Rebel Alliance SpecOps
Rebel Special Operations
by Kevin Dole & Dave Kanger
(dmerrill@PLAINFIELD.BYPASS.COM)
The Rebel Alliance Special Operations division is not to be confused
with the Rebel Alliance SpecForces. The SpecForces are a fully sanctioned
military division of the Rebel ground forces. The Special Operations
(SpecOps) division, however, is not. While the SpecOps do have the
complete backing of the Rebellion leaders, this backing is only carried
out behind closed doors. Publicly, they deny having any knowledge of any
body calling itself a "special operations" division of the Rebellion.
The SpecOps do the jobs too dirty for anyone else to do. It is made
up of both military and criminal personnel. They military personnel exist
in a training and leadership capacity, while it falls on criminals to
carry out the work.
The SpecOps are at the opposite end of the spectrum as the
Borderguards. In fact, there is definitely no love lost between Commander
Barnes and Commander Ironsides. The Borderguards view the SpecOps with
extreme displeasure and suspicion due to the criminal elements of the
operatives. However, both groups each fill a role in the Rebel Alliance's
fight for freedom. The SpecOps has a special place in many a Rebel's
heart, now because they too are considered "criminals."
CLASSIFIED-EYES ONLY
Unit: Rebel Alliance Special Missions Team #1062
Prototype Criminal/Special Operations Team
Colonel Samual Ironhide is hereby authorized to assemble a team of
operatives for specialized operations against the Empire. These beings
are to be drawn from the Rebel prison compound on Safeworld T45-A6, from
the maximum security unit.
If at any time, a member of this team willfully and without good
cause disobeys a lawful order from a commanding officer, fails to show
loyalty to the Alliance or attempts to escape, all operatives will
return to prison to complete their sentences. Those members of the
unit who survive their term of service will be pardoned of their
sentence when a formal cessation of hostilities is declared by the Rebel
Council. Those who do not survive missions with Team #1062 will have
all mention of their crimes removed form their public record.
The idea to form the Rebel SpecOps first originated in the Rebel High
Council with representative Ama'NDa Waller from Alderaan. She got backing
from both Adm. Adar Tallon and Marshal Pashna Starkiller, and then took
the proposal straight to Gen. Dodonna. Out of the High Council, only these
four people know about the formation of the SpecOps force. It was decided
that there had to be some sort of control structure for the force. The
hierarchy is as follows:
Gen. Jan Dodonna
|
|
Rep. Ama'NDa Waller
|
|
Col. Sam Ironside
|
|
-----------------
| Rebel SpecOps |
-----------------
The less people knew that the Rebels were resorting to using Pirates,
Slavers, and Mass Murderers to carry out their deeds, the better. Rep.
Waller got full backing from Gen. Dodonna as long as the SpecOps deeds
did not get publicized or uncovered. Waller has found this to be a
constant struggle, especially now that Cmdr. Barnes of the Rebel
Borderguards has uncovered her little secret.
SpecOps Training
All potential operatives must undergo a rigorous mental and medical
examination, and are to be interrogated under truth serum by agents of
Counter Intelligence once a week, unless operating. Operatives will be
escorted by security forces during their training, and will not be allowed
outside of their quarters without security escort. The SpecOps often gets
joint training for missions with the Rebel SpecForces. In fact, to act as
security personnel, SpecForce operatives act as commanders of SpecOps
groups.
SpecOps Facilities
The SpecOps main base of operations is the Belrev Correctional
Facility on the Rebel Safeworld T45-A6. Not only does a prison compound
act as good cover for the SpecOps, it also serves as prison facility for
the Rebels worst offenders. Underneath its facade, Belrev is really one
of the toughest planetary defense compunds in the Rebellion. Besides the
security personnel stationed there for the prison compound, there is also
the entire support and administrative personnel for the SpecOps.
