After that, you go into combat with another 
Bandersnatch.  Zidane, Dagger, and Vivi start running away as the screen fades.
    Then, you see how Beatrix and Freya are doing.  They're hopping down the 
stairs, trying to avoid Bandersnatches of their own.  Then, they go into a 
battle with two Bandersnatches.  Then, Steiner comes to help as two more 
Bandersnatches attack.
    After that, you're Zidane again.  Go down the stairway, past the room where 
you found Dagger.  Then, you'll fall for the same cage trap you did before.  
But, Marcus will save the day.  Blank will be there too.
    Marcus and Blank say that they'll take care of covering you escape, while 
you get out from the Gargan Roo.  Everyone will hop on the trolley.  Then, 
you'll run into a boss similar to the one you ran into before in the Gargan Roo.


          BOSS: Ralvuimago
    Whenever you use a physical attack, Ralvuimago will become compact.  His 
defense will skyrocket, but he won't attack.  Use the time when he's compact to 
heal the party.  Using this strategy, the boss shouldn't be very hard.

    After you defeat the Ralvuimago, you get back on the trolley.  And, the 
Ralvuimago gets up and starts chasing the trolley.  You fly past Treno, and 
crash a while down the tunnel.
    You see what Queen Brahne is doing for a while.  You also hear more about 
Vivi.

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    Segment 7: Pinnacle Rocks
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    You see Dagger lying down, thinking about her mother.  She wakes up, seeing 
Vivi.  After some discussion, they decide to go to Lindblum Castle to borrow an 
airship.  Then, a person named Ramuh appears, floating in midair.  After the 
characters talk with Ramuh, you must travel around the forest to find five items 
he will hide.

      Goals:
      1. Collect five pieces to the story. (Optional)
      2. Watch the destruction of Lindblum.

    There's a Save Moogle not to far from where you start controlling the 
characters.  You probably want to go save.  Search throughout the entire area to 
find the pieces to the story.  Put them in the following order: Beginning, 
Cooperation, Silence, Hero.  If you don't feel like finding all the pieces to 
the story, you can just proceed without being able to summon Ramuh.
    You go to the cliff overlooking Lindblum.  If you're done with business on 
the Pinnacle Rocks, jump off.  After you jump off, you see Lindblum being 
destroyed by airships.  It's also being invaded by those pesky black mages.

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    Segment 8: Lindblum (Visit 2)
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    You arrive in Lindblum, or at least, what's left of it.  Zidane and his 
friends have a conversation.  You tell Vivi to hide, and you are free to explore 
what remains of Lindblum.

      Goals:
      1. Find Minister Artania.
      2. Talk to Regent Cid.
      3. Leave Lindblum.

    Go up the road in town, then take a left in the next area.  You'll find 
Minister Artania.  He offers to take you to see Regent Cid.  You talk to Regent 
Cid for a while, then two guards come in with Vivi.  They hand him over to you.  
Regent Cid has more to tell you about Brahne's plans.  You also have plans of 
your own now.
    Prepare for your departure.  Stock up on items before you leave.  Then, talk 
to the man by the fountain to get out of the town.  After you tell him that 
you're ready to leave, you see an ATE (Active Time Event).  After the ATE ends, 
you'll see a scene with Zidane and Dagger.  Then, you'll get to the Base Level.
    After you depart, you'll see another ATE (Active Time Event).  This ATE 
shows the soldiers waiting for the trolley that Cid stopped.  Before you leave 
through Dragon's Gate, buy some weapons from the merchant.  Now, you can leave 
Lindblum.

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    Segment 9: Qu's Marsh
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    On the world map, go to the marsh you looked at through the telescope in 
disc one.  This marsh is called Qu's Marsh.

      Goals:
      1. Meet Quina.
      2. Talk to the Qu chief.
      3. Find the entrance to the tunnel.

    Explore the marsh until you find a place with a fat creature in an apron 
walking around.  This is Quina.  If you haven't met him before, catch a frog for 
him.  Otherwise, just talk to him.  Quina will join your group.
    Go up from where you found Quina.  You'll see a hut.  Go in it, and you'll 
meet the Qu tribe's chief.  He will give you a hint on how to get to the 
excavation site.  When you leave the hut, go to the right.
    You will be automatically moving now, following Quina.  Quina will run right 
into the tunnel you're supposed to go into.  After you can control Zidane again, 
go where Quina went, down into the Fossil Roo.

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    Segment 10: Fossil Roo
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    You are now in the underground tunnel: Fossil Roo.

      Goals:
      1) Escape Armodullahan.
      2) Defeat Lani.
      3) Ride the garnet.
      4) Flip switch #1.
      5) Flip switch #2.
      6) Flip switch #1 again.
      7) Flip switch #3.
      8) Leave Fossil Roo.

    Walk forward in the tunnel.  As you step pass the sun symbol on the wall, 
the ground shakes.  One gate closes and another opens.  A giant object comes 
rolling out.  Zidane tries running away from it.  Keep running away when you 
control Zidane.  He will probably eventually catch up to you.

          BOSS: Armodullahan
    Armodullahan usually starts the battle with 'Level 5 Death.'  This move will 
instantly kill anyone who's level is a multiple of five.  Don't worry about 
whoever fell, this boss falls after small amounts of damage.

    The Armodullahan will get up shortly.  You must continue to outrun it.  In 
the third area of the bridge, the Armodullahan will fall into a pit.
    After you're done with Armodullahan, the bounty hunter Lani approaches and 
prepares to attack you.  You also find out that Lani set Armodullahan loose.  
Lani gets frustrated, and attacks.

          BOSS: Lani
    Have Quina heal, Zidane attack, Dagger use Ramuh, and Vivi cast spells, make 
sure he casts 'Slow.'  Lani will focus his attacks on Dagger, so make Dagger the 
primary target of healing.  When Lani asks why you aren't giving up, that means 
she's getting weak.  She will start using more devastating attacks, which means 
you may want to devote Dagger to healing now.

    Once Lani is defeated, she makes a quick escape.  Now you can proceed into 
Fossil Roo.  In the next area, you'll see a gargant walking around the ceiling.  
Walk over to the left and pick up a plant.  Hold it in front of the tunnel, 
and the gargant will come to you.  You'll hop on the gargant.
    The gargant will take you across the river, where you can go on to the next 
area.  You can get back across the river by grabbing a plant and giving it to 
the gargant.  In the next area, talk to the treasure hunter.  He will tell you 
how to get to the Outer Continent.
    Take the upper path.  Take a plant and give it to the gargant to hitch a 
ride.  In the area beyond where the gargant takes you, you'll find switch #1.  
Choose to flip the switch.
    Go back and hitch another ride on the gargant.  Since switch #1 is flipped, 
you'll go to a different place this time.  In the second area after the area the 
gargant takes you to, you'll find switch #2.  Flip switch #2.
    Take the gargant back to switch #1.  Flip switch #1, then ride gargant back 
to the area where the treasure hunter was.  Take the lower path this time and 
ride the gargant there.
    The gargant will take you to an area with another treasure hunter.  Go up 
the staircase.  Go on to the next area.  Don't flip the switch in this room.  Go 
on to the next area and hitch a ride on the gargant.
    The gargant takes you to a small area.  Go on to the next area, that has 
plants on the wall.  You'll have to climb the wall carefully.  Rest above the 
platforms to avoid the sudden spurts of water that will force you down from the 
wall.  At the top is switch #3.  Flip this switch if you're ready to go outside 
of Fossil Roo.
    Go to the right of the room (not the far right) and on to the next area, 
where you'll hitch a ride on a gargant that will take you out of Fossil Roo.
    You arrive in an area that leads out of the tunnel.  Go out to find yourself 
on the Outer Continent.

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    Segment 11: Conde Petie
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    Travel along the continent until you come a place called Conde Petie.

      Goals:
      1. View all of the ATEs (Active Time Events).
      2. Find and chase the black mage in the store.

    As you walk in, some creatures are yelling their sacred greeting.  After you 
say their sacred greeting, you can pass.  And, there are two ATEs (Active Time 
Events) available.  One shows what Vivi is doing, the other shows what Quina is 
doing.
    As you walk into the shop, another ATE (Active Time Event) becomes available 
for you to see.  This one shows what Dagger is doing.
    After you talk to Vivi on the bridge above the shop, another ATE (Active 
Time Event) becomes available.  This ATE shows a hungry resident of Conde Petie.
    After seeing all of the ATEs (Active Time Events), go back into the shop. 
You'll see a black mage there.  Vivi comes in, and he and Zidane chase after 
him.  Then, you meet up with Dagger.  She also helps chase the black mage.  
After a conversation with the person at the front gate, you decide to go to the 
Southeast Forest to find the tribe of black mages.
    Now you can leave, and go find the Southeast Forest.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 12: Southeast Forest/Black Mage Village
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Now you're back on the world map, and need to find the Southeast Forest.  
Follow the directions that the person in Conde Petie gave you to get to the 
Southeast Forest.

      Goals:
      1. Enter Black Mage Village.
      2. Meet Vivi in the inn.

    Once you enter, take the right fork, then the left fork, then right, then 
left, etc.  Eventually, you'll see a black mage run out of one of the forks.  
Follow the mage.  In the area the mage goes to, you'll see him open a portal, 
them close it.  You'll follow him into it.
    You are now in Black Mage Village.  The black mages are panicked when they 
see humans.  After Dagger, Vivi, and Quina run off, you can see some ATEs 
(Active Time Events).  They all cover what your other characters are doing.
    Wander around the village, meeting other characters and seeing more ATEs 
(Active Time Events).  After seeing all the ATEs and meeting all of the 
characters, go meet Vivi in the inn.  Choose to rest.
    Dagger wakes up, telling Zidane that Vivi left.  Dagger talks with Zidane 
for a while.  Then, they go back to sleep.
    In the morning, a black mage tells Dagger that he saw a silver dragon.  
There's also a bit more information about Kuja.  They say to go to the Sanctuary 
beyond Conde Petie.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 13: Conde Petie (Visit 2)/Mountain Path
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    Go back to the Conde Petie.  As you enter, the characters have a short 
conversation.

      Goals:
      1. Talk to the dwarf by the exit.
      2. Talk to Father David.
      3. Talk to the twins.
      4. Join Eiko.
      5. Defeat Hilgigars.

    Talk to the dwarf by the exit in the area that has the Kirkboat in it.  He 
will tell you what you need to do to pass.  Go down the staircase in the upper 
left of this area.  The person walking around here is who you need to talk to.
     When you talk to him, he says that he is Father David.  The ceremony is 
similar to a marriage.  Surprisingly, Dagger volunteers to perform the ceremony 
with Zidane.
    Go talk to the dwarfs at the other gate.  They will let you through.  Vivi 
and Quina will follow.  Go out of Conde Petie now.
    You will now be on the Mountain Path, where you'll save Eiko from falling.  
Eiko joins when Quina runs after the moogle.
    Go forward through the mountain pass.  When you come to the two moogles, 
turn left.  When you enter the next area, you'll see a giant tree.  Go on to the 
next area, where you will be attacked by Hilgigars.

          BOSS: Hilgigars
    Have Eiko and Dagger heal and use summons.  Have Vivi use spells like 'Fira' 
and 'Thundara.'  Also, have Vivi cast 'Slow' at the beginning of the battle.  
Have Zidane attack.  You don't have to worry that much about phoenix downs 
because Eiko has a 'Life' spell.

    After Hilgigars is defeated, Eiko suggests you go to the Iifa Tree, also 
known as the Sanctuary.  Move forward to the Iifa Tree.  In the next  area, take 
the left branch.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 14: Madain Sari
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You wind up on the world map.  Move forward, toward the coast, where you 
will find Madain Sari, Eiko's village.

      Goals:
      1. Find Quina.
      2. Talk to Morrison.
      3. Show Dagger the Eidolon Wall.
      4. Eat at Eiko's home.

