Day to Day life in Elanthia

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Cambrinth Items

 

Magical Devices

 

Gweths

 

Mech Lore

 

Role Play Levels

 

Harnessing

Albredine rings

Gweth stones

Mind State Levels

Warnings


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CAMBRINTH ITEMS:

Camb items can be used to store mana for later use in your spells. You can purchase them in some shops and at auction. But if getting one via auction be sure the item is either A: uncharged or B: charged with the type of mana you use or C: that you know a moonie that will retune the item for you (ex: holy if you are a cleric, elemental for war mages etc..)
To use the item:
Charge my camb ring 5 - this will put 5 mana in the ring for your use
It will not hold this charge indefinitely, I believe an hour is a good gauge.

When ready to harvest the stored mana: Prep your spell, Remove or hold the item (unless you have 200+ in magical devices and can focus them without taking them off.. in which case what the hell do you need a guide for?), Focus my ring (then you can put it back on),  then Cast as normal.

Note: Loading, focusing, and using camb in general teach magical devices a great deal quicker than runes or other devices.

You can find camb items that hold between 5 and 100 mana. Some can be worn, some cannot. Once you have close to 170 in MD you will find you can work with your camb items while still wearing them. It will not always work at first, I would estimate 200 ranks is where this would become consistent for you.

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HARNESSING:

I often hear people ask how to harness mana for another to use in their spells so a quick note here.
Join the person, make sure you Harness Share ON,  then HARNESS 5 (or how much they tell you to).
When they cast they will pull all held mana within the group. All there is too it.
Be sure not to harness more than they ask for. This will cause the spell to backfire.

NOTE: When harnessing for another person, they DO NOT get the full effect of the mana you harness. For those who don't use your same mana type (i.e. holy and elemental, for example), you only get 50% of it. For those who use the same mana type, you get approximately 70%.

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MAGICAL DEVICES:

To practice your skill in MD you can use a rune, charm or any other item that holds a spell. To use it, hold it in your hands and.. note: Runes have been changed so that they no longer give you the same learning they once did. Personal suggestion is Cambrinth


Focus my rune 10 Focus my rune 25
Focus my rune 20 OR Focus my rune 100
Focus my rune 30 repeat until locked
And so on to 100

To use camb just charge it with 5, prep spell, focus camb, then cast. Doing this repeatedly will teach you much faster than any other method I have found.

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GWETHDESUAN'S: ( or Gweths for short)

Gweths are used to project and listen to thoughts across the realm. They can be found on critters and in boxes or made by a moonie,  but not purchased in a shop. You can also, like all other items in the realms, find them at auction.


Lantholite Thinking gweth Short range
Sjatmal Thinking gweth Long range
Lasmodi Listening gweth Short range
Waermodi Listening gweth Long range
Jadeite Listening & Thinking Short range
Kyanite Listening & Thinking Long range


To use all of the above, put it on and rub it. They do not last indefinitely. To see how many rubs your gweth has, focus it. When you die, you will need to rub it to reactivate it.

Note: If you are wearing a J Gweth you will not hear the thoughts or be able to speak to those wearing a K Gweth unless you have one of those as wells. (They are 2 different frequencies, so to speak.) And vice versa for each type.

For those of you, who loathe the horrid noisemakers you can also use them to learn mechanical lore... but not much.
To do this put on the gweth, tap it repeatedly until it breaks, pick up the chain, and fix my chain. Ta da. I would suggest not using the J or K gweths for this, as those around you could have heart failure watching that many plats break in your hands.

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ALBREDINE RINGS:

To project and listen to thoughts there are also ALBREDINE rings.
There are 2 types of these and both can be found on critters, in boxes and of course.. at auction. 1 plat each is the normal going rate if you’re shopping for one.

Colorless (or colored) Tuned to you and all with same color. Once put on you in it’s colorless form, it will choose a color as it tunes itself to you. Can only listen to and project thoughts to those using same color ring. See note below on how to tune them together. Once a ring is tuned (turned a color), it will not change color on someone else.

Crystal Tuned to all other crystal rings.

