MORE GAMES JUST FOR FUN!!
OK, you want to play a game, but you just want to have fun doing it. These are more games that are just for those times when you need a fun time. These games have been contributed by Guiders and Scouters. Many of them have come from the Guiding/Scouting List and the WAGGGS-L list. If you have a game you would like to add to this page please submit it to me by e-mail.
|Stick Out Behind
|This Is A Cup
|Fishes In The Sea
|Puppy & Bone
|Summer Sled Race
|Obstacle Race Game
Everyone forms a circle, and gets down on the floor, on their knees. Emphasize that they must have their arms on the floor, and their foreheads on the floor. Then the Guider says a line, and they repeat after you.
It keeps going like this until there is the same number of items around the table as people. Its quite funny as you tend to get confused at what is being passed to you. You may want to teach the girls first so it goes a bit more smoothly and they'll be better than their parents. It goes pretty fast and you can play if someone makes a major mistake then everyone starts again. Just remember that every item being passed around can only have one syllable in its name to keep the rhythm even (ie if a salt shaker enters then it is often called a "salt").
When the girls are moving in the circle one chair is removed, as in musical chairs, so that when the sharks come someone is left without a chair and she is "out", then the game continues with the leader calling out instructions as she chooses, and removing one chair each time until one girl is left as the winner.
The children sit in a semicircle facing one child who is the puppy. The puppy wears a blind fold and the 'bone' is on the floor in front of her. A 'thief' is chosen by pointing so as not to let the puppy know which direction the thief is coming from to steal her 'bone'. The thief tries to steal the bone from the puppy without the puppy hearing her. (The rest of the group must sit quietly while she tries). The puppy listens, and points in the direction of the thief and barks, if she hears anything. If she catches the thief by pointing at her, the thief has failed and has to go back into the semi-circle. If the thief succeeds in stealing the 'bone' then she becomes the puppy and the puppy joins the circle for the next round.
Variations: Guides might prefer the spy and the secret papers! Play this one outside in the dark with flashlights. The spy has a flashlight and aims that at the thief, otherwise the rules are the same.
This is a fun, fast-paced noisy game. And can be played with quite a large group.
Like normal tag, one person is chosen to be 'it'. When 'it' tags someone, they link arms or hold hands. As more people are tagged they form a line or blob!
Everyone chooses a partner, links elbows and holds still. These people are the obstacles. One pair becomes 'it' and 'chasee' (They do not link elbows). 'It' tries to tag the 'chasee'. The 'chasee' runs away. The 'chasee' can link elbows with an obstacle. The person on the opposite end of the obstacle, breaks off and becomes the 'chasee'. If 'it' catches the 'chasee' then they switch roles.
Everyone is 'it'. When you are tagged you put a hand on that spot and keep trying to tag other people without moving that hand. If you are tagged a second time, then you must put your other hand on that spot. You are not 'out' yet though. You continue to tag other people (with your elbows) until you are tagged a third time. Then you sit down.
A variation on this, will allow some one to be the Doctor and that person will go around and rescue the people who are sitting down. Once the Doctor has been tagged three times, the game is over.
Each team needs a sled dog to pull the sled. The bucket must ride on the sled, so the rest of the team runs along behind to put it back as required. (Each team can be given something to put in the bucket to weight it down, if you think that'll help!) The sled must go down to the other end, around the chair (ice berg) and back to the starting line. If you'd like to make the game longer, or you have girls with lots of energy, then have them do it like a relay, with the first girl the dog, and the 2nd one the bucket watcher, then the bucket watcher becomes the dog, and the 3rd girl is the bucket watcher, then she becomes the dog and the 4th does the watching. When the last girl on the team pulls, the first is the bucket watcher.
Examples: Patrol Competition with a theme: A trip
Station 1: At the station: Read the time-table.
Station 2: Baggage: Empty out your suitcase and refill it.
Station 3: En route: Send a post card. Etc.
a) When held indoors, clues are placed here and there.
b) Obstacles: sort certain objects, catch with your teeth and eat something hung up with a string (fruit, donut etc.), start a fire in the snow.
c) Suggestions of themes for obstacle races: The World of Sports, Alice in Wonderland, Etc.
Poison Snake: Place four to six jump ropes on the chute. By shaking the chute, try to make them hit the players on the other side. Keep track of who gets bitten.
Put the pompoms in the middle. Sprinkle various sized pompoms in the top of the shoot and try to get them into the middle pocket. You could have teams with different colours and count how many they get in.
Shaking the Rug and Making Waves: Shaking rug involves rapid movement either light or heavy. Making waves are large movements to send billow of cloth up and down like waves. Waves can be small, medium or large. Girls can alternate turns to see who can make the best waves.
Wheelchair Adaptable Games There are many other games that involve running under the chute that can be played with the girl in the wheelchair if someone helps her. Such as Merry go Round. Turn the body so that the chute is held with only one hand, walk, hop, jump, skip around holding the chute. It looks like a merry-go-round.
If the activity cannot be done from the wheelchair have the girl help you count and keep score.
W A V E - where one person puts hands up and person next to her follows action. (like the wave at a baseball game)
CATHEDRAL - everyone lowers the chute and then on the count of three raise their arms high once the chute is quite high - everyone takes 3-4 giant steps toward the center and pulls the chute behind them and sit down with their bottoms on the edge of the chute.
CAT AND MOUSE (although some might find this dangerous - just make sure the cat is crawling on all fours and not running upright) One girl - the mouse - is under the chute, everyone is shaking it - quite close to the ground and another girl (shoes off) crawls on top and tries to hunt and tag the mouse.
We try to let everyone who wants to have a turn 'in the ocean'. Everyone is standing and one or two girls (shoes off) go toward the center and lie down - then we all make waves - it's a neat sensation. It is also neat to let one lie in the middle and go for a ride - when everyone is holding with one arm and facing the same direction and walking. (merry go round)
If the chute is a large one...the girls love to run (or in the case of the girl in the wheelchair - roll) underneath and switch places with others - could number them 1 through 5 around the circle- and then call out a number. (lots of screams for this one)
Margaret A. B. Jones
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