by Lady Gentledove
Di'Amore
| Name | Level | Type | Location | Skin |
| Ant, Giant | 1 | L | Wehnimer's Landing | Ant pincer/larvae |
| Ghoul, Lesser | 1 | U | Wehnimer's Landing: Graveyard | Ghoul nail |
| Kobold | 1 | L | Landing, Icemule, Solhaven | Kobold Skin |
| Rat, Giant | 1 | L | Landing, Icemule, Rivers Rest | Rat pelt |
| Rolton | 1 | L | Landing, Icemule, Rivers Rest | Rolton pelt |
| Rolton, Mountain | 1 | L | Wehnimer's Landing | Rolton eye |
| Rolton, Zombie | 1 | U | Icemule, RR, Vornavis Trail | Rotting rolton pelt |
| Skeleton | 1 | U | Wehnimer’s Landing, Icemule | Skeleton bone |
| Worm, Carrion | 1 | L | Landing, Icemule | Worm skin |
| Crab, Pale | 2 | L | RR, Solhaven | Pale crab pincer |
| Gak, Spotted | 2 | L | Wehnimer's Landing | Gak hide |
| Gnome, Cave | 2 | L | Landing, Icemule | Gnome scalp |
| Goblin | 2 | L | Wehnimer's Landing | Goblin skin |
| Squirrel, Rabid | 2 | L | Landing, Icemule | squirrel tail |
| Eagle, Blood | 3 | L | Rivers Rest | blood red eagle feather |
| Gak, Striped | 3 | L | Wehnimer's Landing | gak pelt |
| Ghoul, Greater | 3 | U | Landing, RR, Solhaven | ghoul scraping |
| Hobgoblin | 3 | L | Landing, Ice, Vornavis | Hobgoblin scalp |
| Nipper, Cave | 3 | L | Wehnimer's Landing | cave nipper skin |
| Relnak | 3 | L | Wehnimer's Landing | Relnak sail |
| Salamander, Fire | 3 | L | Landing, Solhaven | Salamander skin |
| Shepherd, Kobold | 3 | L | Wehnimer's Landing | Shepherd ear |
| Skeleton, Ice | 3 | U | Wehnimer's Landing | Skeleton Skull |
| Snowcat, Mountain | 3 | L | Landing, Icemule | Snowcat pelt |
| Spider, Greater Ice | 3 | L | Icemule | Spider leg |
| Velnalin | 3 | L | Wehnimer's Landing | VElnalin hide |
| Cobra | 4 | L | Landing, Solhaven | Cogra skin |
| Kobold, Mongrel | 4 | L | Solhaven, RR | Mangy kobold scalp |
| Leaper | 4 | L | Landing, Icemule | Leaper hide |
| Leaper, Spotted | 4 | L | Wehnimer's Landing | Spotted leaper pelt |
| Orc, Lesser | 4 | L | Wehnimer's Landing | Orc hide |
| Orc, Lesser Burrow | 4 | L | Wehnimer's Landing | Orc claw |
| Orc, Lesser Red | 4 | L | Wehnimer's Landing | Red orc scalp |
| Urgh | 4 | L | Solhaven, Vornavis | Urgh hide |
| Whiptail | 4 | L | Solhaven | Whiptail Stinger |
| Golem, Night | 5 | L | Rivers Rest | Night golem finger |
| Hobgoblin, Mongrel | 5 | L | Wehnimer's Landing | Hobgoblin snout |
| Orc, Greater | 5 | L | Landing, RR, Vor.,Solhaven | Orc scalp |
| Orc, Greater Burrow | 5 | L | Wehnimer's Landing | Orc claw |
| Wolverine | 5 | L | Landing, Solhaven | Wolverine pelt |
| Wraith, Mist | 5 | U | RR, Vornavis | Wraith eye |
| Cockatrice | 6 | L | Wehnimer's Landing | Cockatrice feather |
| Cockatrice, Snowy | 6 | L | Icemule | Cockatrice Tailfeather |
| Crocodile | 6 | L | Solhaven, RR | Crocodile snout |
| Lynx, Spotted | 6 | L | Landing, VOrnavis | Lynx pelt |
| Monkey | 6 | L | Rivers Rest | Monkey paw |
| Mummy, Lesser | 6 | U | Landing: Graveyard | Mummy shroud |
| Troll, Forest | 6 | L | Landing, Solhaven | Troll hide |
| Troll, Swamp | 6 | L | VOrnavis | Swamp troll scalp |
