SHDRAGM: OOPS! Sometimes You Step In It ...


Written by Capt'n Quaalude (contact me)

HTML by my wife Robin


OOPS! Sometimes You Step In It ...

This table is for straight out random encounters that the PCs wander across.

Oops! Table (2d10 twice)

2-3 Conflict
4-5 Fools
6-7 Intrigue
8-9 Introductions
10-11 Nostalgia
12-13 Premonitions
14-15 Pursuit
16 Romance
17 Secrets
18 Vengeance
19 Weirdness
20 Critter Specific


Conflict (1d10)
1-2 The PCs go to a rock concert. Many Anarchs attend. The Prince of the city tries to teach them a lesson. The PCs get stuck in the middle of a big vampire brawl.
3-4 The PC witnesses a big gang war in the streets. The PC thinks he sees an old friend go down.
5-6 The PC awakens to find a big knife sunk up to it's hilt in his bed. A major hunk of his hair has been hacked off. All Auspex and time scans will reveal a pair of green eyes and the mental message " Thanks for the trophy..."
7 The PC's home is burned to the ground. It was supposed to happen when he was there, but the bombs went off early.
8 Someone tries to kidnap the PC and hold them for ransom.
9 The PC comes across a brood of feral, vampire children, Nosferatu. They have all been driven mad and are blood bound to a Nosferatu who is using them as a suicide strike force.
10 A burglar attempts to break in to the PC's home.


Fools (1d10)
1-2 A madman with almond eyes approaches the PC and gives her a single red rose.
3-4 The PC witnesses a jumper high on a ledge threatening to jump.
5-6 A man naked except for hundred dollar bills taped to his body goes running by singing about being free from fear.
7-8 Someone spies the PC looks terrified, and runs screaming.
9 The PCs go to a new local vampire movie and over hear a conversation between some young girls who are talking about *real* vampires. One keeps bragging about how she knows where one is.
10 Someone walks up to the PC and offers $ 10,000 dollars for some Blood, Tears, or for a puff of breath into a balloon. It's a minor hedge mage who needs it for an experiment / spell component.


Intrigue (1d10)
1-2 The PCs are the target of someone who wants to: 1-4 Recruit them, 5-7 Move against them, 8-9 Manipulate them, 10 Turn them into scapegoats.
3 There is a plot to overthrow the Prince/Sept Leader/Chantry Leader. Players must choose sides or be viewed as enemies by all.
4 The powers that be have called a meeting in their area for unknown reasons.
5 The local head of organized crime makes the PCs an offer they can't refuse.
6 Someone starts giving the PC large sums of money, then attacks the PCs other resources. The goal is to make the PC dependent on the NPC for money.
7 Someone frames the PCs for some random murders.
8 A normal PI is sent to keep track of the PC and take pictures.
9 The Nosferatu jump the PC and try to figure out why she is in town.
10 The other side (From what ever side they are on) stops by and makes an offer.


Introductions (1d10)
1-4 The PC meets a mortal in a position of power.
5-7 The PC meets local supernaturals in power at a local event.
8-9 The PC meets a slumming Antediluvian/Rank 6/Oracle who is disguised as something *far* weaker.
10 The PC stumbles across a meeting between: 1-4 Allies, 5-7 Enemies, 8-9 A spy and who he works for, 10 Two unlikely people meeting for a romantic evening.


Nostalgia (1d10)
1-2 Reminders of the PCs old life keeps popping up.
3-4 An old friend from way back asks for help.
5-6 The person from the PCs old life that he'd least like to see shows up.
7-8 Malicious rumors about the PC's past are spread around.
9 The PC wanders across a childhood hero of his.
10 The PC comes across a curio shop that is selling something that obviously belonged to someone of power the PC's know. They can hold it hostage, or give it as a gift. (The Simpson episode with Burn's stuffed bear Bobo is a wonderful example)


Premonitions (1d10)
1-2 The PC has a feeling that a place he passes will be important in the future.
3-4 The PC has a symbolic dream that spells out the future plot.
5 Someone else is having dreams about the PCs, then meets them.
6 The PC has a dream of a local vampire feeding on him.
7 Describe a really weird dream IN DETAIL to the PC. Don't try to explain it or have it make sense. Make him think it means something. Maybe it does, or maybe she just over ate last night.
8 A nightmare from the PC's childhood comes true.
9 The PC has a vision of Gehenna/ The Apocalypse/ Descension.
10 The PC suddenly has a period of flashbacks that alternate between past, present, and future.


Pursuit (1d10)
1-2 The PC is hunted by a witch hunter.
3-4 Someone near to the PC starts to figure out/guess what she is.
5 The Police start hassling the PC.
6 The PC's Sire/Uncle/Mentor comes to town looking for the PC.
7 A supernatural runs to the PC begging for help and protection.
8 The PC runs into an alleyway full of Bad Things :Werewolves/Sabbat/Nephandi/etc.
9 A Shadow seems to be following the PC wherever he goes.
10 A baby winds up at the PC's haven/home/car/feet with a note: "Don't let them get her. There isn't much time ..."


