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- Total Annihilation - Half-Life - Morrowind |
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1. Welcome To Black Mesa 2. "We Are Pulling Out" 3. Missing In Action 4. Friendly Fire 5. We Are Not Alone 6. Crush Depth 7. Vicarious Reality 8. Pit Worm's Nest 9. Foxtrot Uniform 10. "The Package" - You start the episode in the same tunnel where you left off. You won't be able to get out via the first grate you pass, but you can sneak through the second one. Climb out of the vent into the small pool of sewage. - Before climbing out onto the beachhead, turn around and look up. Up on a ledge is a dead marine, and a shotgun and ammo, which you can reach by walking around the ledge. Grab the weaponry and continue. - You'll reach two soldiers who are very anxious about the situation at hand. Listen to their story, and follow them as they run off and the music starts. This is one of the most enjoyable sequences in the game -- have fun! - You'll come to another small body of water, and lots of enemy fire. In the distance, a Black Ops member is manning a turret, and can be taken out easily enough with the sniper rifle or grenade. Unfortunately, there are also Black Ops in and under the water (!), and some will surface as you make your way across. Don't just run through, or you and your squadmates will likely get ambushed from behind. - There are some more Black Ops around the downed helicopter in the water. The path you need to take is directly behind it, which will lead you to the end of the map. - Head through the narrow rock clearing and you'll come to another open area. Bad things are about to happen. In the distance, someone is lobbing mortars at you -- stand still, and you (and any troopers you have with you) will be dead quickly. If you can, take out the Black Ops trooper at the cannon with the sniper rifle at the first opportunity -- you'll save yourself a lot of headaches. - Your first goal here is a door to the far rear right of this canyon, under a sign reading "Ordinance Storage Facility". Get to the door (grabbing the rocket launcher next to the crate in the center of the canyon, if you can) along the way and prepare to take out one Black Ops member in the room. - Listen to the radio. A squad member who apparently knows you (he asks "Adrian, is that you?") says his squad is pinned down by a group of Black Ops. They'll open the bunker door for you, which is on the other side of the canyon you entered this room from. - Make your way across to the left side of the canyon, where the bunker doors have been opened. Unfortunately, Black Ops have arrived outside and will make life difficult for you, as will the continuing stream of mortars if the Black Ops member is still manning the cannon. - Once in the bunker doors, you'll find the person who was just on the other end of the radio -- dead. Grab the heavy machinegun ammo and hop on the small box. Hop around the boxes around the perimeter of the room, until you can climb down into the crawl space next to the long red pipe. - At the end of the crawl space, you'll emerge at the bottom of the stairway. Black Ops are all over the place, making it a hazardous climb. At the top of the stairs, you can either go right or left. The right is a small room with all crates, goodies, and black Ops, and to the left are more stairs leading to the roof. Grab what you can and continue. - You'll find yourself on the roof of the building with the cannon. To your left is a huge wall you need to get through. Use the controls on the cannon to lob a mortar at the wall, which will then crumble. Do NOT jump off the roof yet -- a few aliens will arrive on the scene. Take them out from long distance and head through through the now-accessible door, to the end of the map. - As you round the corner, you'll find a huge spider waiting for you. Keep your distance and use whatever you have excess ammo of -- satchels and the alien spider gun are good choices. - After killing the spider, you'll emerge into a rubble-filled base with aliens to your left and right. Take out the alien on the left first -- a chopper circling overhead is about to attack the alien on the right, saving you some trouble. - Turn on your night vision and run across into a small darkened bunker. There's an alien inside to the left - take him out and prepare to battle the helicopter circling above. - Climb up the ramp and wait until you can get a clear shot at the helicopter with the rocket launcher. If you must, retreat into the makeshift bunker, or jump through the crack in the wall and hide in the back of the truck (with the two energy cells) until you have another opening to shoot. - Once you have the helicopter out of the way, make your way past the overturned truck and climb the ladder. Your goal is to get to the roof to the left, but it's too high. There's a cable leading across, but it's currently (no pun intended) electrified. Hop on the vents and make your way across the roof, down the ladder, and under the orange door. In the rubble, there's a door to a small room with a power switch. Flip the switch and head back up to the roof. - With the power off, you can now make your way across the wire to the other side. Head across and run around to the area where there's an open ventilation shaft. Drop down. You'll drop into a parking garage, with a few aliens lurking about. There's also some heavy machine gun ammo and health in the toll booth. Grab it, pop the aliens, and head down the ramp. You'll meet some more aliens, including another large spider. Frag 'em all. - Across the garage, you'll see another SUV underneath a vent shaft. Beware! As soon as you head that way, Black Ops will drop down on your position. Throw some satchels down and take them out as soon as they hit the ground. If they survive, MP5 'em. - Behind the SUV are a few crates -- break them and grab the goodies. Climb up the SUV into the vent, and talk to the security guard there. Apparently the Black Ops have a bomb, and they're planning on blowing up the base. You haven't got much time. Head around into a dark corner of the vent and into the last map of the episode. - As soon as you leave the vent, you'll be attacked by a few more Black Ops. After killing them, try to open the door that Barney has barricaded himself behind. he's pretty upset, and says he's not opening the door "until someone turns that bomb off!". Fair enough. - To the left is an open gate. Slip through and get your sniper rifle ready. At the far end is a truck, with two Black Ops members chatting...and arming a bomb. If you're quiet, you can snipe the two of them before they even know it. Once that's done, hop on the truck and deactivate the bomb with your "use" key. - Head back around to Barney, who will let you in. Listen as he explains about the Black Ops downstairs. Grab as much ammo as you can, hop on the elevator, and ride down into the last episode. Next: 11. Worlds Collide |