Rebel Alliance SpecOps

Rebel Special Operations

by Kevin Dole & Dave Kanger
(dmerrill@PLAINFIELD.BYPASS.COM)


     The Rebel Alliance Special Operations division is not to be confused
with the Rebel Alliance SpecForces.  The SpecForces are a fully sanctioned
military division of the Rebel ground forces.  The Special Operations
(SpecOps) division, however, is not.  While the SpecOps do have the
complete backing of the Rebellion leaders, this backing is only carried
out behind closed doors.  Publicly, they deny having any knowledge of any
body calling itself a "special operations" division of the Rebellion.
     The SpecOps do the jobs too dirty for anyone else to do.  It is made
up of both military and criminal personnel.  They military personnel exist
in a training and leadership capacity, while it falls on criminals to
carry out the work.
     The SpecOps are at the opposite end of the spectrum as the
Borderguards.  In fact, there is definitely no love lost between Commander
Barnes and Commander Ironsides.  The Borderguards view the SpecOps with
extreme displeasure and suspicion due to the criminal elements of the
operatives.  However, both groups each fill a role in the Rebel Alliance's 
fight for freedom.  The SpecOps has a special place in many a Rebel's
heart, now because they too are considered "criminals."


CLASSIFIED-EYES ONLY

Unit: Rebel Alliance Special Missions Team #1062
        Prototype Criminal/Special Operations Team

  Colonel Samual Ironhide is hereby authorized to assemble a team of
  operatives for specialized operations against the Empire. These beings
  are to be drawn from the Rebel prison compound on Safeworld T45-A6, from
  the maximum security unit.

  If at any time, a member of this team willfully and without good
  cause disobeys a lawful order from a commanding officer, fails to show
  loyalty to the Alliance or attempts to escape, all operatives will
  return to prison to complete their sentences.  Those members of  the
  unit who survive their term of service will be pardoned of their
  sentence when a formal cessation of hostilities is declared by the Rebel
  Council.  Those who do not survive missions with Team #1062 will have
  all mention of their crimes removed form their public record.

     The idea to form the Rebel SpecOps first originated in the Rebel High
Council with representative Ama'NDa Waller from Alderaan.  She got backing
from both Adm. Adar Tallon and Marshal Pashna Starkiller, and then took
the proposal straight to Gen. Dodonna.  Out of the High Council, only these
four people know about the formation of the SpecOps force.  It was decided
that there had to be some sort of control structure for the force.  The
hierarchy is as follows:

                       Gen. Jan Dodonna
                              |
                              |
                       Rep. Ama'NDa Waller
                              |
                              |
                       Col. Sam Ironside
                              |
                              |
                       -----------------
                       | Rebel SpecOps |
                       -----------------

The less people knew that the Rebels were resorting to using Pirates,
Slavers, and Mass Murderers to carry out their deeds, the better.  Rep.
Waller got full backing from Gen. Dodonna as long as the SpecOps deeds
did not get publicized or uncovered.  Waller has found this to be a 
constant struggle, especially now that Cmdr. Barnes of the Rebel
Borderguards has uncovered her little secret.

SpecOps Training

     All potential operatives must undergo a rigorous mental and medical
examination, and are to be interrogated under truth serum by agents of
Counter Intelligence once a week, unless operating. Operatives will be
escorted by security forces during their training, and will not be allowed
outside of their quarters without security escort.  The SpecOps often gets
joint training for missions with the Rebel SpecForces.  In fact, to act as
security personnel, SpecForce operatives act as commanders of SpecOps
groups.

SpecOps Facilities

     The SpecOps main base of operations is the Belrev Correctional
Facility on the Rebel Safeworld T45-A6.  Not only does a prison compound
act as good cover for the SpecOps, it also serves as prison facility for
the Rebels worst offenders.  Underneath its facade, Belrev is really one
of the toughest planetary defense compunds in the Rebellion.  Besides the
security personnel stationed there for the prison compound, there is also
the entire support and administrative personnel for the SpecOps.  