Romance (1d10)
1-2 The PC runs into someone that reminds him of a previous love.
3-4 The PC runs into a vampire who: 1-5 reminds him of a previous love, 6-10 is a previous love.
5 The PC runs into someone who had a crush on them a long time ago.
6 Someone threatens/kidnaps the PC's loved one.
7 An artist asks to paint the PC's portrait. Her portrait gets every single emotional detail and seems to be a painting of her inner soul. The artist seems to understand the PC, at least subconsciously.
8 A real knock out of a vampire (by PC's definition) comes by and asks to share blood and do other highly erotic things.
9 A powerful whatever is sitting out in public brooding about his miserable love life.
10 The PC comes across a diary of some of the most heartfelt expressions of love he has ever read.


Secrets (1d10)
1-2 Someone has discovered one of the PC's secrets.
3-4 The PC discovers someone else's secret.
5-6 The PCs get a clue as to who is behind IT ALL.
7 Some shmuck discovers the PC is supernatural.
8 The PC meets a friendly Bat/Cat/Rat/Dog/Ferret that follows the PC around.
9 The PCs find a vampire's haven.
10 Someone discovers where the PC lives.


Vengeance (1d10)
1-2 The PC sees someone walking down the street carrying a wooden stake and a can of kerosene.
3-4 The PC sees a pack of bikers going along talking about "Payback Time!"
5-6 The PC overhears a conversation between two witch hunters plotting revenge.
7 Some mortal's life has been destroyed along with his career (bad luck, bad people, or supernatural plot?). He comes to the PC for Justice.
8 Some starts a war of petty revenge against the PC (justified or not?).
9 The PC is set up to be a pawn of vengeance.
10 The Opportunity to blackmail someone who the PC hates arises.


Weirdness (1d10)
1-2 Aliens attack your home town. You determine if they are fake or not.
3 Someone dresses up as a super hero and starts doing super hero stuff.
4 A child walks up to the PC and asks. "Are you the boogie man?"
5 A raving madman storms straight at the PC warning of damnation for their eternal soul unless they repent. He has see through obfuscate, has a bright gold aura, and is protected by a giant, invisible, rose-scented hand. He will give his warning then wander off.
6 The PC finds a horrible slaying in a very public place. One moment nothing is there, the next moment...
7 The PC witnesses a bizarre Voodoo ritual involving chickens and skulls.
8 Someone ghouls an elephant and forces it to frenzy down the street.
9 The PC is reading at home when the book bursts into flames and the walls start bleeding. (Vampires low on blood make frenzy checks) A thousand voices start chanting in Latin. If the PC speaks Latin they are saying "We are coming for you..." It's just a passing wraith with a lot of Pandemonium having some fun.
10 The PC come across a bunch of street people eating somebody in a cannibalistic frenzy. They invite the players to join.


Critter Specific: Vampire (2d10)
2-3 Hunting areas become sparse. Start adventure with half the normal blood pool.
4-5 Hunting has become extremely difficult. Vampire starts with one blood point.
6-7 Rumors that a clue to Golconda, or a discipline that has the same effect as Golconda is to be found in the area.
8-9 You stumble across someone who's blood is so potent you need to make an immediate frenzy check or feed on her in the middle of the street.
10-11 The person you feed off of seems OK, but they are so blitzed on PCP, Crack, LSD, and/or Crystal Meth that you freak. Anything will set you off for the rest of the night Frenzy checks at target #: 9.
12 The PC discovers evidence of a diablerist in town.
13 The PC suddenly has a strong desire to feed off of vampires. The obsessive thoughts cannot be shaken, and are in his dreams too.
14 The PC has a vivid dream where he diablerizes someone. He awakens to find himself sucking massive amounts of his own blood out of his wrist.
15-16 One night the PC is approached by another vampire who tries to diablerize her in the street.
17 One night a vampire is so depressed that he slits his throat and throws himself at the PC begging for them to "Suck my soul because I don't want to have it go to Hell when I die".
18 The PC witnesses a strange dance done by two blood dolls that strikes the PC as very symbolic of a Gangrel embrace. In fact, a local Gangrel gave them tips on how to do the dance. A Serious breach of the Masquerade.
19 A persistent victim has become infatuated with being fed on and begins to plague the character.
20 A beautiful color photo of a sunrise over the Grand Canyon on a billboard makes the PC want to see the sun again. The urge cannot be controlled by logical thought and self-control rolls will be needed again and again to avoid any opportunity to see the sun again.


Critter Specific: Werewolf (2d10) coming soon

Critter Specific: Mage (2d10) coming soon

Critter Specific: Wraith (2d10) coming soon

Critter Specific: Changeling (2d10) coming soon

Back to the SHDRAGM Citywide Randomness Page
On to the SHDRAGM Influences Page


Made with Macintosh

Copyright 1999-2004 Robert Goodfellow. All Rights Reserved.