Special Moves

Psycho Shot- HCF+P
Psycho Field- HCB+P
Scissor Kick*- HCF+K
Bison Warp*- DP or RDP+P/K
Head Stomp*- D-(charge)-U+K
Skull Dive*- D-(charge)-U+P
Head Stomp + Skull Dive*- Perform Head Stomp first, then P
Bison Flight*- QCB+KK

Hyper Combos

Psycho Crusher*- QCF+PP
Scissor Kick Nightmare- QCF+KK
Burn... Freeze, just die!  Combos

Ground Magic: Weak Start
Air Magic: Stronger
Super Jump Magic: Stronger
Air Launchers:S.FP
AC Finishers:SJ.Fierce, SJ.Roundhouse
Scissor Kick, Psycho Crusher

1)J.Short, J.Forward \/ D.S Short, S.Roundhouse XX Roundhouse  Scissor Kick

 2)J.Short, J.Roundhouse \/ D.S. Jab, S.Roundhouse XX Psycho  Crusher

 3)Fierce Psycho Field, Scissor Kick Nightmare XX Psycho Crusher

 4)J.Short, J.Forward \/ D.S. Jab, S.Fierce /\ SJ.Jab, SJ.Forward  XX AC Finisher

 5) In the corner:J.Short, J.Forward, J.Roundhouse \/ D.S. Jab,  S.Fierce /\ SJ.Jab, SJ.Strong XX Psycho Crusher

 This combo is a tad difficult when it comes to cancelling the  SJ.Strong into the Psycho Crusher Hyper Combo. Just try to do  the Psycho Crusher as soon as the SJ.Strong connects.

 6)In the corner:Fierce Psycho Field, Variable Assist, Psycho  Crusher

 This combo is tough to connect with,and the reason cuz you have to time the variable assist right before the Psycho Field connects.If you do this right, both moves will hit at the same time giving you enough time to jump and do the Psycho Crusher.Also, make sure that your partner has a multi-hit variable assist attack.One good partner would be Akuma since his variable assist attack is his hurricane kick which hits multiple times.

 7)In the corner:Fierce Psycho Field, J.Short, J.Forward \/ D.S.Short,S.Roundhouse XX Psycho Crusher

 This combo will work if you jump in at the same time the Psycho Field hits.



STRATEGIES

-Bison has been improved slightly in this game! The first thing you'll notice is that his Bison warp now looks similar to Psylocke's from Marvel Super Heroes and his Scissor Kick Nightmare Super has a shorter startup delay. Overall,Bison has been buffed up for this game so you can bet that he will be a formidable character use!

- Be careful when using his Psycho Field, because it takes a little while for it to explode no matter what button you used for the move. However, the button you used to perform this move will only determine the distance that travels. This move is also good for setting up corner traps or ground combos, because it hits ten times which means that you will have enough time to jump in and perform a combo. To prove this, take a look at combo #6! In this combo, Bison has his opponent near the corner and performs a Fierce Psycho Field from a sweep distance and then calls upon his partner for a Variable Assist Attack. After that, both moves will connect and give Bison enough time to jump and perform the Psycho Crusher! Be careful when you do his Heat Stomp to Skull Dive special move, because you could end up taking a great deal of damage if it is blocked!

- Bison's Scissor is now faster than it was in X-Men vs. Street Fighter, so now it will be a little harder to EX Cancel it into his Psycho Crusher. The good thing about this move is that its fast and 80% of the time, your opponent won't expect it.

- His air Psycho Crusher has been tone down a little bit though, because it now has a longer startup delay. If you want to chain this move into air combos, you're gonna have to be a little quicker on your cancelling techniques. However, this move comes out pretty quick on the ground and its even comboable after his S.Roundhouse! The only super that he can't combo at all is his Scissor Kick Nightmare since it has such a long lag time before it actually starts. But the advantage of this move is that he won't lose a level of super if he is hit before the move starts.

- As you can see, Bison doesn't have very many air combos so it is obvious that using his ground combos most of the will be better. Also, keep in mind that his Psycho Crusher can be chained after his S.Roundhouse since it has a shorter lag time (lag time refers to the amount of time it takes for a move to come out after the commands have been performed). If you want to get a little more fancy with his combos, see if you can get your opponent into the corner and then shoot a fierce Psycho Field from about sweep distance. Then right before the field explodes, perform a jump-in followed by any of his ground combos!





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