Field Operations

     Rebel SpecOps missions are the toughest in the entire spectrum of special
operations.  Routine SpecOps missions have an expected 5% life expectency and
a difficulty rating of 130%.  These are the missions that are deemed too
dangerous to use valued SpecForce personnal, but still important to the 
Alliance military.  
     During joint missions with other official Alliance personnel, that
official body has complete control over the SpecOps members.  Usually,
this means that the SpecOps agents are left to do the dirty work of holding
off Imperials while the others excape. etc.  This has put the SpecOps
commanders at odds with the Rebel commanders on many occasions.
     It is both Ms. Wallers and Ironhide's worst nightmare that a SpecOps
agent gets full military training and then escapes, making him even more
dangerous to the Rebellion.  SpecOps agents are told nothing of their mission
until they reach their destination.  They are told nothing of strategic
importance, not even the location of Belrev.
     During field operations, they may at times be escorted by members of 
more conventional forces.  Any who voluntarily leave Rebel service during a 
field operation will have bounty for no less than 5,000 credits posted on 
them. When captured, they will return to a prison complex or colony for 
the remainder of their natural days.
     During field operations, they will be issued equipment based on
availability, mission profile and personal preference. All property in
their possession (except weapons, vehicles and communications equipment)
will be returned to them during training.  Their personal weapons and
vehicles (if available) will be returned to them if mission parameters
indicate that the issue of these devices will be in the best interest of
the mission. They are authorized to use what ever LEGAL means are
available to complete their mission. Any unauthorized contact between the
team members and criminals will result in termination of this project,
with consequences as outlined above.




Col. Sam Ironhide
Rebel Alliance Special Operations Commander

  DEX 2D+2                             PER 3D+1
      Blaster 5D                           Command 6D 
        Rifle 7D                           Con 4D+1
      Brawling Parry 4D                    Gambling 3D+1
      Dodge 5D                               Sabaac 6D+2
      Grenade 4D                           Hide 5D+1  
      Melee Combat 4D                      Search 5D
      Melee Parry 4D+1                     Sneak 5D
                                             Urban 5D+2
                                           Investigation 4D   

  KNOW 3D                              STR 3D 
      Bureacracy 3D+1                      Brawling 4D
      Intimidation 4D+2                      Wrestling 4D+2
      Languages Wookie 4D                  Climbing 4D
      Law Enforcement 4D                     Jumping 5D
      Planetary Systems 5D                 Stamina 4D+1
      Streetwise 4D+1                      Swimming 4D+2
      Survival 3D+2
        Aquatic 4D+1                   TECH 3D
      Tactics 2D+2                         Blaster Repair 4D
        Ground Assult 5D                   Comp Programming/Repair 3D+1
        Squads 6D                          First Aid 4D
        Guerilla 5D                        Repulsorlift Repair 3D+2
                                           Security 5D
  MECH 3D  
      Beast Riding 4D+2
      Hover Vehicle Operation 4D
      Parachute 6D
      Repulsorlift Operation 4D
        Speeder Bike 4D+2
      Space Transports 4D
      Watercraft Operation 5D+1

  Force Points: 2
  Character Points: 9
  Move: 10

  Equipment: 
    Security Tool Kit                     Headset comlink
    "borrowed" Stromtrooper utility belt  datapad
    2 medpacs                             Blast Vest (+1D/+1)
    macrobinocuars                        chronometer
    knife (STR+1D)                        3 power cells
    modified E-11 Blaster Rifle (6D)      DL-18 Blaster Pistol (4D)
    100cr

  Col. Ironsides is a powerfully built, tall (187cm) human male with
  medium length grey hair and hard, black eyes.  He is rarely seen
  unarmed, and in nearly all those situations, his sidearm and vest is
  within arm reach.  He served the Old Republic as a member of the
  Military Police, often as part of anti-smuggler, -slaver and -organized
  crime strike forces. He entered Rebellion service 8 years ago, first as
  an instructor, then as field operative on an anti-piracy taskforce.
  While recovering from vacuum exposure, he proposed the formation of a
  unit of criminals for specialized operations.  He is a qualified
  marksbeing and an ex-sport parachutist. He grew up on the water ranches
  of Chad, and continues to maintain his skills with aquatic vessels and
  survival. He also plays a mean game of sabacc, and has been known to
  fund entire unofficial operations with a deck, much to his superiors'
  displeasure. He has often been called on the carpet for making his own
  missions and acquiring his own equipment without proper authorization.
  Many of his opponents consider him to be no better than the criminals he
  is now training.
  