    Mog flies in after a short conversation.  Eiko tells you to follow her.  She 
talks a while with Zidane, then Dagger gets involved in their conversation.  
After Eiko runs to cook a meal, an ATE (Active Time Event) is available.  It 
shows what Vivi is doing.
    When you walk out of the area, another ATE (Active Time Event) can be seen 
about how Dagger feels.  If you go up the staircase in the first area and talk 
to the moogle, you'll meet Quina.  S/he will jump into the river, trying to find 
food.  Walk back to where Dagger was, and you'll automatically see an ATE of how 
Eiko is feeling.  In the ATE, who you choose to do each job probably affects 
something, but I don't have any information on that yet.
    Go to the lower left exit in the main area to meet Vivi.  Try walking in the 
house to the left, and Morrison will offer to take you to the Eidolon Wall.  
When you go back to the main area, another ATE (Active Time Event) will be 
available.  This shows how Eiko is doing in her kitchen.  I'm guessing that how 
accurate you are on how many people you need to get water for (the correct 
number is 10) affects how good the meal is.  Also, I'm guessing that whether you 
put the oglop in or not changes the outcome of the meal.  All the options you 
see in ATEs involving Eiko probably change how good the meal is.  I'll make a 
chart later.
    Go to the lower right from the main area now.  Go talk to Dagger.  Zidane 
offers to take her to Eidolon Wall.  Now that Dagger's with you, take her to 
where you found Quina.  The moogle will let you in to see Eidolon Wall.
    When you walk away from Eidolon Wall, another ATE (Active Time Event) of 
Eiko will be available.  In this event, Eiko mistakes Quina for Kuja, but causes 
no harm.
    Now, go into Eiko's house to eat.  After the meal, pick up the pot and take 
it to Eiko.  While there, Zidane asks about the Iifa Tree.  Talk to the moogle 
that is fishing, Dagger, and Eiko.  Then, try to go outside.  Momatose the 
moogle will stop you and ask you if you want to sleep before you leave.  Choose 
to sleep.  You'll walk out in the middle of the night and talk to Vivi.
    The next day, Zidane leaves the village with Eiko, Dagger, and Vivi.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 15: Lifa Tree
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    Go through the Conde Petie Mountain Pass.  You'll be on the world map.  Walk 
forward, to the Iifa Tree.

      Goals:
      1. Get to the bottom of the tree.
      2. Defeat Soulcage.

    As you walk in, the characters have a short conversation.  Ask Eiko about 
the barrier you're running into.  Eiko will take the seal down.  Then, you can 
go over to the Iifa Tree.
    Go down the paths to the Iifa Tree.  Eventually, you'll come to a circular 
platform, where the characters will stop to have a short conversation.  When 
Zidane stands on it, he finds out that it's an elevator.  Once you get down, 
move forward to the Iifa Tree.
    Eventually, you'll come to another area where the characters stop and have a 
conversation.  Eiko finds a platform while the characters are talking.  When all 
of the characters get on the platform, it moves.  The characters talk as they 
ride the platform down.  Some enemies fight them on their way down.
    When you can move around, talk to Vivi.  After a little bit of discussion, 
you go into another battle.  Then, you arrive at the bottom.  Talk to everyone 
when you are able to control Zidane.  Check the edge of the root that Vivi and 
Eiko are standing on, too.  Once you check the edge of the root, something 
attacks from above.  Run up to where Dagger is.  You go down with Dagger to 
where Vivi and Eiko are.  The monster that comes tells you a bit about Mist.

          BOSS: Soulcage
    Use your normal boss strategy with this boss.  Make use of summons and 
spells.  Do not have Vivi cast the normal 'Slow,' Soulcage will not be affected 
by it.  If you're stocked up on potions, equip everyone with the 'Auto-Potion' 
ability (Mythril Vest has this ability).  Every time a character is hurt, they 
will automatically drink a potion!  Do not cast fire spells on Soulcage because 
he as a nasty counterattack.  (You may have to cast a fire spell on Soulcage for 
him to die, but I'm not sure.)

    After Soulcage is defeated, your characters run to escape the Iifa Tree.  
Then, you watch a movie that shows all of the Mist disappearing.  Then, Eiko has 
to return back to her village.  Your characters offer to go with her.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 15: Madain Sari (Visit 2)
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Make your way through the Conde Petie Mountain Pass to Madain Sari.

      Goals:
      1. Follow Eiko to the cave under her house.
      2. Go to Eidolon Wall.
      3. Defeat the red-headed man.
      4. Find Dagger.
      5. Get Amarant to join.

    When you arrive at Conde Petie, Eiko's moogles come running to her.  The 
moogles run off with her.  Follow her when you can control Zidane.  Go to Eiko's 
house.  Go into the cave on the dock.  A precious stone has been stolen.
    Eiko leaves to pray, then Zidane and Dagger talk for a while.  Vivi comes 
down, telling you what happened.  Now, go to Eidolon Wall, where Vivi says Eiko 
was taken to.  Talk to the moogle in front of Eidolon Wall for healing, then 
peek inside.  Lani will be holding Eiko.  Then, the moogles will give you a 
sword called 'Exploda.'  They will also give you an elixir.  Equip Exploda.  Ask 
the moogle in front of the wall where Mog is.  After you have a choice again, 
choose to save Eiko.  As Vivi is about to hand over the pendant to Lani, a 
figure comes jumping in, saving the day.  Zidane offers to duel the person.

          BOSS: Scarlet Hair
    If you have the 'Auto-Potion' ability, it will help in this battle.  Just 
use regular attacks.  But, only attack him when he's in the middle of the screen 
(after he says 'Here I go!').

    After you win the battle, the red-headed man insists that you kill him, but 
Zidane won't hurt him any more.  After a while, the man leaves.  Follow Eiko and 
Vivi back to the cave under Eiko's house.  After some dialogue, Eiko has not 
made up her mind on whether she will go with you or not.
    Dagger ran off now.  Outside of Eiko's house, press X (confirm) when you see 
the exclamation point above Zidane.  Zidane goes looking for her, and finds her 
in a small boat.  In the middle of Zidane and Dagger's talk, Zidane tells a 
story about a person named Ipsen.  After the story, the boat starts drifting 
off.  After a while, you see a movie.  There's a scene in it that you saw at the 
beginning of the game, and probably didn't understand.
    You're back in Eiko's house, talking with everyone.  Dagger finds out that 
Brahne adopted her, and that she was born in Madain Sari.  There's a bit more 
dialogue, then  Eiko decides that she will go with you.  There's even more 
dialogue, then the red-headed man comes back.  He joins, under the name Amarant.  
You decide what people to take with you now.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 16: Lifa Tree (Visit 2)
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You're back on the world map now.  Make your way back to the Iifa Tree.

      Goals:
      1. Get to Kuja.
      2. Return to Alexandria.

    As you enter the area, the characters walk forward and talk for a while.  
Then, Kuja flies in on his silver dragon.  You see Kuja on his dragon, ready to 
'cast away his mask and reveal his true self...'  You are given an option to 
change characters and go to the menu before you fight Kuja.  Run forward on the 
Iifa Tree.
    Eventually, the characters will automatically run, stopping where the trunk 
is.  They devise a plan for getting up the trunk.  Then, you see Kuja.
    You are about to attack Kuja.  You can make some last-minute preparations if 
you want to.  Your characters talk with Kuja for a while.  Then, Queen Brahne 
approaches the Iifa Tree.  She orders an all-out attack on Kuja.  Then, Kuja 
sends a monster at you.

          BOSS: Mistodon
    There are two Mistodons that attack you.  The team I used was Vivi, Amarant, 
Zidane, and Dagger.  Use strategies described in previous boss battles.  The 
Mistodons are weak, they should dye quickly.

    After the Mistodons are defeated, Amarant suggests you leave, since two of 
your enemies are fighting it out.  You see Kuja flying away, then decide to run 
away.  Dagger stops you though.  She doesn't want her mother to die.  You'll 
fight another Mistodon while Dagger releases the trapped eidolon.  After the 
Mistodon, you go after Dagger.  Run toward Dagger, fighting Mistodons along the 
way.  Eventually, you see Dagger receive the eidolon's powers.  But, she can't 
use it properly on Kuja.  You then see how the Alexandrians are doing.  Brahne 
summons Bahamut to help her.
    After the movie of Bahamut, you see Zidane and everyone with Dagger.  Then, 
you see Kuja.  You see another movie.
    Then you read a bit of Vivi's thoughts, then Brahne is able to talk.  She 
talks to Dagger for a while, then she dies.  You go back to Alexandria on Queen 
Brahne's escape pod.  
    You arrive in Alexandria, seeing Tot guide Dagger..  Steiner and Beatrix are 
following Dagger.  You see a movie showing Dagger, then disc two ends.

_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
Section IV: Disc Three
_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
This section contains instructions on how to get through disc three.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 1: The Crowning of a Queen
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You start disc three as Dagger, riding on a boat with Steiner, Tot, and 
Beatrix.  They are about to prepare for making Dagger a queen.
    You see Ruby, Marcus, Cinna, Blank, and Zidane in the restaurant now.  
Zidane seems frustrated.  Ruby, Blank, Cinna, and Marcus leave to watch a play.  
They run out of the restaurant, running past Vivi.  Blank greets Vivi and starts 
talking with him.  Blank leaves Vivi.  You now control Vivi.

      Goals:
      1. See Ruby's play.  (As Vivi)
      2. Have Baku deliver Eiko's letter to Zidane.  (As Eiko)
      3. Meet with Princess Garnet.  (As Zidane)
      4. Take the trolley in the Gargan Roo to Treno.  (As Zidane)

    Go to the left.  An ATE (Active Time Event) will be available to see.  It 
shows three guards talking.  Go forward now.  You can see two ATEs (Active Time 
Events).  One shows Blank and Marcus talking.  The other shows three moogles 
talking.  Go to the left of the screen.  You should now be in an alley.  Try 
walking past Blank, and Blank will stop you.  If you're done in the town, choose 
to see Ruby's play.  Otherwise, you can walk around the town some more.
    If you choose to see the play, go down the staircase.  Ruby will greet you, 
thinking that you're Blank.  Once you sit down, Marcus and Blank come down.
    Then, you'll see Dagger in her room.  She wants to see Zidane.  Tot gives 
you three stones that contain the power of the eidolons that were taken from 
you.
    Now, you see Eiko walking down the halls of the castle.  Then, you see Tot 
talking to himself.  Eiko seeks Tot's help writing Zidane a love letter.  Tot 
thinks about finding Dagger (well, I guess I should call her Garnet now).
    You see Garnet and Beatrix talking in her room now.  Then, the screen shows 
Eiko again.  Eiko leaves Doctor Tot wondering about Madain Sari.  You now 
control Eiko.  Just go out the upper exit in the room you are in.  Eiko will 
run, looking for Zidane, and trip over Baku.  Baku volunteers to take the letter 
to Zidane.
    After Baku leaves Eiko, he runs into Steiner.  Baku talks to Steiner for a 
while, then takes the boat to town.  Then, Beatrix walks in.  She finds 
something that she thinks Steiner dropped.  Instead, it was Eiko's letter to 
Zidane.
    You see Zidane again.  After a while, Marcus, Blank, Cinna, and Ruby walk in 
and try to cheer him up.  Zidane gets annoyed, and runs outside, only to meet 
Baku right before he leaves the door.  Zidane begs Baku to let him join Tantalus 
again, then Vivi comes in.  He goes to see Dagger with Vivi (they still call her 
Dagger).
    Now you control Zidane.  As you walk out of the restaurant, you can see an 
ATE (Active Time Event) that shows Baku realizing he lost the love letter.  Once 
the ATE ends, go to the left into the next area.  In that area, go forward.  In 
the next area, go through the open gate at the top of the screen.
    Here's where you'll take the boat across the river.  Freya is there.  
Amarant comes and winds up about to fight with Freya.  Zidane and Vivi come in 
to stop their conflict.  Freya, Vivi, and Amarant offer to come with you to see 
Dagger.
    Cross the river to the other side.  Go into the castle, and you'll see 
Steiner carrying Eiko.  After some discussion,  Steiner offers to arrange a 
meeting between you and Dagger.  Dagger and Beatrix come out of Dagger's room to 
meet with Zidane and his friends.  She does it very quickly, then Steiner 
insists that she hurry.  Eiko runs up the stairs to talk to Garnet.  They trade 
their jewels with their Eidolons on them as a gift.
    Then you see Eiko at the spot where she was meeting Zidane, depressed.  Eiko 
tries leaving, but then realizes someone's coming.  She hides, as Marcus and 
Blank come.  It appears that Eiko's letter got misplaced again.  As someone else 
is coming, Marcus and Blank run and hide.  Steiner comes to patrol, and finds 
the love letter.  Then Beatrix, who found the letter earlier, comes.  There's a 
bit of dialogue, then Baku comes in, for no apparent reason.
    Now you see Amarant, Freya, and Vivi in the inn.  Vivi goes to look for 
Zidane, and runs into Eiko on his way out.  Tot comes in now.  He's looking for 
Eiko.  He asks her the name of her village.  He wants to ask her more questions 
about her village, but Eiko insists that they go to his house, in Treno.  Zidane 
comes in and explains why he also wants to go there.  You go down to the Gargan 
Roo.
    Once in the Gargan Roo, there's a bit of discussion about Mist, then you get 
on the trolley.  Once on the trolley, you see an ATE (Active Time Event).  This 
ATE shows what Zorn and Thorn are doing.  It also shows what Blank and Marcus 
are doing.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 2: Treno/Alexandria Invaded
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Adamant, Zidane, Vivi, Freya, Tot, and Eiko arrive in Tot's home in Treno.  
Eiko, Vivi, Amarant, and Freya go to look around the town.  Tot tells you that 
it's the last day to register for the card game tournament.

