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Mr. Coco - chef/bartender/tale-teller
Description: Mr. Coco looks like he might be in his early 40's. He is short and very overweight, though he doesn't seem to eat more than anyone else. He also burps and farts quite a lot (Veteran - mutation). He has very pale, pudgy features with deep, watery brown eyes and prefers to stay out of the sun. Mr. Coco is a rather eccentric character. He wears his short black hair slicked back and his long thin moustache waxed and curled. He usually wears a hint of some kind of pre-war colonge and is absolutely fastidious about his appearance; he is always on the lookout for pre-war grooming and personal hygiene items. While working he usually wears a worn and patched (but impeccably clean) tuxedo with tails and a white, deep-pocketed apron (written on the apron is the phrase "Tell me what you eat and I'll tell you what you are"). At other times he prefers to wear loud, voluminous Hawaiian style shirts and shorts. He always complains about the heat, and habitually mops his head with one of his many pocket handerchiefs. Very loud and boisterous (and often ribald), Mr. Coco is man that lives to cook, entertain and make people laugh - even at his own expense. He likes to hear stories almost as much as telling them, and prides himself on his amateur magicians skills (some juggling, coin and card tricks, etc.). He speaks with a strange accent that seems to change at times, making it hard to nail down (actually of Cajun origin, but he works at disguising it). Mr. Coco flatly refuses to speak about his past before coming to be the leader at Rainor (and doesn't really like to talk about Rainor either). Some people love him, and some don't - The Old Man doesn't entirely trust him.
Corporeal: D: 2d12, N: 4d6, S: 2d6, Q: 4d4, V: 1d8 Filchin': 2, Shootin' Pistol: 3, Slight o' Hand: 5, Throwin' balanced: 3 Mental: C:2d10, K: 2d10, M: 2d12, S: 4d6, Sp: 2d8 Search: 2, Scrutinize: 2, Language English: 3 French: 3, Area Knowedge: SE CSA, Professional Chef: 5, Performin' Magic: 3, Persuasion: 4, Tale Tellin': 4, Guts: 2 Edges: Gift of gab(1), Two-Fisted(3), The Voice - Soothing(1), Veteran(0) Hinderances: Big 'Un - obese (Veteran), Habit - Burping and Farting (Veteran), Ailin' Minor - allergic to horses(1), Heavy Sleeper(1) Wind: 16 Pace:4 Size:8 Gear: S&W .38 snubnose, 14 rounds (6 loaded) - pistol kept in apron while working, lots of personal hygiene and grooming items
Earl "Midas" Malloy - mechanic/junker
Description: Malloy looks to be in his mid 60's and is muscular and strong with a thin, wiry frame. His deeply tanned face and the backs of his hands and arms are a riot of long healed scar tissue, possibly from burns of some kind (Veteran). His white hair is kept short in a crew cut, and although he doesn't have a beard, he seems to have perpetual 5 O'Clock shadow. Behind his thin wire-rim glasses, his eyes are a pale murky blue. He is typically very dirty and covered in grease and sweat. Malloy's voice is deep and gravelly, almost sounding as if something happened to his throat at some time. He chews tobacco constantly and seems to spit wherever he damn well pleases (although he's got pretty good aim- uses throwin' unbalanced skill). He typically wears patched, grime-encrusted blue jean overalls, ripped and stained t-shirts and heavy steel-toed workboots. malloy is passionate about working on vehicles, but he won't put weapons on them (nor work on weapons already mounted on vehicles). He is well known in the ville for his trademark saying, "I'm a mechanic, damn it - not a weaponsmith." In fact, he'll only fight in self-defense - it hasn't happened often, but he has proven to be rather adept with a chain. He is possitively greedy when it comes to getting more parts for the shop and he is fanatical about keeping track of his inventory (this greed and tendency to hoard parts led to his nickname - the fact that it also refered to a pre-war auto repair business was just a bonus). Not much is known about his past, and Malloy doesn't volunteer any information about it. Beano is basically his only friend, and what little he knows he doesn't share. In short, Malloy is a very hard man to like - but he sure knows his engines. He is a member of the SOS.
Corporeal: D: 2d8, N: 2d6, S: 4d10, Q: 3d8, V: 4d4 lockpickin': 2, throwin' unbalanced: 3, drivin' car: 3, semi: 3, motorcycle: 3, fightin' chain: 4, teamster: 3 Mental: C: 3d10, K: 2d12, M: 2d8, S: 4d8. Sp: 2d10 search: 3, academia occult: 2, science: occult engineering: 5, trade mechanic: 5, animal handlin': 2, overawe: 2, ridicule: 4, scroungin': 4, tinkerin': 3, guts: 2 Edges: Arcane Background: Junker(3), Car Browser(3), Mechanically Inclined(1), Thick Skinned(3), Tough as Nails(3), Sand(3), The Voice - grating(1), Veteran(0) Hindrances: Ugly as Sin (1 - Veteran), Geezer(5), Hankerin' - chewing tobacco(1), Habit - spitting(1), Bad Eyes - myopic with glasses(2), Pacifist(3) Powers: Armor, Locomotion, Spook Juice, Generator, Reactor Tool Tricks: finish, light, mirror, brace, weld Wind: 20 Pace: 8 Gear: glasses, boots, pouch of chewing tobacco, chain (usually worn as belt) |
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