  He has received authorization to form his unit of thieves, smugglers,
  pirates, Imperial defectors, and murders. He appears to be a
  cold, indifferent slave driver, demanding 250% of his troops, but he
  actually wants to use his units to "recover reformable offenders". He or
  Sgt. Rarrlukka is always following his men during training, even when
  they can not be seen, and prefers to let his men sort out discipline
  problems amongst themselves. However, should the problem not become 
  controlled, he has absolutely no difficulty with stunning the offending 
  member, and shipping the entire team back to prison, then starting over.






Sgt. Rarrlukka
SpecOps 2nd-in-Command

  DEX 3D                              PER 2D+1 
      Blaster 4D                          Bargain 4D
      Bowcaster 6D                        Command 4D
      Brawling Parry 8D                   Hide 5D
      Dodge 5D                            Persuasion 2D+2
      Melee Combat 5D                     Search 4D
      Melee Parry 4D                        Tracking 5D
      Missle Weapons 4D                   Sneak 5D
                                            Forest 5D+2
  KNOW 2D                                   Urban 5D  
      Alien Species 3D
      Law Enforcement 4D              STR 5D+2
      Streetwise 5D                       Brawling 8D+1
      Survival 5D                         Climbing/Jumping 6D
        Forest 7D                         Lifting 6D
      Value 4D                            Stamina 6D

  MECH 2D                             TECH 3D
    Communications 4D                     Bowcaster Repair 5D
    Repulsorlift Operations 5D            Demolition 4D
      Airspeeder 5D+1                     Droid Programming 4D+1
    Sensors 4D+2                          Droid Repair 4D
    Starship Gunnery 4D                   First Aid 4D
                                          Security 4D
  Special Abilities
    Berserker Rage: +2D brawling damage while in berserker rage.
    Climbing Claws: +2D Climbing

  Force Points: 1
  Character Points: 5
  Move: 11

  Equipment: 
    modified Bowcaster (4D+2)        10 spare magazines
    Vibroblade (STR+2D)              Hunting knife (STR+2)
    comlink                          survival kit
    glow rod                         droid tool kit
    waist pouch                      dye kit
    50cr.
         
  Sergeant Rarrlukka (Rarrl to his friends) is relatively young, having
  just celebrated his 130th birthday. He is of average Wookie height, and
  naturally has dappled fur in several shades of brown and amber, which he
  dyes with various vegetation and shade colors particular to the 
  environment where he is operating, having the effect of a camouflage
  suit, without, what to him would be, unnatural bulk.




     Rarrl met Col Ironsides several years ago when they were both 
assigned to the same anti-piracy taskforce, were he served as one of
several pathfinders and scouts. He excels at sentry removal, preferring to
use his empty hands and extensive unarmed combat experience.  He is
currently assigned to Col. Ironside's Convict/SpecOps program as his chief
assistant.  He earned this unenviable job as a convict, for having struck
an officer, resulting in over 5,000 credit damage to the lounge of a
Nebulon-B frigate and placing the captain in question in a bacta tank for
six weeks (Note: That officer has been found to have been an Imperial
plant.). His judgment is as good as the Colonel's and is always guaranteed
backup by his boss.




Rebel SpecOps Templates




Character Type: ___________________________                Beyond Hyperspace
Character Name  ___________________________________          Rebel SpecOps
Player Name  ______________________________________        Character Template
Height ___________  Weight  ____________  Sex  _____________  Age  ___________
Physical Description  ________________________________________________________
______________________________________________________________________________



