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THE SIGIL FACTIONS

Each faction looks for the dark of the planes, the meaning of life or the path to power. Most of the factions believe they have already found the truth and they try to persuade everyone else to accept their point of view as the one true way.
Once a body leaves the Cage, the significance of any single faction ranges from moderate to little to none. There is a refuge or a base of each group on a different home plane and in these places factions try to exert at least some influence over their chosen territory.
All new members of a faction are called namers, and most members remain namers for the rest of their lives if they don't get involved in their faction administration or its intrigue. Namers wear their group's symbols.
Lots of folks owe their allegiance to a faction without giving it all their time.
The namers who do prove themselves particularly devoted to the cause might be promoted to the rank of factotum. Factotum are full-time faction members who spent all of their time to the administration and advancement of the group.
The high-ups of the factions are called factors. These blood have positions of great responsibility and wield a good deal of authority.
The member highest in rank is the factol, the leader of the faction. Sometimes they are, with factors, the most devout believers and the most profound thinkers in their factions, but other times factols are just the most capable leaders or even simply the most popular.
Faction members gain certain basic abilities and also restrictions depending on their faction's philosophy. If a factioneer loses his convictions, he loses also his special abilities, even if he is still a member of the faction.
For the most part, the doctrines of the factions are mutually exclusive, but certain factions ally with one another because their similar credos.
Not everyone joins a faction. Someone doesn't feel the need to waste their time with endless debates of philosophy or bureaucratic intrigues.

The Spire



  Faction
Name
Faction
Symbol
Faction
Beliefs
Eligibility Allies Enemies Sigil
Headquaters
Faction
Factol
Faction
Plane of Influence
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Harmonium
(Hardheads)

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The Harmonium, The Hardheads Peace is our goal. But if it takes a little war to get others to see things the Harmonium way, so be it. That's how we'll reach our golden harmony. Members must be lawful. Guvners, Mercykillers Free League, Rev. League, Xaositects The Barracks
(The Lady's Ward)
Sarin Arcadia
(in Melodia)

Fraternity of Order
(Guvners)

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The Fraternity of Order, The Guvners Everything has laws; most are dark. Learn the laws of the multiverse and you can rule it. Members must be lawful. Harmonium, Mercykillers Rev. League, Xaositects The City Courts
(The Lady's Ward)
Hashkar Mechanus
(in the Fortress of Disciplined Enlightenment)

Mercykillers
(The Red Death)

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The Mercykillers, The Red Death Justice is everything. When properly applied, punishment leads to perfection.

Members must be lawful.
Thieves and known criminals may not join.

Guvners, Harmonium Rev. League, Sensates, Sign of One The Prison
(The Lady's Ward)
Alishon Nilesia Acheron
(in Vorkehan)
 
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R
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A
D

O
F

D
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O
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Athar
(Defiers, The Lost)

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The Athar, The Defiers, The Lost

The Gods are frauds! They must be defied! While they might be top-shelf bloods, gods they are not. Anyone, if they glean enough power, can rise to this 'godhood'. There is something out there, the unknowable truth lies just beyond the veil.

No priests of specific deities. Godsmen None The Shattered Temple
(The Lower Ward)
Terrance The Astral

Revolutionary League (The Anarchists)

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The Revolutionary League, The Anarchists

The status quo is built on lies and greed. Crush the factions. Break them down and rebuild with what is left. That's the only way to find the real truth.

 

No lawful members. Doomguard, Xaositects Guvners, Harmonium Many safe houses throughout Sigil None Carceri
(in the Bastion of Last Hope)

Xaositects
(The Chaosmen)

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The Xaositects, The Chaosmen

There is no order to the Multiverse, and those that believe so are the barmies. Chaos is truth, order delusion. Embracing the randomness of the multiverse, one learns its secrets.

