Shae's Duris Stuff

 

 

 .:: Stand Triggers ::.
#trigger {you are knocked} {st}
#trigger {leap knocks into you} {st}
#trigger {tripping you.} {st}
#trigger {MAULS YOU} {st}
#trigger {You scatter your atoms} {st}
#trigger {You abandon your} {st}
#trigger {tackles you square} {st}
#trigger {sends you crashing} {st}
#trigger {Your %1 are complete.} {st}
#trigger {sends you flying} {st}
#trigger {makes you lose your balance} {st}
#trigger {Maybe you should get up off your knees first?} {st}
#trigger {MOVING!!!} {st}
#trigger {In your haste to slam people around, you slip and fall!} {st}
#trigger {is too huge for you to bodyslam!} {st}
#trigger {You fall and injure yourself!} {st}
#trigger {you topple over and fall to the ground.} {st}

.:: Miscellaneous Triggers ::.
#trigger {Pos: sitting} {#cw 773}
#trigger {Pos: on your ass} {#cw 773}
#trigger {Pos: kneeling} {#cw 773}
#trigger {%1 starts casting an offensive} {#echo -------> %1 Casting Offensive <------------}
#trigger {You feel your skin soften and return to normal.} {#cw 772}
#trigger {The world speeds up around you.} {#cw 772}
#trigger {%1 has just given you} {group %1}
#trigger {A Half-Elf who is %1 to your %2} {#echo ---- A Half-Elf is %1 to the %2 ----}
#trigger {A Human who is %1 to your %2} {#echo ---- A Human is %1 to the %2 ----}
#trigger {A Grey Elf who is %1 to your %2} {#echo ---- A Grey Elf is %1 to the %2 ----}
#trigger {A Halfling who is %1 to your %2} {#echo ---- A Half-Elf is %1 to the %2 ----}
#trigger {A Gnome who is %1 to your %2} {#echo ---- A Gnome is %1 to the %2 ----}
#trigger {A Barbarian who is %1 to your %2} {#echo ---- A Barbarian is %1 to the %2 ----}
#trigger {A Minotaur who is %1 to your %2} {#echo ---- A Minotaur is %1 to the %2 ----}
#trigger {A Harpy who is %1 to your %2} {#echo ---- A Harpy is %1 to the %2 ----}
#trigger {A Thri-Kreen who is %1 to your %2} {#echo ---- A Thri-Kreen is %1 to the %2 ----}
#trigger {A Dragonkin who is %1 to your %2} {#echo ---- A Dragonkin is %1 to the %2 ----}
#trigger {A Revenant who is %1 to your %2} {#echo ---- A Revenant is %1 to the %2 ----}
#trigger {A Minotaur who is %1 to your %2} {#echo ---- A Minotaur is %1 to the %2 ----}
#trigger {A Drow Elf who is %1 to your %2} {#echo ---- A Drow Elf is %1 to the %2 ----}
#trigger {A Githyanki who is %1 to your %2} {#echo ---- A Githyanki is %1 to the %2 ----}
#trigger {A Goblin who is %1 to your %2} {#echo ---- A Goblin is %1 to the %2 ----}
#trigger {An Ogre who is %1 to your %2} {#echo ---- A Ogre is %1 to the %2 ----}
#trigger {A Duergar Dwarf who is %1 to your %2} {#echo ---- A Duergar Dwarf is %1 to the %2 ----}
#trigger {An Orc who is %1 to your %2} {#echo ---- An Orc is %1 to the %2 ----}
#trigger {A Troll who is %1 to your %2} {#echo ---- A Troll is %1 to the %2 ----}
#trigger {You blink in disbelief as a shimmering shell created by} {#echo .... IMPRISONED ......;#echo .... IMPRISONED ......}
#trigger {The magic gathers} {#echo NO MAGIC!;#echo NO MAGIC!;#echo NO MAGIC!}
#trigger {But you are totally encased by the shimmering shell!} {#echo .... IMPRISONED ......;#echo .... IMPRISONED ......}
#trigger {Aha! The shimmering shell was nothing but an illusion, you are free!} {#Echo Imprison OFF!;#Echo Imprison OFF!}
#trigger {Calming visions sweep over you} {#echo MOTHER FUCKING GAZED!;#echo MOTHER FUCKING GAZED!}
#trigger {paralyzed with fear} {#echo MOTHER FUCKING GAZED!;#echo MOTHER FUCKING GAZED!}
#trigger {You complete your spell} {#echo .:: Spell Completed ::.}
#trigger {Ye feel yer skill in %1 improving.} {#echo === %1 notched ===}
#trigger {The sphere circling %1's body darts in front of your assault!} {#echo ======== ++ %1 SPHERED! ++ =========}
#trigger {You can move again.} {#echo Unparalyzed now. Get nuking you lazy shit!;#echo Unparalyzed now. Get nuking you lazy shit!;#echo Unparalyzed now. Get nuking you lazy shit!}
#trigger {You can't! You're paralyzed to the bone.} {#echo PARALYZED PARALYZED PARALYZED}