Dexterity ______________ Perception _____________ Equipment
  Blaster ______________   Bargain ______________ _____________  _____________
  Brawling Parry _______   Command ______________ _____________  _____________
  Dodge ________________   Con __________________ _____________  _____________
  Grenade ______________   Gambling _____________ _____________  _____________
  Heavy Weapons ________   Hide/Sneak ___________ _____________  _____________
  Melee Parry __________   Search _______________ _____________  _____________
  Melee ________________   ______________________ _____________  _____________
  ______________________ Strength _______________ Background:  _______________
Knowledge ______________   Brawling _____________ ____________________________
  Alien Races __________   Climb/Jump ___________ ____________________________
  Bureaucracy __________   Lifting ______________ ____________________________
  Cultures _____________   Stamina ______________ ____________________________
  Languages ____________   Swimming _____________ ____________________________
  Planetary Systems ____   ______________________ ____________________________
  Streetwise ___________ Technical  _____________ ____________________________
  Survival _____________   Comp. Prog./Repair ___ ____________________________
  Technology ___________   Demolition ___________ ____________________________
  ______________________   Droid Prog./Repair ___ Personality:  ______________
Mechanical _____________   Medicine _____________ ____________________________
  Astrogation __________   Repulsorlift Repair __ ____________________________
  Beast Riding _________   Security _____________ ____________________________
  Repulsorlift Op. _____   Starship Repair ______ ____________________________
  Starship Gunnery _____   ______________________ ____________________________
  Starship Piloting ____   Special Abilities_____ ____________________________
  Starship Shields _____   ______________________ A Quote:  __________________
  ______________________   ______________________ ____________________________
                                                  ____________________________

      Force           Dark Side          Wound               Skill
      Points             Points           Status            Points














Character Type: SpecOps Pathfinder                         Beyond Hyperspace  
Character Name  ___________________________________          Rebel SpecOps  
Player Name  ______________________________________        Character Template
Height ___________  Weight  ____________  Sex  _____________  Age  ___________
Physical Description  ________________________________________________________
______________________________________________________________________________



Dexterity 3D+2          Perception 3D+2          Equipment
  Blaster _____________   Bargain ______________ Blaster Rifle  ______________
  Brawling Parry ______   Command ______________ 2 Grenades     ______________
  Dodge _______________   Con __________________ Camouflage Poncho____________
  Grenade _____________   Gambling _____________ Survival Pack  ______________
  Heavy Weapons _______   Hide/Sneak ___________ Comlink        ______________
  Melee Parry _________   Search _______________ ______________ ______________
  Melee _______________   ______________________ ______________ ______________
  _____________________ Strength 3D+1            Background:  You come from a
Knowledge 3D              Brawling _____________ nondescript planet in the   
  Alien Races _________   Climb/Jump ___________ Colonies.  As a youth you 
  Bureaucracy _________   Lifting ______________ explored the rural areas of  
  Cultures ____________   Stamina ______________ your world and traveled a     
  Languages ___________   Swimming _____________ good deal, acquiring basic
  Planetary Systems ___   ______________________ survival and navigation       
  Streetwise __________ Technical  2D            skills.  Now, you plan on
  Survival ____________   Comp. Prog./Repair ___ using these naturals talents
  Technology __________   Demolition ___________ for the Rebel SpecOps.     
  _____________________   Droid Prog./Repair ___ Personality:  Calm, cool, and
Mechanical 2D+1           Medicine _____________ collected, you are practical 
  Astrogation _________   Repulsorlift Repair __ and self-reliant.  You prefer
  Beast Riding ________   Security _____________ to keep a low profile and     
  Repulsorlift Op. ____   Starship Repair ______ work with other covert agents 
  Starship Gunnery ____   ______________________ instead of the flashier Heavy
  Starship Piloting ___   Special Abilities      Weapons Specialists.
  Starship Shields ____   ______________________ A Quote:  All right, let's   
  _____________________   ______________________ set the beacons up and get 
                                                 this operation rolling!

      Force           Dark Side          Wound               Skill
      Points             Points           Status            Points














Character Type: SpecOps Urban Combat Specialist            Beyond Hyperspace
Character Name  ___________________________________          Rebel SpecOps   
Player Name  ______________________________________        Character Template
Height ___________  Weight  ____________  Sex  _____________  Age  ___________
Physical Description  ________________________________________________________
______________________________________________________________________________



