Barney by AD&D Rules
 
Barney
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CLIMATE/TERRAIN:        Nine Hells, Gehenna, Hades, The Abyss, PBS
FREQUENCY:              Very rare or daily at 4 pm
ORGANIZATION:           Solitary
ACTIVITY CYCLE:         Day
 
DIET:                   Little children's minds
INTELLIGENCE:           Insipid (-12)
TREASURE:               Merchandising contracts
ALIGNMENT:              Purple evil
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NO. APPEARING:          1 (may be attended by 1-100 Barney zombies,
                           see below)
ARMOR CLASS:            10 (big and plush)
MOVEMENT:               3
HIT DICE:               8
 
THAC0:                  12
NO. OF ATTACKS:         2
DAMAGE/ATTACK:          1-10 (x2)
SPECIAL ATTACKS:        Hug (damage 3-30)
SPECIAL DEFENSES:       Aura of intolerable idiocy
MAGIC RESISTANCE:       90%
SIZE:                   L (8' tall)
MORALE:                 Stupid (30)
XP VALUE:               4,000
Barney is a demon from the lower planes, a great purple and plush
deforned dinosaur.  Barney is the enemy of intelligent life forms,
eternally seeking out small children and feeding on their natural
intelligence and curiousity.
 
Combat:  Barney will normally attack with its two great paws, each
inflicting 1-20 points of damage.  If a victim is struck with either paw
and fails a saving throw versus paralyzation, they are dragged to Barney
and may be hugged next round.  A hug inflicts 3-30 points of damage each
round until the victim or Barney is killed.
 
Power Word: Barney may also utter a Power Word, "I love you," once
every three rounds.  Any adults hearing the Power Word must save versus
spells or flee in terror for 1-6 rounds.  Any child hearing the Power
Word must save versus spells or be controlled by Barney.  He or she will
thereafter follow Barney's comment with a delightful smile, and is
subject to continued brainwashing.  Each day a child is in Barney's
control they may be taught another lesson by Barney, decreasing their
intelligence and wisdom by 1.  When either state reaches zero, the child
becomes a mindless Barney zombie!  Barney zombies follow his commands
with love and a delightful smile, and eagerly spend coins on Barney
merchandise.
The Idiocy Aura: Barney is constantly surrounded by an aura of total
idiocy.  Any individual within 20 feet must save versus spells once per
round or lose 1 point of intelligence.  When intelligence reaches zero,
the victim falls to the ground as a quivering, gibbering wreck.
Intelligence may be regained at rate of 1 point per day afterwards.  In
addition, the aura tends to make spells go awry, tactics to fail, and
mundane items to become intelligent with their own insipid personalities.
 
Habitat/Society:  Barney resides in a great temple and television
studio in the lowest plane of the Abyss, with areas extending into every
 
lower plane and prime material plane via transdimensional gates.  He is
constantly surrounded there by 1-100 Barney zombies clutching plush dolls
and lollipops, which they may use as +2 maces in combat.

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