This page is under construction. Being kindred means several things to each of the undead. When temper flares, fight or flight, may be the last option to avoid ones final death. Being kindred, disciplines are always an option, as long as one still has enough blood points to draw from. In this page we will examine the different styles of fighting which will be accepted in HRM by Night. If it is not listed here, it is not legal. As in some realms, this realm is defenders choice, either T1 or T2 as described within. Since disciplines and magic are abilities used by various clans, a description of the expected way to draw on these facets will be described.
There is a freeware program which allows the players to input their Dice Pool (Number of dice they are allowed to use per action) and the Difficulty level. At the press of a button, the program outputs the number of successes for the rolls. This program was created for online Vampire: The Masquerade role-playing. If there is a majority interest in using this program as a legal or the legal way to determine combat, discipline or magic resolution, then it shall be incorporated into the game. (Knowing some do not like what they call the randomness of die rolls, I leave this option open to vote. Remember, if you were playing IRL dice are used. If you feel it should be used in any fashion e-mail Storyteller_HRM@hotmail.com.