 "Kirk on a Rampage" .
This digital rendering was designed to show my cloud shader, which is based on a greyshade fBm shader.
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 "Kirk in a Box" .
This image displays one of my first attempts at creating a plywood shader.
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 "Gemworld & Aquatica" .
This digital rendering uses two variations of my planet shaders. The planet shader is based on an fBm algorithm, which is used to calculate cloud densities, land masses, water, star fields, etc.
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 "New Improved Barfland" .
This is an example of an height field used to generate over 10,000 patch surfaces, which is decomposed into a half million polygons.
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 "Neverready Batteries, They keep dying, and dying, and dying..."
This is an example of shadow maps, also known as light buffers, also known as a double z-buffer, which creates shadows by a multiple pass method - a pass to render a shadow map for each light source which are used by the main rendering pass to detect occluded lights.
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 "X-Wing Cadet's First Underground Dogfight" .
This is a shot from a clip that was shown used in Siggraph '95's Natural Phenomena Course, during one of Ken Musgrave's lectures. It was originally intended to be a Tie-Fighter/X-Wing dogfight animated short in an underground cavern, but I never got the time to finish it (and Lucas would have probably sued my pants off).
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 "Metal & Bone II -> The Resurrection" .
An eternity ago, I did an animation short called Metal & Bone. A quaint love story in which an undead skeleton-beast loved to beat on transforming vehicles. This short is almost directly responsible for the initial development of the Pixcon Renderer and the Anitroll Animation System. It generated over 4500 frames, on a 100MHz 8 processor SGI Onyx (how far we have progressed). This shot represents a prototype scene that I hope to use as a basis for resurrecting and "reshooting" that short.
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 "Trust me Chewie, We'll Loose Them In the Canyon" .
This was my first attempt at using a textured background for an animation w/ Pixcon. Using a pre-rendered background increased the rendering speed by a x60 speedup.
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