Members must be chaotic. Bleakers, Doomguard Guvners, Harmonium The Hive Sprawl
(The Hive Ward)
Karan Limbo
 
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The Bleak Cabal
(The Bleakers, the Cabal, the Madmen)

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The Bleakers, The Cabal, The Madmen The multiverse ain't supposed to make sense; there is no grand scheme, no deep meaning, no elusive order. The only truth worth finding lies within. No lawful members. Sinkers, Xaositects, Dustmen, Rev. League Guvners, Harmonium, Mercykillers The Gatehouse
(The Hive Ward)
Lhar Pandemonium
(in the Madhouse)

Doomguard
(Sinkers)

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The Doomguard, The Sinkers Entropy is ecsatsy, things decay, rot, and fall away. It is the most powerful force in the Multiverse. Nothing can stop it. We will all decay eventually - so why fight it? We're just here to keep leatherheads from interfering. No priests with access to the spheres of healing or creation. Bleakers, Dustmen Guvners, Harmonium The Armory
(The Lady's Ward)
Pentar The negative quasiplanes
(Ash, Dust, Salt, and Vacuum)

Dustmen
(The Dead)

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The Dustmen, The Dead We are all dead, only in varying degrees of death. We explore our state with patience, purge our passion and ascend toward the purity of True Death. We are no closer to it than are the petitoners. As soon as we progress to the one True Death, then all will be revealed. Anyone can join. Bleakers, Doomguard Sensates, Signers The Mortuary
(The Hive Ward)
Skall Negative Energy Plane
 
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P
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N
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Believers of the Source
(The Godsmen)

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The Believers of the Source, The Godsmen We all try to make ourselves better during our lifetimes. Only through trial and experience, learning from that which we don't know, will we ever hope to learn the one Truth that constantly evades us. All life springs from the same divine source ascending and descending in form as it is tested. Athar, Doomguard Bleakers, Dustmen The Great Foundry
(The Lower Ward)
Ambar Vergrove Ethereal

Society of Sensation
(Sensates)

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The Society of Sensation, The Sensates

To know the multiverse, experience it fully. This experience can only be gleaned through our senses - sight, smell, taste, touch, and hearing. For the multiverse doesn't exist beyond what can be sensed. Learn these senses and use them and the truth will be shown to you.

Anyone can join. Signers; sometimes Indeps, Guvners Doomguard; often Dustmen, Mercykillers The Civic Festhall
(The Clerk's Ward)
Erin Montgomery Arborea
(in the Gilded Hall)

Transcendent Order
(The Ciphers)

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The Transcendent Order, The Ciphers Action without thought is the purest response. Multiverse Experience teaches us and hones our skills, melding our bodies and minds into a single formidable force, and the spirit becomes one with the multiverse. Members must be at least partly neutral. Most factions Harmonium (suspicion) Great Gymnasium
(The Guildhall Ward)
Rhys Elysium
 
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A
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O
F

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L
F

Fated
(The Takers, The Heartless, The Coldbloods)

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The Fated, The Takers, The Heartless, The Coldbloods The multiverse belongs to those who seize it. Why does the Lady rule the Cage? Because she can, berk! There's no one powerful (or foolish) enough to wrest it from her grasp. No one's to blame for a poor sod's fate but the sorry sod himself. No lawful good members. Free League, Mercykillers (loosely) Harmonium Hall of Records
(The Clerk's Ward)
Duke Rowan Darkwood Ysgard
(in Rowan's Hall)

Free League
(The Indeps)

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The Free League, The Indeps Nobody's got the key to the truth! No one sod, berk or blood, knows the dark of the Mulitverse! This ain't no faction and nobody tells us what to do. You've got to watch what happens and decide for yourself. Anyone can join. Fated (sometimes) Harmonium Great Bazaar
(The Market Ward)
None Outlands
(informal meetings in Tradegate)

Sign of One
(The Signers)

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The Sign of One, The Signers The planes exist because the mind imagines them. We are all merely constructs of another's thought, existing purely in a world created by someone's mind. I know that I have created this Multiverse, you had better hope that I do not forget you... Lawful good and lawful neutral members are unlikely at best. Sensates Bleakers, Harmonium Hall of Speakers
(The Clerk's Ward)
Darius The Beastlands
(in Signpost)