Treatise
on Manners
Skinning
Elanthian
Gods
Metallurgy
in Elanthia
Elanthian
Herbs
Spell
Library
Hail to all adventurers, and I thank ye most kindly for accepting this
scroll into yer possession. By way of introduction, I am Kilinan
E'Thrias, a warrior of slight note in the realm, but I believe my wisdom
could be valuable, thus I decided to take quill to vellum. Tis my
hope that this missive will help make life in Elanthia less taxing for
all of ye who have chosen to read it, as well as for those who know its
customs well already. The following pages contain passages on a subject
of little emphasis: Manners and
etiquette.
Though I know many of ye have been to see the mighty warrior Thrak at his
Inn when they first
entered the lands,
I daresay a fair amount either did not listen, or chose to ignore his words.
Such is not
an accusation, nor
was it intended as an insult...I am merely stating facts as I have seen
them evidenced. I will say one thing before I continue, however;
these words are but my own opinion, gathered from many years of wandering
in Elanthia, and they are not intended as a carved-in-stone manual of behavior.
Ye are more than free to disagree with me on anything I say here, as is
yer right. I only wish to offer the knowledge...how ye use it is
up to you. With that, I bid ye to sit, draw yerself a tankard, and
pay heed.
Advice, Silver, and Shouting...
As I said before, I am sure many of ye took the walk, either on yer own
or upon a helpful soul's
arm, to the Trophy
Room of the Raging Thrak Inn. Stepping behind the curtain, ye beheld
the mighty
warrior Thrak himself,
and I say in my own memory of that event, that I cannae believe any would
not
gaze in awe at the
scars of battle upon that man. In the spirit of the wisdom he gave
to me, I would like to add a few notes of my own.
First and foremost, Thrak gives an excellent piece of advice I simply must
reiterate here; the
frowned-upon act
of "shouting". Too often, I have seen young adventurers use all capital
letters to gain
help. Examples
include: "SOMEONE HELP ME!!!!!!!!!!" or "CAN ANYONE GIVE ME SOME
SILVER?????????"
Alas...not only will this not gain ye the help ye need, but it is very
annoying to others around ye. Truth be told, I have seen many a shouter
either ignored completely, thumped, spelled, even dragged from town by
an irritated Lord or Lady and left to die in the wilds. We must all
understand that life in the realm is not easy and it can be frustrating
at times. My best advice? Be patient in all things and ye will
be rewarded for it most of the time. Shouting will only bring ye
misery...of that I am certain. (As a side note; repeating the
same phrase in rapid succession is also considered a version of shouting.
Repeat yerself if it is needed, but not 10 times in a space of as many
seconds.)
If ye are in dire need of silver, then I suggest ye meander to Moot Hall
and speak to the clerk
about a job, or
perhaps strengthen yer sword arm or spellbook in the catacombs for rat
pelts and the like. Each and every soul ye see in the realm has been through
exactly what ye are going through. We all know what it's like to
claw our way through the world with only a few pieces of silver to our
names. Remember this, and dinnae expect others to willingly dump
their coffers at yer feet. Twill not happen. If ye must ask,
then as I said, do so politely, with respect, and ye may find a kind soul
who will give ye the coin ye seek. (But dinnae be insulted if they
do not.)
As for other help and advice, the same rule of respect and politeness applies.
Take note of the
person ye are speaking
to (I have made it habit to LOOK at them first), and speak accordingly.
Be they a Lord or Lady? Then use the title they have earned with
swordarm and spell, blood and scar. The same goes when others ask
ye for help...and that will happen too in time, believe me.
Simple commands and actions may be old-hat for many of ye, as is surely
the case with me, but some have been in the realm too little to have the
benefit of experience. Tis here that I personally use a special combination
of actions to speak, which I am more than happy to offer should ye care
to use it yerself.
When a player asks me for help with syntax and the like, I first use WHISPER's
almost constantly. I find this helps in several ways; One,
it reduces the "noise" in the room by keeping the text confined to the
two people speaking; and two, it avoids undue embarrassment for the person
asking. Many a scarred veteran may snicker or roll their eyes at
such simple confusions as "Where is Moot Hall?" or "What are massies?",
but when ye are young, such questions must be asked. As ye have already
seen
twice, I put commands
in all capital letters, just to make the proper syntax easier for others
to understand. (I have not yet been glanced at for shouting either...this
practice seems to be accepted)
Example: If
someone asks me how to perform a certain action, like how to whisper for
example (and I have been asked those types of questions quite often), I
simply whisper to them "Type WHISPER (or just WHI) <person><message>",
smile, and leave the rest in their hands. Most catch on quickly with
that little boost. (Many times, I also follow this with a suggestion
that they DL maps of the cats & town, as well as the verb list from
the software libraries...quickest way to avoid more questions such as that.)
Miscellaneous Items, Hunting, and Scavenging...
Another area where I have seen trouble is the picking up of random items
in rooms. As Thrak
says to all; items
placed on, under, or behind the stone benches in Town Square Central (in
Wehnimer's
Landing) are considered
fair game for the taking, but items laying about on the ground should be
asked
about before they
are taken. Many times, such items do belong to people in the room,
they simply cannot pick them up, or must drop them for someone else to
retrieve. (I have seen this happen with empaths or warriors who have
taken a great amount of wounds and are too severely injured to GIVE things
away) As a general rule of thumb, I suggest this; If ye have
any doubt at all about an item ye are interested in, ask about it at least
twice before ye take it, even going so far as to TAP it so others know
which item ye mean.
As another side note, this also applies to critter items when ye are out
hunting. I know scavenging armor, swords, and other mundane items
left in rooms is a popular practice among younger
venturers, and such
is a great help in many ways (cleaning up the rooms of clutter, etc), but
again, I
consider it common
courtesy to ask before ye begin loading yer disks and backpacks with stuff.