      Goals:
      1. Challenge people around town to Tetra Master for practice.
      2. Register for and play in the card game tournament.
      3. Kill monsters in Alexandria.  (As Steiner and Beatrix)
      4. Climb to the top of the castle. (As Garnet/Dagger)

    As soon as you can control Zidane, you can see an ATE (Active Time Event) of 
Eiko and Vivi's conversation.  Tot suggests that before you enter the card game 
tournament, you play some people in Tetra Master.  If you've forgotten how to 
challenge people, you use square (save/moogle button).  As soon as you start 
going down the tower, another ATE (Active Time Event) shows Vivi meeting up with 
the friend that brought him to Alexandria before the start of disc one.  In the 
ATE, you can decide if Vivi goes to his home near Treno or stays in Treno.  
Based on which option you choose, you'll see different ATEs (Active Time 
Events).  Since the ATEs vary, I will no longer tell about them in this section.
    When you feel like your ready, go register for the card game tournament in 
the booth by the stadium.  After you register, you can walk into the stadium to 
start the tournament.
    You have to at least challenge the champion.  Afterwards, Regent Cid and the 
champion, a female pilot from Lindblum, tell you that they came to Treno on the 
airship that runs without Mist.  Then, Eiko runs in and tells you that something 
horrible has happened.
    You see Kuja in Alexandria, talking to himself.  You see a movie of what 
Kuja does to Alexandria, then you see a group of people running away from 
Alexandria.  Beatrix comes to help Garnet.  Then, you see Steiner, getting his 
troops ready.  You get to choose what orders you give to who.  Based on how well 
you order the guards, Beatrix gives you an item.  
    The following is the information on ordering the guards:
Items you get:
1 right: Ether
2 right: Elixir
All right: Angel Earrings

Commands to Give:
Blutzen & Kohel should gather information.
Weimar & Haagen should protect the citizens.
Breireicht & Lando should send for reinforcements.
Dojebon & Mullenkedheim should ready the cannons.

Then, Garnet asks her mother for help.  Something happens, then you see a 
monster terrorizing Alexandria.
    You now control Steiner and Beatrix.  Kill the monster that was terrorizing 
Alexandrian citizens.  Move to the bottom of this area to go into the next area.  
Run to the bottom of the area you are now in, and you will fight another 
monster.
    Now move to the next area.  Move forward a little, and two monsters will 
attack you.  Move onward to the next area.  You'll fight another monster.  After 
that battle ends, another monster will attack you.  After that battle, yet 
another monster attacks.  After you win that battle, two monsters attack you.
    After you finish that battle, you see Garnet (Dagger) in the castle.  You 
now are moving Garnet/Dagger around.  Have her go into the room through the door 
directly above the entrance, up the staircase, and through the door on the upper 
wall.  Turn left and go up that stairway and through that door.  Climb up the 
stairway.  You'll see a movie now that shows a staircase magically appearing in 
front of Dagger/Garnet.  Go up that staircase, and up the ones in the next 
areas.  Once you enter an area, Dagger/Garnet will stop and wonder where the 
music is still coming from.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 3: Alexandria Saved/Lindblum
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You find yourself on the airship that doesn't use Mist to fly with your 
other party members.  After some discussion, Eiko hears a cry from Dagger.  She 
walks to the edge of the ship, and flies off.  You see a movie showing Eiko and 
Dagger.

      Goals:
     Alexandria:
      1. Find Dagger.
     Lindblum:
      2. Find Dagger.
      3. Meet with Regent Cid.
      4. Find Dagger in the guest room.
      5. Find the three potions.
      6. Board the boat.

    Dagger talks with Eiko for a while, then they summon a great holy eidolon to 
help them.  You see a movie of the eidolon being summoned and stopping Bahamut 
from invading the town any more.  Then, you see Kuja, using magic to trap 
Alexander, the holy element.
    You see a man in a strange place saying that Kuja has gone too far.  He 
talks a while longer, then Kuja realizes he has lost his power to enslave 
eidolons.
    Then, you see Zidane and the others coming into the castle.  You have to 
find Dagger.  Run the course you took as Dagger.  When Zidane gets to the hidden 
area of the castle, he tells the others to escape the castle in case something 
happens.  Once your only Zidane, climb the secret stairway.  About halfway up, 
the ground trembles and you see a movie.  After the movie, Zidane, Dagger, and 
Eiko go out of the castle.  Whoever was the mysterious figure you saw earlier 
appears again in the strange area.  He talks to himself, then the screen goes 
back to showing Lindblum being reconstructed.
    Blank and Baku go to check to see if Zidane's awake.  Now you see Zidane.  
He wakes up in the Lindblum guest room.  Try going out of the guest room, and 
Blank comes in.  After asking him a question, you're outside the guest room.
    You can now see an ATE (Active Time Event) of Quina.  Go up to the telescope 
to find Dagger.  After Zidane talks to her, Zidane leaves and can see another 
ATE (Active Time Event) of Blank.  Walk down to where Blank is.  He tells you to 
see Cid.  Go to the royal chamber where you usually meet Cid.  Talk to the 
guards, then go into the royal chamber.  Minister Artania will take you to the 
conference room where your other party members are waiting.
    Eiko goes to get Dagger, and then you see an ATE (Active Time Event) of 
Dagger.  After the ATE, Regent Cid and your party members talk for a while.  
Then, you see another ATE (Active Time Event) of Kuja.  After the ATE, the 
characters talk some more with Regent Cid.  Doctor Tot comes in to join the 
conversation.  Then, Eiko runs in, saying that Dagger might have lost her voice.  
Go to the guest room to check on Dagger.
    Dagger has indeed lost her voice.  You go to see Regent Cid about how to 
turn him back to a human.  Doctor Tot says that you can turn Cid back into a 
human by mixing an Unusual Potion, Beautiful Potion, and Strange Potion at a 
5:2:3 ratio.  Zidane offers to go to look for the ingredients.
    As you walk out of Cid's room, you can see an ATE (Active Time Event) of 
Marcus and Cinna.  Go to the air cab station.  Go to the theatre district.  When 
you walk outside of the theatre district, if you helped Kal and Wei in Burmecia, 
they'll be outside.  They will talk to you, then you'll see an ATE (Active Time 
Event) of Freya.
    Go down the stairs and you'll find Cinna and Marcus.  Zidane will talk to 
them for a while, them as for Cinna's Unusual Potion.  Go up the stairs again.  
Across from the stairs, you'll see a building.  Ask the artist inside about the 
potions.  Go check out the corner of the room where you see all of the bottles, 
and you'll find the Strange Potion.  Now, take the air cab to the business 
district.  Walk up the road.  At the fork in the next area, go right.  Ask 
Alice, a woman dressed in white, about the potions.  She will give you the 
Beautiful Potion.
    Now you have all the potions.  Take the air cab to Lindblum Castle and go to 
Regent Cid in the royal chamber.  The potion turns Regent Cid into a frog.  
Regent Cid orders a meeting in the conference room with your party members.  
Vivi suggests that you take a ship to Black Mage Village.  As you walk out of 
the conference room, you can see an ATE (Active Time Event) of what Quina is 
doing.
    Take the elevator to the base level of the castle.  Ride the trolley on the 
right to Serpent's Gate.  Get on the boat.  You'll find Quina as well as your 
other party members on the boat.  Blank is also there. You get to choose your 
party members, then control your boat on the way to the Outer Continent.

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    Segment 4: Black Mage Village
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    Land on the beach south of Black Mage Village and start making your way 
towards Black Mage Village.

      Goals:
      1. Go to the cemetery.
      2. Go to the chocobo shack.

    You'll arrive in Black Mage Village.  Vivi doesn't think anyone's in the 
village.  Vivi goes to look around.  You can look around for a while too.  You 
won't find anybody.
    Go to the cemetery, where Vivi is with one black mage.  Vivi talks with the 
black mage for a while, then Vivi runs to the chocobo shack.  Follow Vivi to the 
chocobo shack.  Go into the shack with Vivi.  A new chocobo will be born.  When 
you go outside the shack, you talk to the black mage.  He tells you that Kuja's 
secret palace is buried under quicksand on the eastern side of the continent.

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    Segment 5: Kuja's Palace
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    Sail your boat to the eastern side of the continent.  Land on the beach you 
sea.  The quicksand is just north of that area.  Try different quicksand pits. 
All but one of the pits will start a battle if you press X (confirm) at them.

      Goals:
      1. Stand between the two black mages.
      2. Select who you will take with you to Oeilvert.

    When you find the right quicksand pit, you find yourself in a room with 
Regent Cid.  Kuja talks to you.  You must accept his offer.  Go outside of your 
room, and go across the bridge.  Stand between the two black mages.  You will be 
teleported to Kuja's room.
    Walk up to Kuja.  Kuja is going to send you to Oeilvert, south of the 
Seaways Canyon on the Forgotten Continent.   He wants you to get the Gulug Stone 
for him.  You can choose what party members you want to bring with you.  You 
probably want to take Freya, Amarant, and Steiner with you.  There's an 
anti-magic barrier around Oeilvert, which means you won't be able to use and 
magic there.
    Once you select your team, Kuja brings the party members you chose to 
Zidane.  Move forward on the path that Kuja teleports you to.  You'll see the 
Hilda Garde 1.  Get on the Hilda Garde 1.  You will fly for a while, then you'll 
see Zidane talking to black mages on the Hilda Garde 1.  Zorn and Thorn will 
walk up to you and talk to you for a while.  You'll see the Hilda Garde 1 flying 
again.  It flies to the Forgotten Continent.

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    Segment 6: Oeilvert/Escape the Palace
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    Go south, to Oeilvert.

      Goals:
     Oeilvert:
      1. Touch the orb and view the writing on the globe.
      2. Activate the projectors.
      3. View the slideshow.
      4. Talk to the faces on the wall.
      5. Find the Gulug Stone and fight Ark.
     Kuja's Palace:
      1. Get the key.
      2. Turn over the hourglass.
      3. Collect bloodstones and light lamps.
      4. Defeat Valia Pira.
      5. Follow Kuja to the Lost Continent.