.:: Lazy Miner Triggers ::.
#trigger {Small glimmers seem to sparkle from the turned up earth here.} {#echo OMG A MINE!!}
#trigger {You are not focused enough, you destroy the ore} {mine}
#trigger {You mine a %1 piece of %2 ore.} {put ore bp;mine}
#trigger {Your mining pick was completely destroyed by the massive blow!} {mine}
#trigger {An old piece of parchment can be seen in the room.} {get parchment;put parchment bp}

.:: Health Checker ::.
#CLASS {AutoGroup}
#TRIGGER {* %d/%d%shit,%s%d/%d%smove%s(%w)} {#if %ismember( %1, @Group) {#noop} {#var Group %additem( %1, @Group)}}
#CLASS 0

#CLASS {Prep_Healthchecker}
#TRIGGER {^Your group consists of} {#clr {Group Stats};#var Gnum 0; #window {Group Stats} {Group Consists of:};
#T+ Healthchecker}
#CLASS 0

#CLASS {Healthchecker}
#TRIGGER {*%s(%d)/(%d)%shit,*move (%*)} {#ADD Gnum 1;#math GStatus (%1 - %2); #if (@Gstatus <= 0) {#window {Group Stats} {F@Gnum~. %3 %repeat( ., 15-%len( %3)) %ansi( Yellow)@Gstatus}}}
#TRIGGER {$} {#T- Healthchecker}
#CLASS 0
#KEY F1 {fh %item( @group, 1)}
#KEY F2 {fh %item( @group, 2)}
#KEY F3 {fh %item( @group, 3)}
#KEY F4 {fh %item( @group, 4)}
#KEY F5 {fh %item( @group, 5)}
#KEY F6 {fh %item( @group, 6)}
#KEY F7 {fh %item( @group, 7)}
#KEY F8 {fh %item( @group, 8)}
#KEY F9 {fh %item( @group, 9)}
#KEY F10 {fh %item( @group, 10)}

.:: Grahk Smahk's Awesome Targetting System::.
(you can't just punch these in and hit enter, it'll take a few minutes to set up via triggers, alias, etc windows.)

- make 2 macros for your top nuke (say F8 & F9) 1
macro says CAST 'NUKENAME'
@x other says CAST 'NUKENAME' @z, now of course you
can make it use an alias
like "ICE @X" for "cast 'ariek' @x"
- make 2 variables 1st = X 2nd = Z
- make 2 aliases that read as follows:

1st alias named TAR:

#var x %1
#echo ---------------------------------------**Primary Target is set to %1**------------------------------------------

2nd alias named SEC:

#var z %1
#echo -------------------------------------**Secondary Target is set to %1**------------------------------------------

now when you type TAR GOBLIN (the variable for "x"
will autopopulate with GOBLIN and hitting your NUKE @X
macro will be set to cast your desired nuke at GOBLIN,
SEC HARPY same same but other macro designed for
SAIDNUKE @Z will hit harpy)

Now you can do the same thing for healing or checking
health etc, like I have a variable named TANK...I have
a alias TANK with this value:

#var tank %1
#echo -------------------------------------** Tank is set to %1 **------------------------------------------

When I type TANK MATK it populates the @tank variable
with him, now i can have aliases like HT to greater
mending @tank. I also have a trigger setup to color
@TANK value in yellow so when i do a GROUP/MED macro,
during mem's it shows group with name/health of @TANK
highlighted for me :) this trigger is:

name: @tank
value:#color yellow