Dexterity 3D+1           Perception 3D+2          Equipment
  Blaster ______________   Bargain ______________ Blaster Pistol _____________
  Brawling Parry _______   Command ______________ 2 Grenades     _____________
  Dodge ________________   Con __________________ Vibroknife     _____________
  Grenade ______________   Gambling _____________ _____________  _____________
  Heavy Weapons ________   Hide/Sneak ___________ _____________  _____________
  Melee Parry __________   Search _______________ _____________  _____________
  Melee ________________   ______________________ _____________  _____________
  ______________________ Strength 3D              Background:You are from a   
Knowledge 3D+1             Brawling _____________ heavily urbanized world.  
  Alien Races __________   Climb/Jump ___________ After growing up in a bad  
  Bureaucracy __________   Lifting ______________ neighborhood, you figured  
  Cultures _____________   Stamina ______________ you would join the Empire to
  Languages ____________   Swimming _____________ get away.  However, you    
  Planetary Systems ____   ______________________ couldn't tolerate the strict
  Streetwise ___________ Technical  2D+1          authority of the Imperial   
  Survival _____________   Comp. Prog./Repair ___ training, so you went AWOL  
  Technology ___________   Demolition ___________ and joined the Rebellion.  
  ______________________   Droid Prog./Repair ___ Personality:  You don't like
Mechanical 2D+1            Medicine _____________ wild areas and prefer the 
  Astrogation __________   Repulsorlift Repair __ serenity of a concrete
  Beast Riding _________   Security _____________ jungle.  You're tougher than
  Repulsorlift Op. _____   Starship Repair ______ most and have the streetwise 
  Starship Gunnery _____   ______________________ knowledge to back it up.
  Starship Piloting ____   Special Abilities_____ A Quote: The turboshaft to
  Starship Shields _____   ______________________ level 31A is blown...we'll 
  ______________________   ______________________ head down the shaft, then  
                                                  cross over and set up there.

      Force           Dark Side          Wound               Skill
      Points             Points           Status            Points















Character Type: SpecOps Infiltrator                        Beyond Hyperspace  
Character Name  ___________________________________          Rebel SpecOps    
Player Name  ______________________________________        Character Template
Height ___________  Weight  ____________  Sex  _____________  Age  ___________
Physical Description  ________________________________________________________
______________________________________________________________________________



Dexterity 3D+2           Perception 3D           Equipment
  Blaster ______________  Bargain ______________ Slugthrower Pistol         
  Brawling Parry _______  Command ______________    w/Silencer   _____________
  Dodge ________________  Con __________________ Garrote         _____________
  Grenade ______________  Gambling _____________ Vibroknife      _____________
  Heavy Weapons ________  Hide/Sneak ___________ Headstrap Comlink            
  Melee Parry __________  Search _______________   w/ Sound Baffler___________
  Melee ________________  ______________________ Background:  The Empire 
  ______________________ Strength 3D             destroyed everything you hold
Knowledge 3D              Brawling _____________ dear.  In turn, you will      
  Alien Races __________  Climb/Jump ___________ destroy the Empire.  You     
  Bureaucracy __________  Lifting ______________ quickly joined up with the   
  Cultures _____________  Stamina ______________ Rebellion.  After your many  
  Languages ____________  Swimming _____________ successes, they moved you
  Planetary Systems ____  ______________________ over to a new branch of the
  Streetwise ___________ Technical  2D+2         covert operations unit.  You
  Survival _____________  Comp. Prog./Repair ___ took the job, but now after
  Technology ___________  Demolition ___________ working SpecOps, you're not
  ______________________  Droid Prog./Repair ___ sure if this is the route the
Mechanical 2D+2           Medicine _____________ Rebellion should be taking.
  Astrogation __________  Repulsorlift Repair __ Personality:You are quiet,
  Beast Riding _________  Security _____________ sharp,focused, and highly 
  Repulsorlift Op. _____  Starship Repair ______ disciplined.  You can barely
  Starship Gunnery _____  ______________________ tolerate the scum that has
  Starship Piloting ____  Special Abilities_____ joined up with SpecOps.      
  Starship Shields _____  ______________________ A Quote: (whispered) Sentries
  ______________________  ______________________ One through Ten eliminated. 
                                                 Moving on to next position. 
                                                 
      Force           Dark Side          Wound               Skill
      Points             Points           Status            Points














Character Type: SpecOps Heavy Weapons Specialist           Beyond Hyperspace  
Character Name  ___________________________________          Rebel SpecOps    
Player Name  ______________________________________        Character Template
Height ___________  Weight  ____________  Sex  _____________  Age  ___________
Physical Description  ________________________________________________________
______________________________________________________________________________



