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Newtype PowersUC 0079
How to roll ability strengthRoll d20 then add your Newtype level. How to roll save VS NewtypeRoll d20 then add your Newtype level (if any), and any other applicable bonuses. Powers
Sense Newtype Soul mate
The
ability to sense if your Newtype soul mate is in front of you. No roll required.
(Love at first sight)
Sense Newtype Rival The
ability to sense if one of your Newtype rivals is anywhere on the battlefield.
This will tell you who it is and exactly where he/she is. No roll required. The
ability to communicate to others telepathically during high tense situations and
sense their surroundings. Must not be engaged in battle, as this requires most
of the characters concentration, unless you are communicating with another Newtype.
If you are, you can even manifest yourselves on a psychic plane. No roll
required. When
fighting in a vehicle/mecha on a roll of a natural 20 the section hit of the
target is destroyed, unless a successful save VS Newtype roll is made. Example: Amuro
vs Dozle - Amuro goes first and attacks Dozle’s Big Zam with his Gundam’s
beam sabre. He decides to make a called hit to the Big Zam’s main body, and
then roll’s to strike. He rolls a natural 20 meaning his Newtype Critical
power kicks in and Dozle must now attempt to roll a save. Amuro rolls and with
bonuses gets a 15. Dozle rolls and gets a 9 and fails to beat Amuro’s 15. The
main body of the Big Zam is reduced to 0, destroying the mobile armour.) When
piloting a vehicle/mecha all those that do not have this ability must make a
successful save VS Newtype roll. Those that fail the roll will always have a
lower initiative roll than this Newtype. Example: Amuro
VS Char and a Zaku II pilot - Because Amuro and Char both have Newtype
initiative the Zaku II pilot must make a save vs Newtype roll. Amuro and Char
roll for ability strength. Amuro, with bonuses, gets an 18 and Char, with
bonuses gets a 13. The Zaku II pilot then rolls his save and gets a 15. Since he
does not have any bonuses it is 15 meaning he beat Char’s 13, but failed to
beat Amuro’s 18. Standard initiative rolls are now made and Amuro gets a total
of 16, Char gets a total of 14 and the Zaku II pilot gets a total of 19! Since
he did not beat Amuro’s Newtype Initiative he can’t go before Amuro. So the
turn order is Amuro, Zaku II pilot, Char.) The
ability to sense when a Newtype that is LVL 8 or higher is nearby. Roll for
ability strength and the nearby Newtype must roll a save VS Newtype (unless they
want to be detected then it’s automatically successful). This will only tell
you if there is one nearby, it will not say who it is and what their Newtype
level is. You are able to identify the person if it’s someone you already
know.
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