    At the entrance of Oeilvert, there's a Save Moogle.  You probably want to 
buy stuff from him as well as save.  Walk up to the building you see.  Walk up 
to the big door.  The door will open for you.  Walk inside of the building.  Go 
up the stairway in front of you and touch the blue orb.  It should become red 
now.
    Go back down the staircase and go to the left.  As you walk past the globe, 
writing appears on it, Zidane tries to decode it, then he gives up.  Move down 
the staircase in that room.  In the room you come into, go up the staircase. 
Inspect the object emitting yellow light that's on the left.  Then check the one 
on the right.  Check the right pillar, then the left pillar, on the bottom.  Go 
to the staircase on the upper-left of this area.  Move through the area you 
arrive in.  Move through the next two areas.  Now you're back in the room with 
the globe.
    Exit through the right.  In the room you arrive in, go to the right.  Step 
on the symbol in the center of the room and press X (confirm).  Go back to the 
room with the globe.  Go through the orange door in the upper-left corner of 
this area.  Go right in the area that you arrive in.  On the center of the 
platform, press X (confirm).  You will see a slideshow.
    Go to the room with the globe, and go through the blue door in the 
upper-left corner.  You stand before a wall of faces.  One face tells you to 
step on the platform.  Step on the platform, and it will elevate into the air.  
The faces talk to you for a while, then you leave the room.
    Now, go back to the room with the globe.  Go to the right of this room, and 
to the right of the next room.  Walk to the symbol, and Zidane will stop along 
the way.  A globe will appear above the symbol.  Another globe will appear, then 
the two globes will merge into one.
    Go up the staircase in the upper-right corner of the room.  Investigate the 
green circle with X (confirm).  The platform will go down.  Walk forward to the 
large circular object and press X (confirm).  The Gulug Stone will appear.  
Before you take, you have to fight a boss.

          BOSS: Ark
    Since you can't use magic, use items to heal.  Have Freya cast 'Reis's Wind' 
(which can be used) if she's with you.  If you have Amarant, Steiner, or Zidane, 
have them all attack primarily, and use other abilities as well.  Vivi, Eiko, 
Dagger, and Quina won't help much in this battle.  You can also steel the Holy 
Lance, an excellent weapon for Freya, from Ark.

    After Ark is defeated, you can grab the Gulug Stone.  Then, you see a scene 
of your other party members.  Kuja threatens to kill everyone if Zidane isn't 
back in ten minutes.  Regent Cid decides that he will save the day.  The black 
mages also might help.  You now control Regent Cid.  Have him go across the 
bridge and to the right.  Press the circle button when the caged monster has his 
back to you.  Once you get the key, Cid gets ready to disable the hourglass.  
Put weights B, C, and D on the scale.  (iron, clay, and stone)  Then, climb onto 
the scales.
    Everyone will come out of their cells and join together.  Go to the left 
from where everyone was standing.  Go left in the next area and up the stairway. 
Light the lamp in the area you arrive in, pick up the glowing bloodstone, then 
go up the staircase.  Go to the left after examining the three statues and 
running to the right.  Before you leave the area, a staircase appears.  Go up 
that staircase.  Light the lamp in the next area, then go back to the three 
statues.  Now, go to the left.  Light all the lamps except the one in the 
lower-right corner of the area you can move around in.  An opening in 
the wall appears that will take you to the next area.  Go to the next area from 
the area you arrive in.  In the area you are now in, light the lamp on the 
lower-left side of the area you can move around in.  Go back through the opening 
in the wall to the other opening.
    When you arrive in that area, light the lamp in the lower-left corner of the 
area you can move around in.  Now the statues disappear.  Examine the statue in 
the center of the room.  Light the two lamps by the staircase in the center of 
the area.  The statues to your right disappear.  Now, light the two lamps that 
are not lit in this area.  Go down the staircase in the center of the area and 
light the lamp there.  Now, go take the bloodstone from the statue in the center 
of this area.  Now, go to the right of this area.  The stained glass window will 
have disappeared.  Go through it.
    In the room you're in, you see three statues.  Light the candle in front of 
the one that doesn't have a lit candle in front of him.  Go take the bloodstone 
from the center statue now.  Go on to the next area.
    Light the lamp, and go on to the next area.  Go through the opening in the 
wall.  The area that you arrive in is a library.  Light the candle in the 
upper-left corner.  A staircase appears.  Light the candle at the top of the 
staircase, and one of the bookshelves rises up, revealing a secret passage.
    Beyond the secret passage is a bloodstone.  Take it.  Go back to the 
library.  Climb the ladder to the middle bookshelf and light the lamp there.  A 
secret passage will be revealed.  Go up the staircase in the next area.  Light 
the torch on your way up.
    You'll find another lamp to light at the top of the staircase.  Light this 
lamp, then go back to the library.  Light the lamp to the right of the lower 
bookcase.  This reveals another secret passage.  Go through the secret passage 
to the next area.  Light the lamp in the next area.  Go back to the library.
    The wall on the left side of the library will be gone now.  Go on to the 
next area by going to the left.
    In the next area, light both of the candles and collect the bloodstone.  Go 
through the opening in the wall now.  You'll be on a balcony.  Go trough the 
other opening in the wall on the balcony.  Activate all three candles to get 
another bloodstone.
    Now, extinguish the left candles under both statues.  Now, a staircase will 
appear.  Go up the staircase to get to the next area.  Move forward in the next 
area.  Light the last candle.  Before you light the candle, you'll fight a boss.

          BOSS: Valia Pira
    Based on what bloodstones you have equipped at the beginning of the battle, 
this boss will not activate certain defenses.  Use what summons you have.  The 
spell 'Reflect' will also be very helpful.  If you do use 'Reflect,' remember 
that cure spells will be reflected as well as attack spells.

    After you beat the boss, light the torch and step on the glowing platform.  
Press X (confirm).
    Zidane finally makes it back after you leave through the pillar of light.  
Move back onto the circle that teleports you.  Kuja wants you to see him alone.  
Follow his commands.  You'll see how your friends are doing.  After a few 
scenes, your characters chase after Kuja.  Go out of Kuja's room and step on the 
left platform.  You'll be in the docking bay.  Run for the Hilda Garde.
    When you get to where the Hilda Garde would be, you'll find out that it is 
gone.  Run beyond there.  Pull the lever to activate the ladder, and run out of 
the palace.  You'll follow the Hilda Garde 1 to the Lost Continent. 

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    Segment 7: Esto Gaza
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    You are now on the world map.  Go west from the shore, to Esto Gaza.

      Goals:
      1. Talk to the bishop.
      2. Enter Mount Gulug.

    Walk into the house that you see.  A bishop will greet you.  After the 
bishop talks with you for a while, you'll see a flashback of black mages 
marching through Esto Gaza.  He tells you that the black mages went to Mount 
Gulug.
    Walk up the stairs behind the bishop.  You will see a Save Moogle in the 
next area.  Go to the right.  In the area that you arrive in, go into the 
building you see.  You are now in Mount Gulug.

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    Segment 8: Mount Gulug
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    You are now inside Mount Gulug.

      Goals:
      1. Watch out for red dragons.
      2. Pull the lever down three times.
      3. Defeat Zorn and Thorn.
      4. Defeat Meltigemini.
      5. Go with Hilda to Lindblum.

    Go to the right, into the cabin.  Go through the cabin.  On the other side, 
get on the rope and climb down and go to the right.  Go into the next cabin.  
Inside is a Save Moogle.  Go out of the cabin.  Once out of the cabin, go on to 
the next area.  Go up the staircase to look at the bulletin board to the right.  
Then, go back to the area with the rope.  At this point, red dragons might 
attack you.  Watch out for them whenever they come.

          BOSS: Red Dragons
    You go into battle with two red dragons.  Use all of your water spells on 
the dragons whenever you run into them.

    Go to the right of the rope this time.  You'll see a Save Moogle that will 
sell you items.   Go back to the area with the rope now.  Pull the lever to the 
left of the well down three times.  The rope falls down more.  Go down the rope.  
Walk around the area until you arrive in until a red dragons comes through the 
wall.  After defeating the red dragons, go through the opening they made in the 
wall.
    In this area you see Eiko.  You'll see Zorn and Thorn extract the eidolons 
from her, or at least try.  Zidane and his friends will run to save Eiko, while 
Mog does something to help Eiko.  You now fight Zorn and Thorn as Eiko.  Eiko 
automatically uses a summon you've never seen before, and she knocks Zorn and 
Thorn down.  After the battle, Eiko talks with Zidane.  It turns out that Mog 
was an eidolon.  After Kuja talks for a while, Zorn and Thorn merge together to 
create Meltigemini.

          BOSS: Meltigemini
    Use whatever summons you can.  Fight this like you would an average boss.  
The 'Auto-Potion' ability will help a lot during this battle.  The spell 
'Reflect'  will also help a lot.

    After the battle, Vivi comes up to you.  Kuja said that the black mage's 
life span could not be increased.  After Vivi leaves, you'll hear a voice.  
You'll follow the voice to find a woman.  Dagger will talk to her, then Regent 
Cid will come in.  The woman is Hilda, Cid's lost wife.  You go with Hilda back 
to Lindblum.

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    Segment 9: Back in Lindblum/Search for the Princess
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    Once back in Lindblum, Cid talks with Hilda.  Hilda turns Cid back into a 
human.

      Goals:
      1. Meet with Hilda.
      2. Talk to Beatrix.
      3. Find Dagger in the 'resting place.'

    You wake up as Zidane.  You'll find out that Hilda is calling a conference.  
Go to the conference room.
    Once in the conference room, Hilda tells you what she knows about Kuja.  In 
the middle of the conversation, you'll see an ATE (Active Time Event) of 
Tantalus and Steiner.  Then, you see Hilda talking to Zidane's group again.  She 
tells you that there is a connection to the other world, Terra, on a place 
called the Shimmering Island.  There's a seal around the gate to the other 
world, but Hilda says that the seal can be broken at a castle located in the 
northern area of the Forgotten Continent.  Hilda calls the castle Ipsen's 
Castle.  Then, you see another ATE (Active Time Event) of Cid telling his crew 
to build the Hilda Garde 3.
    You see Zidane and his group again. Hilda is done telling you what she knows 
about Kuja and the other world, Terra.  Steiner rushes in, telling you that he 
cannot find Dagger.  Zidane goes with Steiner, thinking he knows where she is.  
You see Tantalus looking for Dagger for a while, then you see Zidane in 
Alexandria.  Zidane tries to talk to Beatrix, but Baku is the first to talk to 
her.  After a conversation with Beatrix, she gives you an item and tells you to 
look in the 'resting place' for Dagger.
    Zidane goes to the resting place and finds Dagger.  Dagger talks with 
Zidane, she is no longer mute.  You'll see a movie where the Hilda Garde 3 is 
tested.  In the movie, Dagger also cuts her hair short.  You see your characters 
on the Hilda Garde 3 now.  Now, you can control the Hilda Garde 3.  

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    Segment 10: Ipsen's Castle
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    Ipsen's Castle is marked on the map now.  Fly there in the Hilda Garde 3.

      Goals:
      1. Find Amarant by the map.
      2. Find Amarant again.
 
    When you enter Ipsen's Castle, Your character's talk in front of the door. 
Amarant decides to go off by himself.  He challenges you to see who finds the 
key to the seal first.  After Amarant leaves, you can enter Ipsen's Castle.
    Go through the archway in front of you.  Go across the room to the pole and 
slide down it.  Go up the ladder and on to the next area.  Once in the next 
area, go to the next area, where you will see a ladder.  Go down the ladder then 
go up the ladder at the other end of the catwalk you are on.  Go to the top, 
where you'll automatically jump off.  Go into the elevator.
    The elevator takes you to a room where Amarant is.  Amarant leaves, figuring 
he is out of his contract with you.  You'll go look at the map on the wall.  
Take all of the mirrors off of the wall.  Walk away from the map, and you'll 
talk to the other members of your group.  Taharka will attack.

          BOSS: Taharka
    Use a normal boss strategy on this monster: Powerful summons and attacks.  
As usual, 'Auto-Potion' will help out a lot.  Poisoning Taharka will be a good 
strategy.