Field Operations
Rebel SpecOps missions are the toughest in the entire spectrum of special
operations. Routine SpecOps missions have an expected 5% life expectency and
a difficulty rating of 130%. These are the missions that are deemed too
dangerous to use valued SpecForce personnal, but still important to the
Alliance military.
During joint missions with other official Alliance personnel, that
official body has complete control over the SpecOps members. Usually,
this means that the SpecOps agents are left to do the dirty work of holding
off Imperials while the others excape. etc. This has put the SpecOps
commanders at odds with the Rebel commanders on many occasions.
It is both Ms. Wallers and Ironhide's worst nightmare that a SpecOps
agent gets full military training and then escapes, making him even more
dangerous to the Rebellion. SpecOps agents are told nothing of their mission
until they reach their destination. They are told nothing of strategic
importance, not even the location of Belrev.
During field operations, they may at times be escorted by members of
more conventional forces. Any who voluntarily leave Rebel service during a
field operation will have bounty for no less than 5,000 credits posted on
them. When captured, they will return to a prison complex or colony for
the remainder of their natural days.
During field operations, they will be issued equipment based on
availability, mission profile and personal preference. All property in
their possession (except weapons, vehicles and communications equipment)
will be returned to them during training. Their personal weapons and
vehicles (if available) will be returned to them if mission parameters
indicate that the issue of these devices will be in the best interest of
the mission. They are authorized to use what ever LEGAL means are
available to complete their mission. Any unauthorized contact between the
team members and criminals will result in termination of this project,
with consequences as outlined above.
Col. Sam Ironhide
Rebel Alliance Special Operations Commander
DEX 2D+2 PER 3D+1
Blaster 5D Command 6D
Rifle 7D Con 4D+1
Brawling Parry 4D Gambling 3D+1
Dodge 5D Sabaac 6D+2
Grenade 4D Hide 5D+1
Melee Combat 4D Search 5D
Melee Parry 4D+1 Sneak 5D
Urban 5D+2
Investigation 4D
KNOW 3D STR 3D
Bureacracy 3D+1 Brawling 4D
Intimidation 4D+2 Wrestling 4D+2
Languages Wookie 4D Climbing 4D
Law Enforcement 4D Jumping 5D
Planetary Systems 5D Stamina 4D+1
Streetwise 4D+1 Swimming 4D+2
Survival 3D+2
Aquatic 4D+1 TECH 3D
Tactics 2D+2 Blaster Repair 4D
Ground Assult 5D Comp Programming/Repair 3D+1
Squads 6D First Aid 4D
Guerilla 5D Repulsorlift Repair 3D+2
Security 5D
MECH 3D
Beast Riding 4D+2
Hover Vehicle Operation 4D
Parachute 6D
Repulsorlift Operation 4D
Speeder Bike 4D+2
Space Transports 4D
Watercraft Operation 5D+1
Force Points: 2
Character Points: 9
Move: 10
Equipment:
Security Tool Kit Headset comlink
"borrowed" Stromtrooper utility belt datapad
2 medpacs Blast Vest (+1D/+1)
macrobinocuars chronometer
knife (STR+1D) 3 power cells
modified E-11 Blaster Rifle (6D) DL-18 Blaster Pistol (4D)
100cr
Col. Ironsides is a powerfully built, tall (187cm) human male with
medium length grey hair and hard, black eyes. He is rarely seen
unarmed, and in nearly all those situations, his sidearm and vest is
within arm reach. He served the Old Republic as a member of the
Military Police, often as part of anti-smuggler, -slaver and -organized
crime strike forces. He entered Rebellion service 8 years ago, first as
an instructor, then as field operative on an anti-piracy taskforce.
While recovering from vacuum exposure, he proposed the formation of a
unit of criminals for specialized operations. He is a qualified
marksbeing and an ex-sport parachutist. He grew up on the water ranches
of Chad, and continues to maintain his skills with aquatic vessels and
survival. He also plays a mean game of sabacc, and has been known to
fund entire unofficial operations with a deck, much to his superiors'
displeasure. He has often been called on the carpet for making his own
missions and acquiring his own equipment without proper authorization.