| Kappa, Greater | 7 | L | Wehnimer's Landing | Kappa fin |
| Shaman, Hobgoblin | 7 | L | Wehnimer's Landing | Shaman ear |
| Soldie, Shelfae | 7 | L | Landing, Solhaven | Shelfae scale |
| Bear, Great Brown | 8 | L | Wehnimer's Landing | Brown bear skin |
| Golem, Bone | 8 | U | Landing, RR | Golem bone |
| Ogre, Large | 8 | L | Landing, RR, Sol., Vorn. | Ogre tusk |
| Spider, Albino Tomb | 8 | L | Landing: Graveyard | Tomb spider eye |
| Spider, Greater | 8 | L | Landing, Solhaven | Spider leg |
| Thrak | 8 | L | Landing, Solhaven | Thrak hide |
| Dirge, Death | 9 | U | Landing, Solhaven | Dirge skin |
| Manticore | 9 | L | Landing, Solhaven | Manticore tail |
| Spinner, Brown | 9 | L | Rivers Rest | Brown spinner leg |
| Boar, Great | 10 | L | Landing, Solhaven | Boar tusk |
| Dog, Rabid Guard | 10 | L | Icemule: Thurfel's Keep | Rotted canine |
| Marmot, Giant | 10 | L | Wehnimer's Landing | Marmot pelt |
| Orc, Grey | 10 | L | Landing, Rivers Rest | Orc beard |
| Troll, War | 10 | L | Wehnimer's Landing | Troll heart |
| Werebear | 10 | U | Landing, Vornavis | Werebear paw |
| Bear, Black | 11 | L | Wehnimer's Landing | Bear hide |
| Chieftain, Shelfae | 11 | L | Landing, Solhaven | Shelfae crest |
| Troll, Hill | 11 | L | Landing, Rivers Rest | Troll beard |
| Giant, Skeletal | 12 | U | Wehnimer's Landing | Giant bone |
| Orc, Dark | 12 | L | Landing, Solhaven | Orc ear |
| Orc, Silverback | 12 | L | Icemule | Silverback orc knuckle |
| Troll, Cave | 12 | L | Landing, RR, Solhaven | Troll skin |
| Ogre, Forest | 14 | L | Solhaven | Ogre tusk |
| Ogre, Mountain | 14 | L | Landing, Icemule | Ogre nose |
| Specter | 14 | U | Landing, Solhaven | Specter skin |
| Troll, Mongrel | 14 | L | Solhaven, Rivers Rest | Troll tusk |
| Troll, Thunder | 14 | L | Landing, Solhaven | Troll scalp |
| Manticore, Arctic | 15 | L | Icemule | Manticore mane |
| Panther | 15 | L | Solhaven | Panther hide |
| Puma | 15 | L | Landing, Solhaven | Puma hide |
| Puma, Arctic | 15 | L | Icemule | White puma hide |
| Puma, Humpbacked | 15 | L | Wehnimer's Landing | puma pelt |
| Wight, Tomb | 15 | U | Wehnimer's Landing | wight claw |
| Wraith | 15 | U | Landing, Icemule | Wraith talon |
| Bear, Red | 16 | L | Wehnimer's Landing | Bear paw |
| Cyclops | 16 | L | Solhaven | Cylcops eye |
| Master, Ghoul | 16 | U | Wehnimer's Landing | Ghoul finger |
| Rat, Fire | 16 | L | Wehnimer's Landing | Fire rat tail |
| Witch, Wind | 16 | L | Landing, Solhaven | Crooked witch nose |
| Shambler, Dark | 17 | L | Landing, Icemule, Solhaven | A black eye |
| Troll, Mountain | 18 | L | Landing, Rivers Rest | Troll toe |
| Cat, Fire | 18 | L | Wehnimer's Landing | Fire cat claw |
| Giant, Ice | 18 | L | Icemule | Ice giant scalp |
| Giant, Storm | 18 | L | Landing, Icemule, Solhaven | Giant skin |
| Hornet, Greenwing | 18 | L | Wehnimer's Landing | Hornet stinger |
| Lion, Mountain | 18 | L | Wehnimer's Landing | Lion skin |
| Troll, Ice | 18 | L | Landing, Icemule | Ice troll scalp |
| Crone, Snow | 19 | L | Landing, Icemule, Pinefar | Crooked crone finger |