    After you defeat Taharka, you can control Zidane again.  Leave the castle. 
Amarant is missing.  You'll go back inside to find him.  Go back to the room 
with the pole.  Go down the pole.  You'll hear a groan.  Go towards the bottom 
of the screen, where you'll find Amarant.  Go outside of the castle with 
Amarant.
    Once outside, your characters talk about the meaning of the mirrors.  Then, 
you are back on the Hilda Garde 3.  You are going to each of the locations at 
the same time.  You are going two to a group.  Eiko goes with Dagger to the 
shrine to the south: 'My power is protected underwater, surrounded by earth.'

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    Segment 11: The Four Shrines/Shimmering Island
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    You are now controlling the Hilda Garde 3.

      Goals:
      1. Find the Water Shrine.
      2. Find the Fire Shrine.
      3. Find the Wind Shrine.
      4. Find the Earth Shrine.
      5. Defeat the Earth Guardian.
      6. Find the Shimmering Island.

    You'll find the Water Shrine in the bay south of Ipsen's Castle.  Press 
circle to enter the Water Shrine.  You leave Dagger and Eiko there.  Next, 
Amarant and Freya are going to another shrine: 'My power is protected high atop 
a fiery mountain.'
    You'll find the Fire Shrine inside a volcano on the Lost Continent.  Press 
circle to enter it.  After that, you'll send Vivi and Steiner to the next 
shrine.  'My power is protected behind a tornado.'  Look on the southern side of 
the Forgotten Continent.  You'll find the Wind Shrine inside a small canyon.  
Enter it with circle.
    Now, you and Quina are heading to the last location.  'My power is protected 
under the shaking ground.'  You'll find the Earth Shrine just west of Kuja's 
Palace.  You and Quina go to the Earth Shrine.  Go down into the Earth Shrine.
   Zidane will talk to Quina for a while, then the wall will close in front of 
you, and Zidane and Quina jump back.  You now have to time your jumps so you 
don't get crushed.  You'll see Dagger and Eiko now.  They have problems of their 
own.  They're busy avoiding chunks of ice flying at them.  You'll see Zidane and 
Quina arrive at the center of the shrine.  Go to put the mirror on the panel, 
then you'll see Amarant and Freya.  Before anyone puts the mirrors on the 
panels, the guardians of Terra come forth to challenge you.

          BOSS: Earth Guardian
    Use Quina to cure and Zidane to attack.  Have Zidane use his most powerful 
Dyne skills when he goes into a Trance.  If either character is equipped with 
Gaia Gear, the Earth Guardian's earth elemental attacks will cure him instead of 
hurt him.  A few good Dyne attacks should knock the guardian down.

    After you defeat the Earth Guardian, you'll get on the airship with the 
others.  South of the Lost Continent, you'll find the Shimmering Island.  Enter 
it with circle.  As you enter the island, you may never be able to return to 
your world again.  You'll watch a movie of you entering through the gate into 
Terra.

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    Segment 12: Terra
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    Once you arrive in Terra, you'll be greeted by the old man that you saw when 
Alexandria was being invaded.  Then, Dagger will come up to you and tell you 
that everybody is waiting for Zidane.

      Goals:
      1. Follow the mysterious girl to Bran Bal.

    As you enter the next area, you'll see a figure.  Follow the figure to the 
next area.  Once in the next area, you'll see the person again.  Follow the 
person to the next area.  Once in the next area, go on to the next area.  Go 
down the first spider web, then down the spider web to the left.  You'll meet up 
with the mysterious girl you've been following.
    She tells you to follow her.  Follow her across the bridge.  In the area you 
arrive in, go up the staircases.  You are now in Bran Bal.

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    Segment 13: Bran Bal/Pandemonium
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   After a movie and some events, you are controlling Zidane.

      Goals:
      1. Take Dagger to the inn.
      2. Go to the underground laboratory.
      3. Go to Pandemonium and talk to Garland.
      4. Fight the Silver Dragon, Garland, and Kuja.

    Go down the staircase to the left.  Go into the inn to the in on the left of 
the area.  Zidane will go get Dagger so she can rest.  You'll see Eiko walking 
around town.  Dagger will wake up back in the inn.  Dagger remembers that it was 
not a storm that destroyed Madain Sari, but a large eye.  The same eye that 
appeared when Alexandria was destroyed.
    After some dialogue, Zidane goes outside.  Go into the building in the upper 
area of down and down into the basement.  Talk to the mysterious girl that 
you've been following.  She tells you that the people that live in Bran Bal are 
called Genomes.  Go upstairs after the girl finishes talking.  She will talk to 
you there.  You'll learn a lot from the mysterious girl.  Then, you'll control 
Eiko.  You'll see some ATEs (Active Time Events).  Go to the mysterious green 
light you saw at the entrance of Bran Bal.  Go through there to talk to the 
girl.
    Now you see Zidane.  You'll go to see Garland.  I won't spoil any of the 
conversation, or what happens for a while afterwards.  Just accept that 
eventually you'll wind up in Pandemonium, where you'll go into an end of disc 
three showdown.

          BOSS: Silver Dragon
    It's more important to make sure everyone stays healed in this battle then 
to go offensive.  Use a normal boss strategy.  Remember that the bigger 
challenge is coming after the dragon falls.

          BOSS: Garland
    Give this battle all you've got.  Throw good weapons with Amarant, summon 
Bahamut with Dagger, use gems (like Sapphire) to heal you, cast 'Meteor' with 
Vivi, use powerful summons with Eiko, have Quina use the finest of Blue Magic 
that he has, etc.  Make sacrifices in this battle.

          BOSS: Kuja
    No matter how you fight, Zidane will probably be the only person alive at 
the end of this battle.  Make sure Zidane doesn't die.  Use powerful Dyne 
techniques when he goes into a Trance.  Have him equipped with the 'Auto-Potion' 
ability, and have him heal himself frequently.  When he's taken enough damage, 
Kuja goes into a Trance and casts Ultima.

    After Kuja defeats you, as Garland dies, he talks as he falls to his doom.  
He prophecies that Kuja will die soon.  Kuja destroys most of Terra, and you 
take his ship, the Invincible, back to Gaia.  However, Gaia is covered with Mist 
as you end disc three.

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Section V: Disc Four
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With Gaia covered in Mist, there's only one place that all of this could lead up 
to: The Lifa Tree.

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    Segment 1: Memoria
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    You'll have to fly to the sphere on top of the Lifa Tree using the 
Invincible.  As you enter, you'll see a movie where a flock of dragons will come 
flying at the Invincible.  Regent Cid has a fleet of airships that will clear a 
path for you.  You'll approach the purple sphere in another movie, then you'll 
see Beatrix on the Red Rose.  Finally, the Invincible enters the purple sphere 
in a movie, but first you must fight a boss.

      Goals:
      1. Defeat Nova Dragon.
      2. Defeat Maliris.
      3. Defeat Kraken.
      4. Defeat Lich.
      5. Defeat Deathguise.
      6. Defeat Trance Kuja.
      7. Defeat Necron.

          BOSS: Nova Dragon
    You'll want to have either Dagger or Eiko in this battle.  Have them 
equipped with the Whale Whisker, a weapon that allows them to cast Curaga.  
You'll want to have the 'Auto-Life' and/or 'Auto-Regen' abilities during this 
combat.  Have any person that casts spells have the 'Half MP' ability equipped 
if it is available.  The 'Auto-Potion' ability probably won't do you much good 
this late in the game.  You'll probably want to have two of any of the three in 
your party: Amarant, Dagger, Eiko.  The reason is because each of them have a 
revive spell.  Stock up on ethers before this battle: You'll need them to 
recover MP that you'll use up on revive spells.  Physical attacks are probably 
the best way to hurt the dragon.  This boss will be a test to how you'll do on 
the set of bosses inside Memoria.

    After the Nova Dragon is defeated, your characters beam down to Memoria from 
the Invincible.  Garland speaks to Zidane, telling Zidane that Memoria is a 
place created by your eight party members' memories.
    As you enter, you'll see a magical sphere that allows you to save, switch 
party members, or use a tent.  Move forward to the next area.  The next few 
areas are pretty straight-forward.  Eventually, you'll run into a boss.

          BOSS: Maliris
    Use generally the same strategy described in the battle with the Nova 
Dragon, except remember that attacks by this boss aren't as devastating as 
attacks by the Nova Dragon.  Watch out, because this boss casts 'Reflect.'  Make 
sure not to cast any magic (summons are OK) when Maliris has 'Reflect' up.  When 
'Reflect' is up, have Dagger or Eiko cast 'Cure' on it.  'Cure' will reflect and 
heal one of your characters, and the 'Reflect' spell will be down after two 
casts, since Maliris's 'Reflect' lasts for two casts.  Since Maliris uses 
'Mustard Bomb,' have all of your characters have the 'Body Temp' ability 
equipped.  Make sure you have a lot of HP left at the end of the battle, because 
right before it dies, Maliris uses a devastating attack on all of your party 
members.

    After you defeat Maliris, go to the next room.  You'll watch a quick memory 
of Alexandria being destroyed.  Go on to the next room and up the staircase.  
You'll go into an area, where it is raining.  Move up the next staircase to the 
right, and Zidane will stop and look down from the bridge.  There are two people 
ready to board a small boat.  Dagger realizes that Zidane just saw her memory.  
Garland will tell you another verse to his story, then you'll be able to go to 
the next area.
    In the next area, you'll see the same eye that was present when Dagger's 
birth mother was drowned.  Garland tells Zidane that the memory seen in the 
previous area was Zidane's memory, not Dagger.  He tells you that you will find 
out more later.  Once you can control Zidane again, go further up the stairway.  
You'll run into a boss.

          BOSS: Tiamat
    Fight this battle the way you have fought the other two boss battles in 
Memoria so far.  Tiamat can absorb MP from your party members, so make sure that 
you have a lot of ethers.  Tiamat will cast devastating spells like the Nova 
Dragon did.  This boss will absorb things other then MP too, for example: 
Strength.  As he gets weaker, this boss may counter your attacks with a 
dangerous ability called 'Snort'.  This blows one character out of the battle.  
That character counts as if s/he weren't even in your party.

    After Tiamat dies, proceed up the staircase.  In the next area, you'll go 
further up the staircase.  In the area you arrive in after climbing the 
staircase, you'll see an exclamation point appear over Zidane's head.  If you 
press X, Zidane just shrugs.  You have found the ghost of a card game master.  
Press square to challenge the ghost to a game of Tetra Master.  Go on to the 
next area.
    In the next area, you'll hear a bell ringing.  Ignore the bell and go to the 
next area.  In the next area, you'll see a picture of Terra assimilating Gaia.  
Garland will talk to you, telling you that he created the Iifa Tree to help 
Gaia.  You've learned all you can from this area.  Go on to the next area.  The 
path turns sideways as you go back.  Once you arrive in the next area, you'll 
see another orb that allows you to save, use a tent, or switch party members.  
After the two bosses you just beat, you'll probably want to save.
    There is also a waterfall in this area.  Follow the path you can walk on to 
the next area.  In this area, Quina thinks he is in an ocean and tries to swim.  
Go to the next area.  In the area you arrive in, you find out from Garland that 
Gaia was originally a planet covered in water.  Go up the stairs in this area 
now.  Right before you go to the next area, you'll fight another boss.

          BOSSs: Kraken
    Before you enter this battle, you'll want to equip the 'Body Temp' ability 
since Kraken likes to use the 'Freeze' spell.  You'll want to summon your most 
powerful eidolon, preferably Bahamut.  Target Kraken's tentacles first.  Once 
his two tentacles are weakened and cannot attack any more, you'll be receiving 
only one third of the attacks you did before.  Don't have Vivi use a lot of 
black magic since black magic doesn't work well against Kraken.

    After you defeat Kraken, go on to the next area.  In the corner of this 
area, you'll be able to save, use a tent, or switch party members.  You'll also 
find another card game master's ghost in this area.  Once in the next area, 
you'll see a ladder.  As you walk toward the ladder, you'll see the birth of 
your planet, Gaia.  Go up the ladder to the next area, where you will find two 
more ladders to climb up.  Once you arrive in the area after that, walk around 
the room until the room changes.  You'll immediately go into battle with Lich.