Many of his opponents consider him to be no better than the criminals he
is now training.
He has received authorization to form his unit of thieves, smugglers,
pirates, Imperial defectors, and murders. He appears to be a
cold, indifferent slave driver, demanding 250% of his troops, but he
actually wants to use his units to "recover reformable offenders". He or
Sgt. Rarrlukka is always following his men during training, even when
they can not be seen, and prefers to let his men sort out discipline
problems amongst themselves. However, should the problem not become
controlled, he has absolutely no difficulty with stunning the offending
member, and shipping the entire team back to prison, then starting over.
Sgt. Rarrlukka
SpecOps 2nd-in-Command
DEX 3D PER 2D+1
Blaster 4D Bargain 4D
Bowcaster 6D Command 4D
Brawling Parry 8D Hide 5D
Dodge 5D Persuasion 2D+2
Melee Combat 5D Search 4D
Melee Parry 4D Tracking 5D
Missle Weapons 4D Sneak 5D
Forest 5D+2
KNOW 2D Urban 5D
Alien Species 3D
Law Enforcement 4D STR 5D+2
Streetwise 5D Brawling 8D+1
Survival 5D Climbing/Jumping 6D
Forest 7D Lifting 6D
Value 4D Stamina 6D
MECH 2D TECH 3D
Communications 4D Bowcaster Repair 5D
Repulsorlift Operations 5D Demolition 4D
Airspeeder 5D+1 Droid Programming 4D+1
Sensors 4D+2 Droid Repair 4D
Starship Gunnery 4D First Aid 4D
Security 4D
Special Abilities
Berserker Rage: +2D brawling damage while in berserker rage.
Climbing Claws: +2D Climbing
Force Points: 1
Character Points: 5
Move: 11
Equipment:
modified Bowcaster (4D+2) 10 spare magazines
Vibroblade (STR+2D) Hunting knife (STR+2)
comlink survival kit
glow rod droid tool kit
waist pouch dye kit
50cr.
Sergeant Rarrlukka (Rarrl to his friends) is relatively young, having
just celebrated his 130th birthday. He is of average Wookie height, and
naturally has dappled fur in several shades of brown and amber, which he
dyes with various vegetation and shade colors particular to the
environment where he is operating, having the effect of a camouflage
suit, without, what to him would be, unnatural bulk.
Rarrl met Col Ironsides several years ago when they were both
assigned to the same anti-piracy taskforce, were he served as one of
several pathfinders and scouts. He excels at sentry removal, preferring to
use his empty hands and extensive unarmed combat experience. He is
currently assigned to Col. Ironside's Convict/SpecOps program as his chief
assistant. He earned this unenviable job as a convict, for having struck
an officer, resulting in over 5,000 credit damage to the lounge of a
Nebulon-B frigate and placing the captain in question in a bacta tank for
six weeks (Note: That officer has been found to have been an Imperial
plant.). His judgment is as good as the Colonel's and is always guaranteed
backup by his boss.