| Warcat, Striped | 20 | L | Wehnimer's Landing | Warcat whisker |
| Wight, Arch | 20 | U | Landing, Icemule | Wight skin |
| Wight, Wood | 20 | U | Solhaven | Wight scalp |
| Bear, Cave | 21 | L | Rivers Rest | Bear claw |
| Cougar | 22 | L | Solhaven | Cougar tail |
| Fenghai | 22 | L | Solhaven | Fenghai fur |
| Centaur | 23 | L | Landing, Solhaven | Centaur hide |
| Zombie | 23 | U | Landing, Icemule | Zombie scalp |
| Caribou | 24 | L | Icemule, Pinefar | Caribou antlers |
| Hound, Ice | 24 | L | Icemule | Ice hound ear |
| Hound, Night | 24 | U | Wehnimer's Landing | Hound hide |
| Arachnid, Mammoth | 27 | L | Landing, Solhaven | Arachnid Mandible |
| Chieftain, Troll | 27 | L | Rivers Rest | Troll fang |
| Leopard, Snow | 27 | L | Icemule, Pinefar | Leopard skin |
| Giant, Greater Ice | 29 | L | Icemule | Giant scalp |
| Pra'eda | 29 | L | Solhaven | Pra'eda canine |
| Spider, Giant Albino Tomb | 30 | L | Wehnimer's Landing | white spider mandible |
| Coyote | 31 | L | Icemule, Solhaven, Pinefar | Coyote tail |
| Beetle, Giant Fog | 32 | L | Wehnimer's Landing | Beetle carapace |
| Wolverine, Arctic | 33 | L | Icemule, Pinefar | Wolverine tail |
| Beetle, Sand | 36 | L | Solhaven, Teras | Beetle pincer |
| Mare, Shadow | 37 | U | Wehnimer's Landing | Silver-tipped horseshoe |
| Bear, Grizzly | 38 | L | Icemule, Pinefar | Grizzly bear hide |
| Steed, Shadow | 40 | U | Wehnimer's Landing | Silvery Tail |
| Warhorse, Skeletal | 40 | U | Vornavis | Warhorse jaw |
| Worker, Kiramon | 40 | L | Landing, Teras | Kiramon mandible |
| Roa'ter | 41 | L | Landing, Vornavis, Solhaven | Roa'ter skin |
| Vesperti | 41 | L | Solhaven | Vesperti claw |
| Mare, Night | 43 | U | Wehnimer's Landing | Silvery hoof |
| Myklian (any color) | 43 | L | Wehnimer's Landing | Scale |
| Bear, Polar | 44 | L | Pinefar | Ploar bear skin |
| Corpse, Frozen | 45 | U | Pinefar | Frozen scalp |
| Vruul, Lesser | 45 | U | Wehnimer's Landing | Vruul skin |
| Defender, Kiramon | 46 | L | Wehnimer's Landing, Teras | Kiramon mandible |
| Steed, Nightmare | 48 | U | Wehnimer's Landing | Silver mane |
| Wasp, Mud | 50 | L | Teras | Wasp stinger |
| Mammoth, Wooly | 51 | L | Pinefar | Mammoth tusk |
| Shoot, Firethorn | 52 | L | Teras | Firethorn shoot |
| Tiger, Sabre-tooth | 57 | L | Pinefar | Tiger incisor |
| Wasp, Cinder | 58 | L | Teras | Wasp stinger |
| King, Massive Troll | 60 | L | Wehnimer's Landing | Troll King hide |
| Lizard, Siren | 60 | L | Teras | Multicolored lizard skin |
| Seeker | 61 | U | Pinefar | Seeker eye |
| Waern | 61 | U | Solhaven | Waern fur |
| Thrak, Red Scaled | 65 | L | Teras | Thrak tail |
| Mastiff, Illoke | 67 | L | Wehnimer's Landing | Stone heart |
| Pryothag, Massive | 72 | L | Teras | Pyrothag hide |
| Vruul, Greater | 75 | U | Wehnimer's Landing | Vruul skin |
| Tsark, Red | 93 | L | Teras | Tsark skin |
| Aivren | 108 | L | Rift | Aivren beak |
| Caedera | 113 | L | Rift | Caedera skin |
Now that you have all of the creatures I've so far noted in the lands at this time, it is time for some information...