          BOSS: Lich
    Before you enter this battle, equip the 'Locomotion' ability on as many 
party members as possible.  Lich tends to cast spells that give you the 'Stop' 
status effect a lot.  Once in the battle, the only real threat Lich gives is his 
instant death attacks.  'Death' causes instant death, 'Doom' causes instant 
death after a ten second countdown, and 'Lvl. 5 Death' automatically causes 
instant death to all party members that have levels that are a multiple of five.

    After you defeat Lich, go through the archway.  This leads to a ledge.  
Zidane will step into space.  Now that you're flying through space, move upwards 
to he green light.  You'll talk to Garland.  He tells you about the crystal 
(explain why a logo for this game is 'The crystal comes back.').  Garland will 
leave you on your own now.
    You get to the Crystal World now.  Move ahead through some areas now.  
Eventually, you'll arrive at an area where you'll see another orb.  The orb 
allows you to save, use a tent, switch party members, or teleport back to the 
entrance of Memoria.  However, once you teleport to the entrance, you'll have to 
walk all the way back to the Crystal World.  Anyway, go to the next area.  
You'll see Kuja in this area.  You'll also see the crystal.  Before you fight 
Kuja, he sends a minion to fight you.

          BOSS: Deathguise
    Have Dagger and/or Eiko healing 100% of the time.  Use all the other 
strategies you've used in Memoria so far on this boss.  Vivi's 'Meteor' spell 
does exceptional damage to Deathguise.

    Now, walk up to Kuja.  This may seem like the final showdown, but it isn't.

          BOSS: Trance Kuja
    Note that this is not the last boss, so do not throw all your good items to 
throw and try to keep 'Remedy' consumption as low as possible.  Use all the 
strategies you've used so far in Memoria on Kuja.  Also note that Kuja casts 
'Reflect.'

    As he dies, Kuja casts Ultima on his party, as he dies.  It's not over yet 
though.  You are in a strange new place now.  A voice talks to you, telling you 
about the zero world and why the crystal and all life should not exist.  You get 
to choose your party of four.  The party members that are not participating give 
their energy to heal the participating party members.  Don't worry, they're 
still alive.  You get to visit the pause menu, where you should make your 
preparations.

           FINAL BOSS Preparations:
    You'll want to equip every ability that protects from status effects, as 
well as give everyone their best equipment.  Once you go out of the save menu, 
it's time to fight the last boss.

          FINAL BOSS: Necron
    An easy strategy to defeating Necron (and Kuja) is auctioning for 6 Dark 
Matters per boss in Treno at the auction.  Use the Dark Matters to defeat 
Kuja/Necron in record time.
    If you don't have Dark Matters, then this battle is a little harder.  
You'll want to heal all the time with Eiko/Dagger with Curaga.  There's 
only one threat that Necron has: His spell called Grand Cross.  This spell
gives you all sorts of status effects.  Cure any effects you get with a 
'Remedy'. If one of your characters gets the 'Zombie' status effect, hurry 
and cure it.  This status effect makes the character undead.  All cure 
spells will damage him, and all life effects will miss.  If your character
dies with the 'Zombie' effect, there's only one way to revive him/her: An 
instant death spell.  Stay healed and watch out for Grand Cross, and you 
should survive this battle.                  
                                                     
    Congratulations.  You have now beaten Final Fantasy IX.  There's a movie 
at the end of the ending that is so long that it shows why there was so little
stuff to do on disc four.                  
                                                     
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Section VI: Side Quests
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In addition to the main plot of Final Fantasy IX, there are many small 
mini-games.

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    Segment 1: Jump Rope
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At the beginning of the game, there are some girls playing jump rope by the 
ticket booth.  You can also play jump rope at different points in the game, so 
as long as you have Eiko or Vivi in your group.  In Disc Three and Four, you can 
find the jump rope girls by the Mog tower.  By getting a certain amount of jumps, 
you get different items:

20 jumps = 10 Gil
50 Jumps = Cactuar Card 
100 Jumps = Genji Card 
200 Jumps = Alexandria Card 
300 Jumps = Tiger Racket Card 
1000 Jumps = King of Jump Rope (Key Item) 

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    Segment 2: Mognet Central
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Once you have a Reef Chocobo (See Chocobo section), go to an island north of the 
Forbidden Continent to find a crack in a mountain on that island.  Use a Dead 
Pepper to open the crack.  Go inside and you'll be at Mognet Central.  Talk to 
the moogles.
Now go down to Alexandria.  Speak to the moogle at the bell tower.  Now deliver 
his letter to the moogle at Burmecia.  Then deliver his letter to the moogle at 
the Black Mage Village.  Now take the letter from that moogle to Ipsen's Castle 
and give it to the moogle outside there.  Now go to the entrance of Fossil Roo 
at Qu's Marsh (go with Quina).  Give the letter to the moogle there.  Now go to 
Daguerro and give the letter to the moogle there.  Take the last letter back to 
the moogle in the bell tower at Alexandria.
Go to the mini-theater and get the Superslick from Ruby.  Now go back to Mognet 
Central and give the Superslick to the moogles.  Mognet Central is now fixed.  
You'll get a Protect Ring for your troubles.

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    Segment 3: Stellazzio Coins
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There are several coins throughout the game called Stellazzio Coins.  If you 
bring the coins to the bird lady in Treno, she will give you rewards for 
bringing her the coins.  Here are the locations of each of the Stellazzio Coins:

---------------------------------------------------------------------------------

Aries		Dali's windmill 

Taurus		Behind Treno's item shop in the slums 

Gemini		Throw 10 gil into the fountain at Treno's entrance 13 consecutive times 
	
Cancer		Behind the overturned cart near the entrance of Burmecia 

Leo		Near the statue of Neptune that transports the party to Alexandria Harbor 

Virgo		In Black Mage Village's Inn 

Libra		Right side of Madain Sari's fountain 

Scorpio		Below the HP/MP restoring spring in Quan's Dwelling 

Sagittarius		Left of the Gysahl Pickle cart in Lindblum (during reconstruction) 

Capricorn		In the waters to the right of the entrance to Daguerreo 

Aquarius		Right hand chest at the entrance of Ipsen's Castle 

Pisces		Chest inside the Invincible airship 

Ophiuchus		Collect all 12, then search where Scorpio was found 

---------------------------------------------------------------------------------

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    Segment 4: Quina and Quan's Dwelling
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After the Alexandria Saved/Lindblum section, go to Quan's Dwelling with Vivi and 
Quina in your party.  After Quina dreams and the conversation occurs on the 
patio outside, you can search the patio and find the Running Shoes.

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    Segment 5: Catching Frogs
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Quina can get items and skills from catching various frogs in Qu's Marsh.

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    Segment 6: Racing Hippaul
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If you take Vivi to see Hippaul in the main street of Alexandria at the 
beginning of disc three, you'll be able to race Hippaul.  If you beat Hippaul, 
you'll get quite a handsome reward.

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    Segment 7: Mr. Morrid's Coffee
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Inside at the hut at the base of the Observatory Mountain by Dali, there is a 
man inside named Mr. Morrid who demands coffee.  By collecting the three coffees 
and returning them to Mr. Morrid by the end of disc three, you can get a reward.

---------------------------------------------------------------------------------

Moccha	At the South Gate entrance near the Chocobo Forest 

Kirman	On Eiko's back porch at her home in Madain Sari 

Burman	During the Card Tournament in Treno, head down to Dali and enter the 
	mayor's house to search for a key.  Move quietly, or you will awake the
	sleeping boy.  Search the mayor's desk three times, then check the stove
	to get the key.  Use the key to go in the locked door in the windmill.
	Find a chest on the right side of the chocobo pen to get some cash.  Search
	it again for the coffee.

---------------------------------------------------------------------------------

Drop off all the coffee at Mr. Morrid's house, and he'll deliver an item to 
Tantalus's hideout in Lindblum.

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    Segment 8: Namingway Card
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You can win a Namingway Card from Mario during the card tournmanet at Treno.  
Take the card to a scholar in Daguerro and he will use it to create new names 
for your characters.

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    Segment 9: Treasure Hunter "S"
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There is a four-armed man and a women in the Treno inn who give you rankings as 
a treasure hunter.  Once you achieve the rank of "S," go to Daguerro and speak 
to the four-armed man there.  Follow him as he runs and he will give you an item.

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    Segment 10: Excalibur
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If you go to Daguerro in disc four and talk to a man in the library, he will ask 
you to find a Magic Fingertip.  The item is on sale in the Treno auction and has 
a big price tag, so get lots of cash to buy it.  Take the item back to the man 
in the library for the Excalibur.

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    Segment 11: Excalibur 2
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This is probably the hardest part of Final Fantasy IX.  If you reach the Memoria 
Terrace in under 12 hours, there will be a chest there in the right corner 
containing the Excalibur 2.

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    Segment 12: Garnet's Name
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At the beginning of disc four, go to Eiko's house with Dagger and talk to Lani, 
who will run away.  Reenter Madain Sari without Dagger or Amarant in your party.  
Talk to Lani twice.  
Now go to the Eidolon Wall.  Walk clockwise from the entrance until you hear a 
chime.  Then turn around and walk around the wall counterclockwise until a chime 
is heard.  Turn around and go clockwise again.  Keep turning around each time 
you hear a chime.  Eventually, all your HP, MP, and status conditions will be 
removed.
Now you can comprehend the pictures.  Check each one, then check the picture of 
Ifrit again.

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    Segment 13: Hades
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In Memoria, you will enter a room where Quina tries to swim.  Check the coral on 
the right side of the room and you will find a hidden boss, Hades.

          BOSS: Hades
    This is a very hard boss.  Make sure you're on a nice high level before you 
fight Hades.  Use Zidane, Dagger, Vivi, and Steiner.  Cast Reflect on Dagger and 
have Vivi bounce Flare spells off of Dagger onto Hades.  Using Steiner's Shock 
ability and Zidane's attacks, Hades should die as long as you heal everybody 
with Garnet.  (Keep in mind that spells will bounce off of Garnet.)

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    Segment 14: Friendly Monsters
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Throughout the game, there are battles you will encounter with monsters that 
will beg for items instead of attacking you.  These monsters are in the 
following locations:

---------------------------------------------------------------------------------

Brown Mu			Plains between the Ice Cavern and Dali		1 Ore, 10 AP, Potion																			 

White Ghost		Plains around Treno				1 Ore, 10 AP, Hi-Potion  																			

Color Ladybug		Forest around Black Mage Village		2 Ore, 20 AP, Ether 

Green Yeti			Bigger forest outside Madain Sari			2 Ore, 20 AP, Elixir 																			

Green Nymph		Forest near Lifa Tree				3 Ore, 30 AP, Emerald																			 

Purple Jabberwock		Forest directly east of Oeilvert			Emerald, 40 AP, Moonstone 																		

Green Feather		Circle Lost Continent				Moonstone, 30 AP, Lapis Lazuli													 

Rainbow Garuda		East forest on plateau above Gizamaluke's Grotto	Diamond, 40 AP, Lapis Lazuli          																

Friendly Yan		Forest on Vile Island				Diamond, 50 AP, Rosetta Ring
   																		
---------------------------------------------------------------------------------

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    Segment 15: Ragtime Mouse's Trivia
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Occasionally you'll run into a battle that will initially sound like you're 
fighting a friendly monster.  But, instead you'll run into the Ragtime Mouse.  
Ragtime Mouse will ask you true/false questions about the game.  Ragtime Mouse 
will rewards you based on how many questions you got right.  The Ragtime Mouse 
is ocated in the same areas as the friendly monsters are.

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    Segment 16: Ozma
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Once you have fought all of the friendly monsters and can access the Chocobo Air 
Garden, go to the Air Garden and to the green stone in the wall on the left.  
Check the stone and you will fight an extraordinarily hard boss.

          BOSS: Ozma
    Be sure to equip all characters with their best equipment and with Antibody 
and Clear-Headed before the battle.  If you have anything that protects against 
shadow damage, be sure to equip that.  Fight Ozma using your most powerful 
attacks.  You should be able to beat it if you fight effectively.

