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An Unofficial
Marketing Research
on
Squaresoft, Inc.
(The Best Video Game Developer Ever!!!)
"Customer Profile"
by Spirit Mouse
Demographic Profile:
In order to retain a lifetime value of its brand loyal customer,
Squaresoft grows with them. Since the first episode of their long lasting
series, Final Fantasy, back in the 1980's, until the most recent Final
Fantasy X released last year, it has grown from a childish game, targeting
the younger age of 6-10, to a RPG targeting the youth of 15-25 years old.
The content of each episode is more mature and complicated than the
previous episode.
As the industry develop its diversity, Squaresoft is also gradually
widening their customer base to both genders. Nowadays, the consumer of
Squaresoft's RPG, 57% are still males, and 43% became female players. When
Squaresoft was still a small video game development company, it only
markets its product to their own region. However, as it expands its
company globally to the U.S. and Europe, it also broadens their product
line towards the Americans and Europeans.
Presently, since Squaresoft has became a international wide company,
and retain the third leading market of the industry, it could afford more
than a single product line, they also develop a secondary product line,
focusing the younger age group of 6-10, which they once targeted. As a
better benefit of developing revenue from this target market, they
cooperated with Disney to create Kingdom Hearts, which won the heart of
the child group successfully. They are also going to work with Nintendo to
further cultivate this group of audiences.
Psychographics Profile:
Considerate that Squaresoft's major product line is enormous RPG that
releases annually, their target audience is different than other
companies. Their RPGs, such as Final Fantasy are games that simulate long
quests in a fantasy world. Therefore, players are required to have
commitment, patience, memorization, critical thinking, and strategy.
Most of Squaresoft's major products tend to be longer which requires
players to finish more than a few weeks, or an average of 30 - 50 hours.
They did that purposely and effectively. The more time the player spends
on the game, the more they will addict to it. As a result, although after
a player finished the game who usually will not play another time, as they
already knew the whole story, they will buy the game's ancillaries. The
primary usage rate of their customer is not heavy, but this does not
matter, as their goal is not increase usage rate.
Majority of Squaresoft's customers are core game players who read game
magazine or go to any game store frequently. These sources are what
Squaresoft need to distribute its news to. In additional, Squaresoft
sometimes promote a short preview on TV to let the parents understand it
is a trustable game developer for their children.
Since they release their major product annually, their customer has to
be hard-core loyalty and patient enough to wait. All products by
Squaresoft are 98% differentiated in order to maintain its quality
demanding loyal customers. A short preview of the best clip from the game
will build its customer's eagerness of playing the game. The buyers
usually are ready to buy their products before they are even released in
the market.
¡@
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Primary Target Audience
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Secondary Target Audience
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Gender:
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Both
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Male
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Age:
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15-25 yrs old & above
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6-10 yrs old
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Ethnicity:
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Asian, American, European
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American
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Region:
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Urbanize
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Urbanize
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Education:
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High School or above
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Elementary School
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Marital Status:
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Single
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Single
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Household Income:
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$15,000+
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$10,000+
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Occupation:
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Student to any kind
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Student
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Lifestyle:
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Experiencer, Striver, Maker
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Experiencer, Believer, Striver, Maker
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Personality:
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Sensory, patient, critical thinking, strategic
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Sensory, cheerful, aggressive
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Usage Rate:
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N/A
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N/A
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Loyalty Status:
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Hard-core
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Hard-Core
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Readiness:
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Eager to buy
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Intend to buy
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Ability & Experience:
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Basic to moderate experience
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None to moderate experience
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Media & Shopping Habits:
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Game Magazine, Online Game Articles, Game Store
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Game Magazine, from schoolmates, by Parents
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Preference Price:
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Medium to high
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Medium to high
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¡@
Written on: Oct. 14, 2002
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RESEARCH CONTENT PAGE
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