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Campaign Pages in the Campaign area are: +++campaign main+++ +++glivaria +++ +++creda+++ +++scenarios+++ <<<the knowledge>>> ng hostiles since 1892. |
THIS IDEA is meant to help bridge the gap between Inquisitor and a true RPG, but without resorting to actual rules, or indeed any extra effort or complication whatsoever. What we suggest is this: that you scribble the basics of a character's knowledge and areas of expertise on the back of their character sheet. This apparently simple exercise, that will take all of 30 seconds per character, has two effects that the GM can help the campaign to benefit from. Firstly, it can make adding depth to campaigns and characters a lot easier, since the GM can see at glance what sort of non-combat skills the characters have - he can then use this to inspire scenarios. For example, if someone's mercenary character happens to be an expert safecracker, that's a whole new scenario that might otherwise have never happened simply because the GM wasn't aware of that aspect of the character's background. Secondly, situations where a character's background and knowledge gives him an option that the GM doesn't want him to have can be neatly avoided, without recourse the usual "you can't do it because you just can't!" (GM: "The Land Speeder's engine is broken, you can't use it." Player: "My Tech-Priest used to build Land Speeders." GM: "Er… erm… actually it's not broken, the engine is missing.") Just scrawling something like "knows about computers, tanks and cracking electronic locks" on the back of your character sheets can save you no end of trouble later on. This is especially useful if the GM keeps a brief record himself of all the characters in the campaign - jotting down their stats, skills, equipment and knowledge means that he can use all this information without necessarily having access to the player's own character sheets. Our NPC Roster sheets, in the downloads section of the home page, are ideal for this… you know you want to! As a further twist, you can try this idea suggested by Alexander Nelson: establish a level of expertise. For instance, you can record whether someone is an expert or novice pilot, or whether their knowledge of daemon lore is exceptional or merely moderate. This will allow a GM to see in seconds what a character can do, and to what extent they can do it. As an example, Falamandrius Glunt's description reads: "Novice Shuttle piloting; Novice Surgeon; Moderate Daemonology; Moderate Armourer; Average Imperial history; Advanced Eclesiarchical history; Advanced Theology." Here are a few ideas for various areas of knowledge - how writing just one or two words can help the GM use the finer points of a character's background:
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