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    Segment 17: Playing Blackjack
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

Wait until "The End" appears at the end of the game.  Then press R2, L1, R2, R2, 
Up, X, Right, Circle, Down, Triangle, L2, R1, R2, L1, Square, Square, Start.  
You'll be able to play a cool little game of Blackjack.

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Section VII: Abilities
_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

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    Segment 1: Ability Descriptions
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

Ability Up: Speeds up your ability to learn abilities

Absorb MP: Absorbs MP from enemies

Accuracy +: Increases accuracy for physical attacks 

Add Status: Adds status of weapon to attack.  (Ex: if weapon teaches Slow, you 
may Slow a creature simply by attacking in battle.)  

Alert: Prevents Back Attacks

Antibody: Prevents Poison and Venom

Auto Float: Automatically casts Float at the beginning of battles

Auto Haste: Automatically casts Haste at the beginning of battles

Auto Life: Automatically casts Life once per battle

Auto Potion: Automatically use a potion after physical damage

Auto Reflect: Automatically casts Reflect at the beginning of battles

Auto Regen: Automatically casts Regen at the beginning of battles

Bandit: Increases success rate of stealing

Beast Killer: Increases damage to beasts

Bird Killer: Increases damage to flying enemies

Body Temp: Prevents Freeze and Heat conditions

Boost: Increases the strength of Eidolons

Bright Eyes: Prevents Darkness condition

Bug Killer: Increases damage to insects

Chemist: Doubles the effectiveness of potions

Clear headed: Prevents Confusion condition

Concentrate: Raises the success rate of spells

Counter: Counterattack after physical damage

Cover: Character takes damage in place of another character

Devil Killer: Increases damage to devils

Distract: Lowers enemie's accuracy for physical attacks

Dragon Killer: Increases damage to dragons

Eye 4 Eye: Increases the chance of a counterattack

Flee: Allows you to run away from battle

Flee-Gil: Allows you to run away in battle and still recieve Gil

Gamble Defense: Sometimes increases defense

Guardian Mog: Mog protects the character

Half MP: Halfs MP needed to use spells in battle

Healer: Causes your damage from physical attacks to heal who it hits

High Jump: Increases jump attack strength

High Tide: Makes it easier to fall into Trance

HP + 10%: Increases maximum HP by 10%

HP + 20%: Increases maximum HP by 20%

Initiative: Increases chances for a preemtive attack

Insomniac: Prevents Sleep condition

Jelly: Prevents Petrify and Gradual Petrify conditions

Lancer 

Level Up: Increases the experience gained only for person with this ability 
equipped

Locomotion: Prevents Stop condition

Long Reach: Back row attacks with same strength as front row

Loudmouth: Prevents Silence condition

Mag Elem Null: Nullifies a magical element

Man Eater: Increases damage to human enemies

Master Thief: Lets character steal better items first from enemies

Millionaire: Increases Gil won after battle

MP + 10%: Increases maximum MP by 10%

MP + 20%: Increases maximum MP by 20%

MP Attack: Character uses MP to increase physical attack strength

Mug: Damage enemies when you steal

Odin's Sword: Attacks with Odin eidolon

Power Throw: Raises strength of throw attacks

Power Up: Raises the strength of Chakra

Protect Girls: As cover, but only defends female characters

Reflect x2: Doubles effect of reflected spells

Reflect-Null: Nullifies enemy's reflect ability when attacking with magic

Restore HP: Cures automatically when low on HP

Return Magic: Returns magic spells cast by enemies

Steal Gil: Steal gil in addition to items

Stone Killer: Increases damage to Earth-based enemies

Undead Killer: Increases damage to the undead

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    Segment 2: Character Abilities
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

This section contains the abilities/spells of each character and a brief 
description.

=============
Zidane Tribal
=============

_____Normal Skills_____

Flee: Escape from battles with a good chance of success.

Detect: View enemie's items.

What's That!?: Allows a back attack.

Soul Blade: Same effect as Add Status ability.

Annoy: Gives enemy Trouble condition.

Sacrifice: Sacrifice Zidane to increase HP and MP of the rest of the party.

Lucky Seven: Deals random physical damage to enemies.

Thievery: Deals physical damage to an enemy.

_____Trance Skills_____

Free Energy: Deals physical damage to an enemy.

Tidal Flame: Deals physical damage to all enemies.

Scoop Art: Deals physical damage to an enemy.

Shift Break: Deals physical damage to all enemies.

Stellar Circle 5: Deals physical damage to an enemy.

Meo Twister: Deals physical damage to all enemies.

Solution 9: Deals physical damage to an enemy.

Grand Lethal: Deals physical damage to all enemies.

=================================
Dagger/Garnet til Alexandros 17th
=================================

_____Summons_____

Shiva: Deals ice damage to all enemies.

Ifrit: Deals fire damage to all enemies.

Ramuh: Deals thunder damage to all enemies.

Atomos: Reduces all enemies' HP by a percentage.

Odin: Attemps to instantly kill all enemies.

Leviathan: Deals water damage to all enemies.

Bahamut: Deals non-elemental damage to all enemies.

Ark: Deals shadow damage to all enemies.

_____White Magic_____

Cure: Restores small amount of HP to target(s).

Cura: Restores moderate amount of HP to target(s).

Curaga: Restores high amount of HP to target(s).

Life: Brings characters back to life and restores some HP.

Scan: Tells you HP, MP, and weakness of enemy.

Panacea: Cures venom and poison conditions.

Stona: Cures petrify and gradual petrify conditions.

Shell: Increases defense against magical attacks.

Protect: Increases defense against physical attacks.

Silence: Prevents target(s) from casting spells.

Mini: Lowers attack power and defense of target.

Reflect: Reflects spells back onto the caster.

Confuse: Target(s) gain confused condition.

Berserk: Raises attack power and causes uncontrollable action of target.

Blind: Inflicts darkness condition.

Float: Causes levitation effect, preventing earth damage.

================
Adelbert Steiner
================

_____Sword Arts_____

Darkside: Use HP to cause shadow damage to a target.

Minus Strike: Damage to target equal to difference between max HP and current HP.

Lai Strike: Instant death attack on target.

Power Strike: Reduce's enemy's attack strength.

Armor Break: Reduces enemies physical defense.

Mental Break: Reduces enemies magical defense.

Magic Break: Reduce's enemy's magical strength.

Charge!: Makes all party members low on HP attack.

Thunder Slash: Causes thunder damage to target.

Stock Break: Deals non-elemental damage to all enemies.

Climhazzard: Deals non-elemental damage to all enemies.

Shock: Deals physical damage to a target.

_____Sword Magic_____

Fire: Strike enemy for fire damage.

Fira: Strike enemy for fire damage.

Firaga: Strike enemy for fire damage.

Blizzard: Strike enemy for ice damage.

Blizzara: Strike enemy for ice damage.

Blizzaga: Strike enemy for ice damage.

Thunder: Strike enemy for thunder damage.

Thundara: Strike enemy for thunder damage.

Thundaga: Strike enemy for thunder damage.

Bio: Strike enemy for non-elemental damage.

Water: Strike enemy for water damage.

Flare: Strike enemy for non-elemental damage.

Doomsday: Strike enemy for shadow damage.

=============
Vivi Ornitier
=============

_____Black Magic_____

Fire: Deals small amount of fire damage to target(s).

Fira: Deals moderate amount of fire damage to target(s).

Firaga: Deals high amount of fire damage to target(s).

Sleep: Inflicts sleep condition on target(s).

Blizzard: Deals small amount of ice damage to target(s).

Blizzara: Deals moderate amount of ice damage to target(s).

Blizzaga: Deals high amount of ice damage to target(s).

Slow: Target takes longer to use attacks.

Thunder: Deals small amount of thunder damage to target(s).

Thundara: Deals moderate amount of thunder damage to target(s).

Thundaga: Deals high amount of thunder damage to target(s).

Stop: Prevents targets from taking actions.

Poison: Inflicts poison condition to target(s).

Bio: Causes non-elemental damage and inflicts poison condition to target(s).

Osmose: Drains MP from target and gives MP to spellcaster.

Drain: Drains HP from target and gives HP to spellcaster.

Demi: Deals non-elemental damage based on target's current HP.

Comet: Causes non-elemental damage to target.

Death: Has a chance of instantly killing the target.

Break: Petrifies the target.

Water: Deals water damage to target(s).

Meteor: Causes non-elemental damage to targets.

Flare: Deals non-elemental damage to target.

Doomsday: Deals shadow damage to targets.


==============
Freya Crescent
==============

_____Dragon Knight Skills_____

Lancer: Lowers enemie's HP and MP.

Reis' Wind: Casts Regen on all of your party.

Dragon Breath: Deals non-elemental damage to all enemies.

White Draw: Restores MP of all of your party.

Luna: Casts Berserk on targets.

Six Dragons: Drains HP and MP from two targets and transfers them to two other targets.

Cherry Blossom: Deals non-elemental damage to targets.

Dragon Crest: Deals physical damage to target.

==========
Quina Quen
==========

_____Blue Magic_____

Goblin Punch: Deals non-elemental damage to target.

Lv5 Death: Instantly kills all targets whose levels are multiples of 5.

Lv4 Holy: Deals holy damage to all targets whose levels are multiples of 4.

Lv3 Def-less: Reduces defense of all targets whose levels are multiples of 3.

Doom: Target dies after a countdown beginning at 10.

Roulette: Instantly kills a random target.

Aqua Breath: Deals water damage to all enemies.

Mighty Guard: Casts Shell and Protect on all allies.

Matra Magic: Reduces target's HP to 1.

Bad Breath: Inflicts Confuse, Darkness, Poison, Slow, and Mini conditions to target.

Limit Glove: Deals non-elemental damage to target when your HP is 1.

1,000 Needles: Deals 1,000 damage to the target.

Pumpkin Head: Deals damage equal to the difference between your max HP and current HP.

Night: Inflicts Sleep condition to targets.

Twister: Deals wind damage to targets.

Earth Shake: Deals earth damage to all targets.

Angel's Snack: Casts Remedy on all allies.

Frog Drop: Deals damage variable on how many frogs you have caught.

White Wind: Restores HP of all party members.

Vanish: Makes a party member invisible.

Frost: Inflicts Freeze condition on target.

Mustard Bomb: Inflicts Heat condition on target.

Magic Hammer: Reduces target's MP.

Auto Life: Will cast Life on target when target falls.

==========
Eiko Carol
==========

_____Summons_____

Pheonix: Deals fire damage to enemies and all allies are revived.

Madeen: Deals holy damage to all enemies.

_____Special Summons_____

Carbuncle: No Gem Equipped: Casts Reflect on allies.
           Emerald Equipped: Casts Haste on allies.
           Moonstone Equipped: Casts Protect on allies.
           Diamond Equipped: Casts Vanish on allies.

Fenrir:    No Gem Equipped: Deals earth damage to all targets.
           Maiden Prayer Equipped: Deals wind damage to all targets.

_____White Magic_____  

Cure: Restores small amount of HP to target(s).

Cura: Restores moderate amount of HP to target(s).

Curaga: Restores high amount of HP to target(s).

Regen: Gradually recovers target's HP.

Life: Brings characters back to life and restores some HP.

Full Life: Brings character back to life and restores all HP.

Panacea: Cures venom and poison conditions.

Stone: Cures petrify and gradual petrify conditions.

Esuna: Removes some bad conditions from target.

Shell: Increases defense against magical attacks.

Protect: Increases defense against physical attacks.

Haste: Decreases time between target's attacks.

Silence: Prevents target(s) from casting spells.

Mini: Lowers attack power and defense of target.

Reflect: Reflects spells back onto the caster.

Float: Causes levitation effect, preventing earth damage

Dispel: Removes bad conditions on target caused by spells.

Might: Increases target's physical strength.

Jewel: Steals an Ore from target.

Holy: Deals holy damage to all targets.

=============
Amarant Coral
=============

_____Flair_____

Chakra: Restores HP and MP of target.

Spare Change: Deals non-elemental damage to target, but uses Gil.

No Mercy: Deals non-elemental damage to target.

