An Unofficial Marketing Research
on
Squaresoft, Inc.

(The Best Video Game Developer Ever!!!)

"Research Report"
by Spirit Mouse

I. Overall Tabulation

02/. Which 1 or 2 platform(s) do you most often play with? (choose 1 or 2 only)

N64  20%
X Box  10%
Dreamcast  17%
GameCube  3%
Playstation 2  73%
Playstation  40%
Misc./Others  17%

03/. Which genre(s) of video games do you prefer? (choose a max. of 3)

Action 27%
Adventures 40%
Fighting 23%
Racing 23%
RPG 40%
Strategy / War Games 27%
Sports 43%
Misc. / Others 13%

04/. How often do you play video games in a week?

0 - 6 hrs. 60%
7 - 14 hrs. 27%
15 - 22 hrs. 7%
23 hrs. or more 7%

 05/. Have you ever completed a role-playing game by Squaresoft Inc.?

Yes  67%
No  33%

06/. How much do you enjoy playing Squaresoft's games?

most negative 1 2 3 4 5 most positive Mean Response 3.76

07/. How likely are you going to play Squaresoft's games again?

most negative 1 2 3 4 5 most positive Mean Response 3.76

08/. How much do you enjoy playing games by:

Capcom USA Inc.

worst 1 2 3 4 5 best Never Played Mean Response 3.5

Electronic Arts

worst 1 2 3 4 5 best Never Played Mean Response 3.07

Koei Corp.

worst 1 2 3 4 5 best Never Played Mean Response 3

Nintendo

worst 1 2 3 4 5 best Never Played Mean Response 3.20

09/. How old are you?

16 - 20  47%
21 - 24  43%
25 - 28 10%

10/. What is your gender?

Female  30%
Male  70%

III. Cross Tabulation

Identify Segment - Loyalty Status
Segment - Respondents with high satisfaction rating for Squaresoft, rating 4 or 5
Base - 17

03/. Which genre(s) of video games do you prefer?

Brand Loyal
 (17)
Overall
(30)
Action 41% 27%
Adventures 41% 40%
Fighting 24% 23%
Racing 24% 23%
RPG 65% 40%
Strategy / War Games 24% 27%
Sports 12% 43%
Misc. / Others 18% 13%

08/. How much do you enjoy playing games by: Brand Loyal Overall

¡@ Brand Loyal
Mean Response
Overall
Mean Response

Squaresoft, Inc.

worst 1 2 3 4 5 best Never Played 4.91 3.76

Capcom USA Inc.

worst 1 2 3 4 5 best Never Played 3.41 3.5

Electronic Arts

worst 1 2 3 4 5 best Never Played 2.71 3.07

Koei Corp.

worst 1 2 3 4 5 best Never Played 3.13 3

Nintendo

worst 1 2 3 4 5 best Never Played 3 3.20
¡@

IV. Comparison of Cross-Tabulation results to Overall results

In the overall tabulation, the most preferred genre of video games is sport, however, it is the least preferred genre in the cross-tabulation of Squaresoft's loyal customers. In addition, RPG's preferences went up even higher in the cross-tabulation while adventure stay steady.
Squaresoft's position is high in the overall tabulation, and it is even higher in its brand loyal customers' mind. Both of the two globally popular companies, Capcom and Nintendo have a steady mid-range ranking. Koei Corp., the developing company is the only competitor out of the four has an increase of ranking in the cross-tabulation.

V. Conclusions

In terms of preferred genres of games in the macroenvironment of gaming industry, sport has a higher potential market in the America; therefore, the overall tabulation tells that sport has the highest percentage. However, the product categories of Squaresoft are RPG and Adventure, which is emphasized in the cross-tabulation by its brand loyal customers. In the entire gaming industry, RPG has a second highest potential market share while majority of RPG preferred consumers are Squaresoft's loyal customers.

