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The Legend of Zelda : The Ocarina of Time
Summary
Genre: Adventure
Number of players: 1
Rumble Pak: Yes
Controller Pak: No
Expansion Pak: Not used
Review
From a long list of Zelda titles (all of which are pretty good,
by the way) comes this new adventure, given
the full 64 makeover.
Zelda 64 as it was then called was announced very soon after the
machine's actual launch, way back in 1996.
Even then it looked like something special, but little did we know
that we wouldn't get our grubby mitts on the
game until a couple of YEARS had gone by. But, as it turns out,
it was all worth it in the end.
Gameplay: The gameplay is absolutely sensational. Fighting enemies
in 3D is made easy thanks to the handy-dandy way of "locking on" to foes using your fairy friend, the more-than-a-little-annoying Navi ('HEY!'). Grr.
The enemies might not be too intelligent to start with, favouring
the time-honoured strategy of running straight
at you quite slowly in the hope of touching you before your sword
slices them into pieces. This doesn't often work, and you would have thought they would have noticed by now. Well, those that haven't died, anyway. But that's only to start with. As you become more used to the controls, and the game progresses, you'll notice that your foes instead use
far more cunning ways of attacking you. Instead of running at you,
by the time you reach the second level, "Death Mountain"
(a bit of a crap name, really, isn't it?) your foes are JUMPING at
you!! Wow! How exciting! Seriously, though, the game does
get quite hard in places, and some of the bosses are absolutely brilliant!
There are plenty of cutscenes that I think go on for just a bit
too long. The one I'm thinking of in particular is when you first meet
Zelda, and she tells you about the Triforce. Too long! You're
just itching to draw your sword and slice her clean in two. Sadly
you can't do this. But this doesn't detract from the game as a whole,
fortuantely, because these longish cutscenes are relatively
few and far between.
The game really benefits from all the different items that have
been included in the game. Certain items are required to complete
certain puzzles, and without them you can't progress in the game.
Obviously this is NOT new or innovative, but it's a classic!!
The only sad thing is that when you get an item, most of the time
it will be in a dungeon. That item will then be the solution to
practically every puzzle left in the stage, which really does take
a bit away from the puzzles. I would have preferred it if you
had to use a different item every now and then, since this way the
puzzles are not really all that challenging.
Worthy of a special mention at this stage is the best subgame of
all time, on any format. Yes, it's the fishing game! An absolutely
superb subgame that is great fun to play, and very well thought
out! Almost worth the asking price of the game in its own right!
Challenge: Zelda will keep you coming back for a good long time.
As well as the challenge of completing all the dungons and bosses,
collecting all the quarter heart containers, and finding all
the Great Fairies, this game introduces the Golden Skulltulas.
A family in Kakariko village have been turned into giant skulltulas because they
were too greedy (or something), and to change them back, you must
kill and collect tokens from golden skulltulas around Hyrule. They pop up in
dungeons, in the fields, everywhere! There are 100 in all, and
they are sometimes very cunningly hidden. It will take you ages to find them all; that is,
if you can be bothered looking for them all, because you don't have
to. You can fight the final boss and see the end sequence without doing all that,
which is quite fortunate, really, for those of you out there who just
can't be bothered looking all over for 100 small arachnids.
Graphics: The graphics are actually quite good. Not that this is
a surprise, but think what they could have done had they used the
expansion pak! Still, everything is looking good, right down to
the chickens who inhabit some towns (try whacking them with your sword)
and the fish in the sea. There is little or no pop-up to be seen
anywhere, and there is no fogging, a la Turok, which is always a good thing.
The dungeons are well designed, and each has their very unique atmosphere.
The best one in terms of this is the final stage before you first
become big, but I won't ruin the surprise by telling you exactly where and what this is.
Sounds: Although the characters in the game don't actually speak
to you, they do all have their own unique little sounds they produce.
It's not quite the same, granted, but at least it's something! The
music will instantly remind you of all the other Zelda games, which is a good thing, because I really liked the Zelda music. The music also plays an important part in the game. When danger approaches, the music changes, which
is very useful, especially if the enemy is coming up from behind (oo-er). It's only a small thing, admittedly, but it's the little things that count!
Summing up: One of the best games to have ever come out for the
N64. In fact, up until the release of Perfect Dark it was THE best game, bar none.
If you haven't bought it yet, why not? Go out and do so! You won't regret it!!
Gamesmark: 94%
Reviewer: Tangycheese
Click here to see our hints and tips for this game!
Maverik's opinion: Ocarina of Time is brilliant. A massive game,
with a highly developed and involving world. The combat system with its lock-ons and
engagement techniques is amazing, and everything fits together perfectly. A revolutionary game,
and a true classic, this one demands to be in your collection. So get it!

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