Marshal information on people you can usually find at Beano's

Charlie "Beano" Benardino/Kathy "Kat" Benardino    Mr. Coco/Earl "Midas" Malloy     Wheezer

Beano's Beers

    While all of his beers are good, a couple  have some very interesting side effects.  All of the beers may be bottled, but must be kept cool.  If their temperature goes above 50 degrees Fahrenheit for longer than 48 hours, they go "skunk" and become undrinkable, losing all special properties.

Ghostrock Stout
    A dark, hearty beer with a smooth texture and an almost sweet aftertaste.  An Onerous (TN 7) search roll will reveal dark swirling currents in the beer after it has been poured - even if it has been sitting for a while.  For each pint of the stout that a character drinks, they must make a Fair (TN 5) vigor roll.  This target number goes up a step for each pint of the stout or the ale a character has consumed in the past 6 hours.  Failure to make the roll causes the character to lose all bonuses gained from the beer, lose all wind and fall unconcious for 1d6 hours.  Upon waking the character will be sick, incredibly hung over and be at -1 to all actions cumulative to the number of pints of stout and ale consumed for an additional 1d6 hours.  For each raise above the TN, the character receives +1 to all spirit checks for the next 6 hours.  Ghostrock stout has no effect on harrowed characters.

Deadguy Ale
     A deep, earthy amber-shaded beer with a dusky aroma and heavy hopps overtones.  A Fair (TN 5) search roll will reveal a similar, but more pronounced turbulence in the ale as found in the stout.  Beano will warn non-harrowed individuals that "this might not be the brew for you", but he won't refuse to serve it to someone who really wants it.  This one really packs a wallop!
     For each pint that a non-harrowed character drinks, they must make an Onerous (TN 9) vigor roll.  This TN goes up a step for each pint of the ale or the stout that the character has consumed in the past 6 hours.  Failure to make the roll causes the character to lose all bonuses gained from the beer, lose allwind and fall unconcious for 1d6 hours.  Upon waking up the character will be sick, incredibly hung over and be at -2 to all actions cumulative to the number of pints of stout and ale consumed for an additional 1d6 hours.  For each raise above the TN, the character receives +2 to all spirit rolls for the next 6 hours.
     If the character is harrowed, no vigor roll is made.  Instead, the character must make a Fait (TN 5) spirit roll.  This TN goes up a step for each pint of ale the character has consumed in the past 24 hours.  Failure to make the roll causes the character to lose all bonuses from the ale, and the character's manitou gets a +1 bonus per pint consumed toward the next dominion roll over the course of the next 24 hours.  On a bust, all bonuses are lost and the manitou gets a +2 bonus for each pint consumed on an IMMEDIATE dominion roll.  A successful roll completely negates any "unnatural" appetite requirement the character might have (ie. eating bugs, rotting flesh, dirt, etc.) for a period of 24 hours.  For each raise above the TN, the character gains +1 toward the next dominion roll over the course of the next 24 hours.  If a harrowed character consumes at least one pint a day for a period of 7 days and never fails a roll, he becomes physically addicted to the ale (like the severe hankerin' hinderance) and must consume at least one pint every 48 hours or suffer -4 penalties to all Mental and Corporeal skills.

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