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Game Guide's Games Review - Rome Total War
An
Imperial Introduction A blood curdling cry resonates across the battle field…
arrows whistle through the air, leaving trails of smoke behind them and hitting
with deadly precision. Cavalry charges mercilessly through your fellow soldiers
slaughtering them as they turn and run. This is the Roman war machine in all its
efficient but brutal glory. The Romans may have brought the world numerous
things during their times; aqueducts, coliseums and unfeasibly straight roads,
but one thing you certainly wouldn’t have wanted to experience is being on the
wrong side of the Roman army. Happily though, Roman military tactics have
provided the perfect excuse for an RTS of immense scale, allowing you to command
(or oppose) the expanding empire from the comfort of your own hom, and without
the unnerving fear of getting an arrow stuck in your butt. Gameplay In order to
aid your advancement through Europe and North Africa, Rome: Total War (RTW) is
split into two main components. A Campaign Map, and full 3D Battle action that
allows you to take personal command of your conquering army. This arrangement
will be instantly familiar to any of you who have played the previous ‘Total
War’ games in the series. These basic components have been updated and refined.
The Campaign Map: The campaign map is where you command and take control of your
advancing armies. You begin the campaign as one of three Roman factions; The
Julli, Scipii or Brutii. Each has control of certain areas of Italy and swears
allegiance (for now) to the Senate and Peoples Republic of Rome (SPQR). The
objective is to conquer as much of the world as you can, and eventually take
Rome, and thus becoming emperor in the process. In my Campaign as the Brutii, I
began with the two southern towns of Croton and Tarentem, and after an initial
foray into siege warfare, Lilybaeum. This provides your initial basis from which
you will command your forces. To my east, I had the might of the Macedonians and
Greek cities. To my south, the Carthaginians. Campaign operations are done on a
turn taking basis, each turn equalling one year of a campaign. Initially, this
seems to take a very short amount of time per turn as you have few settlements
to manage or forces to maintain, but as you march your way to victory, each turn
becomes more complex and can take up to half an hour or more. Cities can be
individually managed, allowing you to construct buildings, train armies, and
satisfy your
populace.
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