Base:
Dex bonus + First Aid (FA) skill.
Modifiers:
Armor penalties, weapon penalties or modifiers
Wound
penalties: Wounds and bad scars to the hands, arms, head, eyes, and
nerves all affect skinning A LOT.
Skinning
spell: adds 25 + 1 per level of caster
All of the above is factored into an invisible random roll. If it is higher then the creatures target then you have a skin, if not, you're out of luck. The older the creature the higher the target threshhold rises for getting a successful random roll and therefore skinning the creature. So! Keep up that first aid training, use a small weapon, and keep yourself free of scars and wounds if possible.
With all the new changes that took place a few months ago, there is still a lot of uncertainties out there. So, I will offer my opinions.
Fact: KNEELING and STANCE: From what I have seen, the research that has been done by others kind enough to offer their opinions, time and skinning skill, is purely fictional. A role-playing tool to use or if you should have the opinion that it does, in fact, help.
Fact: Weapon base, size, have a direct effect and also where you hit a critter in relation to where you get the skin from. Best weapons to use are dagger types. If you are going to get a scalp from a hobgoblin, it's best not to go killing it with a head crit, as that will directly effect the quality of the scalp.
Skin Qualities
crude
poor
fair
fine
exceptional
outstanding
superb
magnificent
APPRAISING your skin type will give you one of those listed above and an estimated price range. It takes 10 seconds per skin to appraise, so watch it when you go appraising a full bundle out in the wilds. Getting a 'decent' appraisel will give you no price, and the furrier is always the final decision.
Here is a post by
GM Warden that should shed a little more insight on these new skins and
skinning changes, which are now implemented.
A revision of the Skinning mechanics will be rolled in on 3/13/00. The primary modifications are as follows:
1. Player skill will be primarily based on ranks of First Aid known and
stat bonus.
2. The Skinning spell will provide a significant bonus, and the benefits
of the spell will increase as spells known in the
Ranger circle increase.
3. The forthcoming Empath spell, Tend Lore, will also provide a bonus based
on spells known in the Empath circle.
This bonus will not be as great as the Skinning spell bonus, but it will
be a noticeable benefit.
4. Player injuries will be considered when determining Skinning success.
5. Objects held in hand will be considered when determining Skinning success.
Players can "SKIN KOBOLD
WITH <WEAPON>" to specify a tool used for skinning. If no item is specified,
whatever is held in the player's
right hand is used for the default tool. Sharp objects are preferrable
to blunt objects or bare hands.
6. Pelts will have varying degrees of quality based on the success margin
of the Skinning attempt. Higher quality
pelts will obtain higher prices when sold to the furriers. Additionally,
higher quality pelts will be desirable for
upcoming Artisan crafts.
7. Creature injuries will be considered when determining pelt quality.
If you split a hobgoblin's skull, don't expect to
get a high quality scalp.
8. Pelts will have varying values, similar to the varying values of gems.
This is a separate determination from the pelt
quality, though both are applied to determine the final pelt value.
9. Bundles of pelts will have appropriate encumbrance values, including
weight and size.
10.
Appraising a pelt may allow a character to determine the pelt's quality
and approximate value. Success of
appraisal will be tied to Trading and First Aid skills with a bonus applied
for Ranger characters.
A.
As a result of these changes, old pelts will not be able to be bundled
with new pelts.
B.
The furrier will still buy old pelts, including bundles.
C.
Old pelts will not be able to be removed from bundles of old pelts.
New pelts will be able to be removed from
bundles of new pelts.
D.
WG Sheathmaking will require new pelts.
E.
Donations of pelts will not be affected.
Additionally,
the furriers will expand their purchases to include new
pelts
from approximately 50 creatures. Some of these pelts are intended
to
challenge highly trained characters.
Rangers
may notice a decrease in ability if they have not been training
consistently
in First Aid training. This is by design; the Skinning
spell
is intended to augment rather than replace a skill.
My heartfelt thanks go to Antalya, Yarx, Brambultalc, Breeze and many others whom I pestered.