Dexterity 3D+1           Perception 2D+2          Equipment
  Blaster ______________   Bargain ______________ Blaster Pistol _____________
  Brawling Parry _______   Command ______________ Comlinkd       _____________
  Dodge ________________   Con __________________ Vibroknife     _____________   
  Grenade ______________   Gambling _____________ Heavy Weapon   _____________
  Heavy Weapons ________   Hide/Sneak ___________   (varies)     _____________
  Melee Parry __________   Search _______________ _____________  _____________
  Melee ________________   ______________________ _____________  _____________
  Blaster Artillery      Strength 3D              Background:  You were a    
Knowledge 2D+2             Brawling _____________ school athlete and developed
  Alien Races __________   Climb/Jump ___________ your body more than your   
  Bureaucracy __________   Lifting ______________ mind.  You're not stupid,   
  Cultures _____________   Stamina ______________ though; you know what the   
  Languages ____________   Swimming _____________ Empire is all about.  You
  Planetary Systems ____   ______________________ joined up with the Rebels   
  Streetwise ___________ Technical  3D            so that you could put an end
  Survival _____________   Comp. Prog./Repair ___ to the Civil War.  With your
  Technology ___________   Demolition ___________ strength, you fit right in
  ______________________   Droid Prog./Repair ___ as a HWS.                  
Mechanical 2D              Medicine _____________ Personality: You like things
  Astrogation __________   Repulsorlift Repair __ loud. There's nothing subtle
  Beast Riding _________   Security _____________ about an E-Web or a Plex 
  Repulsorlift Op. _____   Starship Repair ______ cannon.  You've learned that
  Starship Gunnery _____   ______________________ any problem can always be 
  Starship Piloting ____   Special Abilities_____ solved through firepower.
  Starship Shields _____   ______________________ A Quote:I say we fall back  
  Capital Ship Gunnery _   ______________________ and frag the bunker from site
                                                  A.

      Force           Dark Side          Wound               Skill
      Points             Points           Status            Points














Character Type: SpecOps Medic                              Beyond Hyperspace  
Character Name  ___________________________________           Rebel SpecOps   
Player Name  ______________________________________        Character Template
Height ___________  Weight  ____________  Sex  _____________  Age  ___________
Physical Description  ________________________________________________________
______________________________________________________________________________



Dexterity 3D             Perception 2D+2          Equipment
  Blaster ______________   Bargain ______________ Blaster Pistol _____________
  Brawling Parry _______   Command ______________ (5) Medpacs    _____________
  Dodge ________________   Con __________________ Advanced Medkit_____________
  Grenade ______________   Gambling _____________ Protective Vest_____________
  Heavy Weapons ________   Hide/Sneak ___________ _____________  _____________
  Melee Parry __________   Search _______________ _____________  _____________
  Melee ________________   ______________________ _____________  _____________
  ______________________ Strength 2D+2            Background:You were a med    
Knowledge 3D+1             Brawling _____________ student when the Empire  
  Alien Races __________   Climb/Jump ___________ annexed your planet.  You 
  Bureaucracy __________   Lifting ______________ snuck away before they could
  Cultures _____________   Stamina ______________ subjugate you and force you 
  Languages ____________   Swimming _____________ to help their Stormtroopers.
  Planetary Systems ____   ______________________ You've joined up with the   
  Streetwise ___________ Technical  2D+1          Rebels to help them reclaim 
  Survival _____________   Comp. Prog./Repair ___ your planet.  The SpecOps   
  Technology ___________   Demolition ___________ seem to be the best option.
  ______________________   Droid Prog./Repair ___ Personality:A while ago, you 
Mechanical 3D              Medicine _____________ were an intern with little   
  Astrogation __________   Repulsorlift Repair __ confidence.  Now you're a 
  Beast Riding _________   Security _____________ doctor with a lot of             
  Repulsorlift Op. _____   Starship Repair ______ experience which you've      
  Starship Gunnery _____   ______________________ earned on the battlefield.
  Starship Piloting ____   Special Abilities_____ A Quote: Don't worry, we'll
  Starship Shields _____   ______________________ have you up and fighting in
  ______________________   ______________________ no time.                    
                                                                              
                                                                   
      Force           Dark Side          Wound               Skill
      Points             Points           Status            Points



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