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Nintendo to be blamed for the
GBA light issue?
January 2002 by Ansgar


The most obvious disadvantage of the Gameboy Advance is the darkness of its display. This is not a trivial matter - just change the scene from a sunny beach (beware of the sand...) to just any artificial light environment (or just a cloudy sky) and you'll notice Gameboy-kids trying to tilt their GBAs desperatly to the single possible right angle between total glare and complete darkness.

The always present add-ons industry just tries to deliver crutches in terms of external lighting solutions, as you all know with limited success. Unfortunatley, even modded external lights have their limitations.

So, how could that happen, what are the reasons why an experienced company like Nintendo did release a design with such grave limitations?

Well, there are two major goals for any product improvement: First, the improvement itself has to be evident (in other words, most people who are willing to buy a Gamboy already own one - Pocket, Color, whatever - the decision to buy a new one requires major improvements towards the old design). Second, the retail price must not exceed a certain limit, otherwise the customers will be limited to a small number of wealthy enthusiasts.

With the GBA design, Nintendo stuck into a dilemma. Improving the display in terms of resolution, size and palette colors could be considered as essential for an overall improvement of the system (in addition to processing power and, maybe, the prolongation of operation with one battery set). At this point, Nintendo had to make a decision whether to rely on a 'standard' backlit display (which is almost useless without the backlight switched on) and one of the (at the design time) brand-new so-called 'reflective' displays, the same type some of the best mobile all-purpose displays available (Ipaq) already have been built upon.

For the sake of battery power Nintendo did a brave decision, they chose the reflective type. With Sharp an experienced manufacturer was found who was able to deliver the required amount of displays at a reasonable price.

Everthing fine? Unfortunatly not. Compared to the Ipaq-display (which was an Sony OEM), the Sharp display was much dimmer within an artificial light environment. Now, even the Ipaq needs an additional light source in complete darkness. Therefore the IPAQ has a built-in frontlight solution (actually a side light, the only one which works with a reflective type of display) based on a cold cathode flourescent lamp (CCFL) plus light guide (a thin plastic film graved with microlenses in a holographic process which 'guides' the light in an almost 90-degree-angle from the light source to the display surface). Besides, CCFLs are, with respect to battery consumption, anywhere between ultrabright LEDs and conventional light bulbs, and therefore draw some power from the Ipaq power source.

But back to Nintendo. An internal frontlight would have definitly exceeded the target of $99 retail price, although technically practicable (as proved by portablemonopoly). For this reason, Nintendo probably decided *not* to integrate a frontlight, which for sure had been a hard decision (don't think the Ninendo designers did not realize the darkness of their creation). What may have helped the decision is that it was probably impossible to find a manufacturer who was able to deliver the required amount of customized frontlights in time (remember, at the design time, it was a quite new technology).

But why doesn't Nintendo even offer an option for bulit-in frontlights? Well, how could such an option be shaped? An integrate-by-yourself-kit-option would require the customers to open the case (they did everything possible to prevent exactly that), and an order option would perfectly show how crippled the $99-versions look like.

So, external light solutions should address the problem for the masses, but, and at this point Nintendo *IS* to blame, Nintendo equipped the GBA with a higly reflective plastic front screen above the LCD display itself (which, in addition, is quite sensitive to scratching).

An antiglare coating in mass-production would have given a noticable amount of improvement for the use of most external lighting solutions. Maybe, Nintendo feared that the front screen would be to vulnerable to chose a more expensive solution, but this actually doesnt't matter, a damaged screen has to be replaced anyway.

From this point of view, it is still unbelievable that no third-party vendor offers a high-quality replacement (no, please don't mention those 'ant-glare'-plastic-solutions currently available, the best and only thing is optical quater-lambda-coating). The process of replacing the screen is such simple, that even Ninendo sells a kit for replacing their high-refelctive screen against another original high-reflective Nintendo screen for about $3. Even with an integrated frontlight, an anti-glare front screen would be highly desireable for all situations with enough light from the surrounding (remember the sunny beach scene?).

Frontlight kit...
Yes, an internal frontlight is still the optimal light for any reflective display (and no other display type would make sense for any mobile equipment which has to operate more than three or four hours). Although the Gameboy is not really prepared, and there are some issues that have to be solved, like how to get it all inside the case, how to get the optimal voltage depending on the chosen type of light source (LED or CCFL) and finally (the hardest problem) where to get the light guide film suitable for the 3,5"-display - building a frontlight kit is not a unaffordable task (well, commercial interests like taking out patents sometimes not only speed up time-to-market...).

Conclusion
Concerning the lighting issue, Nintendo did not have too many choices inside the possible range for the projected retail price, but the reflective front-screen is no masterpiece.

Until the ultimate GBA is out (the one with 3D-acceleration, digital surround and a wearable stereo-cyber-display), Nintendo will *for sure* work at the display problem, since the future selling success will depend on this issue. But they have to find the manufacturer who is able to serve the mass-production at a reasonable price (probably LCD plus light guide plus light source in one unit from one single vendor).

For the time being, a high-quality front screen replacement with optical anti-glare coating would be a great improvement for the average Gameboy user, and a kit for self-made frontlights an additional improvement for the home mechanics (or third-party service enterprises), who currently spend their time by modding light shields ;-)


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