Rebel SpecOps Templates
Character Type: ___________________________ Beyond Hyperspace
Character Name ___________________________________ Rebel SpecOps
Player Name ______________________________________ Character Template
Height ___________ Weight ____________ Sex _____________ Age ___________
Physical Description ________________________________________________________
______________________________________________________________________________
Dexterity ______________ Perception _____________ Equipment
Blaster ______________ Bargain ______________ _____________ _____________
Brawling Parry _______ Command ______________ _____________ _____________
Dodge ________________ Con __________________ _____________ _____________
Grenade ______________ Gambling _____________ _____________ _____________
Heavy Weapons ________ Hide/Sneak ___________ _____________ _____________
Melee Parry __________ Search _______________ _____________ _____________
Melee ________________ ______________________ _____________ _____________
______________________ Strength _______________ Background: _______________
Knowledge ______________ Brawling _____________ ____________________________
Alien Races __________ Climb/Jump ___________ ____________________________
Bureaucracy __________ Lifting ______________ ____________________________
Cultures _____________ Stamina ______________ ____________________________
Languages ____________ Swimming _____________ ____________________________
Planetary Systems ____ ______________________ ____________________________
Streetwise ___________ Technical _____________ ____________________________
Survival _____________ Comp. Prog./Repair ___ ____________________________
Technology ___________ Demolition ___________ ____________________________
______________________ Droid Prog./Repair ___ Personality: ______________
Mechanical _____________ Medicine _____________ ____________________________
Astrogation __________ Repulsorlift Repair __ ____________________________
Beast Riding _________ Security _____________ ____________________________
Repulsorlift Op. _____ Starship Repair ______ ____________________________
Starship Gunnery _____ ______________________ ____________________________
Starship Piloting ____ Special Abilities_____ ____________________________
Starship Shields _____ ______________________ A Quote: __________________
______________________ ______________________ ____________________________
____________________________
Force Dark Side Wound Skill
Points Points Status Points
Character Type: SpecOps Pathfinder Beyond Hyperspace
Character Name ___________________________________ Rebel SpecOps
Player Name ______________________________________ Character Template
Height ___________ Weight ____________ Sex _____________ Age ___________
Physical Description ________________________________________________________
______________________________________________________________________________
Dexterity 3D+2 Perception 3D+2 Equipment
Blaster _____________ Bargain ______________ Blaster Rifle ______________
Brawling Parry ______ Command ______________ 2 Grenades ______________
Dodge _______________ Con __________________ Camouflage Poncho____________
Grenade _____________ Gambling _____________ Survival Pack ______________
Heavy Weapons _______ Hide/Sneak ___________ Comlink ______________
Melee Parry _________ Search _______________ ______________ ______________
Melee _______________ ______________________ ______________ ______________
_____________________ Strength 3D+1 Background: You come from a
Knowledge 3D Brawling _____________ nondescript planet in the
Alien Races _________ Climb/Jump ___________ Colonies. As a youth you
Bureaucracy _________ Lifting ______________ explored the rural areas of
Cultures ____________ Stamina ______________ your world and traveled a
Languages ___________ Swimming _____________ good deal, acquiring basic
Planetary Systems ___ ______________________ survival and navigation
Streetwise __________ Technical 2D skills. Now, you plan on
Survival ____________ Comp. Prog./Repair ___ using these naturals talents
Technology __________ Demolition ___________ for the Rebel SpecOps.
_____________________ Droid Prog./Repair ___ Personality: Calm, cool, and
Mechanical 2D+1 Medicine _____________ collected, you are practical
Astrogation _________ Repulsorlift Repair __ and self-reliant. You prefer
Beast Riding ________ Security _____________ to keep a low profile and
Repulsorlift Op. ____ Starship Repair ______ work with other covert agents
Starship Gunnery ____ ______________________ instead of the flashier Heavy
Starship Piloting ___ Special Abilities Weapons Specialists.
Starship Shields ____ ______________________ A Quote: All right, let's
_____________________ ______________________ set the beacons up and get
this operation rolling!
Force Dark Side Wound Skill
Points Points Status Points
Character Type: SpecOps Urban Combat Specialist Beyond Hyperspace
Character Name ___________________________________ Rebel SpecOps
Player Name ______________________________________ Character Template
Height ___________ Weight ____________ Sex _____________ Age ___________
Physical Description ________________________________________________________
______________________________________________________________________________
Dexterity 3D+1 Perception 3D+2 Equipment
Blaster ______________ Bargain ______________ Blaster Pistol _____________
Brawling Parry _______ Command ______________ 2 Grenades _____________
Dodge ________________ Con __________________ Vibroknife _____________
Grenade ______________ Gambling _____________ _____________ _____________
Heavy Weapons ________ Hide/Sneak ___________ _____________ _____________
Melee Parry __________ Search _______________ _____________ _____________
Melee ________________ ______________________ _____________ _____________
______________________ Strength 3D Background:You are from a
Knowledge 3D+1 Brawling _____________ heavily urbanized world.
