LightningARCADIA -- LAWFUL NEUTRAL GOOD

Gate-town: Fortitude. Some bashers call it the Egg because its perfectly egg-shaped city walls. The burg is a beautiful place, of an ordered beauty. There are several gardens and parks with grass uniformly clipped and the streets are polished to a shine. The gate: it's a green fire pyre at the top of a wide staircase in one of the two edges of the city.

Arcadia thrives with orchards of perfectly lined trees, straight-flowing streams and orderly, pristine fields. Arcadia is based on the common good, conformity and temperance.

Arcadia isn't a plane for bashers who aren't lawful good. The inhabitants tolerate chaotic and neutral good folks, escort true neutrals to the nearest portal and attack evil berks outright. Most of the petitioners on this plane can tell a body's alignment just by looking him.

Magic is difficult on Arcadia. All spells take twice as long to cast and some spells won't work at all. The natives of the plane, including the petitioners, are immune to illusions and phantasms created by wizards.

Travel however is quite easy. Arcadia has the most straightforward and organized system of roads on all the planes. Only the first layer of Arcadia is commonly traveled, although certainly more layers exist beyond the first. But the einheriar militia (upper-planar warrior spirits) and the Harmonium patrols don't let anyone get far enough into Arcadia to ever find out.

Marduk is a realm-city of the known layer; Mount Clanggedin is another realm of Arcadia, this one brimming with dwarves and their halls, forges and armories. These dwarves are organized in a military structure. They occasionally march into Acheron to do battle with evil forces and can even be hired as mercenaries.

One permanent settlement is called the Ghetto, hidden (from einheriar patrols) between two mountains and under the protection of Meriadar, the patron deity of humanoids that have given up their evil ways. It's a haven for trading and a refuge from the regimented life of the plane.