To clear a colored ring hold it in your left hand and a weapon in your right then TAP my ring. This will cause the color to fade to colorless.
To tune a ring to your already colored one put your weapon away, get the colored ring
And again TAP my ring. Will cause the two rings to meld briefly, leaving them both the same color, thus tuned to one another.
To use it, wear ring. Have to tap it before you think every time. Have to remove it and put it back on to activate it daily.
So example:
Remove alb ring
Wear alb ring
Tap alb ring
Think have a nice day

Note: rubbing the rings is not needed and messing with it too much will melt it so be careful.

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Gweth Stones:

These can be used to make gweths by a moon mage, or they are wonderful teachers of Mechanical Lore. If you have more than one, simply hold them, remove 1 stone from my stones, comb my stone with my stones, over and over until locked. I never found that taking out more than 1 or varying the number taught me differently, though some swear by it.

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Mechanical Lore:

To learn mech lore you can: play with stones as mentioned above, braid, practice alchemy, origami, carve tusks, make bows, clean instruments, forge, fletch, or buy a scraper from the peltry or tanner shop and scrape your skins clean. Buckets do not teach it well enough to bother having to carry one anymore.

You can forage vines and BRAID them into ropes to learn (see training scripts).

I personally prefer carving tusks, you gather boar tusks (only boar tusks will work), have a moonie sigil or imbue them, then carve them into bones. Teaches me a bit better than origami, without having to lug around a forest worth of trees that have been mangled into paper.

 

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ROLE PLAYING EXPERIENCE LEVELS:

0-9 lowly novice
10-19 promising novice
20-29 able novice
30-39 trained novice
40-49 full novice
50-59 beginning practitioner
60-69 competent practitioner
70-79 proficient practitioner
80-89 experienced practitioner
90-99 skilled practitioner
100-109 beginning ardent
110-119 competent ardent
120-129 proficient ardent
130-139 experienced ardent
140-149 skilled ardent
150-159 beginning adept
160-169 competent adept
170-179 proficient adept
180-189 experienced adept
190-199 skilled adept
200-299 degree expert
300-399 savant and renowned savant
   400+   grand master

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MIND STATE LEVELS:


Clear
Learning
Thoughtful
Pondering
Concentrating
Muddled
Very Muddled
Perplexing

Perplexed
Bewildering
Bewildered
Dazed
Mind Locked

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WARNINGS:

This is taken directly from the realm, but good to keep in mind so here goes:

Dateline 8/7/2001: WARNINGS, ACCOUNT SANCTIONS AND MESSAGE BOARDS

Please understand that all warnings earned in a Simutronics product -- whether ingame or on the message boards -- count against your account's history. Multiple warnings on an account can result in action up to and including full account termination.

To be specific: warnings earned on message boards, or in any Simutronics game, can count against ALL accounts held, both at message board AND ingame level. So a warning on any Simutronics message board can influence and affect your status as a player in any Simutronics game.

Please refer to POLICY 20 for further information on potential account actions.
 

Policy 20:
DragonRealms Player Policy: Violations Of Policy

Anyone found to be in violation of the policies described in this document, at the sole discretion of Simutronics, will be subject to the following:

1. First violation: The user will receive a warning describing
the breach of policy Simutronics believes they have committed,
either onscreen or via Email.

2. Second violation: The user will be locked out of DragonRealms
for a period of up to one month, and will be notified via Email.

3. Third violation: The user will be locked out of DragonRealms
permanently.

If the user has more than one account, all accounts, on all services, will be simultaneously subject to the above actions.

In certain circumstances, such as extremely abusive behavior, a user may be locked out without warning or notice of any kind. However, Simutronics will follow up with an Email explaining why this step was taken.

Players are also always subject to the policies of the online services that provide the connection to DragonRealms. If a player violates the policy of the online service, then that is also considered to be a violation of DragonRealms Player Policy. Reports of such policy violations will be forwarded to to the online service involved.

 

On a side note: Be aware that if you receive a warning from the gods, you will lose your ability to thump anyone for 6 months. If you are cranky like me... this could be a problem. (Thumping is the ability to hit someone hard enough in the throat to shut them up for a bit if they are chronically annoying. You must be at least 20 circles higher than the other person to do so).
 

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~Gwynath Remb

 

 

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