Alien Races __________ Climb/Jump ___________ After growing up in a bad
Bureaucracy __________ Lifting ______________ neighborhood, you figured
Cultures _____________ Stamina ______________ you would join the Empire to
Languages ____________ Swimming _____________ get away. However, you
Planetary Systems ____ ______________________ couldn't tolerate the strict
Streetwise ___________ Technical 2D+1 authority of the Imperial
Survival _____________ Comp. Prog./Repair ___ training, so you went AWOL
Technology ___________ Demolition ___________ and joined the Rebellion.
______________________ Droid Prog./Repair ___ Personality: You don't like
Mechanical 2D+1 Medicine _____________ wild areas and prefer the
Astrogation __________ Repulsorlift Repair __ serenity of a concrete
Beast Riding _________ Security _____________ jungle. You're tougher than
Repulsorlift Op. _____ Starship Repair ______ most and have the streetwise
Starship Gunnery _____ ______________________ knowledge to back it up.
Starship Piloting ____ Special Abilities_____ A Quote: The turboshaft to
Starship Shields _____ ______________________ level 31A is blown...we'll
______________________ ______________________ head down the shaft, then
cross over and set up there.
Force Dark Side Wound Skill
Points Points Status Points
Character Type: SpecOps Infiltrator Beyond Hyperspace
Character Name ___________________________________ Rebel SpecOps
Player Name ______________________________________ Character Template
Height ___________ Weight ____________ Sex _____________ Age ___________
Physical Description ________________________________________________________
______________________________________________________________________________
Dexterity 3D+2 Perception 3D Equipment
Blaster ______________ Bargain ______________ Slugthrower Pistol
Brawling Parry _______ Command ______________ w/Silencer _____________
Dodge ________________ Con __________________ Garrote _____________
Grenade ______________ Gambling _____________ Vibroknife _____________
Heavy Weapons ________ Hide/Sneak ___________ Headstrap Comlink
Melee Parry __________ Search _______________ w/ Sound Baffler___________
Melee ________________ ______________________ Background: The Empire
______________________ Strength 3D destroyed everything you hold
Knowledge 3D Brawling _____________ dear. In turn, you will
Alien Races __________ Climb/Jump ___________ destroy the Empire. You
Bureaucracy __________ Lifting ______________ quickly joined up with the
Cultures _____________ Stamina ______________ Rebellion. After your many
Languages ____________ Swimming _____________ successes, they moved you
Planetary Systems ____ ______________________ over to a new branch of the
Streetwise ___________ Technical 2D+2 covert operations unit. You
Survival _____________ Comp. Prog./Repair ___ took the job, but now after
Technology ___________ Demolition ___________ working SpecOps, you're not
______________________ Droid Prog./Repair ___ sure if this is the route the
Mechanical 2D+2 Medicine _____________ Rebellion should be taking.
Astrogation __________ Repulsorlift Repair __ Personality:You are quiet,
Beast Riding _________ Security _____________ sharp,focused, and highly
Repulsorlift Op. _____ Starship Repair ______ disciplined. You can barely
Starship Gunnery _____ ______________________ tolerate the scum that has
Starship Piloting ____ Special Abilities_____ joined up with SpecOps.
Starship Shields _____ ______________________ A Quote: (whispered) Sentries
______________________ ______________________ One through Ten eliminated.
Moving on to next position.
