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Code Name |
Pegasus Class |
Length |
250.0 meters |
Unit Type |
Assault Carrier |
Empty Weight |
50800.0 metric tons |
Manufacturer |
Earth Federal Forces |
Max Gross Weight |
68000.0 metric tons |
Operator |
Federation Crew |
Armour Type |
Luna Titanium Alloy |
Rollout |
UC 0079 |
Power Plant |
2 Minovsky Ultra Compact Fusion Reactors |
First Deployment |
UC 0079 |
Power Output |
76000 kW (38000 kW each) |
Accommodation |
Crew of 44, can accommodate up to 80 |
Maximum Thruster Acceleration |
0.70 G Airspeed: Mach 2.8 |
Saving Bonuses |
Stun: N/A Beam: +3 to Vulnerable sections only |
Propulsion |
Jet/Rocket Thrusters x 8: 1891000 Kg total Minovsky Craft System: 1644000 Kg total |
Sensor Range |
105000 meters |
Repair Rating |
2 |
Roll |
Location |
MDC |
Strike Penalty |
1-10 |
3-Tube Missile Launcher (8) (Vulnerable) |
100 |
-3 |
11-20 |
AA 2-Barell Machinegun (8) (Vulnerable) |
90 |
-3 |
21-30 |
2-Barrel Mega Particle Gun (2) (Vulnerable) |
300 |
-3 |
31-40 |
2-Barrel Main Gun (Vulnerable) |
400 |
-2 |
41-50 |
Wings (2) |
600 |
-2 |
51-62 |
Main Engine (2) |
700 |
-1 |
63-75 |
Mobile Suit/Vehicle Storage Bay (2) |
700 |
-1 |
76-80 |
Main Bridge (Vulnerable) |
400 |
-3 |
81-100 |
Main Body |
1800 |
-1 |
Notes:
1) Destroying the Main Body will destroy the Ship.
2) Destroying the Main Bridge will disable the Ship.
3) All parts listed as Vulnerable are required to roll a Beam Save if hit with a Beam Weapon.
Weapon |
Type |
Range |
Damage |
Payload |
Notes |
2-Barrel 580mm Main Gun |
Beam |
Short - Long |
1D4 x 50 |
20 |
- Rotating: May not fire at targets behind or under the Ship - Fire Linked: May be linked with 2-Barrel Mega Particle Guns if firing at target of equal or larger size that is in front of the Ship. |
3-Tube Missile Launcher (8) |
Explosive |
Short |
1D4 x 10 each |
4 per Tube |
- Rotating: There are 2 Launchers covering each side of the Ship. - Fire Linked: Each Launcher can fire at a separate target. - Volley: All tubes may fire at once. |
2-Barrel AA Machinegun (8) |
Projectile |
Short |
1D4 x 10 |
20 each |
- Rotating: there are 2 Machineguns covering each side of the Ship. - Manned Weapon: Each Machinegun must be manned by a crew member. - Stun Value: 16 |
2-Barrel Mega Particle Guns (2) |
Beam |
Short - Long |
3D6 x 20 |
50 each |
- Rotating: May not fire at targets behind or under the Ship. - Fire Linked: May be linked with 2-Barrel 580mm Main Gun if firing at target of equal or larger size that is in front of the Ship. |
Environment |
APM |
Strike |
Dodge |
Roll |
Space/Airborne |
4 Fixed |
+1 Max: 5 |
0 Max: 4 |
+1 Max: 5 |
2 Launch Catapults: Used to launch most Mobile Suits and fighters.
Minovsky Particle Scattering System: Doubles the distance strike penalties to those attacking from mid, long, or assault distances. See Minovsky Physics section for details.
Re-Entry
& Blast-Off Capable: This
unit is able to both enter and leave Earth’s gravity.
Mobile Unit/Vehicle Complement: 6 Mobile Suits or Vehicles (any combination), 1 Gunparry
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