Aura: Casts Auto Life and Regen on target.

Curse: Weakens target against random elemental property.


Revive: Brings target back to life and restores some HP.

Demi Shock: Deals non-elemental damage based on target's HP.

Countdown: Casts Doom on target.

_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
Section VIII: Chocobos
_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Like any Final Fantasy game, Final Fantasy IX features those loveable 
long-legged chickens: Chocobos!

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 1: Getting a Chocobo
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    To play 'Chocobo Hot & Cold,' you need a chocobo.  You can get a chocobo 
once you leave Lindblum for Gizamaluke's Grotto.  Go to the Chocobo Forest, 
between Dragon's Gate and South Gate.  Once you enter, a moogle will greet you.  
You'll get a chocobo name Choco.  You can call him to your service by using 
Gyshal Greens (which you can buy from the moogle) on chocobo footprints on the 
world map (similar to those in Final Fantasy 7).  Once you get Choco, go outside 
the forest and call him with Gyshal Greens.  Go inside the forest with him.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 2: 'Chocobo Hot & Cold'
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    'Chocobo Hot & Cold' can only be played if you have Chocographs.  
Chocographs are pieces of stone that tell you where to look for buried treasure.  
Where do you find these pieces?  In places such as the Chocobo Forest.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 3: Finding Chocographs/Locations
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You'll start by looking in Chocobo Forest for Chocographs.  To find 
Chocographs, you must talk to the moogle and pay him some money to dig in the 
area.  You are given a time limit.  You can look in the following places for 
Chocographs:

(sample)
          Location: (name of area)
          Where to Find: (general area where it can be found)
          Required Abilities: (abilities Choco must have to get to this area)
          Fee to Dig: (amount of Gil you pay the moogle to dig there)
          Time Limit: (time limit you are given to dig)
(end sample)

          Location: Chocobo Forest
          Where to Find: Between Lindblum and South Gate
          Required Abilities: None
          Fee to Dig: 60 Gil
          Time Limit: 1 minute

          Location: Chocobo Lagoon
          Where to find: On northern edge of island located south of the     
               Forgotten Continent
          Required Abilities: Reef (walk on shallow water)
          Fee to Dig: 30 Gil/60 Gil after Choco has 'Sea' ability
          Time Limit: 30 seconds/1 minute after Choco has 'Sea' ability

          Location: Chocobo Air Garden
          Where to Find: When flying, find a circular shadow in one of the five 
                locations described on the Chocograph Pieces (center of all 
                continents, northeastern coast of Forgotten Continent, near 
                Alexandria, peninsula southwest of Kuja's Palace, island 
                northwest of Chocobo Lagoon).  Use a Dead Pepper while flying 
                and you'll fly up to Chocobo Air Garden.
          Required Abilities: Sky
          Fee to Dig: 60 Gil
          Time Limit: 1 minute

          Location: Chocobo Paradise
          Where to Find: Use a Dead Pepper on the crack in the mountain on the 
               island in the upper-left corner of the world map
          Required Abilities: Sky
          Fee to Dig: (cannot dig)
          Time Limit: (cannot dig)

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 4: How to Play Chocobo Hot & Cold
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Control Pad: Move Around
    Square: Dig
	When you dig with square, Choco lets you know how close you are to a treasure.  
When he finds it, just dig, dig, dig!

	---------- Choco's Cries ----------
    
	'Kweh' means there's nothing.
	'Kweh!?' means it's far away.
	'Kwehhh!?' means you're close.
	'K-KWEHHH!!!' means you've found something!

  Rare treasures are buried deep.  Once you find something, dig with square 
until 'Depth' reaches zero (0).

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 5: Beak Levels & Abilities
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    When you dig for Chocographs, you will usually get other items.  No matter 
what you dig up, you get points.  Points are used to level up Choco's beak.  
When Choco's beak levels up, you can dig up things quicker.  The higher Choco's 
beak level, the quicker the depth of a buried item will decrease when you peck 
at it.
    You can get special bonuses for points, as follows:
          Item dug up is a piece of a Chocograph or a Chocograph: 5 bonus points
          Item found in less than 5 seconds from the time the last item was  
              found: 5 bonus points
          Item was dug up after the 4th was dug up in a single time period:  
              Double Points

    You need certain abilities to get to certain locations.  These abilities can 
be gotten by finding buried treasure.  When you open a treasure chest that gives 
you an ability, smoke will come out of it and you will feel sleepy.  Choco will 
wake up in Chocobo's Dream World.  In Chocobo's Dream World, the God of Chocobos 
(who is a little overweight) will give Choco his new ability.

     List of Abilities:

          Ability Name: Field
          Received: Choco starts with it.
          Allows: Walking and digging on land.

          Ability Name: Reef
          Received: Choco gets it after getting 3 treasures.
          Allows:  Walking and digging in shallow water.  Choco can only go into  
              shallow water from beaches.

          Ability Name: Mt.
          Received: Choco gets it after finding 3 treasures after getting    
           'Reef.'
          Allows: Walking and digging on mountains.

          Ability Name: Sea
          Received: Choco gets it after finding 6 treasures after getting the 
           'Mt.' Ability.
          Allows: Walking and digging in deep water.

          Ability Name: Sky
          Received: Choco gets it after finding 4 treasures after getting the 
           'Sea' ability.
          Allows: Flying.  Take off in forests (with X) and land in 
           forests (with circle).

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 6: Chocographs
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    List of Chocographs:

(example)
          Name: (name of Chocograph)
          Location Found: (area where I dug up the Chocograph)
          Where Treasure Chest is Found: (where to find the treasure)
          Abilities Needed: (abilities you need to get the treasure chest)
(end example)

          Name: Streamside
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: Mouth of the river that is by Chocobo
           Forest
          Abilities Needed: Field

          Name: Between Mountains
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: Just west of Lindblum Harbor
          Abilities Needed: Field

          Name: Uncultivated Land
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: Just south of the Evil Forest
          Abilities Needed: Field

          Name: Healing Shore
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: Beach by Cleyra
          Abilities Needed: Field

          Name: Abandoned Beach
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: Beach near Black Mage Village
          Abilities Needed: Field

          Name: Cold Field
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: East of Esto Gaza
          Abilities Needed: Field

          Name: Forgotten Lagoon
          Location Found: Chocobo Lagoon
          Where Treasure Chest is Found:  In water by island north of the 
           eastern coast of the Forgotten Continent.  You'll have to pick up 
           Choco on the Lost Continent.
          Abilities Needed: Field, Reef

          Name: Faraway Lagoon
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: In the waters right between Oeilvert 
           and Ipsen's Castle.  You'll have to get Choco at the 2nd island south 
           of the northern peninsula on the Forbidden Continent to get there.
          Abilities Needed: Field, Reef

          Name: Abandoned Lagoon
          Location Found: Chocobo Lagoon
          Where Treasure is Found: Peninsula south of Black Mage Village
          Abilities Needed: Field, Reef

          Name: Bird's-eye Lagoon
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: By island west of Dragon's Gate.
          Abilities Needed: Field, Reef

          Name: Small Beach
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: By an island south of Chocobo Forest
          Abilities Needed: Field, Reef

          Name: Dawn Lagoon
          Location Found: Chocobo Lagoon
          Where Treasure Chest is Found: Near Treno.
          Abilities Needed: Field, Reef

          Name: Forbidden Forest
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: Forest in the middle of the mountains 
           by Dali
          Abilities Needed: Field, Reef, Mt.

          Name: Green Plains
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: Above the mountains north of the 
           Evil Forest
          Abilities Needed: Field, Reef, Mt.

          Name: Dusk Plains
          Location Found: Chocobo Lagoon
          Where Treasure Chest is Found: West of Oeilvert
          Abilities Needed: Field, Reef, Mt.

          Name: Forgotten Plains
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: Northern side of peninsula stretching 
           south located on the northwestern side of the Forgotten Continent
          Abilities Needed: Field, Reef, Mt.

          Name: Sea at Dusk
          Location Found: Chocobo Lagoon
          Where Treasure Chest is Found: Northeast of Oeilvert
          Abilities Needed: Field, Reef, Mt., Sea

          Name: Ocean
          Location Found: Chocobo Lagoon
          Where Treasure Chest is Found: The ocean west of the northern part of 
           the Forgotten Continent
          Abilities Needed: Field, Reef, Mt., Sea

          Name: Cold Lagoon
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: In the ocean off the middle of the 
           northern side of the Lost Continent.
          Abilities Needed: Field, Reef, Mt., Sea

          Name: Mist Ocean
          Location Found: Chocobo Forest
          Where Treasure Chest is Found: Off the northeastern edge of the Mist 
           Continent
          Abilities Needed: Field, Reef, Mt., Sea

          Name: Outer Island
          Location Found: Chocobo Air Garden
          Where Treasure Chest is Found: Island northeast of Kuja's Palace
          Abilities Needed: Field, Reef, Mt., Sea, Sky

          Name: Outer Island 2
          Location Found: Chocobo Lagoon
          Where Treasure Chest is Found: On island north of Kuja's Palace
          Abilities Needed: Field, Reef, Mt., Sea, Sky

          Name: Fairy Island
          Location Found: Chocobo Air Garden
          Where Treasure Chest is Found: Island between Outer & Lost Continents
          Abilities Needed: Field, Reef, Mt., Sea, Sky

          Name: Forgotten Island
          Location Found: Chocobo Air Garden
          Where Treasure Chest is Found: Island north of Forgotten Continent
          Abilities Needed: Field, Reef, Mt., Sea, Sky

	_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
	Segment 7: Dead Pepper Treasures
	_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    After you find all of the Chocograph treasures, chocobos at Chocobo Paradise 
will start telling you locations of treasures you can find with Dead Peppers.  
Here are all of the Dear Pepper treasures:

(sample)
    Number Found...
(end sample)

    1) Crack in a mountain surrounding a forest on the northeastern side of the 
Forgotten Continent

    2) Crack in mountain on the northeastern side of the Lost Continent

    3) East of Treno is a place called Quan's Dwelling.  Go into Quan's 
Dwelling.  Go to the ledge and use two Dead Peppers to dig up a treasure in the 
bottom of the ocean.

    4) Bubbling water south of Kuja's Palace

    5) Near the southern tip of the Forgotten Continent

    6) At the top of the map; far north of the Iifa Tree

    7) Search where the Shimmering Island used to be.  You can only get this 
treasure in disc four.

    8) Go west from Oeilvert to the coast. Then, go north until you get to a 
forest surrounded by mountains. From the center of the forest, go east to the 
mountains. You will see a very tiny crack in the mountain. This is where the 
treasure is.

_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_ Section IX: Tetra Master Card List _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
The following is a list of Tetra Master Cards. (From top to bottom, left to right.)
Card Type: Monsters Goblin Fang Skeleton Flan Zaghnol Lizard Man Zombie Bomb Ironite Sahagin Yeti Mimic Wyerd Mandragora Crawler Sand Scorpion Nymph Sand Golem Zuu Dragonfly Carrion Worm Cerberus Cactuar Gimme Cat Ragtimer Hedgehog Pir Ralvuimahgo Ochu Troll Blazer Beetle Abomination Zemzelett Stroper Tantarian Grand Dragon Feather Circle Hecteyes Ogre Armstrong Ash Wraith Gargoyle Vepal Grimlock Tonberry Veteran Garuda Malboro Mover Abadon Behemoth Iron Man Nova Dragon Ozma Hades Card Type: Spells Holy Meteor Flare Shiva Ifrit Ramuh Atomos Odin Leviathan Bahamut Ark Fenrir Madeen Alexander Card Type: Items Excalibur 2 Ultima Weapon Masamune Elixer Dark Matter Ribbon Tiger Racket Save the Queen Genji Mythril Sword Card Type: Airships Blue Narciss Hilda Garde 3 Invincible Cargo Ship Hilda Garde 1 Red Rose Theater Ship Viltgance Card Type: Chocobos Chocobo Fat Chocobo Mog Frog Oglop Card Type: Castles Alexandria Lindblum Card Type: Special Two Moons Gargant Namingway Boco Airship

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