A: If you don't have them on your system already, you probably don't need them. Check the manual for your particular platform. If you're building for Windows, you only need to #include <winsock.h>.
A: You have to use setsockopt() with the SO_REUSEADDR option on the listening socket. Check out the section on bind() and the section on select() for an example.
A: Use the netstat. Check the man page for full details, but you should get some good output just typing:
$ netstat |
The only trick is determining which socket is associated with which program. :-)
A: Run the route command (in /sbin on most Linuxes) or the command netstat -r.
Q: How can I run the client and server programs if I only have one computer? Don't I need a network to write network program?
A: Fortunately for you, virtually all machines implement a loopback network "device" that sits in the kernel and pretends to be a network card. (This is the interface listed as "lo" in the routing table.)
Pretend you're logged into a machine named "goat". Run the client in one window and the server in another. Or start the server in the background ("server &") and run the client in the same window. The upshot of the loopback device is that you can either client goat or client localhost (since "localhost" is likely defined in your /etc/hosts file) and you'll have the client talking to the server without a network!
In short, no changes are necessary to any of the code to make it run on a single non-networked machine! Huzzah!
A: You can tell because recv() will return 0.
Q: How do I implement a "ping" utility? What is ICMP? Where can I find out more about raw sockets and SOCK_RAW?
A: All your raw sockets questions will be answered in W. Richard Stevens' UNIX Network Programming books. See the books section of this guide.
A: First, delete Windows and install Linux or BSD. };-). No, actually, just see the section on building for Windows in the introduction.
A: The linker errors happen because Sun boxes don't automatically compile in the socket libraries. See the section on building for Solaris/SunOS in the introduction for an example of how to do this.
A: Signals tend to cause blocked system calls to return -1 with errno set to EINTR. When you set up a signal handler with sigaction(), you can set the flag SA_RESTART, which is supposed to restart the system call after it was interrupted.
Naturally, this doesn't always work.
My favorite solution to this involves a goto statement. You know this irritates your professors to no end, so go for it!
select_restart: if ((err = select(fdmax+1, &readfds, NULL, NULL, NULL)) == -1) { if (errno == EINTR) { // some signal just interrupted us, so restart goto select_restart; } // handle the real error here: perror("select"); } |
Sure, you don't need to use goto in this case; you can use other structures to control it. But I think the goto statement is actually cleaner.
A: Use select()! It allows you to specify a timeout parameter for socket descriptors that you're looking to read from. Or, you could wrap the entire functionality in a single function, like this:
#include <unistd.h> #include <sys/time.h> #include <sys/types.h> #include <sys/socket.h> int recvtimeout(int s, char *buf, int len, int timeout) { fd_set fds; int n; struct timeval tv; // set up the file descriptor set FD_ZERO(&fds); FD_SET(s, &fds); // set up the struct timeval for the timeout tv.tv_sec = timeout; tv.tv_usec = 0; // wait until timeout or data received n = select(s+1, &fds, NULL, NULL, &tv); if (n == 0) return -2; // timeout! if (n == -1) return -1; // error // data must be here, so do a normal recv() return recv(s, buf, len, 0); } // Sample call to recvtimeout(): . . n = recvtimeout(s, buf, sizeof(buf), 10); // 10 second timeout if (n == -1) { // error occurred perror("recvtimeout"); } else if (n == -2) { // timeout occurred } else { // got some data in buf } . . |
Notice that recvtimeout() returns -2 in case of a timeout. Why not return 0? Well, if you recall, a return value of 0 on a call to recv() means that the remote side closed the connection. So that return value is already spoken for, and -1 means "error", so I chose -2 as my timeout indicator.
A: One easy way to do encryption is to use SSL (secure sockets layer), but that's beyond the scope of this guide.
But assuming you want to plug in or implement your own compressor or encryption system, it's just a matter of thinking of your data as running through a sequence of steps between both ends. Each step changes the data in some way.
server reads data from file (or whereever)
server encrypts data (you add this part)
server send()s encrypted data
Now the other way around:
client recv()s encrypted data
client decrypts data (you add this part)
client writes data to file (or whereever)
You can also do compression at the same point that you do the encryption/decryption, above. Or you could do both! Just remember to compress before you encrypt. :)
Just as long as the client properly undoes what the server does, the data will be fine in the end no matter how many intermediate steps you add.
So all you need to do to use my code is to find the place between where the data is read and the data is sent (using send()) over the network, and stick some code in there that does the encryption.
A: Yes, yes it is. See the section on socket() for details.