Dinnae
forget, the people
who made the mess in the first place may very well want to do the same
when they are
done hunting and
ready to head back to town...they have first rights anything that may be
there. Truth be
told, 85% - 90%
of the hunters will not, but a simple "Does anyone mind if I do a little
housekeeping?" or
"Mind if I take
these two-handers?" will often earn ye the respect of yer peers.
On the subject of hunting, I have a few things to say here as well.
The first is relatively minor to
me personally, but
I have spoken to several respected residents of Elanthia who find it extremely
annoying.
Thrak advises hunters to ask the permission of any people who happen to
be in the room before attacking creatures, and I agree with him, but the
popular phrasing which has arisen is where the problem lies. If ye
wish to ask permission, I urge ye to refrain from using the phrase "May
I?" from this point on. I know this seems like an odd request, but several
Lords and Ladies (among others) I have the pleasure of being friends with
have told me on numerous occasions that they get an almost irresistible
urge to rend the asking person limb from limb when they hear that.
Not wishing to meet such a grizzly end, I myself have taken to asking "Need
a hand?" or something similar, and that is only after I have watched the
fight for a swing or two to see if my help would be needed or appreciated,
often saying nothing unless the hunter is hit themselves or they miss frequently.
I have found such phrasing is beneficial to both sides. It offers
the hunter a chance to politely refuse without seeming rude, and it gives
the asker the opportunity to back out gracefully, without being labeled
a "newbie." There are creatures galore in the wilds of our fair world
for the killing, and if someone is working diligently to slay one they
have taken the time to find, at least be polite before ye jump into the
fray and take the victory of the kill away from them. (And if ye
happen to do so by accident, which does happen quite often, be honorable
enough to apologize for it...offering them at least the SKIN and SEARCH.)
I wish to offer two seemingly little-known tidbits on that subject too.
Ambling vs. Limping, and the AT command...
In order to avoid accidentally "stolen" kills, there are two ways of hunting
which work well. The
first involves the
critter itself, the other is a matter of syntax.
When creatures enter a room, they do so in several ways that I have seen,
and I'm sure ye have
too. Studied
carefully for a short time, ye can quickly get an idea whether a creature
is being chased by a hunter or not right when it comes in. (The most
simplistic way to tell is to LOOK at the critter...if it is
wounded in any way,
it's probably being chased, and the hunter will be along soon. This,
however, can
take time, and with
critters that move frequently, such as kobolds or thyrils, it's more frustrating
than
anything else.)
If a creature ambles into the room, they are most likely fresh for the
taking. (I dinnae
believe ye would
be ambling if ye had a large, sword-wielding Giantman hot on yer heels,
would ye?) If
they simply arrive,
then a moment of caution is warranted ...the critter may or may not have
just been in
another room with
a hunter where melee wasn't able to begin before it left. Once or
twice, I have seen
critters dash or
run into a room...and here is where I always wait for at least a 5-second
count before I
attack. Such
action means they are being chased 90% of the time, unless they just happen
to be very
hyper that particular
day; leapers spring to mind (no pun intended)...they seem to lope everywhere,
no
matter what condition
they're in! Last, but certainly not least, the perfect indication
that a critter is being
chased is to have
it limp into the room in any way. Common sense dictates that something
had to happen to break the limbs of the critter; 100% of the time
the injury was caused by another hunter. Again, leave them be for
a slow 5-count, and if no one else comes in, it's yers to drop.
Moving on to the second point, this aid has to do with syntax. When
there are multiple critters in
a room, the command
for attacking them is as follows: ATTACK (or simply AT) SECOND (or
THIRD or
FOURTH, etc) <creature>.
Once ye have done this, however, ye have only to type AT again, alone and
by itself, in order to attack the same creature again. As long as
that critter remains in the room, ye will
swing at it every
time until it dies. This method is very helpful when, for example,
there are 3 or 4 lesser
orcs in a room,
ye attack the third one, then two leave, another walks in (and out again),
and then 2
greater orcs decide
they want to join the fray. Ye could spend all day attacking various
fresh orcs,
depending on their
placement in the room order, never killing a single one, then they all
run out and ye
have no idea which
one to chase. (Very frustrating...believe me!) If yer chosen
target leaves the room, ye merely have to follow it and type AT again when
ye get the chance...no matter how many of the same
critter happen to
be in the room ye chase yers into, ye will attack the same one ye had before.
This little-
known piece of information
will also help avoid the "kill-stealing" that happens all too often in
areas
where multiples
of the same creature are in rooms. If someone is attacking the first
creature in a room, ye attack the second one, then one of them leaves,
ye won't necessarily attack the remaining one as ye would if ye were typing
AT <creature> alone. If yer creature was the one that left, ye
will see "A <creature> is no longer around here." and ye will instantly
know that ye must go a'chasing.
My Thanks, Drink Up, and Stay Safe...
Well, even with the fine ale at hand, my throat is parched! I do
hope, however, that ye have
learned something
ye might not have known before, and that this knowledge aids ye in yer
questings. A special thanks to all those who aided me in putting
this treatise together, whether they know it or not! Ifin
ye happened to notice
anything that might be incorrect, or ye just wish to offer your own two
silvers to the
subject, please
feel more than free to e-scroll me at kilinan@aol.com...I'll
be more than happy to
accommodate ya if
I can. Same goes ifin ye see me in the realm. I have taken
many a youngin under my wing & dinnae mind answering a question or
two...or ifin ye just want to buy me a tankard at Helga's!
Hunt well, and may
Lorminstra smile upon ye always.