According to the overall tabulation, Capcom Inc. is the major competitor of Squaresoft, followed by Nintendo, Electronic Arts and lastly, Koei Corp. However, Electronic Arts, whose product line is specific on sport has a rather low ranking in the cross-tabulation. Consumers who are interested in Squaresoft's product, mostly likely would not interest in Electronic Art's products. Which in another word, it is not a relative competitor.

Koei has more popularity in the Squaresoft's market. Although six out of the thirty respondents had never played the game, the number of respondents that had never played the game has decreased to two. Moreover, the latest product line of Koei is a graphic-concentrated RPG-like combat game, which overlaps with Squaresoft's differentiation in the market. Koei will be a potential competitor and may be a substitute of Squaresoft for the recent years.

Another conclusion drawn by the same question is that the persuasive sub-segment of Squaresoft's product line has a higher awareness of the industry. There are only a very few of them that had never tried any of the competitors' products. This implied that another specific behavior variable to segment Squaresoft's customer is experience, most of them are at least moderate experiencers.

VI. Actionable Recommendations

  • Continuous Innovation - add 'Adventure' as part of the major product categories
    Since adventure has the second highest market share as RPG does, and the two categories are similar that could be combined in one game, it could be a good opportunity for Squaresoft to cultivate an addition customer base by adding adventure in their current developing new products. With this continuous innovation, Squaresoft can widen its customer base without losing its market share in the current persuasive sub-segment.
  • Continue with the secondary market of 'Action RPG' for ages 5-11
    RPG is a special genre of video games that can be combined with some other genres, which let Squaresoft has the opportunities to develop new product lines easily for different target audiences. Squaresoft had a success by presenting the new product, Kingdoms Heart, which combined action and RPG in addition to change the content of the story. Since it had already been started and created certain awareness in this target market, it would be a great opportunity for Squaresoft to develop this secondary market.
  • Create Awareness & Recognition - be a well-known company as Capcom / Nintendo
    Popular companies in the gaming industry like Capcom and Nintendo have a stable customer base either in the overall tabulation or in the cross-tabulation, because they have certain popularities for many years. Their products are not being promoted in the industry alone, but the overall publicity. The only way to compete with these competitors is to be more popular. Promotion is the key to create certain awareness. For the past few years, Squaresoft had not been advertising its product widely in the public. Therefore, it is a well-known company in the gaming industry, but not in the public. There are only a few TV commercials done for Final Fantasy VIII two years ago that successful attracted some beginners. However no more public advertisements are done after that. Squaresoft needs to promote its product to all audiences in the entire country as well.
  • Global Popular Alliances - Just like Disney & Coca-Cola
    The fastest way to promote is to team up with popular alliances. Squaresoft did gain more popularity with the joint forced product with Disney and the Coca-Cola & Final Fantasy IX advertisement. More popular alliances should be tied up in order to earn even more popularity and awareness. It does not have to be another video game developer. Global alliance like Coca-Cola is also a good choice, but the advertisement was only shown in Japan, where Squaresoft is already a well-known company. Squaresoft should also focus a little more in the American market where there is more population and higher potential for higher revenues.
  • Product Enhancement & Placement - Ancillaries
    Video games are sold in video game store is like an invisible rule. However, video game ancillaries like posters, models or plush could be sold in some other places, like a poster, toy or collectibles stores like Toy 'R' Us. Ancillaries are enhancements from the genetic product and served as extra benefits, but it could also be a tool to attract people to use the original product. Ancillaries from a video game could be easily be differentiated from other products selling there and attract consumers. Consumers who bought these ancillaries would be curious about its origination and tracked the genetic product - the video game.
    Squaresoft has manufactured many ancillaries for its trademark - Final Fantasy, like posters, jewels and models. However, the publicity of these products is also limited. You could not find them easily other than in the game stores. Squaresoft should reconsider the placement for these types of ancillaries that is a great tool to increase traffic and force frequencies.

Written on: Nov. 18, 2002

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