YSGARD -- CHAOTIC GOOD NEUTRAL

Gate-town: Glorium. Many citizens of Sigil call "burg" every town smaller than The Cage and in this case they are right. Enclosed between steep peaks and the cliff of a deep fiord, Glorium seems rather a camp of marauders than a small town. The gate: two are the gates to Ysgard; one in the sea in front of the burg, in the middle of a whirlpool, and the other is an entrance to the Yggdrasil, hidden in a cave on the mountains near the city.

Some bashers pointed out that the planes seem to be oriented toward warfare. Ysgard follows that pattern. This's a place of heroes, glories battle and valor. The folks who inhabit this plane are as bloodthirsty as any fiend, in their own way.

When a planewalker first gets to Ysgard, he might not be able to distinguish it from Arborea. Tall mountains, deep gorges, mighty rivers and thick forests make up the terrain. The martial natives of Ysgard are more driven; celebrating is fine, but only after the battle's won. Glory is the thing --death means nothing for them.

Ysgard has three layers that show fewer signs of civilization than Arborea, too. The population, petitioners and planars alike, live in camps and rugged settlements with rough and wild conditions. The first layer (also called Ysgard) is by far the most heavily populated. One of the primary realms here, Asgard, is the home of the Norse pantheon of powers. Another realm, Alfheim, is an elven case. Travelers should be real peery about this place, because travelers here sometimes disappear. Giants, fensir and bariaur all call Ysgard their home as well. Snake-women and a a lot of werebeasts guard the Gates of the Moon, a realm which holds a planar pathway called the Infinite Staircase.

The second layer, Muspelheim, is the home of giantkind, and is a fiery, inhospitable place. The third, and last, layer, Nidavellir, is a lightless place where dwarves and elves of darkness (but not necessarily evil hearts) dwell.