House Rules

Pages in this section are:

<<<house rules main>>>

+++optional rule changes+++

+++faith points+++

+++armoury+++

+++experience+++

+++equipment faults+++

+++new talents+++

+++non-character rules+++

+++additional psychic powers+++

 

   

House Rules

IN THIS section you'll find various extra rules we've been using, from totally new add-ons to small changes to some of the basic rules.

As well as the rule change ideas which are the guts of this section, there are all sorts of other bits and bobs designed either to expand the depth of the game or to make running a campaign or scenario a little smoother.

What we haven't got, unlike most Inquisitor sites, are long lists of extra skills, alien weapons, new character "classes" and so on. This is mostly because you can already get that stuff from many other excellent sites (see the Contact section for links), and we don't want to either tread on their toes or waste our own time duplicating their material!

Instead of adding more equipment and character types, the philosophy of this section is to expand and refine what's already there rather than add new things, and has such has rules more concerning the campaign and character building aspects of the game.

Well, it seemed like a good idea at the time...