Force Dark Side Wound Skill
Points Points Status Points
Character Type: SpecOps Heavy Weapons Specialist Beyond Hyperspace
Character Name ___________________________________ Rebel SpecOps
Player Name ______________________________________ Character Template
Height ___________ Weight ____________ Sex _____________ Age ___________
Physical Description ________________________________________________________
______________________________________________________________________________
Dexterity 3D+1 Perception 2D+2 Equipment
Blaster ______________ Bargain ______________ Blaster Pistol _____________
Brawling Parry _______ Command ______________ Comlinkd _____________
Dodge ________________ Con __________________ Vibroknife _____________
Grenade ______________ Gambling _____________ Heavy Weapon _____________
Heavy Weapons ________ Hide/Sneak ___________ (varies) _____________
Melee Parry __________ Search _______________ _____________ _____________
Melee ________________ ______________________ _____________ _____________
Blaster Artillery Strength 3D Background: You were a
Knowledge 2D+2 Brawling _____________ school athlete and developed
Alien Races __________ Climb/Jump ___________ your body more than your
Bureaucracy __________ Lifting ______________ mind. You're not stupid,
Cultures _____________ Stamina ______________ though; you know what the
Languages ____________ Swimming _____________ Empire is all about. You
Planetary Systems ____ ______________________ joined up with the Rebels
Streetwise ___________ Technical 3D so that you could put an end
Survival _____________ Comp. Prog./Repair ___ to the Civil War. With your
Technology ___________ Demolition ___________ strength, you fit right in
______________________ Droid Prog./Repair ___ as a HWS.
Mechanical 2D Medicine _____________ Personality: You like things
Astrogation __________ Repulsorlift Repair __ loud. There's nothing subtle
Beast Riding _________ Security _____________ about an E-Web or a Plex
Repulsorlift Op. _____ Starship Repair ______ cannon. You've learned that
Starship Gunnery _____ ______________________ any problem can always be
Starship Piloting ____ Special Abilities_____ solved through firepower.
Starship Shields _____ ______________________ A Quote:I say we fall back
Capital Ship Gunnery _ ______________________ and frag the bunker from site
A.
Force Dark Side Wound Skill
Points Points Status Points
Character Type: SpecOps Medic Beyond Hyperspace
Character Name ___________________________________ Rebel SpecOps
Player Name ______________________________________ Character Template
Height ___________ Weight ____________ Sex _____________ Age ___________
Physical Description ________________________________________________________
______________________________________________________________________________
Dexterity 3D Perception 2D+2 Equipment
Blaster ______________ Bargain ______________ Blaster Pistol _____________
Brawling Parry _______ Command ______________ (5) Medpacs _____________
Dodge ________________ Con __________________ Advanced Medkit_____________
Grenade ______________ Gambling _____________ Protective Vest_____________
Heavy Weapons ________ Hide/Sneak ___________ _____________ _____________
Melee Parry __________ Search _______________ _____________ _____________
Melee ________________ ______________________ _____________ _____________
______________________ Strength 2D+2 Background:You were a med
Knowledge 3D+1 Brawling _____________ student when the Empire
Alien Races __________ Climb/Jump ___________ annexed your planet. You
Bureaucracy __________ Lifting ______________ snuck away before they could
Cultures _____________ Stamina ______________ subjugate you and force you
Languages ____________ Swimming _____________ to help their Stormtroopers.
Planetary Systems ____ ______________________ You've joined up with the
Streetwise ___________ Technical 2D+1 Rebels to help them reclaim
Survival _____________ Comp. Prog./Repair ___ your planet. The SpecOps
Technology ___________ Demolition ___________ seem to be the best option.
______________________ Droid Prog./Repair ___ Personality:A while ago, you
Mechanical 3D Medicine _____________ were an intern with little
Astrogation __________ Repulsorlift Repair __ confidence. Now you're a
Beast Riding _________ Security _____________ doctor with a lot of
Repulsorlift Op. _____ Starship Repair ______ experience which you've
Starship Gunnery _____ ______________________ earned on the battlefield.
Starship Piloting ____ Special Abilities_____ A Quote: Don't worry, we'll
Starship Shields _____ ______________________ have you up and fighting in
______________________ ______________________ no time.
Force Dark Side Wound Skill
Points Points Status Points
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