Total Annihilation
Summary
Genre: Strategy
Number of players: 1-8
Review
Total Annihilation is a real time strategy game which features two
teams, the Core and the Arm, battling for intergalactic
supremacy. Sound familiar? It should. Practically every RTS game
out has more or less exactly the same theme. But
it's not necessarily the storyline that makes a game, it's the gameplay - and how does it fare?
Gameplay: One of the best things about Total Annihilation is that
it is extremely fun building up a base. It doesn't take
too long, has many advanced buildings and also features some very
juicy tanks and weapons indeed. However, this game
falls foul in a very similar way to Dark Reign - once you have access
to the big tanks and K-Bots, there is absolutely no
point whatsoever in building any other units.
One of the things that made StarCraft so good was the fact that
every single unit had a weakness, be it the inability to
attack the air, the inability to attack the ground, or just being
a relatively weak unit. In a game such as this, the Core unit
The Can has absolutely no weakness at all. It attacks both the air
and the ground, has a decent range, and is very
powerful indeed. Why then, after being able to build these super
machines, would you ever want to build a Crasher
again? It really takes a lot out of the game when two-thirds of your
units are made redundant after building an advanced
K-Bot lab.
Also, you can't help but marvel at the incredible lack of imagination
these programmers have shown. They would really
have been far better off calling the teams the Arm, and the Arm
II. The units are more or less exactly the same for the
two teams, only having different names. Yes, yes, one or two units
are unique to one team, but the vast majority are
precisely the same. Presumably this was done so the two teams are
equal in power or something. Ridiculous!
However, the game runs smoothly enough, rarely suffering from slowdown
or anything like that. Point in its favour, though:
the game does involve ships and planes as well as ground units,
a thing most other titles do not. But at the end of the day, the game boils down to a race to see
who can build the advanced buildings first.
Challenge: It's not very easy to complete, but at the same time
it's not as hard as Dark Reign or StarCraft for that matter.
It would be a lot harder if your strongest weapons of war weren't
so ridiculously powerful, though. Some levels in the
single player might give you a bit of trouble, but on the whole, it's not too challenging.
Graphics: Not too bad, it has to be said. The landscapes are certainly
very well done indeed, and the units are well drawn
and clear. The action and explosions as units and buildings are
destroyed is certainly very good indeed.
Sounds: The music is worthy of special mention. It's probably the
best on a RTS game that I've heard. Obviously orchestral
music isn't something a lot of people would think is fitting in
a battle for supremacy, but it really does work, and some
of the tunes are very catchy indeed!
The sounds the units produce are however very disappointing indeed,
with pathetic mechanical noises instead of
recognisable voices. Very dull indeed, especially if you're used
to WarCraft II - ("Oohehehe! That tickles!")
Multiplayer: Now to be fair I haven't given it a go. But I've been
told from several differing sources that this is
the best feature of the game. But then again that's the case with
most RTS games. It's certainly worth a go, and
actually from the single player game I'd think TA has the potential
to be a really good multiplayer experience.
Summing up: Not too bad a game, easily outdone in all respects by StarCraft.
If you have SC, it's really not worth your while
buying this one at all. And if you don't have SC, buy it instead!
Gamesmark: 74%
Reviewer: Tangycheese
Maverik's opinion: Nope, not impressed. Total Annihilation looks
great, and features excellent and gameplay-affecting terrain, together with much detail.
Unfortunately, the gameplay itself is below par, with a lot of fiddling around with repairs,
grouping and clearing up destroyed units from the battlefield. There is not nearly enough
variety between the units, and the two teams are all but identical. It's a shame, since with the
great graphics and good concept, a better game should have been the result.
